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《鹅鸭杀》ID抢疯了,揭秘幕后“职业抢注人”日入万元!
Bei Jing Shang Bao· 2026-01-11 08:25
Core Viewpoint - The phenomenon of account name speculation in the gaming industry, particularly with the recent launch of the game "Goose Duck Kill," highlights a severe imbalance in supply and demand, leading to a gray market for account names where prices range from a few yuan to thousands, reflecting a speculative frenzy [3][4][12]. Group 1: Market Dynamics - The game "Goose Duck Kill" has released a pool of 20 million accounts, but only 46,000 popular names, resulting in intense competition for desirable IDs akin to "spring ticket grabbing" [3][4]. - On second-hand platforms, listings for account names surged by 630% within 24 hours, with prices ranging from 1 yuan to nearly 10,000 yuan [4][7]. - The demand for popular names has led to reports of players being scammed, with some players discovering their IDs listed for sale without their consent [10][11]. Group 2: Legal and Regulatory Aspects - Legal experts indicate that the lack of clear ownership rights for game IDs creates a loophole for speculation, as current laws do not adequately define the property rights of game names [14][17]. - Game developers are urged to implement preventive measures against malicious registration, such as cooldown periods for name changes and clear policies against the transfer of accounts for profit [14][17]. - The relationship between game developers and second-hand trading platforms is seen as symbiotic, where both parties benefit from the hype and transactions, despite the potential for exploitation [17][18]. Group 3: Industry Implications - The rise of professional account name speculators has been characterized as a gray business model that undermines the fairness of the gaming social ecosystem [12][13]. - The high profit margins and low costs associated with name speculation indicate a market distortion that prioritizes financial gain over genuine player experience [13][14]. - Industry stakeholders emphasize the need for collaborative efforts among developers, legal entities, and trading platforms to restore the integrity of game identities and prevent speculative practices [17][18].
《鹅鸭杀》二手昵称7000元!幕后“职业抢注人”日入万元
Bei Jing Shang Bao· 2026-01-11 08:25
昵称抢注乱象暴露出市场的极端供需失衡与投机炒作链条,形成零成本暴利、平台默许与法律真空下的 灰色狂欢。律师提醒消费者:如交易脱离官方渠道且昵称本身法律属性模糊,一旦发生卖家找回或官方 封禁,买家难以依据《中华人民共和国消费者权益保护法》维权,面临财物两空的风险。 《鹅鸭杀》手游近日开启全平台公测。公开资料显示,此次官方一次性释放2000万账号池,而热门词库 仅4.6万个。 数小时后,二手平台上便出现从数十元到上千元不等的挂单。 事实上,每当热门游戏上线,职业抢注人对账号昵称抢注的现象早已不是新鲜事,平台貌似也在"默 许"这种行为。 挂单价最低1元、最高近万 作为曾经风靡Steam端游的爆款游戏,《鹅鸭杀》国服回归直接席卷了社交媒体。截至1月11日上午 10:30,微博上,"鹅鸭杀"话题讨论量超过128万、阅读量达18.4亿,"鹅鸭杀"相关话题达40多个。 该游戏幕后操盘手成都金山世游卓立科技有限责任公司(以下简称"金山世游")相关负责人对北京商报 记者表示:"IP抢注应该算是游戏行业里面比较普遍的现象,不针对《鹅鸭杀》本身。" 在上海市海华永泰律师事务所高级合伙人孙宇昊律师看来:"热门游戏ID遭抢注成为普遍现 ...
零成本昵称竟千金难求?谁在《鹅鸭杀》里捞第一桶金
Bei Jing Shang Bao· 2026-01-11 08:13
Core Viewpoint - The phenomenon of account name speculation in the gaming industry, particularly with the game "Goose Duck Kill," highlights a severe imbalance in supply and demand, leading to a gray market for account names, where prices range from tens to thousands of yuan [1][5][12]. Group 1: Market Dynamics - The game "Goose Duck Kill" saw a massive influx of 20 million registered players, leading to intense competition for popular account names, which were quickly claimed [2][8]. - On second-hand platforms, the number of listings for account names surged by 630% within 24 hours, with prices ranging from 1 yuan to nearly 10,000 yuan [5][10]. - The demand for popular names has created a market where professional speculators can earn significant profits, with reports indicating that some can make up to 10,000 yuan per day [9][10]. Group 2: Legal and Regulatory Issues - The legal status of game account names remains ambiguous, lacking clear definitions under current laws, which allows for speculative trading to thrive [11][12]. - Game developers are urged to implement preventive measures against account name speculation, such as cooldown periods for name registration and clear policies against the transfer of account names for profit [11][12]. - The relationship between game developers and second-hand trading platforms is complex, with both parties benefiting from the hype and scarcity created by limited account name availability [12][13]. Group 3: Industry Implications - The rise of account name speculation is seen as a distortion of the gaming social ecosystem, undermining fairness and creating a competitive environment based on financial means rather than gaming experience [9][10]. - Experts emphasize the need for collaboration among technology, legal frameworks, and platform responsibilities to restore the essence of game account names as identity markers rather than speculative assets [13].
被质疑“招聘歧视”,多益网络发布声明:调整招聘政策
第一财经· 2026-01-10 15:59
Core Viewpoint - Guangzhou Duoyi Network Co., Ltd. faced public criticism for allegedly blacklisting students from Guangdong University of Technology in its recruitment process, which was perceived as "recruitment discrimination" [3][6]. Group 1: Company Response - On January 10, 2026, Duoyi Network announced that it has adjusted its recruitment policy, now allowing students from Guangdong University of Technology to submit their resumes [3][6]. - The company issued a statement refuting claims made by a professor from Guangdong University of Technology regarding a "software enterprise review" that was misrepresented as a "support project evaluation" [5][6]. Group 2: Recruitment Policy - In addition to Guangdong University of Technology, Guangdong Engineering Vocational and Technical College was also placed on the company's blacklist due to similar concerns regarding the credibility of its teaching [6]. - The recruitment webpage of Duoyi Network indicated that applicants from these institutions should exercise caution and review related announcements before applying [6][7]. Group 3: Background Information - Duoyi Network was established in 2006 and is headquartered in Guangzhou, focusing on the internet technology sector and providing system support and technical services for enterprises [8].
申万宏源服务业投资机会梳理专题报告:中国服务业含“科”量持续提升-20260110
Shenwan Hongyuan Securities· 2026-01-10 14:55
Group 1 - The report highlights that the service industry is increasingly merging with technology, leading to the emergence of top-tier listed companies in sectors such as fintech, logistics, enterprise services, and healthcare [2][10] - Countries are exploring unique paths to develop their service industries, with examples including the U.S. focusing on fintech innovation, Germany emphasizing industrial design, and Singapore building digital infrastructure [2][10] - China's national strategy aims to enhance service industry capacity and quality through targeted policies, including the removal of entry barriers in key sectors like telecommunications and healthcare [2][39] Group 2 - The report identifies three main investment directions in the service industry: productive services, lifestyle services, and emerging services [2][45] - Productive services are seen as a core engine, with sectors like testing, industrial software, and financial services highlighted for their growth potential [2][3][45] - Lifestyle services are focused on improving living standards and consumption upgrades, with high growth observed in areas such as gaming, aviation, and tourism [3][45] Group 3 - Emerging services are positioned as key to cultivating new productive forces, with rapid developments in AI and the integration of healthcare and pharmaceutical services [4][45] - The report emphasizes the importance of cross-border e-commerce as a new growth driver for foreign trade, leveraging China's supply chain advantages [4][45] - Specific companies such as Cintas and CVS Health are cited as examples of successful service firms in the U.S., showcasing effective business models and market strategies [1][15][18]
沐瞳已签约出售,张云帆将留在字节
3 6 Ke· 2026-01-10 06:01
游戏新知近日获悉,字节跳动已于本周签约TS(Term Sheet),预计本月正式将沐瞳出售给沙特Savvy Games Group公司,交易价格高于当初 字节收购沐瞳时40亿美元的价格(约合人民币280亿元)。此前,这项交易曾在不到两月前传出风声。 目前沐瞳主体及《Mobile Legends: Bang Bang(决胜巅峰,简称为MLBB)》已被确认买下,据悉《MLBB》制作人将带着核心团队前往沙特 办公。截至目前,沐瞳约有86%的收入都来自《MLBB》。 | | | 木瞳已上线游戏 | | | --- | --- | --- | --- | | | | 制表:游戏新知 | | | 排名 | 游戏名称 | 上线时间 | 收入 | | 1 | «Mobile Legends: Bang Bang》 | 2016/7 | | | 2 | 《幻世与冒险》 | 2019/5 | | | 3 | 《潮汐守望者》 | 2023/7 | | | 4 | 《银与维》 | 2025/6 | | | 5 | 《一 拳超人:最强之男》 | 2022/9 | | | 6 | 《发条总动员》 | 2025/8 | | | 7 | « ...
A股成交额再破3万亿元
Xin Lang Cai Jing· 2026-01-09 23:52
Core Viewpoint - The A-share market has shown strong performance, with all three major indices rising, and the Shanghai Composite Index reaching a ten-year high, indicating a significant recovery in market sentiment [1] Market Performance - On the 9th, the Shanghai Composite Index rose by 0.92% to close at 4120.43 points, while the Shenzhen Index increased by 1.15% and the ChiNext Index rose by 0.77% [1] - The total market turnover exceeded 31.5 trillion yuan, marking the sixth time in history that A-shares have surpassed the 30 trillion yuan threshold [1] - The Shanghai Composite Index has recorded a 16-day consecutive rise, setting a new record [1] Sector Highlights - The artificial intelligence application sector experienced significant growth, with film, short drama, and gaming sectors leading the gains [1] - Commercial aerospace, humanoid robots, and small metal concept stocks also saw substantial increases [1] Year-to-Date Performance - Since the beginning of 2026, the market has performed strongly, achieving a "New Year opening" and the longest consecutive daily rise for the Shanghai Composite Index [1] - In the first week of the year, the Shanghai Composite Index accumulated a rise of 151 points, representing a 3.8% increase [1] Future Outlook - Domestic institutions generally believe that the market trend since September 2024 is likely to continue [1] - Foreign institutions, including Goldman Sachs, have expressed increased interest in allocating to Chinese assets, indicating a positive outlook for the Chinese stock market [1]
游戏AI竞赛:比拼研发效率、争夺未来话语权
Zhong Guo Jing Ying Bao· 2026-01-09 20:14
Core Insights - Microsoft CEO Satya Nadella stated that 2026 will be a pivotal year for AI technology, transitioning from an early flashy phase to practical deployment, emphasizing the need to focus on the real-world impact of AI rather than its superficial aspects [2] - The gaming industry is actively integrating AI to enhance development efficiency and explore new gameplay mechanics, with several major companies leading the charge [5][6] Investment and Development - Microsoft plans to invest approximately $80 billion in AI data centers during the 2025 fiscal year, indicating a significant commitment to AI infrastructure [3] - Following the acquisition of Activision Blizzard, Microsoft has become the second-largest publicly traded gaming company by revenue, further pushing AI technology in its gaming operations [4] AI Applications in Gaming - Microsoft introduced a generative AI model called Muse, capable of generating complex game processes in minutes, trained on over 1 billion images and controller data [4] - Ubisoft is developing AI-driven NPCs with features like unscripted dialogue and emotional responses, enhancing player immersion [6] - EA is collaborating with Stability AI to create AI tools that allow artists and designers to focus on core creative tasks [7] Competitive Landscape - The gaming industry is witnessing a race among companies to leverage AI for cost reduction and innovative gameplay, with significant investments being made [5][10] - Companies like Krafton and Tencent are also prioritizing AI, with Krafton investing approximately 100 billion KRW (around 5 million RMB) in GPU clusters for AI development [7] Challenges and Future Outlook - The development of large-scale games remains labor and capital-intensive, with high stakes for companies if new releases fail to meet player expectations [8][9] - AI is expected to enhance efficiency in game development, particularly for independent developers, but challenges related to data, creativity, and ecosystem remain [11]
网易“老将”林云枫离职 曾任梦幻事业部负责人
Guo Ji Jin Rong Bao· 2026-01-09 14:45
Group 1 - Lin Yunfeng, a well-known game producer at NetEase, has worked for over 20 years and was a key figure in the development of the "Dream of the West" series, including being one of the original planners for "Dream of the West" online game [1] - In the second half of last year, Lin Yunfeng was reassigned to the NetEase Interactive Entertainment Online Game Division to lead the team for the "Onmyoji" IP auto chess game "Fenghua Battle" [1] - By October 2025, NetEase is expected to complete adjustments within the Dream Division, with senior producer Wu Weicong taking over as the head of the division [1] Group 2 - NetEase has received approval for new game titles, including the open-world game "Infinite" and the life simulation game "Starry Friends" [2] - On January 8, NetEase's Joker Studio announced the gameplay preview for "Forgotten Sea," which will be available on PC, mobile, and console, and is expected to launch in 2026 [2] - Lin Yunfeng officially left the NetEase Interactive Entertainment Dream Division on January 7 [3]
凯撒文化:截至2025年12月31日股东人数请关注定期报告
Zheng Quan Ri Bao Wang· 2026-01-09 14:11
Group 1 - The company, Caesar Culture, indicated that shareholders' numbers will be available in the regular reports by December 31, 2025 [1]