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LABUBU卡牌带火“纸片经济”,二手平台溢价约30%
Mei Ri Jing Ji Xin Wen· 2025-10-22 13:45
Core Insights - The focus of the "Double 11" shopping festival has unexpectedly shifted to collectible cards, particularly the TOPPS X THE MONSTERS/LABUBU series, which sold out quickly despite high purchase limits and pre-sale conditions [1][2] - The collectible card market in China is experiencing significant growth, with major players like Pokémon and various entertainment giants entering the space, leading to a competitive landscape [1][6] - Bubble Mart, a leading player in the trendy toy industry, reported a projected revenue growth of 245%-250% year-on-year for Q3 2025, indicating strong performance in the collectible market [1][4] Market Dynamics - The overlap between trendy toy users and card users is significant, with many card players also engaging with Bubble Mart products, although marketing strategies differ [2][5] - The traditional IP-licensed cards are facing challenges as the market becomes saturated, leading to increased competition primarily based on price and volume [2][5] - The LABUBU card's appeal lies in its unique scarcity and artistic value, featuring limited edition items that enhance its collectible nature [3][5] Competitive Landscape - The global collectible trading card market is projected to grow from $7.267 billion in 2025 to $15.433 billion by 2032, with a compound annual growth rate of 11.36% [3][4] - China has emerged as one of the largest trading card markets, with significant growth potential as consumer spending is still relatively low compared to markets like Japan and the U.S. [4][6] - Major companies in the first tier of the market include Pokémon, Konami, and Topps, with a clear competitive hierarchy forming [4][6] Industry Trends - The Chinese card market is witnessing an influx of new players, with over 2,000 card-related companies currently operating, primarily concentrated in Guangdong, Liaoning, and Hainan [6][7] - The market is evolving towards a more mature and diversified structure, with a broader age demographic engaging with various IPs [7][8] - The future of the card market may hinge on the development of trading card games (TCG) that offer gameplay and competitive events, moving away from purely collectible cards [8]
遭疯抢,售罄,这个行业突然爆火,多路巨头杀入
Hu Xiu· 2025-10-22 00:47
Core Insights - The LABUBU card series launched by TOPPS has seen significant demand, selling out quickly despite a high price point of 469 yuan, with resale prices reaching up to 600 yuan, indicating a 30% premium [1][6][12] - The card market in China is experiencing rapid growth, with major players like Pokémon and various entertainment giants entering the space, leading to increased competition and market dynamics [4][9][10] Group 1: Market Dynamics - The card market is characterized by a high overlap between users of collectible cards and trendy toys, with both demographics often being adults [5][12] - The traditional IP licensing model for cards is becoming saturated, leading to increased competition primarily based on price and volume, which may harm market stability [5][12] - The global collectible trading card market is projected to grow significantly, reaching $7.267 billion by 2025 and $15.433 billion by 2032, with a compound annual growth rate of 11.36% [6][9] Group 2: Company Performance - Bubble Mart reported a substantial increase in revenue, with a projected growth of 245%-250% year-on-year for Q3 2025, driven by both domestic and international sales [4][9] - The LABUBU card series is a collaboration with TOPPS, and while it has generated initial excitement, the long-term success of such products remains uncertain [7][12] Group 3: Consumer Behavior - The current Chinese card market is primarily driven by hobbyists, with a younger demographic and less focus on investment potential compared to international markets [11][12] - The sustainability of the card market relies on maintaining scarcity and managing supply effectively to avoid oversaturation [12][13] Group 4: Future Trends - The industry is expected to evolve towards trading card games (TCG) that offer gameplay and competitive events, which could enhance user engagement and market longevity [13][14] - As adult players become the main consumer group, the card industry is transitioning from a "toy economy" to an "interest asset" economy, emphasizing the collectible and investment aspects of cards [14]
遭疯抢售罄!这个行业突然爆火,多路巨头杀入
Mei Ri Jing Ji Xin Wen· 2025-10-21 22:25
Core Insights - The focus of the "Double 11" shopping festival has unexpectedly shifted to collectible cards, particularly the TOPPS X THE MONSTERS/LABUBU series, which sold out quickly despite a high price point and purchase limits [1][5] - The collectible card market in China is experiencing significant growth, with major players like Pokémon and various entertainment giants entering the space, leading to increased competition and market dynamics [4][8] Market Dynamics - The LABUBU card's popularity reflects a broader trend in the collectible card market, which is heating up with various companies competing for market share [4][6] - The collectible card market is projected to reach $7.267 billion by 2025 and $15.433 billion by 2032, with a compound annual growth rate of 11.36% [6] - China is becoming the largest market for collectible cards, with a projected market size of 263 billion yuan in 2024, significantly lower per capita spending compared to Japan and the U.S., indicating potential for growth [6][8] Company Performance - Bubble Mart reported a projected revenue increase of 245%-250% year-on-year for Q3 2025, with domestic revenue up 185%-190% and overseas revenue up 365%-370% [4] - The LABUBU card's appeal is attributed to its limited availability and artistic value, including signed cards and unique designs, which resonate with collectors [5][11] Competitive Landscape - The card market is becoming increasingly competitive, with over 2,000 card-related companies in China, and major players like 卡游 (Kawoo) and others vying for dominance [7][8] - The entry of entertainment companies like iQIYI and阅文 (Yuewen) into the card market is driving innovation and cross-industry collaboration [8][9] Consumer Behavior - The current consumer base for collectible cards in China is primarily younger, with a shift towards a more balanced age demographic as the market matures [11] - The transition from a hobbyist market to an investment-oriented market is hindered by a lack of infrastructure, including rating agencies and standardized quality control [11] Future Outlook - Analysts suggest that the future of the card market in China may lean towards trading card games (TCG) that offer gameplay and competitive events, which could sustain consumer interest longer than traditional collectible cards [7][11] - The market is expected to evolve from a "toy economy" to an "interest asset" economy as adult players become the main consumer group [11]
遭疯抢,售罄!这个行业突然爆火,多路巨头杀入
Mei Ri Jing Ji Xin Wen· 2025-10-21 16:42
Core Insights - The focus of the "Double 11" shopping festival has unexpectedly shifted to collectible cards, particularly the TOPPS X THE MONSTERS/LABUBU series, which sold out quickly despite a high price point and purchase limits [1][5] - The collectible card market in China is experiencing significant growth, with major players like Pokémon and various entertainment giants entering the space, leading to increased competition and market dynamics [4][8] Market Dynamics - The LABUBU card's popularity reflects a broader trend in the collectible card market, with a notable increase in sales and interest from consumers [4][5] - The collectible card market is projected to reach $7.267 billion by 2025 and $15.433 billion by 2032, with a compound annual growth rate of 11.36% [6] - China is becoming a major player in the global card market, with projected market sizes of 26.3 billion yuan in 2024, indicating substantial growth potential [6] Consumer Behavior - There is a significant overlap between the user bases of collectible cards and other products like those from Pop Mart, challenging the perception that card users are primarily students [4][7] - The current demographic of card consumers is shifting, with a growing number of adult collectors, although the market still primarily caters to younger audiences [11] Competitive Landscape - The competitive landscape is intensifying, with over 2,000 card-related companies in China, and major brands like Pokémon actively expanding their presence [7][8] - The market is characterized by a mix of traditional IP-based cards and newer, more dynamic offerings that include gameplay elements, which are essential for long-term engagement [7][11] Future Trends - Analysts suggest that the future of the card market in China may lean towards trading card games (TCG) that incorporate gameplay and competitive elements, as opposed to purely collectible cards [11] - The transition from a hobbyist market to one with investment potential will require improved infrastructure, including credible grading systems and secondary market platforms [11]
60天预售期、一人限购5套仍遭疯抢!LABUBU卡牌带火“纸片经济”,二手平台溢价约30%,多方巨头挤破头
Mei Ri Jing Ji Xin Wen· 2025-10-21 15:35
Core Insights - The focus of the "Double 11" shopping festival has unexpectedly shifted to collectible cards, particularly the TOPPS X THE MONSTERS/LABUBU series, which sold out quickly despite a high price point and purchase limits [2][4] - The collectible card market in China is experiencing significant growth, with major players like Pokémon and various entertainment giants entering the space, leading to increased competition and market dynamics [5][7] Group 1: Market Dynamics - The LABUBU card's rapid sell-out and subsequent price increase on secondary markets reflect a growing interest in collectible cards, with some sets selling for 600 yuan, a 30% premium over the original price of 469 yuan [2][4] - The collectible card market is becoming increasingly competitive, with over 2,000 card-related companies in China, and major brands like Pokémon targeting the Chinese market for expansion [6][7] - The global collectible trading card market is projected to grow from $7.267 billion in 2025 to $15.433 billion by 2032, with China being a significant contributor due to its large consumer base [5] Group 2: Consumer Behavior - There is a notable overlap between the user bases of collectible cards and trendy toys, with many card players also being adult consumers of brands like泡泡玛特 [3][6] - The current Chinese card market is primarily driven by hobbyists, with a younger demographic, and lacks strong investment characteristics compared to international markets [8][9] - The sustainability of the card market relies on maintaining scarcity and managing supply effectively to avoid oversaturation and demand depletion [8] Group 3: Future Trends - Analysts suggest that the future of the card market in China may lean towards trading card games (TCG), which offer longer lifecycles and higher repurchase rates compared to traditional collectible cards [9] - The transition from a "toy economy" to an "interest asset" economy is anticipated as adult players become the main consumer group, emphasizing the need for robust gameplay and event systems to maintain engagement [9]
“借来的灵魂终不如自己的”,IP如何点石成金
Jie Fang Ri Bao· 2025-10-18 13:07
Core Insights - The article highlights the significant impact of intellectual property (IP) on sales in the Chinese toy industry, emphasizing that 91.4% of licensed businesses believe IP licensing drives sales, with 22.7% reporting sales doubling compared to 2023 [2] - The Chinese toy market is projected to surpass 155 billion yuan in retail sales in 2024, reflecting a 10.7% increase from 2023, indicating a robust growth trajectory for licensed products [2] Group 1: Market Trends - During the National Day holiday, the average daily foot traffic at Jing'an Joy City exceeded 100,000, with sales reaching over 92 million yuan, driven by the popularity of My Little Pony merchandise [1] - The diversification of product offerings by companies like Card Game has led to a decrease in reliance on collectible card sales, which dropped from 95.1% in 2022 to 81.5% in 2024 [3][4] - The retail sales of Card Game's stationery business reached 513 million yuan in 2024, capturing a 24.3% market share, indicating successful cross-industry expansion [3] Group 2: IP Strategy - Card Game holds 69 licensed IPs, including popular franchises like Ultraman and Harry Potter, which allows for a diversified revenue stream and mitigates risks associated with relying on a single IP [6][7] - The revenue contribution from Card Game's top five core IPs has decreased from 98% in 2022 to 86% in 2024, showcasing a healthier distribution of income across multiple IPs [7] - The licensing market is characterized by high costs, with top IPs commanding substantial upfront fees and sales royalties, which can limit the ability of smaller companies to diversify their IP portfolios [6] Group 3: Consumer Behavior - A survey indicates that 63.4% of consumers plan to increase their budget for licensed products in 2024, reflecting a growing enthusiasm for IP-related merchandise [2] - The success of new products, such as the plush My Little Pony, is attributed to effective marketing strategies that resonate with younger consumers [4] Group 4: Long-term IP Development - The article emphasizes the importance of developing original IPs, as seen with Card Game's success in creating its own IPs like the Three Kingdoms series, which has gained significant traction in the market [9] - Companies are encouraged to adopt a long-term perspective in IP development, focusing on building emotional connections with consumers rather than seeking quick profits [12][13]
“周杰伦概念股”卖起卡牌,有粉丝囤10套
3 6 Ke· 2025-10-11 10:36
Core Viewpoint - Jay Chou's IP is expanding into the card game sector with the launch of officially licensed collectible cards, marking a strategic move for the company in the collectibles economy [1][2]. Group 1: Product Launch and Sales - The collectible cards themed around Jay Chou's 25-year music career and "Carnival" tour are priced at 350 yuan per box, containing 50 cards, with a limited edition of 118,000 boxes [2][5]. - As of October 11, over 1,000 boxes have been sold within the first two days of pre-sale, indicating strong interest from fans [1][5]. - The product is being marketed primarily to Jay Chou's fanbase, with some fans purchasing multiple sets to boost sales [5][6]. Group 2: Company Background and Strategy - The company, Giant Star Legend, was founded in 2017 and is closely associated with Jay Chou, focusing on new retail and IP creation [1][8]. - Giant Star Legend aims to deepen its engagement with Jay Chou's IP and explore more character and content IP card development paths [2][8]. - The company has established a significant IP matrix, collaborating with over 200 authorized partners since the launch of the "Zhou Tongxue" IP in 2019, generating over 1 billion yuan in sales [8][10]. Group 3: Market Context and Comparisons - The collectible card market is experiencing growth, with active users in China increasing from 10 million in 2019 to 30 million in 2023 [6][10]. - Compared to broader IPs like anime and gaming, which dominate the card market, Jay Chou's celebrity IP cards represent a smaller segment, accounting for about 15%-20% of the market [6][10]. - The total release of 118,000 boxes for Jay Chou's cards is significantly lower than the 4.5 million packs released for the "Nezha" card series, which sold out in a week [5][6]. Group 4: Financial Performance and Market Reaction - Giant Star Legend reported a revenue of 355 million yuan in the first half of 2025, a 33% year-on-year increase, although the IP creation segment saw an 8.2% decline [8][9]. - The company's stock price has surged over 208% in the past 120 days, reflecting positive market sentiment towards its IP strategies [11].
上市之前,卡游开始卖NBA的球星卡了
3 6 Ke· 2025-10-04 07:03
Core Insights - The collaboration between KAYOU and Fanatics Collectibles aims to launch the NBA Match Attax 2025 series in the Chinese market, marking a significant step in Fanatics' global strategy [1][2] - The NBA Match Attax 2025 series will be sold through various online and offline channels, with two packaging options priced at 10 RMB and 20 RMB, targeting a broader audience rather than just hardcore sports fans [2][3] Company Overview - Fanatics Collectibles, a subsidiary of Fanatics Inc., focuses on producing and selling sports trading cards and memorabilia, and its entry into the Chinese market is crucial given the large NBA audience in the country [2] - KAYOU's partnership with Fanatics is a strategic move to enter the sports IP card market, which is expected to enhance its product line despite potential short-term profit limitations due to licensing costs [2][3] Market Context - The trading card market has historical significance and has seen a surge in popularity, particularly with the rise of emotional consumption and new sales formats like live streaming and blind boxes [5][6] - The Chinese trading card market is currently lukewarm, lacking prominent manufacturers and a mature secondary market, which presents both challenges and opportunities for new entrants [5][6] Strategic Implications - KAYOU's entry into the trading card sector is part of its broader transformation strategy following challenges in its IPO process, aiming to diversify its product offerings and reduce reliance on single IPs [8][9] - The collaboration with Fanatics could help KAYOU distance itself from its previous low-age blind box image and tap into a potentially lucrative new market [9]
宝马召回超过33万辆汽车;零跑汽车官方回应成失信被执行人;娃小宗商标进入异议程序;河北一省属高校破产重整丨邦早报
创业邦· 2025-09-28 00:08
Group 1 - Zong Fuli's application for the "Wawa Xiaozong" trademark has entered the opposition procedure, as the trademark is currently under review by the National Intellectual Property Administration [3] - Leap Motor has responded to reports of being listed as a dishonest executor due to a contract dispute, confirming that it has paid the full amount of 3,618,085.25 yuan [4] - Neta Auto's restructuring process has seen only one potential investor meet the requirements to submit a complete application, following an increase in the application threshold [5] Group 2 - BMW is recalling over 330,000 vehicles due to potential short circuit risks in starter motors, with more than 130,000 affected in Germany alone [6][7] - Xiaomi's 17 series achieved record sales within five minutes of launch, setting a new record for domestic smartphone sales [7] - Hebei province's Shijiazhuang Institute of Technology is undergoing bankruptcy restructuring, with the government taking over to ensure normal operations [10] Group 3 - Apple is reportedly developing an internal testing application similar to ChatGPT for a major upgrade of Siri, currently named Veritas [12] - GAC Fiat Chrysler is preparing for its sixth asset auction, with core assets divided into two packages, one for land and buildings starting at 600 million yuan and another for production equipment starting at 200 million yuan [12][13] - Li Kaifu emphasized that DeepSeek's contribution to China's AI development lies in fostering an open-source ecosystem [12] Group 4 - SAIC Group predicts that by 2030, the penetration rate of new energy vehicles in China will reach 70%, with a significant market share still held by fuel vehicles [12] - The demand for camera and drone rentals has surged ahead of the National Day and Mid-Autumn Festival holidays, particularly in Guangdong and Zhejiang provinces [12] - Tesla has begun delivering its first vehicles in India, all sourced from its Shanghai Gigafactory [12] Group 5 - Meta is focusing on humanoid robots as its next major investment, with software development being the current bottleneck [16] - Anthropic plans to double its international workforce and expand its AI team fivefold by 2025 due to increased demand for its Claude AI model [16] - Lucid Motors anticipates needing additional funding by 2026, as it transitions to a fleet management model [16] Group 6 - Lotus Group's CEO stated that achieving breakeven requires annual sales of 30,000 units, with plans to launch a D-class SUV by 2026-2027 [17] - Meituan's international food delivery brand Keeta has launched operations in the UAE, marking its third entry into the Middle East within 40 days [17] - The collectible card market in China is expected to see significant monetization, with the top five companies holding 82.4% of the market share [17] Group 7 - Samsung's Galaxy S26 Ultra is set to feature a rounded design, with adjustments made to the S Pen to match this aesthetic [21] - Ideal Auto has launched its new generation five-seat pure electric SUV, the Ideal i6, priced at 249,800 yuan, featuring advanced driving assistance and a long range [23] - The UK automotive industry reported its lowest production levels in nearly 70 years, with August output down 18.2% year-on-year [25]
又一家卡牌公司准备上市了
36氪· 2025-09-26 13:35
Core Viewpoint - Hitcard is advancing its listing process and may become the "first stock" in the card industry, focusing on adult collectible cards and achieving significant revenue growth [4][5]. Group 1: Company Overview - Hitcard was founded in 2021 and has received investments from various institutions, including Shanghai Lianchuang Investment and Sequoia China [4]. - The company has achieved approximately 400 million yuan in revenue last year, with a year-on-year growth exceeding 600%, and expects another 100% growth this year [5][6]. Group 2: Market Potential - The collectible card market in China is projected to reach 26.3 billion yuan in 2024, making it the largest globally, with an expected growth to 44.6 billion yuan by 2029 [5]. - Hitcard's unique growth strategy allows it to address key market concerns, such as customer demographics and dependency on single IPs [5][6]. Group 3: Product Strategy - Hitcard has signed over 60 IPs this year, doubling its IP portfolio compared to 2024, which is comparable to larger competitors [7][8]. - The company maintains a rapid product turnover, introducing about 10 new products monthly, with a focus on limited editions to enhance scarcity [8][9]. Group 4: Production and Innovation - Hitcard has invested in advanced printing technology, utilizing a 14-color printing machine, which enhances the color richness of its cards compared to competitors [9]. - The company has adopted innovative production techniques, such as "electroplated crystal" processes, to improve product aesthetics and consumer engagement [9]. Group 5: Consumer Engagement and Sales Channels - Live streaming has become a significant sales channel for Hitcard, contributing over 60% of its sales, with offline channels also expanding to 40% of sales [13][14]. - The brand is targeting a broader audience by introducing products appealing to young male consumers, thus diversifying its user base [15][16]. Group 6: Competitive Landscape and Future Outlook - Hitcard faces increasing competition for IP rights, but emphasizes its capabilities in IP interpretation and content extension to differentiate itself [16]. - The company has secured a partnership with Disney, aiming to expand its presence in overseas markets, particularly in North America and Japan [16][17].