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Motorsport Games Reports First Quarter 2025 Financial Results
Globenewswire· 2025-05-09 20:10
Motorsport Games Reports First Quarter 2025 Financial Results Financial results for Q1 2025 for Motorsport Games (NASDAQ:MSGM) have been published. MIAMI, May 09, 2025 (GLOBE NEWSWIRE) -- Motorsport Games Inc. (NASDAQ: MSGM) (“Motorsport Games” or “the Company”) today reported financial results for its first quarter ended March 31, 2025. The Company has also posted the first quarter 2025 earnings slides highlighting key milestones that occurred during and subsequent to the period, which are accessible ...
INVESTOR ALERT: Pomerantz Law Firm Investigates Claims On Behalf of Investors of Take-Two Interactive Software, Inc. - TTWO
GlobeNewswire News Room· 2025-05-09 14:29
NEW YORK, May 09, 2025 (GLOBE NEWSWIRE) -- Pomerantz LLP is investigating claims on behalf of investors of Take-Two Interactive Software, Inc. (“Take-Two” or the “Company”) (NASDAQ: TTWO). Such investors are advised to contact Danielle Peyton at newaction@pomlaw.com or 646-581-9980, ext. 7980. The investigation concerns whether Take-Two and certain of its officers and/or directors have engaged in securities fraud or other unlawful business practices. [Click here for information about joining the class act ...
直击业绩会丨完美世界池宇峰:将资源集中到更具确定性的优势项目上
2 1 Shi Ji Jing Ji Bao Dao· 2025-05-09 11:17
Core Viewpoint - In 2024, Perfect World faced significant challenges, with a 28.5% decline in annual revenue and a net loss of nearly 1.3 billion yuan, leading to a shift in focus towards survival strategies and restructuring efforts [1][2]. Financial Performance - The company reported total revenue of 5.57 billion yuan in 2024, a decrease of 28.5% year-on-year [2]. - The net profit attributable to shareholders was -1.288 billion yuan, a decline of 361.98% compared to the previous year [2]. - The gaming segment contributed 5.18 billion yuan in revenue, down 22% from 6.67 billion yuan in 2023, with a net loss of 725 million yuan [2]. - The film and television segment generated 350 million yuan in revenue but incurred a net loss of nearly 400 million yuan, with its revenue share dropping from 17.15% in 2023 to 3.25% in 2024 [2]. Industry Challenges - The gaming industry is experiencing intensified competition, with traditional games losing their revenue-generating capabilities and new games underperforming [3]. - Perfect World's flagship IPs, such as "Perfect World" and "Zhu Xian," have shown weak market performance due to insufficient innovation and a shift in player preferences towards lighter gaming experiences [3]. - In the film industry, the fragmentation of user entertainment time has reduced the appeal of long video content, concentrating market resources on top hits and squeezing the survival space for mid-tier productions [3]. Strategic Focus - In response to challenges, Perfect World has implemented strategic adjustments, focusing on optimizing product layout and resource allocation towards more promising projects [4]. - The gaming business will emphasize long-standing games through continuous content iteration and diversified user operations, while also reassessing project viability [4]. New Product Developments - The company launched the urban adventure JRPG "Persona: Nightfall" in April 2024, expanding its presence in trending game categories [5]. - The MMORPG "Zhu Xian World" is set to launch in December 2024, reinforcing the company's traditional strengths in the MMORPG sector [5]. - In the film sector, Perfect World is reducing overall investment and focusing on short dramas, launching several successful titles in 2024 [5]. Early Signs of Recovery - In Q1 2025, Perfect World reported a revenue of 2.023 billion yuan, a 52.22% increase year-on-year, with a net profit of 302 million yuan, marking a return to profitability [6]. - The gaming segment's revenue reached 1.418 billion yuan, a 10.37% increase, driven by the performance of "Zhu Xian World" and esports products [6]. - The film segment achieved 596 million yuan in revenue, a staggering 1616.29% increase, with the short drama "Couple's Spring Festival" becoming a major hit [7]. Observations on Future Performance - The business adjustments are beginning to yield results, particularly in the MMORPG sector, but the sustainability of this growth remains to be seen [8]. - The company faces risks associated with the aging of its older games and the need for new hit titles to offset declining revenues from established products [8]. - The shift towards short dramas shows promise, but the competitive landscape and profitability models in this segment are still evolving [9].
Gravity Reports First Quarter of 2025 Results and Business Update
Globenewswire· 2025-05-09 10:15
Core Viewpoint - Gravity Co., Ltd. reported its unaudited financial results for Q1 2025, showing mixed performance across its online and mobile game segments, with overall revenue growth year-over-year but some declines quarter-over-quarter in specific areas [1][3][9]. Financial Results Summary Revenues - Online game revenues for Q1 2025 were KRW 18,806 million (US$ 12,755 thousand), a 5.1% decrease QoQ and a 4.1% increase YoY [3]. - Mobile game revenues reached KRW 115,486 million (US$ 78,325 thousand), reflecting a 9.4% increase QoQ and a 17.2% increase YoY [4]. - Other revenues totaled KRW 3,172 million (US$ 2,151 thousand), showing a 26.5% decrease QoQ but a slight 0.2% increase YoY [5]. Cost of Revenue - Cost of revenue was KRW 87,458 million (US$ 59,316 thousand), representing an 8% increase QoQ and an 18.8% increase YoY [6]. Operating Expenses - Operating expenses were KRW 25,276 million (US$ 17,143 thousand), a 22.9% decrease QoQ and a 31.1% increase YoY [7]. Profitability - Profit before income tax expenses was KRW 28,450 million (US$ 19,295 thousand), a 12.1% increase QoQ but a 12.5% decrease YoY [8]. - Net profit attributable to the parent company was KRW 22,038 million (US$ 14,947 thousand), a 4.6% decrease QoQ and an 18% decrease YoY [9]. Liquidity - As of March 31, 2025, the balance of cash and cash equivalents and short-term financial instruments was KRW 577,163 million (US$ 391,446 thousand) [10]. Business Updates Summary Game Launches - Ragnarok M: Classic launched in Southeast Asia on February 14, 2025, and in Taiwan, Hong Kong, and Macau on April 16, 2025 [12]. - Ragnarok Idle Adventure Plus launched globally on February 20, 2025, with further launches planned for Taiwan, Hong Kong, and Macau in Q2 2025 [12]. - Ragnarok X: Next Generation launched in various regions on May 8, 2025, with a European launch planned for Q2 2025 [12]. - Other games such as Ragnarok V: Returns and Ragnarok: Back to Glory were launched in Southeast Asia and Korea in March and April 2025, respectively [12]. Expansion Initiatives - Gravity established a new subsidiary, Gravity Game Unite, in Malaysia on March 12, 2025, to expand game services in the region [17]. - The company opened its first indoor-screen golf facility based on Ragnarok characters in Taipei, Taiwan, on February 27, 2025 [16].
游戏年报|小游戏赛道竞争日趋激烈 营销投入趋向两极化 冰川网络销售费用率超过80%
Xin Lang Zheng Quan· 2025-05-09 10:11
| | 我公司研发 | | 销售费用率对比 | | | --- | --- | --- | --- | --- | | | 销售费用率(%) | 同比(%) | 研发费用率(%) | 同比 (%) | | 冰川网络 | 82. 55% | 19.92% | 15. 94% | -3. 26% | | 三七互娱 | 55. 69% | 0. 75% | 3. 71% | -0. 61% | | *ST大展 | 49. 50% | 0. 35% | 31. 64% | -0. 72% | | 昆仑万维 | 40. 69% | 7.73% | 27.25% | 7. 56% | | 巨人网络 | 34. 39% | -0. 47% | 23. 66% | -0. 01% | | ST华通 | 34. 23% | 8. 79% | 7. 43% | -4. 41% | | 栏英网络 | 33.91% | 6.51% | 11. 69% | -0. 57% | | 名臣健康 | 32. 14% | -8. 45% | 5.03% | -1. 77% | | 掌趣科技 | 29.00% | -1.87% | 32. 05 ...
游戏年报|行业“增收不增利”困局凸显 七成公司境内业务下滑 出海成核心增长路径
Xin Lang Zheng Quan· 2025-05-09 10:04
出品:新浪财经上市公司研究院 作者:君 根据中国音像与数字出版协会游戏出版工作委员会发布的《2024年中国游戏产业报告》,2024年中国游 戏用户规模达6.74亿人,同比增长0.94%,中国游戏产业已进入存量竞争阶段;中国游戏市场实际销售 收入为3,257.83亿元,同比增长7.53%。这一增长主要得益于游戏新品数量有所增加且出现爆款大作、 长青产品稳定运营及小游戏的突出表现。在细分市场中,移动游戏仍保持领先地位,实际销售收入占比 达73.12%。 截至2025年4月30日,A股26家游戏公司(申万分类)均已相继交出2024年年度成绩单。经统计,26家 游戏公司合计实现营业收入934.34亿元,较上年同期增长7.74%;归母净利润42.48亿元,较上年同 期"腰斩",行业整体呈现显著的"增收不增利"。 | | | FASHILING FOR SEAR | | | | --- | --- | --- | --- | --- | | 公司名称 | 营业收入(亿元) | 同比(%) | 浄利润(亿元) | 同比(%) | | ST华通 | 226. 20 | 70. 27% | 12. 13 | 131. 51% ...
Sohu.com to Report First Quarter 2025 Financial Results on May 19, 2025
Prnewswire· 2025-05-09 05:00
Company Overview - Sohu.com Limited (NASDAQ: SOHU) is a leading Chinese online media platform and game business group, established by Dr. Charles Zhang in the 1990s [3] - The company operates a comprehensive matrix of Chinese language web properties, including Sohu News App, Sohu Video App, mobile portal m.sohu.com, PC portal www.sohu.com, and online games platform www.changyou.com/en/ [3] Business Operations - Sohu provides a vast array of content such as news, information, text, pictures, videos, and live broadcasting, making it indispensable to the daily life of millions of Chinese users [4] - The online game business is conducted through its subsidiary Changyou, which develops and operates a diverse portfolio of PC and mobile games, including the well-known Tian Long Ba Bu ("TLBB") [4] Financial Reporting - Sohu will report its first quarter 2025 unaudited financial results on May 19, 2025, before U.S. market hours [1] - A conference call hosted by Sohu's management team will take place on the same day at 7:30 a.m. U.S. Eastern Time [1]
扛过上市失败、多年沉淀,这家成都公司的新作终于爆了:流水已超2亿
3 6 Ke· 2025-05-09 03:23
在Sensor Tower上个月发布的3月出海手游收入榜Top30中,又出现了一款新的SLG"黑马":tap4fun旗下融合了女团养成经营元素的SLG手游《Apex Girl》 (iOS名为《Top Girl》),跻身三月出海手游收入榜Top28,收入增长榜Top19,这也是该游戏首次进入月度收入Top30榜单。 | | 手游及发行商 | | | | --- | --- | --- | --- | | 1 | Whiteout Survival | 16 | Capybara Go! | | | 点点互动 | | 海彼 | | 2 | PUBG MOBILE | 17 | 斤国气候 | | | 腾讯 | | 莉莉丝游戏 | | 3 | Gossip Harbor®: Merge & Story | 18 | 四次 | | | 柠檬微趣 | | 库洛游戏 | | 4 | 使命召唤手游 | 19 | Project Makeover | | | 动视暴雪 & 腾讯 | | Magic Tavern | | 5 | Mobile Legends: Bang Bang | 20 | 绝区零 | | | 沐瞳科技 | ...
Switch全球累计销量已达1.52亿台;腾讯《热血美职篮》正式上线|游戏早参
Mei Ri Jing Ji Xin Wen· 2025-05-08 23:25
Group 1 - The game "Palworld" is undergoing functional adjustments due to a patent infringement lawsuit, reflecting the potential impact of intellectual property disputes on game development and distribution [1] - Nintendo's financial report for FY2025 shows a significant decline in net sales by 30.3% to 1,164.922 billion yen (approximately 58.668 billion RMB), and a 46.6% drop in operating profit to 282.5 billion yen (approximately 14.107 billion RMB) [2] - Tencent's "NBA: The Blood of Basketball" has officially launched and quickly topped the iOS free chart, indicating strong demand in the sports gaming market [3] Group 2 - The cumulative global sales of Nintendo's Switch have reached 152 million units, highlighting its market presence despite the recent financial downturn [2] - The adjustments made to "Palworld" may prompt investors to reassess compliance risks and the strategies companies employ to handle patent issues [1] - The success of "NBA: The Blood of Basketball" may lead investors to reevaluate the potential of combining sports IP with game development, influencing market positioning and long-term growth expectations for related companies [3]
Funko(FNKO) - 2025 Q1 - Earnings Call Transcript
2025-05-08 21:32
Funko (FNKO) Q1 2025 Earnings Call May 08, 2025 04:30 PM ET Company Participants Rob Jeffrey - Director of Investor RelationsCynthia Williams - CEO & DirectorYves LePendeven - CFOAntares Tobelem - Equity Research AssociateKeegan Cox - Research Associate Operator Good afternoon, and welcome to Funko's twenty twenty five First Quarter Financial Results Conference Call. At this time, all participants are in listen only mode. Later, we will conduct a question and answer session and instructions will follow at t ...