二次元文化
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小红书发布《二次元创作趋势报告》
Huan Qiu Wang Zi Xun· 2025-09-10 07:44
Core Insights - Xiaohongshu's report indicates that the number of users interested in ACGN (Anime, Comic, Game, Novel) culture has reached 137 million, with a 175% year-on-year increase in content publication, making it the third-largest content category on the platform [1] - The report highlights the transformation of ACGN culture from a niche subculture to a mainstream lifestyle, driven by offline events and the rise of "Guzi economy" [1][2] - The emergence of "2.5D culture" reflects a deeper emotional connection with IPs, as fans engage in creative activities and travel to anime-related locations, indicating a shift from mere consumption to active participation [2][3] User Demographics and Trends - The "pan-ACGN" user base in China is projected to exceed 500 million by 2024, expanding beyond core consumers to include a broader audience interested in ACGN culture [3] - The 80s and 90s generations are becoming the main consumers, bringing a natural affinity and understanding of ACGN culture, which is further enhanced by the success of domestic animations and games [2][3] Community Engagement - Xiaohongshu users are increasingly sharing their ACGN experiences, with significant growth in related content such as cosplay group activities and community events, indicating a vibrant social network among fans [3][4] - The platform has undergone a brand upgrade to become a "lifestyle interest community," with over 3,000 niche interest groups, showcasing the tangible manifestation of ACGN community formation [4]
抖音商城“红人上新”如何以内容驱动秋上新?从趋势引领到长效增长全解析
Sou Hu Cai Jing· 2025-09-07 21:42
Group 1 - The core viewpoint of the articles emphasizes that the fashion industry is focusing on "differentiation" and "omni-channel management" as key strategies to stand out in a competitive market [1] - The rise of sustainable materials, live streaming innovations, and cultural trends such as "Guochao" and "ACG" are driving consumer demand towards more niche and refined segments [1] - The "new product launch" strategy is critical for brands, with Douyin Mall's "Influencer New Launch" activity serving as a new model for the industry, generating significant engagement and exposure across multiple platforms [3] Group 2 - The collaboration between celebrities and influencers has created a synergistic effect, leading to a massive reach of over 4 billion fans and generating 1.3 billion exposures across platforms [3] - Influencers have successfully engaged users to create UGC content, with specific campaigns achieving over 200 million views, demonstrating the effectiveness of community-driven marketing [3][5] - The integration of storytelling and cultural elements in live streaming has enhanced brand narratives and improved sales performance, with some brands achieving GMV increases of up to 653% [5] Group 3 - The influencer-led new launch model has lowered the barriers for trend identification, allowing consumers to quickly find suitable styles and quality products [6] - The pre-accumulated buzz from these activities supports major sales events like Double Eleven, creating a closed loop of "trend leadership - sales conversion - asset accumulation" [6] - The industry is shifting from a focus on price competition to value competition, driven by the support of platforms through data and tools [6]
当高品会遇上动漫嘉年华:二次元注入消费新潮流
2 1 Shi Ji Jing Ji Bao Dao· 2025-09-06 12:22
Core Viewpoint - The "Macau Magic Meeting Anime Carnival" aims to inject new energy into Macau's cultural scene by gathering over 100 renowned anime and gaming companies, promoting cultural exchange and collaboration in the region [1][3]. Group 1: Event Overview - The carnival features a core theme of "Anime, Games, Music," with various activities including cosplay, fan meetings, and live performances [1][2]. - The event is strategically positioned to leverage Macau's status as a "Cultural Capital of East Asia," enhancing the region's cultural export potential [1][3]. Group 2: Forum and Discussions - A roundtable forum titled "Creativity, Technology, and Resonance" explores the intersections of gaming, music, and community engagement, discussing trends and challenges in content creation and distribution [2]. - Topics include the balance between creative intent and audience expectations, the impact of technology on the industry, and the potential disruptions from AI [2]. Group 3: Cultural Impact - The event aligns with the Macau government's goals of becoming a world tourism and leisure center, promoting a diverse cultural exchange platform [3]. - It serves as a vibrant example of cultural collaboration within the Guangdong-Hong Kong-Macau Greater Bay Area, showcasing the confidence in Chinese culture while fostering international cultural dialogue [3].
“小谷子拉动大消费”:谷子经济发展特征、趋势与相关建议
Zhong Guo Yin Hang· 2025-09-04 07:39
Group 1: Market Growth and Trends - The "Guzi economy" market size in China is projected to grow from 58 billion yuan in 2020 to 168.9 billion yuan by 2024, nearly tripling in size[9] - By 2029, the overall market size is expected to reach 308.9 billion yuan[9] - The number of related enterprises in the Guzi economy has increased from 78,900 in 2015 to nearly 7 million by mid-2025, an increase of 87 times[9] Group 2: Consumer Demographics - Consumers aged 18 to 40 account for over 78% of Guzi product purchases, with the Gen Z demographic contributing more than 50%[13] - Female consumers' share in the Guzi economy is projected to rise from 67% in 2023 to 78% by 2025[13] - High-tier cities account for over 80% of Guzi consumption, indicating potential growth in lower-tier markets[13] Group 3: Challenges and Recommendations - Insufficient copyright protection is harming the interests of original creators and consumers, necessitating stronger IP protection measures[34] - Market disorder due to irrational speculation is disrupting the Guzi economy, highlighting the need for regulatory oversight[34] - The industry faces challenges from homogenized competition, which limits growth potential, suggesting a need for innovation in IP development and product differentiation[36]
花60万包楼背后,商场掘金「纸片人」
投中网· 2025-09-04 05:25
Core Viewpoint - The article discusses the emerging trend of "pain buildings" (痛楼) in shopping malls, which are immersive fan experiences that blend commercial interests with fan culture, particularly in the context of the declining performance of physical retail spaces [6][19][20]. Summary by Sections What is Pain Building? - Pain buildings originated from Japanese "pain culture," where fans express their preferences through exaggerated displays, such as "pain bags" filled with badges and figures [8][9]. - In China, pain buildings have become popular in major cities, with venues like Shenzhen's Zhongzhou Bay frequently hosting these events [9][14]. Fan Engagement and Commercial Collaboration - Pain buildings are typically organized through collaborations between fan groups and shopping malls, allowing fans to express their appreciation for idols [15][16]. - The cost of creating a pain building can vary widely, from tens of thousands to hundreds of thousands of yuan, depending on the scale and duration of the event [17]. Impact on Shopping Malls - Shopping malls are increasingly adopting pain buildings as a strategy to attract foot traffic and enhance customer engagement, especially in a challenging retail environment [19][20]. - The rise of pain buildings reflects a broader trend where shopping centers seek to create experiential spaces rather than just transactional ones [26]. Market Dynamics and Consumer Behavior - The article highlights the growing audience for the "二次元" (two-dimensional) culture, with a projected compound annual growth rate of 10.4% from 2016 to 2021, indicating a significant market opportunity for related events [20]. - Pain buildings not only attract dedicated fans but also casual passersby, creating a more inclusive atmosphere compared to traditional fan events [16][22]. Limitations and Future Outlook - Not all commercial spaces are suitable for pain buildings; shopping malls tend to be more adaptable than traditional department stores, which focus on price-driven sales [24][25]. - The longevity of pain buildings as a trend is uncertain, with industry experts suggesting that while they can generate short-term interest, they may not be a sustainable long-term strategy for engaging younger consumers [26].
调查 | 单克高达2600元,年轻人热捧的“痛金”值吗?
Bei Jing Ri Bao Ke Hu Duan· 2025-09-04 04:50
Core Viewpoint - The rising popularity of "pain gold" jewelry, which features designs based on anime characters, is driven by young consumers' willingness to pay for emotional value, despite concerns about its long-term value retention [1][10]. Group 1: Market Trends - "Pain gold" products are gaining traction in gold stores, with traditional items like bracelets being replaced by anime-themed gold jewelry [2][6]. - Major brands such as Chow Tai Fook, Lao Miao, and others are increasingly featuring these collaborations, with a significant portion of their displays dedicated to these products [2][6]. - The pricing strategy for "pain gold" items is notably different, often sold at fixed prices rather than by weight, with some items priced as high as 2,600 yuan per gram [7][9]. Group 2: Consumer Behavior - Young consumers are emotionally invested in these products, often purchasing them as a form of self-expression related to their favorite characters [2][3]. - Sales staff actively engage with customers by referencing popular culture and creating a sense of community, which enhances the purchasing experience [3][6]. - The emotional appeal is emphasized by marketing strategies that highlight the uniqueness and perceived value of these items [10][14]. Group 3: Pricing and Valuation - The pricing of "pain gold" items often exceeds traditional gold prices significantly, with some products showing a premium of over 100% compared to the market gold price [7][9]. - The high prices are justified by the complexity of the designs and the costs associated with licensing the intellectual property [9][10]. - Despite claims of value retention, the actual resale value of these items tends to be much lower, with significant depreciation observed in the secondary market [11][14]. Group 4: Marketing and Consumer Rights - There are concerns regarding the transparency of marketing practices, with accusations of misleading claims about the investment value of "pain gold" products [14][15]. - Experts suggest that consumers should be made aware of the actual weight and resale conditions of these products to avoid misconceptions [15]. - The marketing of "pain gold" may not adequately inform consumers about the potential for significant value loss upon resale [14][15].
花60万包楼背后,商场掘金“纸片人”
Hu Xiu· 2025-09-04 00:39
Core Viewpoint - The rise of "痛楼" (pain building) in shopping malls reflects a new trend where fan culture and commercial spaces intersect, aiming to attract foot traffic and enhance consumer engagement in a challenging retail environment [4][14][26] Group 1: Concept and Origin of "痛楼" - "痛楼" originated from Japan's "痛文化" (pain culture), which expresses fandom through exaggerated displays of affection for characters or idols [4][5] - The concept has been adapted in China, with cities like Shenzhen becoming hubs for these immersive fan experiences, often featuring popular characters and celebrities [5][6] Group 2: Economic Impact and Consumer Behavior - The implementation of "痛楼" can generate significant revenue for shopping malls through venue fees, while also attracting a diverse audience with potential for longer-term consumer engagement [14][15] - The fan community's willingness to spend on these events is evident, as demonstrated by a fan spending 600,000 RMB on a themed "痛楼" for a game character [7][12] Group 3: Comparison with Other Fan Activities - Unlike traditional fan gatherings like "生咖" (birthday cafes), "痛楼" allows for broader participation, drawing in casual passersby and creating a more vibrant atmosphere [11][20] - The duration of "痛楼" events can extend for weeks or months, contrasting with the short-lived nature of other fan activities [11][12] Group 4: Challenges and Limitations - Not all shopping centers are suitable for "痛楼," as traditional department stores may prioritize direct sales over foot traffic [20][24] - Concerns about the sustainability of "痛楼" as a long-term strategy exist, with some industry experts suggesting that the trend may be fleeting [23][24] Group 5: Future of Retail Spaces - The shift towards experiential retail is highlighted by the popularity of "痛楼," indicating a need for shopping centers to evolve from mere transaction spaces to experience-driven environments [26] - The integration of fan culture into commercial spaces may not be a universal solution, as different malls have varying target demographics and operational strategies [25][26]
金价破千,“痛金”被写进周大福们的财报,溢价过高遭吐槽
Nan Fang Du Shi Bao· 2025-09-03 09:43
Core Insights - The gold brands are actively embracing the "ACG" culture by launching products like "Golden Guzi" in collaboration with popular IPs, targeting young consumers who are interested in purchasing anime and game-related merchandise [2][6][11] Group 1: Market Trends - The trend of "pain gold" products, which integrate anime and game elements into gold jewelry, is gaining popularity among young consumers, reflecting a shift from traditional gold consumption to emotional and cultural value [6][11] - The collaboration between gold brands and popular IPs has led to significant sales, with products like the Zhou Dafu x "Black Myth: Wukong" series achieving notable success in attracting male customers [9][11] Group 2: Product Pricing and Consumer Behavior - The price of "pain gold" products is significantly higher than traditional gold, with items like the 0.2g gold note from Lao Miao priced at 520 yuan, translating to approximately 2600 yuan per gram, which is 2-3 times the price of regular gold [2][16] - Young consumers are willing to pay a premium for these products due to their emotional value, even as the overall gold jewelry consumption in China is expected to decline [9][11] Group 3: Brand Collaborations - Major gold brands such as Lao Miao, Lao Feng Xiang, and Zhou Dafu are collaborating with various popular IPs, including "Heaven Official's Blessing" and "Gundam," to create unique gold products that resonate with the younger demographic [2][7][9] - The "Golden Guzi" products are showcased at events like Bilibili World and ChinaJoy, directly engaging with the "Z Generation" [2][6] Group 4: Challenges and Controversies - Despite the success, there are challenges such as high pricing and potential backlash from fans, as seen in the controversy surrounding Lao Miao's collaboration with STAYREAL, where accusations of design plagiarism arose [16][17]
黄金破“次元”,年轻人熬夜加仓买“金谷子”
Di Yi Cai Jing· 2025-09-02 13:44
Group 1 - The core viewpoint of the articles highlights the rising trend among young consumers in purchasing gold jewelry, particularly items like "golden grains" and "pain gold," as gold prices reach historical highs [2][3][5] - The price of gold has surged, with COMEX gold futures reaching a record high of $3,578.4 per ounce, prompting increased interest from younger demographics [2][8] - Young consumers are redefining gold as a "social currency," integrating it into their lifestyle and fashion, rather than viewing it solely as an investment or traditional asset [2][6] Group 2 - The emergence of "pain gold" and "golden grains" is characterized by their association with popular culture, particularly anime and gaming, leading to a significant premium over traditional gold pricing [3][5][7] - The pricing logic for these gold items has shifted from traditional metrics based on weight and international gold prices to being influenced by the popularity and rarity of the associated intellectual property (IP) [5][7] - The market for these products is marked by high premiums, with some items being sold at prices several times their gold content value, indicating a speculative bubble driven by consumer sentiment [5][6] Group 3 - The articles discuss the broader implications of rising gold prices, with forecasts suggesting continued upward momentum due to factors such as central bank purchases and economic uncertainties [8][9] - Analysts predict that gold will remain a strong asset class, with expectations for prices to reach $3,765 per ounce by the end of 2025, driven by ongoing demand for gold as a safe-haven asset [8][9] - The trend of young consumers engaging with gold products reflects a cultural shift, where emotional value and brand association play a crucial role in purchasing decisions, often overshadowing traditional investment considerations [6][7]
21现场|当黄金遇上二次元,年轻人迷上“痛金”
2 1 Shi Ji Jing Ji Bao Dao· 2025-08-27 14:10
Core Viewpoint - The emergence of "pain gold" represents a significant shift in gold consumption among young consumers, blending traditional gold with elements of anime culture, thus creating a new market segment that appeals to emotional and aesthetic values [1][3][7]. Group 1: Market Trends - "Pain gold" is rapidly gaining popularity among the youth, particularly in the context of IP collaborations with well-known anime and gaming franchises, leading to a "breakthrough revolution" in gold consumption [1][3]. - Various gold brands have launched IP collaboration products, with high demand noted for items like "Tian Guan Ci Fu" and "Dao Mu Bi Ji," indicating a trend towards limited edition and collectible gold items [1][4][6]. Group 2: Consumer Behavior - Consumers are increasingly purchasing "pain gold" not just as an investment but as a means of expressing their fandom and emotional attachment to specific characters, with many young buyers being students [3][4][7]. - The emotional value associated with "pain gold" often outweighs its financial investment potential, as consumers are willing to pay a premium for items that resonate with their interests [7][12]. Group 3: Pricing and Valuation - The pricing of "pain gold" products typically ranges from 2 to 3 times the market price of standard gold, with some items priced significantly higher due to their unique designs and IP licensing costs [8][10]. - The resale value of "pain gold" in secondary markets can exceed original prices, but the liquidity and potential for appreciation are limited compared to traditional gold products [14]. Group 4: Industry Implications - The rise of "pain gold" is pushing the gold industry towards a younger demographic, enhancing the emotional and aesthetic appeal of gold products, which may lead to increased sales and market expansion [7][8]. - Gold retailers are adapting to this trend by offering more IP collaboration products, which not only boosts their product offerings but also increases the perceived value of gold as a collectible item [1][7].