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谁撕开了乙女游戏的遮羞布?
Hu Xiu· 2025-08-07 10:54
Core Viewpoint - NetEase is facing significant backlash from players due to a series of controversial decisions, particularly related to the pricing strategy of its game "World Beyond," which has led to widespread dissatisfaction and calls for boycotts [2][6][8]. Group 1: Pricing Controversy - The price increase for the new card pool in "World Beyond" from 300 diamonds to 400 diamonds represents a 33% hike, which was not communicated to players through official channels [6][7]. - Players have reported a total of 3,251 complaints regarding "World Beyond," with a total claim amount exceeding 5.78 million yuan within a short period [8]. - The backlash has been exacerbated by controversial user agreement terms that players feel infringe on their rights, such as account deletion after a year of inactivity [7]. Group 2: Public Relations Missteps - NetEase's attempts to address the situation through social media responses have backfired, leading to increased public outrage and trending topics mocking the company's approach [11][12]. - The company's statement that "wanting to make money" is a straightforward admission of its commercial intentions, which has alienated its core user base [22][25]. Group 3: Financial Pressures - The revenue pressure on "World Beyond" is evident, with estimates suggesting that its highest daily iOS revenue has dropped significantly from over 1.5 million dollars in 2024 to around 50,000 dollars in 2025 [18][19]. - NetEase's gaming business constitutes nearly 80% of its overall revenue, but growth has slowed considerably, necessitating a reevaluation of its business strategies [21]. Group 4: Emotional Disconnect - The essence of "World Beyond" as an otome game relies on emotional engagement, and players expect a deep connection rather than a purely commercial interaction [23][24]. - The company's failure to maintain this emotional connection has led to a significant erosion of trust among players, who feel exploited rather than valued [36][37]. Group 5: Industry-Wide Implications - The issues faced by "World Beyond" are reflective of broader challenges within the otome game sector, where companies often prioritize profit over the emotional bonds with players [30][34]. - The recent controversies highlight a misunderstanding among developers regarding the importance of emotional narratives in justifying player spending [35].
网易再出顶级阳谋,MMO圈也迎来自己的百亿补贴?
Sou Hu Cai Jing· 2025-08-07 09:17
这两天,各大外卖平台的商战打得不可开交,你出一份十亿补贴,我直接拉到百亿,比得就是持久战和内功,众网友直呼:"也是吃上时代的红利了!" 然而诸君莫慌,外卖的红利吃满还不够,MMO圈的福利已经接踵而至,网易旗下元老级MMO《新倩女幽魂》现已打响MMO"百亿补贴"第一枪,西游特色 双服将于8月15日全面登场,福利力度堪称无解阳谋! 来玩,真打金!在斗战服,杀人/打怪都有概率掉落来自现实世界的稀有投放碎片,集齐后可兑换黄金或现金! 太多福利,太多羊毛,不薅不行!上述所列举,不过是11重福利中的一部分,更多福利,诸如「迎新奖励」「抽特殊坐骑」「战令礼」等实在太多,恕小编 难以一一罗列! 7月31日,《新倩女幽魂》的西游版本特色服正式开启预约,截止8月14日18点前都可随时报名预约!其即将推出的"斗战成佛"(PVP)与"天命归来"(PVE)双特 色服,没有藏着掖着的连环套路,只有开诚布公的福利体系,为的就是让玩家心甘情愿地入局! 双特色服福利包含充值全返、真黄金掉落、1元50套时装等11重福利,每一项都精准戳中MMO玩家的核心诉求,主打以真心换真心! 充值返利!玩家在特色服"点数兑换元宝"的所有消耗,均可在结算后1:1 ...
中证香港100通信服务指数报1759.35点,前十大权重包含网易-S等
Jin Rong Jie· 2025-08-06 07:44
Group 1 - The core viewpoint of the article highlights the performance of the China Securities Hong Kong 100 Communication Services Index, which has shown significant growth over various time frames, including an increase of 31.30% year-to-date [1] - The index has risen by 8.48% in the past month and 14.52% over the last three months, indicating strong momentum in the communication services sector [1] - The index is composed entirely of securities listed on the Hong Kong Stock Exchange, with the largest sector being interactive media, which accounts for 61.64% of the index [1] Group 2 - The index sample is adjusted biannually, with changes implemented on the next trading day following the second Friday of June and December each year [2] - Weight factors are generally fixed until the next scheduled adjustment, although temporary adjustments can occur under special circumstances [2] - Adjustments to the index sample occur in response to events such as delistings, mergers, or changes in industry classification [2]
游戏ETF(516010)盘中涨近2%,行业数据与技术创新共振支撑景气度
Mei Ri Jing Ji Xin Wen· 2025-08-06 06:18
Core Insights - The 2025 ChinaJoy event features multiple industry activities, including the "Shulong Cup" global AI game and application innovation competition, highlighting a focus on technology-driven industry upgrades and creative value enhancement [1] - The National Press and Publication Administration issued 127 domestic game licenses and 7 imported game licenses, indicating a positive regulatory environment for the gaming industry [1] - The gaming sector shows signs of recovery, with companies like Giant Network achieving over 1 million concurrent users for their new map launch, reflecting increased product activity during the summer season [1] Industry Trends - The media and gaming industries are experiencing a fundamental bottoming out, with a need for a bottom-up approach to capture product cycles and performance in the gaming sector [1] - The advertising spending is expected to grow due to economic recovery, while the film and television content sector should focus on potential supply-side improvements [1] - The recent ChinaJoy exhibition saw high attendance with 743 participating companies, of which 31.8% were foreign, indicating strong industry interest and engagement [1] Product Performance - In the gaming field, products like "Whiteout Survival" are leading in revenue, showcasing robust industry demand [1] - Significant advancements in AI technology are noted, with Grok launching video generation features and Kimi K2 increasing output speed to 40 tokens per second, alongside the release of the GLM 4.5 model by Zhipu AI, driving innovation in the sector [1]
大摩:外资7月加速流入中国股市,主动资金增持腾讯、网易等股
智通财经网· 2025-08-06 05:28
大摩称,本季以来,主动基金增持最多的板块是传媒与娱乐、制药和保险,减持最多的是消费服务、耐 用消费品与服装。从个股看,腾讯(00700)、网易(09999)、恒瑞医药(01276)和药明康德(02359)获增持最 多,美团(03690)和小米(01810)减持最多。 大摩报告表示,7月外资净流入达27亿美元,高于6月的12亿美元。截至7月31日,今年以来境外被动型 资金累计流入达110亿美元,超过2024年全年70亿美元的水平,境外主动型资金累计流出达110亿美元, 也低于2024年全年。 智通财经APP获悉,大摩表示,外资基金7月加速净流入中国股市,其中被动型基金流入39亿美元,主 动型基金则流出12亿美元。被动型基金主要集中在月底入场,恰逢多项"反内卷"政策发布。 大摩表示,7月南向资金流入港股进一步提速至170亿美元,高于6月的100亿美元。今年前7个月累计净 流入达1100亿美元,超过2024年全年的1030亿美元。 ...
异动盘点0806|松景科技复牌逾40%,玖龙纸业再涨超10%;美国福泰制药大幅下跌近20%
贝塔投资智库· 2025-08-06 04:01
Group 1 - Angelalign (06699) opened nearly 19% higher after a positive earnings forecast, driven by strategic price adjustments in its core Chinese business and continued growth in revenue outside China [1] - Songjing Technology (01079) resumed trading with an opening increase of over 40% [1] - Jingtai Holdings (02228) opened more than 9% higher after announcing a significant partnership with DoveTree, valued at approximately HKD 47 billion (USD 5.99 billion) for AI pharmaceutical development [1] Group 2 - Shunmei Co., Ltd. (02145) saw an early morning increase of over 5%, projecting a revenue of RMB 4.09 billion to RMB 4.11 billion for the first half of 2025, a year-on-year growth of 16.8%-17.3% [2] - Nine Dragons Paper (02689) rose over 10% following the successful commissioning of its PM56 production line, which can produce 250,000 tons of high-grade cultural paper annually [2] Group 3 - Giant Star Legend (06683) increased over 1% after announcing a collaboration with Jiushi Wen Chuan for a large-scale IP and cultural tourism project in Shanghai [3] - South Manganese Industry (01091) surged over 15%, expecting to turn a profit of at least HKD 150 million in the first half of 2025, compared to a loss of HKD 162.8 million in the same period of 2024 [3] Group 4 - China Shenhua (01088) rose over 3% after announcing plans to acquire significant assets from its controlling shareholder, which would enhance its coal production capacity by 74.5% [4] - Boya Interactive (00434) fell over 6% due to a profit warning, expecting a decrease of approximately 25%-35% in profit for the first half of 2025 compared to the same period in 2024 [4] Group 5 - Wuling Motors (00305) increased over 9% after announcing a projected net profit of approximately RMB 84 million for the first half of 2025, a significant increase from RMB 21.125 million in the same period of 2024 [5] Group 6 - Hims & Hers Health (HIMS.US) dropped 12.36% after reporting second-quarter sales of USD 545 million, below market expectations [6] - Palantir (PLTR.US) rose 7.85% after reporting second-quarter revenue of over USD 1 billion, a 48% year-on-year increase [6] Group 7 - Futu Holdings (FUTU.US) increased by 2.82% after UBS raised its target price, citing strong expected performance in the second quarter [7] - Daqo New Energy (DQ.US) rose 3.68% as market signals indicated positive changes in the photovoltaic polysilicon sector [7] Group 8 - Li Auto (LI.US) saw a slight increase in stock price after announcing adjustments to its electric vehicle model pricing [8] - Vertex Pharmaceuticals (VRTX.US) fell 20.60% after failing to meet key endpoints in a clinical trial [8] Group 9 - Chinese gaming stocks collectively rose, with Bilibili (BILI.US) up 2.07% following a report indicating a 14.08% year-on-year increase in the domestic gaming market [9] Group 10 - Taiwan Semiconductor Manufacturing Company (TSM.US) fell 2.70% amid reports of a potential technology leak involving its 2nm chip process [9] - Advanced Micro Devices (AMD.US) decreased by 1.40% despite reporting a 32% year-on-year revenue increase for the second quarter [10]
网易有道取得用于对听写内容进行实时处理的方法及其相关产品专利
Jin Rong Jie· 2025-08-06 02:57
Core Viewpoint - NetEase Youdao Information Technology (Beijing) Co., Ltd. has obtained a patent for a method and related products for real-time processing of dictation content, indicating a focus on innovation in technology [1] Company Overview - NetEase Youdao Information Technology (Beijing) Co., Ltd. was established in 2006 and is located in Beijing, primarily engaged in the accommodation industry [1] - The company has a registered capital of 105.2 million USD [1] - According to data analysis, the company has invested in 7 enterprises and participated in 71 bidding projects [1] Intellectual Property - The company holds a total of 369 patents and has 364 trademark information entries [1] - Additionally, it possesses 10 administrative licenses [1]
盒马会员店将全部停业;华为CANN全面开源开放丨新鲜早科技
2 1 Shi Ji Jing Ji Bao Dao· 2025-08-06 01:53
8月5日,昇腾计算产业发展峰会在北京召开。华为轮值董事长徐直军在主题演讲中强调,华为AI战略 的核心是算力,并宣布华为昇腾硬件使能CANN全面开源开放,旨在加速AI创新和发展。CANN作为华 为的异构计算架构,支持多种AI框架,服务AI处理器与编程。与会代表和华为共同发起了《CANN开源 开放生态共建倡议》,共同探讨如何更好地构建开源开放的昇腾生态。 马斯克放话:3-6个月后,特斯拉车主将能边开车边打游戏 21世纪经济报道新质生产力研究院综合报道 早上好,新的一天又开始了。在过去的24小时内,科技行业发生了哪些有意思的事情?来跟21tech一起 看看吧。 【巨头风向标】 盒马会员店将全部停业?知情人士回应 8月5日消息,盒马会员店将全部停业。7月29日,盒马X会员店北京世界之花门店的公告显示,该店将 于两天后的7月31日停止营业;同在7月31日,盒马X会员店的苏州相城店、南京燕子矶店也停止营业。 此后,盒马X会员店在全国仅余一家,有记者拨打盒马X会员店上海森兰店电话,客服确认该店也将于8 月31日停业。至此,盒马的所有会员店全部停业。一位接近盒马的知情人士告诉记者:此次关闭会员店 系盒马主动做的业务调整。(广 ...
AI+游戏催化,游戏赛道持续向好,关注游戏ETF
Mei Ri Jing Ji Xin Wen· 2025-08-06 01:05
Core Viewpoint - The gaming sector is showing strong performance, with a notable increase in revenue and a positive outlook driven by new game releases and AI integration [1][7][8]. Market Performance - The domestic gaming market achieved actual sales revenue of 168 billion yuan in the first half of the year, marking a 14% year-on-year growth [1]. - Self-developed games generated 140.5 billion yuan, reflecting a 19% increase, while overseas sales reached 9.5 billion yuan, up 11% [1]. Product Pipeline - Major companies showcased key products at ChinaJoy, including Tencent with titles like "DNF" and "Just Dance," and NetEase with "Forgotten Sea" and "Destiny: Stars" [7]. - In July, 134 games were approved, with 127 being domestic and 7 imported, indicating a robust supply of new content [7]. Global Expansion - Policies supporting overseas expansion have led to a growing share of global products, transitioning "going global" from a temporary measure to a long-term strategy [7]. - This expansion is expected to enhance profit margins and optimize the industry's revenue structure and valuation [7]. Cost Efficiency - The integration of AI technology is accelerating the generation of marketing materials and updating older game versions, which may extend the lifecycle of existing games [7]. - The cost of large model inference has decreased significantly, allowing game companies to achieve cost reduction and efficiency improvements [7]. Investment Opportunities - With the gaming industry entering a new game cycle and the ongoing impact of AI, there is potential for valuation uplift and continued improvement in fundamentals [8]. - Investors can consider the gaming ETF (516010) to capture structural opportunities within the cultural media sector [8].
流水暴跌95%,排名掉出150,《世界之外》把姐妹们全得罪了
3 6 Ke· 2025-08-05 23:26
Core Insights - The launch of the new card pool "King of Summoning" for the mobile game "World Beyond" on July 23, 2025, led to significant player backlash due to an unexpected price increase from 300 to 400 yellow diamonds per draw, representing a 33.33% increase without prior notice [1][6][21] - Following the price change, daily revenue plummeted from $57,000 on July 24 to $22,800 on July 25, and further declined to $2,500 by August 4, marking a 95.6% drop [2][4] - The game's ranking on the iOS bestseller list fell sharply from 19th to 195th within two weeks, indicating a loss of player interest and trust [4][11] Revenue Impact - The initial revenue spike on July 24 was short-lived, as players began to withdraw from spending after the price increase and inadequate compensation from the developers [2][11] - The game's revenue trajectory showed a consistent decline post-launch, highlighting the negative impact of the pricing strategy on player spending behavior [2][11] Player Sentiment - Players expressed feelings of betrayal and dissatisfaction, leading to a collective decision to halt spending until further clarification from the developers [7][9] - The initial optimism among players quickly turned to frustration after the developers' inadequate compensation offer of only five draws, which was perceived as insufficient [9][11] Developer Response - The developers' communication strategy was criticized for being slow and ineffective, failing to address player concerns promptly [16][18] - Subsequent announcements from the developers, particularly the blunt statement "want to make money," further alienated players and led to a decline in trust [21][30] Market Position - Despite being a top performer in the female-oriented gaming sector, "World Beyond" faces challenges in maintaining its position due to its pricing strategy and player dissatisfaction [26][24] - The game has a lower average revenue per daily active user (ARPDAU) compared to competitors, indicating a reliance on light-spending players rather than high-value transactions [26][30] Future Considerations - The developers need to reassess their pricing strategies and communication approaches to rebuild player trust and enhance engagement [30][32] - The situation highlights the importance of balancing monetization efforts with player satisfaction in the competitive gaming market [32]