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赢麻了!匈牙利抱俄能源大腿,价格成欧洲最低水平,羡煞欧盟邻国
Sou Hu Cai Jing· 2025-12-04 04:40
另一方面,匈牙利总理欧尔班的莫斯科之行让局势更加复杂。11月28日,匈牙利外长透露,普京已承诺 继续履行对匈牙利的能源合同,天然气和石油将按时供应。而且,双方还达成协议,明年2月将启动保 克什核电站的扩建项目。普京还表示,如果俄罗斯和美国能够在布达佩斯讨论乌克兰问题,俄罗斯也乐 意参与。通过这次访问,匈牙利牢牢把握住了自己的能源安全。 大家好,我是阿凯瞰天下,今天我们一起来关注一下欧洲大陆的最新动态。最近,欧洲的局势可谓是牵 一发而动全身,充满了复杂的政治、经济和社会问题。欧盟与俄罗斯在冻结资产问题上的博弈、乌克兰 内部的反腐风暴以及欧洲本土的天气状况和产业故事,交织成一场充满变数的大戏。 首先,欧盟与俄罗斯的博弈牵动了整个欧洲的神经。最近,欧盟遇到了一个大难题,那就是俄罗斯冻结 在比利时银行的1400亿欧元资产。欧盟本来打算拿这笔钱来作为赔偿贷款,用来支援乌克兰。毕竟,美 国已经暂停了对乌克兰的援助,现在的重担几乎全压在欧盟肩上。然而,比利时却成为了最大的障碍。 比利时首相德韦弗直接写信给欧盟,表示急于推进这项措施可能会破坏俄乌和平进程,这让欧盟陷入了 两难境地。 更为棘手的是,这些资产大部分存放在布鲁塞尔 ...
游戏行业的品牌战略:如何让产品从爆款进化为文化符号
3 6 Ke· 2025-12-03 03:33
· 2025年游戏行业内容爆炸,注意力争夺激烈。此时仅靠创新不够,品牌辨识度才是游戏从市场中突围的核心要素,其重要性超越单纯的产品 层面。 · 游戏品牌并非附加元素,而是体验的核心,是为了打造沉浸感与情感认同。强大的品牌战略能构建连贯统一的游戏宇宙,支撑续作、衍生作 品及文化拓展,让单款游戏蜕变为文化力量,实现长期商业价值。 · 游戏命名与logo是品牌打造首要节点:命名是玩家接触游戏的首个触点,需贴合世界观、独特易记且能激发好奇心,优秀命名还可作为IP拓 展蓝图;logo则是品牌首个视觉符号,能精准传递世界观与基调。 · 保持品牌一致性是优秀游戏品牌的关键,从发布前预热到上线后运营,每个环节都需贴合核心游戏宇宙。 · 游戏品牌的长线运营,核心是围绕玩家体验与情感认同持续输出价值。 · 顶级游戏品牌还会突破游戏本身的边界,通过电竞、影视、周边联名等方式构建跨维度生态宇宙,成为渗透日常生活的文化符号。 游戏行业的竞争从未如此激烈。根据《2025年电子游戏行业现状》报告,Steam平台2024年月均上线游戏数量,几乎与2014年全年持平——内容爆炸式增 长的趋势一目了然。 然而,80%的新游戏甚至连5千美元的销售 ...
8块钱买黑神话,这些“Steam入库”藏了多少猫腻?
3 6 Ke· 2025-10-13 00:26
Core Viewpoint - The article discusses the phenomenon of "fake library" in the gaming community, where players purchase low-priced CD Keys from e-commerce platforms, leading to the activation of pirated games instead of legitimate ones [1][9][24]. Group 1: Fake Library Mechanism - Players are attracted to low prices on platforms like Taobao, where games that typically cost hundreds are available for as little as 10 yuan [1][3]. - The process of "fake library" involves bypassing Steam's official channels, using scripts to insert pirated games into a player's library [9][15]. - Once activated, these games lack online services, do not count towards playtime, and do not sync achievements, creating a subpar gaming experience [7][9]. Group 2: Risks and Consequences - Engaging in "fake library" practices can lead to account bans, red warnings from Steam, and potential security risks such as malware or account theft [9][25]. - The activation process often involves downloading unknown scripts that can disable antivirus software and install harmful files on the user's system [19][22]. - Although there are few documented cases of account bans due to "fake library," the risk remains, as Steam's community guidelines prohibit such actions [24]. Group 3: Market Dynamics - The article highlights the prevalence of vendors exploiting players' desire for cheap games, with some even raising prices to match legitimate games while still offering pirated versions [29][32]. - It suggests that players should seek reputable platforms for purchasing CD Keys and avoid dubious e-commerce sites to mitigate risks [32][33].
2025银河科幻大会在四川天府新区启幕
Zhong Guo Fa Zhan Wang· 2025-09-22 12:31
Core Insights - The 2025 Galaxy Science Fiction Conference has commenced in Chengdu, themed "Before the Future, Enjoy the Future," marking the first international sci-fi event in Sichuan after the 2023 Chengdu World Science Fiction Conference [1] - The event features prominent figures in the sci-fi community, including Liu Cixin and Robert Sawyer, with nearly 300 guests from ten countries and regions, covering the entire sci-fi industry chain [1][2] - A strategic cooperation agreement was signed between the Sichuan Association for Science and Technology and the Tianfu New Area Management Committee to host the Galaxy Science Fiction Conference for five consecutive years, aiming to enhance the sci-fi brand and promote local cultural tourism development [2][3] Industry Developments - The opening ceremony highlighted multiple sci-fi achievements, including the announcement of the second Sichuan Youth Sci-Fi Creation Contest winners and the establishment of the Sichuan Sci-Fi Research Center [2] - Nine significant contracts were signed during the event, with a total investment value exceeding 100 million yuan, indicating strong financial backing for the sci-fi industry [2] - Tianfu New Area is recognized for its potential in the sci-fi sector, housing over 1,200 high-tech enterprises and 26 national-level research institutions, positioning it as a key player in China's sci-fi industry development [3] International Collaboration - The conference introduced a "Permanent Guest" system, enhancing its international profile with participation from notable overseas guests, fostering cross-cultural dialogue in sci-fi literature and IP development [4] - The event's history dates back to 1991, establishing it as the longest-running and most international sci-fi event in China, which supports global collaboration in the sci-fi community [4] Cultural Events - The conference features a variety of immersive experiences, including book signings, exhibitions, and film screenings, aimed at engaging audiences and promoting cultural exchange [6] - The 40th anniversary of the Galaxy Awards will be celebrated, with new categories introduced to support young creators and academic contributions to the sci-fi field [5][6] Innovation and Future Prospects - Chengdu's innovation resources and technological ecosystem are highlighted as a fertile ground for the sci-fi industry, providing ample opportunities for future development and application [7]
为什么玩家会对《丝之歌》翻译不满?
3 6 Ke· 2025-09-05 11:28
Core Viewpoint - The Chinese localization of "Hollow Knight: Silksong" has received significant criticism from players due to poor translation quality, which has negatively impacted the gaming experience [1][4][5]. Translation Quality Issues - Players have expressed dissatisfaction with the translation, noting that it lacks clarity and coherence compared to the original game's text, which was more straightforward and impactful [1][4][5]. - The simplified Chinese version of "Silksong" has a notably lower approval rating of 52% on Steam, contrasting with the overall positive rating of 91% [3]. Impact on Gameplay Experience - The fragmented narrative style of the "Hollow Knight" series makes concise and clear text essential for player engagement, as players have limited time to read dialogues [4]. - The translation's complexity has made interactions with non-playable characters (NPCs) frustrating, detracting from the overall enjoyment of the game [4][5]. Reasons for Translation Problems - The quality of translation is often linked to the translator's proficiency in both the source and target languages, as well as their familiarity with the game [7]. - Many localization efforts occur simultaneously with game development, leading to situations where translators work without sufficient context, resulting in errors [7]. Expectations for Future Improvements - The marketing and distribution team for "Silksong" has acknowledged the translation issues and is committed to improving the localization in the coming weeks [10].
上海复兴岛变“痛岛”,50+顶级动漫游戏IP打造二次元狂欢
第一财经· 2025-08-10 01:23
Core Viewpoint - The article discusses the transformation of Shanghai's Fuxing Island into a "Pain Island" for anime and gaming enthusiasts, highlighting the growing popularity of the two-dimensional culture and its integration into daily life [2][3]. Group 1: Event Overview - The event, organized by Xiaohongshu, featured over 50 global top-tier anime and gaming IPs, including Pokémon and Cyberpunk 2077, as part of the Shanghai Summer International Animation Month [2]. - Approximately 300,000 people participated in a quiz to obtain free tickets, with tickets selling out rapidly, indicating strong demand from the gaming and anime community [3]. Group 2: Community Engagement - Xiaohongshu's community market manager noted that the platform has seen a 175% year-on-year growth in two-dimensional content and a 168% increase in gaming content, making it the third-largest category after fashion and food [3]. - Users on Xiaohongshu are increasingly integrating gaming and anime into their real lives, such as celebrating game character birthdays, reflecting a trend among younger generations to blend virtual experiences with physical activities [3]. Group 3: Economic Impact - During the event, Yangpu District distributed 5 million yuan in consumption vouchers, collaborating with local businesses to enhance the event's reach and impact on the surrounding commercial area [4].
上海复兴岛变“痛岛”,50+顶级动漫游戏IP打造二次元狂欢
Di Yi Cai Jing· 2025-08-09 07:40
Core Insights - The event "Pain Island" was held from August 8 to 10 at Shanghai's Yangpu Fuxing Island, featuring over 50 global top anime and game IPs, including Pokémon, Honor of Kings, and EVA, marking it as a significant part of Shanghai's Summer International Animation Month [1][2] Group 1: Event Overview - The concept of "Pain Island" was developed to cater to the growing community of anime and gaming enthusiasts, transforming the island into a vibrant space filled with 2D elements [2][3] - The event attracted nearly 300,000 participants who engaged in a ticketing process that included answering questions for free tickets, with some tickets selling out in mere seconds, indicating strong demand [3][5] Group 2: Community Engagement - The growth of 2D and gaming content on Xiaohongshu has surged, with a year-on-year increase of 175% for 2D content and 168% for gaming content, making it the third-largest category after fashion and food [3][5] - Participants are increasingly integrating gaming and anime into their daily lives, showcasing a trend where the younger generation seeks to break the dimensional wall and experience these interests in real-life settings [4][5] Group 3: Economic Impact - The event also included a distribution of 5 million yuan in consumption vouchers to stimulate local commerce, linking various businesses in the Wujiaochang shopping district and Shanghai International Fashion Center [5]
王者荣耀、原神、逆水寒都来了!RED LAND集合30+现象级游戏IP
Xin Lang Ke Ji· 2025-08-08 08:22
Core Insights - The event "RED LAND" is being held from August 8 to August 10 in Shanghai, featuring an area of 80,000 square meters dedicated to various popular IPs [1] - The event includes over 50 popular IPs globally, with more than 20 classic anime IPs and over 30 phenomenon-level game IPs [1] Group 1 - "RED LAND" is the world's first open-world adventure island event created by Xiaohongshu [1] - The event showcases a diverse range of content, including collaborations with well-known brands such as Pokémon, Aniplex, and Cyberpunk 2077 [1] - The venue features more than 10 original exclusive exhibition booths [1]
工业风撞上二次元 复兴岛秒变“痛岛” 今起至10日 小红书“RED LAND”全球首个开放世界冒险岛活动举行
Jie Fang Ri Bao· 2025-08-08 01:40
Core Concept - The "RED LAND" event in Shanghai represents a fusion of industrial heritage and contemporary pop culture, featuring over 50 international IPs in a 2.5D immersive experience [1][3][4] Group 1: Event Overview - The event spans three days from August 8 to August 10, 2023, at Shanghai's Fuxing Island, covering an area of 80,000 square meters [1][2] - It aims to create an interactive "2.5D open world" that integrates gaming and anime elements into the industrial landscape of Fuxing Island [1][2] Group 2: Features and Attractions - The event includes popular IPs such as Pokémon, Genshin Impact, and Cyberpunk 2077, along with over 20 classic anime IPs and 10 original exhibition booths [3][4] - Attendees can engage in various immersive experiences, including themed areas like "Time Port," "Rebirth Trial Ground," and "Daydream Forest," tailored to different IPs [3][4] Group 3: Cultural Impact - The event serves as a cultural bridge, allowing high-quality IPs to break into the real world and integrate gaming and anime experiences into everyday life [3][4] - The rise of the 2D culture reflects a shift from niche interest to mainstream popularity, with significant engagement on platforms like Xiaohongshu [4][5] Group 4: Economic Implications - The Yangpu District supports the event with a budget of 5 million yuan in consumer vouchers to enhance the experience for attendees [8][9] - The district aims to build a "2D brand aggregation area," leveraging events like "Shanghai Dimension Roaming Festival" to stimulate local economic activity [9] Group 5: Community Engagement - The event fosters real connections among young people who share interests in gaming and anime, promoting a new form of social interaction [5][7] - Participants can engage in activities that blend their hobbies with social experiences, enhancing community ties [5][7]
因为分级从12+到16+,鸣潮的海外的玩家吵疯了
3 6 Ke· 2025-04-24 01:42
Group 1 - The core issue revolves around player dissatisfaction following the anniversary live stream for version 2.3 of the game "鸣潮," leading to a significant number of comments on the official blog, totaling 566,000 [1] - The project team of "鸣潮" acknowledged the feedback received from players and expressed sincere apologies for the concerns raised during the special communication regarding version 2.3 [3] - The game's rating on the PEGI (Pan European Game Information) system was previously raised from 12+ to 16+ due to modeling issues with a character named 坎特蕾拉, but has since been reverted back to 12+ after review [3] Group 2 - The character 坎特蕾拉 gained significant attention, with 160,000 views within the first hour and over 2 million views after 7 hours on Japanese social media [8] - The game's portrayal of the character led to a temporary increase in its rating to 16+, which could severely impact promotional activities, community operations, and commercial partnerships due to age restrictions [11] - The differences in game rating systems across countries can lead to significant challenges for game developers, as seen in the case of "鸣潮," where the rating impacts advertising exposure and community engagement [25][26] Group 3 - The article discusses the varying game rating systems in different countries, highlighting how cultural differences and regulatory frameworks can create barriers for game distribution [25] - In Japan, the lack of transparency in the rating system can lead to confusion and frustration among developers, as seen in the case of EA's criticism of the CERO rating for "剑星" [15][16] - Australia's strict rating system has led to games being refused classification, impacting their ability to be sold or promoted, as demonstrated by the case of "全职猎人 NEN×IMPACT" [20]