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游戏产业跟踪(25):2月游戏市场延续高增,行业迎苹果税下降及十五五规划定调
Changjiang Securities· 2026-03-18 14:58
Investment Rating - The industry investment rating is "Positive" and maintained [7] Core Insights - In February, the domestic game market reached a scale of 33.231 billion yuan, with a year-on-year growth rate reaching a nearly 10-month high. Both PC games and overseas performance were particularly strong [2][4] - Recent changes include Apple's reduction of the revenue share, and online games being included in the "14th Five-Year Plan," indicating positive developments in both industry and policy [2][4] Summary by Sections Market Performance - The actual sales revenue of the domestic game market in February 2026 was 33.231 billion yuan, with a month-on-month increase of 2.35% and a year-on-year increase of 18.96%. This growth was driven by several long-standing popular games launching Spring Festival-themed versions and operational activities [9] - The mobile game market reached 22.7 billion yuan in February, with a year-on-year increase of 9.05%. The PC game market saw a remarkable year-on-year growth of 56.75%, reaching 8.87 billion yuan, driven by titles like "Delta Force" [9] - Chinese self-developed games in overseas markets generated actual sales revenue of 2.114 billion USD in February, with a year-on-year increase of 40.46% [9] Industry Developments - Sensor Tower's report indicates that PC games have reached new highs, and mobile games are entering a mature phase, with Chinese game developers becoming significant growth drivers [9] - Apple's commission rate for in-app purchases and paid apps will decrease from 30% to 25%, benefiting game companies. This shift in pricing power from channels to developers/operators may lead to a focus on content and long-term operations [9] - The "14th Five-Year Plan" emphasizes promoting quality online literature, games, and other digital cultural products, indicating ongoing policy support for the gaming industry [9] Investment Recommendations - The report suggests that several new games will see positive developments soon, and there is optimism about the long-term empowerment of the gaming industry by new technologies like AI. The gaming sector is expected to maintain strong product cycles and performance certainty in 2026 [9] - Key investment targets include companies such as KYE Network, Perfect World, Giant Network, 37 Interactive Entertainment, G-bits, Yaoji Technology, Sheng Tian Network, Tencent Holdings, and Xindong Company [9]
谷歌官宣下调GooglePlay抽成比例,关注优质出海游戏厂商
China Post Securities· 2026-03-18 08:06
Industry Investment Rating - The industry investment rating is "Outperform the Market" and is maintained [1] Core Insights - The report highlights the significant changes in Google's payment policies, which are expected to benefit high-quality overseas game developers by improving profit margins and operational autonomy [5] - The overseas revenue from self-developed games in China is projected to reach USD 20.455 billion in 2025, maintaining a steady growth trend [5] - The introduction of third-party payment systems and application stores is anticipated to enhance the competitive landscape for game distribution platforms [6] Summary by Relevant Sections Industry Overview - The closing index is at 825.13, with a 52-week high of 1021.75 and a low of 591.71 [1] Recent Developments - Google announced a significant reduction in its service fees from 30% to 20% or lower, which is expected to alleviate the financial burden on developers relying on in-app purchases (IAP) [5] - The new policy allows developers to utilize third-party payment systems, thereby increasing their operational independence and reducing costs [5] Investment Recommendations - The report suggests focusing on companies with a high proportion of overseas game revenue, such as Century Huatong, Giant Network, and Perfect World, as well as those with third-party platform capabilities like Xindong Company, Tencent, and NetEase [7]
IOS调降佣金率,游戏渠道利润率改善
NORTHEAST SECURITIES· 2026-03-16 09:44
Investment Rating - The report maintains an "Outperform" rating for the industry, indicating that the industry index is expected to outperform the market benchmark in the next six months [4]. Core Insights - Apple's decision to lower the commission rate for the iOS and iPadOS App Store in mainland China from 30% to 25% is expected to improve profit margins for game companies, particularly those relying on in-app purchases (IAP) [1]. - The gaming sector is witnessing a trend towards platform fee rationalization and diversification, with major players like Google also adjusting their commission structures, which is anticipated to enhance the profitability of mobile games, especially those targeting overseas markets [1]. - The industry remains robust, with several leading companies showing promising developments, including new game releases and strong performance in existing titles [2]. - The valuation levels in the gaming sector are currently low, with the gaming index having corrected by 20% from its January peak, suggesting potential for valuation recovery supported by a stable supply of game approvals and a rich pipeline of new games [3]. Summary by Sections Industry Developments - Apple will reduce the standard commission rate for paid apps and in-app purchases in China, which is expected to directly benefit mobile game profit margins [1]. - Google has also announced changes to its commission structure, further contributing to a more favorable environment for game developers [1]. Company Highlights - 37 Interactive Entertainment has a strong pipeline with over 20 new games, including adaptations of popular IPs [2]. - Kaixin Network continues to see performance growth from its existing titles and has several new games set to launch soon [2]. - Century Huatong has multiple titles ranking well in revenue charts, indicating a stable performance in the mobile gaming market [2]. - Perfect World is set to launch a highly anticipated game, which is expected to contribute significantly to its revenue [2]. - Giant Network has reported substantial revenue growth for its existing titles and has promising new games in development [2]. Market Valuation - The gaming sector's valuation is currently low, with key companies adjusting their valuations to around 15X-17X for 2026, indicating potential for recovery as the industry fundamentals remain strong [3].
游戏Ⅱ行业点评报告:“十五五”规划定调,看好游戏出海
Soochow Securities· 2026-03-16 06:38
Investment Rating - The report maintains an "Overweight" rating for the gaming industry, indicating a positive outlook for the sector in the next 6 to 12 months [1]. Core Insights - The "14th Five-Year Plan" emphasizes the healthy development of the gaming industry, marking a shift from strict regulations to a more supportive policy environment, which is expected to foster a predictable growth phase for the industry [5]. - Comprehensive support for the gaming industry is evident from both national and local government levels, with initiatives aimed at promoting consumption, technological innovation, and international expansion [5]. - The gaming market is projected to reach a historical high of 350.8 billion yuan in actual sales revenue in 2025, with a year-on-year growth of 8%, and the number of players is expected to reach 680 million [5]. - The overseas revenue from self-developed games is anticipated to reach 20.5 billion USD in 2025, reflecting a year-on-year growth of 10%, driven by the success of mid-to-lightweight games and localized marketing strategies [5]. - The report highlights the continuous emergence of new games and the positive performance of A-share gaming companies, indicating a favorable product cycle and sustained growth in the gaming sector through 2026 [5]. Summary by Sections Industry Overview - The "15th Five-Year Plan" explicitly mentions the gaming industry, indicating a shift towards normalization and healthy development, contrasting with the previous plan's focus on strict regulation [5]. Government Support - National policies are aligned to support the gaming industry, with various departments promoting consumption and innovation, while local governments are implementing supportive measures such as subsidies and infrastructure development [5]. Market Projections - The domestic gaming market is expected to achieve significant revenue growth, with a notable increase in female users, and the overseas market for self-developed games is also projected to grow substantially [5]. Company Performance - A-share gaming companies are expected to perform well, with several new game releases anticipated to exceed expectations, contributing to the overall positive outlook for the industry [5].
游戏Ⅱ行业点评报告:“十五五”规划定调,看好游戏出海
Soochow Securities· 2026-03-16 06:24
Investment Rating - The industry investment rating is "Accumulate" (maintained) [1] Core Insights - The "14th Five-Year Plan" emphasizes the healthy development of the gaming industry, marking a shift from strict regulation to a more supportive policy environment, which is expected to lead to a new phase of predictable growth [5] - The report highlights the government's comprehensive support for the gaming industry, including initiatives to promote consumption and innovation, as well as local policies that provide substantial backing for the industry [5] - The outlook for the gaming sector remains positive, with expectations of continued growth in high-quality games and overseas expansion, projecting a favorable market environment through 2026 [5] Summary by Sections - **Policy Environment**: The "14th Five-Year Plan" mentions the gaming industry twice, indicating a shift towards guiding and regulating for healthy development, contrasting with the previous focus on strict control [5] - **Government Support**: Various national and local policies are in place to support the gaming industry, including consumption promotion and innovation initiatives, with significant backing from multiple government departments [5] - **Market Performance**: The domestic gaming market is projected to reach 350.8 billion yuan in actual sales revenue in 2025, with a year-on-year growth of 8%, and the number of players expected to reach 680 million [5] - **Overseas Revenue**: Self-developed games are anticipated to generate 20.5 billion USD in overseas revenue, reflecting a year-on-year growth of 10%, driven by the success of mid-to-lightweight games and localized marketing strategies [5] - **New Game Releases**: The report notes a strong performance from A-share gaming companies, with several new games exceeding expectations, indicating a trend towards long-term operational categories and a focus on quality and cultural export [5]
未知机构:招商传媒谢笑妍顾佳团队游戏行业推荐AI及新科技助力行业发展关注后续年报-20260224
未知机构· 2026-02-24 03:20
Summary of Conference Call Records Industry Overview: Gaming Industry Key Companies and Highlights - **Century Huatong**: Achieved notable rankings in the global mobile game export list for January, with "Whiteout Survival" at second, "Kingshot" at third, "TTM" at tenth, and "Truck Star" at twenty-ninth. The company has a high overseas game revenue share, with new games "TTM" and "Truck Star" showing significant growth in December and January [1][2] - **Giant Network**: The game "Supernatural Action Group" is expected to innovate during the Spring Festival, with a daily active user (DAU) surpassing 100 million by January 31. The new game "Famous Generals Kill" was launched on December 19 [2] - **37 Interactive Entertainment**: The mini-program game "Survival for 33 Days" has consistently ranked in the top five, with the RO in Hong Kong and Macau launched on January 15. The company has a rich pipeline of new products [2] - **Kongzhong Network**: The "Legend Box" is expected to create platform growth, and the AI companion application "EVE" is scheduled for launch on March 14 [2] - **G-bits**: Launched a new Three Kingdoms-themed SLG game "Nine Muwu" on December 18 [2] - **Perfect World**: The key game "Yihuan" has completed its third test with high ratings on Bilibili and Taptap [2] - **Xindong Company**: Launched "Xindong Town" overseas on January 8 and "Diver Dave" on February 6 [2] Market Opportunities - **Overseas Expansion and Female Market Growth**: The Chinese market is projected to generate sales revenue of 168 billion yuan in the first half of 2025, a year-on-year increase of 14.08%, with a user base of 679 million, up 0.72% year-on-year [2] - **Global Market Trends**: The mobile gaming market is shifting from user growth to consumption power enhancement, with projected revenues of $81.7 billion in 2024, reaching a three-year high. Chinese self-developed games are expected to generate $9.5 billion in overseas revenue in the first half of 2025, an 11% year-on-year increase [3] - **Female-oriented Games**: The market size for female-oriented games is expected to reach 8 billion yuan in 2024, with a growth rate of 124.1%, significantly outpacing the overall market [3] Policy and Technological Impact - **Regulatory Environment**: By 2025, the issuance of domestic game licenses is expected to exceed 140 per month, with a shift towards industry support and encouragement for game exports and gaming as a new consumption driver [3] - **AI and Technology Integration**: The application of AI in gaming has progressed significantly since 2023, enhancing product development and advertising efficiency. Emotional companion games are highlighted as a promising direction for AI gaming, with a focus on "EVE" from Kongzhong Network [3][4] - **Investment in Emerging Technologies**: Companies like 37 Interactive Entertainment and Century Huatong are investing in brain-machine interface technologies, while Giant Network collaborates with Volcano Engine on AI NPCs [4]
未知机构:招商传媒谢笑妍顾佳团队游戏行业推荐AI及新科技助力行业发展关注后续年-20260224
未知机构· 2026-02-24 02:45
Summary of Conference Call Records Industry Overview - The conference call focuses on the gaming industry, highlighting the impact of AI and new technologies on industry development and the anticipation of upcoming annual and quarterly reports [1][2]. Key Companies and Highlights - **Century Huatong**: Achieved notable rankings in the global mobile game export list for January, with "Whiteout Survival" at second, "Kingshot" at third, "TTM" at tenth, and "Truck Star" at twenty-ninth. The company has a high overseas game revenue share, with new games "TTM" and "Truck Star" showing significant growth in December and January [1]. - **Giant Network**: The game "Evergreen" is expected to innovate during the Spring Festival, having launched in Hong Kong and Macau on November 27. As of January 31, the daily active users (DAU) surpassed 100 million, with upcoming Valentine's Day and Spring Festival events anticipated [1]. - **37 Interactive Entertainment**: The mini-program game "Find the Book" has consistently ranked in the top five, with a launch in Hong Kong and Macau on January 15. The company has a rich pipeline of new products [1]. - **Kying Network**: The "Legend Box" is expected to create platform growth, with the AI companion application "Find the Book" scheduled for release on March 14 [1]. - **G-bits**: Launched a new Three Kingdoms-themed SLG game "Find the Book" on December 18 [1]. - **Perfect World**: The key game "Find the Book" has completed its third testing phase, receiving high ratings on Bilibili and Taptap [1]. - **Xindong Company**: Launched "Find the Book" overseas on January 8, with another release planned for February 6 [1]. Market Opportunities - The overseas market and the female gaming segment present significant opportunities for the industry. In the Chinese market, sales revenue is projected to reach 168 billion yuan in the first half of 2025, a year-on-year increase of 14.08%, with a user base of 679 million, up 0.72% year-on-year [2]. - The global mobile gaming market is shifting from user growth to consumption power enhancement, with expected revenue of $81.7 billion in 2024, reaching a three-year high. Chinese self-developed games are projected to generate $9.5 billion in overseas revenue in the first half of 2025, a year-on-year increase of 11% [2]. - The market for female-oriented games is expected to reach 8 billion yuan in 2024, with a growth rate of 124.1%, significantly outpacing the overall market [2]. - Policy changes are supporting the industry, with over 140 domestic game licenses expected to be issued monthly by 2025, promoting game exports and positioning gaming as a new consumer driver [2]. Technological Impact - The application of AI and other technologies in the gaming industry is showing promising results. Since 2023, AI has been integrated into game production and advertising, leading to significant cost reductions and efficiency improvements, particularly in art production [3]. - Emotional companion games are identified as a key area for AI application in the short term, with Kying Network's product "Find the Book" set for public testing on March 14 [3]. - Other technological advancements, such as brain-machine interface technology, are seen as potential commercial applications for the gaming sector, with companies like 37 Interactive Entertainment investing $20 million in related technologies [3]. - Marketing strategies like GEO marketing are expected to influence game distribution, with 37 Interactive Entertainment investing in leading domestic tech companies [3]. - Giant Network is collaborating with Volcano Engine on AI NPCs [3].
“四马难追”同跻出海30强 “双品共进”显世纪华通可持续增长
Xin Lang Cai Jing· 2026-02-06 11:20
Core Insights - Century Games, a subsidiary of Century Huatuo, achieved a record number of four products entering the top 30 of the Chinese mobile game overseas revenue list published by Sensor Tower for January 2026 [1][5] Group 1: Product Performance - The games "Whiteout Survival" and "Kingshot" maintained strong performances, consistently ranking in the top three [2][7] - "Tasty Travels: Merge Game" saw a 33% month-over-month revenue increase, driven by successful operational activities, including the "Coral Isles" themed event and the "Echoes of Vitality" spring card collection event, which contributed to its entry into the top ten of the revenue list [2][7] - "Truck Star," a truck modification-themed match-3 game, made its debut in the top 30, establishing a solid market position through consistent updates despite initial low visibility [3][9] Group 2: Strategic Insights - The simultaneous entry of four products into the revenue list reflects the success of Century Games' dual-category strategy of "SLG + Casual" games, aligning with the company's long-term vision for sustainable business development [4][10] - The complementary growth of SLG and casual game categories validates the feasibility of the dual-category strategy and showcases Century Games' capability in product development across different genres [4][10] - The company's data-driven methodology, characterized by low-cost experimentation, large-scale promotion, rapid iteration, and strong collaborative efforts, is expected to support continued long-term growth in overseas markets [4][10]
《街头篮球》IMA国际大师赛落幕 中国战队首次海外夺冠
Core Insights - The article discusses the significance of the IMA International Master Tournament for the game "Street Basketball," highlighting its role in bridging communication and competition between Chinese and Korean players [1][2][3] Group 1: Game and Cultural Impact - "Street Basketball" has established a strong player base in both China and South Korea, with 6 million members in Korea within a year of its launch in 2005, growing to 9 million members over time [2] - The game integrates basketball culture with esports, using events like the IMA International Master Tournament to promote cultural exchange and enhance player engagement [1][3] - The tournament has successfully attracted top players from multiple countries, fostering interaction and friendship among participants, which contributes to the younger generation's interest in basketball culture [3] Group 2: Future Development and Strategy - The company plans to focus on four key areas for the "Street Basketball" IP in 2026: event upgrades, IP expansion, player co-creation, and international deepening [5] - The success of the "Street Basketball" series reflects the company's broader globalization strategy, with significant revenue growth expected from other successful titles like "Whiteout Survival" and "Kingshot" [5] - The company emphasizes a data-driven approach to product development and risk management, ensuring long-term value creation and community building around its IPs [6][7]
A股游戏公司2025年业绩分化:世纪华通净利最高预增4.75倍,汤姆猫亏损扩大
Hua Xia Shi Bao· 2026-02-01 10:11
Core Insights - Several leading A-share gaming companies have released performance forecasts, with some expecting net profit growth due to overseas business expansion, long-term operation of classic products, and cost reduction measures, while others face declines in existing game revenue or post-acquisition challenges leading to goodwill impairment and losses [1] Group 1: Company Performance Forecasts - Perfect World expects a net profit of 720 million to 760 million yuan for 2025, marking a turnaround from losses [1] - Century Huatong's net profit is projected to increase by 357% to 475%, with estimated revenue of approximately 38 billion yuan, a 68% year-on-year growth [3] - G-bits anticipates a net profit of 1.69 billion to 1.86 billion yuan, representing a 79% to 97% increase compared to the previous year [4] Group 2: Key Products and Market Position - Century Huatong's success is attributed to two major global hits, "Whiteout Survival" and "Kingshot," which have positioned the company among the top in the global mobile gaming market [2][3] - Perfect World's upcoming game releases, including "Zhu Xian World" and "Persona: Night Shadow," are expected to contribute significantly to its 2025 performance [5] Group 3: Challenges Faced by Companies - Electric Soul Network is projected to incur its first annual loss since going public, with expected losses of 160 million to 230 million yuan due to declining revenue from acquired subsidiaries and goodwill impairment [6] - Toma Cat's losses are expected to widen to 1.1 billion to 1.4 billion yuan, attributed to intensified competition and underperformance of new game products [7] Group 4: Industry Trends and Future Outlook - The gaming industry is experiencing a surge in new game releases, with several titles achieving significant user engagement and revenue shortly after launch [8] - The issuance of game licenses has increased significantly, with 177 domestic and 5 imported licenses issued in January 2026, indicating a positive trend for the industry [9] - The industry is expected to enter a "golden decade" starting in 2025, driven by a focus on high-quality game production and technological advancements [10]