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申万宏源:维持阅文集团“买入”评级 《诡秘之主》与《王者荣耀》联动上线
Zhi Tong Cai Jing· 2025-08-18 07:05
Group 1 - The core viewpoint of the report is that Shenwan Hongyuan maintains a "buy" rating for Yuewen Group (00772) due to positive progress in the company's IP business, with adjusted net profit forecasts for 2025 to 2027 raised to RMB 1.376 billion, 1.495 billion, and 1.702 billion respectively, compared to previous estimates of RMB 1.28 billion, 1.416 billion, and 1.556 billion [1] - In the short term, Yuewen's IP projects are becoming more abundant, including the launch of the authorized game "Douluo Dalu: Hunting Soul World" by 37 Interactive Entertainment on July 10, and the upcoming Tencent project "Yiren Zhixia," which has already obtained a license [1] - The company has established a national creative content strategic cooperation plan with "Honor of Kings" on August 14, and has launched a collaboration skin with "The Secret of the Master," with related merchandise available for sale [1] Group 2 - According to the company's financial report, Yuewen's online business revenue for the first half of this year was RMB 1.99 billion, representing a year-on-year growth of 2% [2] - The revenue from self-owned products and Tencent channel paid subscriptions grew by 3%, with a Monthly Paying Users (MPU) count of 9.2 million, reflecting a year-on-year increase of 4.5%, while the gross profit margin remained stable at 50% [2] - The long-term focus for the company includes IP commercialization and the expansion of online literature overseas [2]
第五届中国游戏创新大赛揭晓 《燕云十六声》《异人之下》获“最佳创新游戏大奖”
Jie Fang Ri Bao· 2025-08-03 02:25
Group 1 - The fifth China Game Innovation Competition awarded the Best Innovative Game awards to NetEase's "Yan Yun Shi Liu Sheng" and Tencent's "Yi Ren Zhi Xia" [1] - A total of 184 game works were collected during the competition, with 502 award applications submitted, covering 21 provinces and municipalities in China [1] - The competition recognized 18 award-winning works, 4 innovative teams, and 4 innovative individuals after multiple rounds of evaluation [1] Group 2 - The competition saw an expanded participation, with new entries from regions such as Tianjin, Yunnan, and Hong Kong, indicating a broader reach for game developers [2] - The number of submissions for the non-permanent award "Best Innovative Standalone Game" reached a record high of 94, showcasing the innovation and development potential in the standalone game sector [2] - The game "Cat Dream" is a cat-themed RPG developed by a team of 10, emphasizing high-quality content in the current gaming industry [2]
《燕云十六声》《异人之下》成第五届中国游戏创新大赛大赢家
Nan Fang Du Shi Bao· 2025-08-02 12:03
Core Insights - The fifth China Game Innovation Competition awarded 18 winning works, 4 innovative teams, and 4 innovative individuals, with NetEase's "Yan Yun Shi Liu Sheng" and Tencent's "Yi Ren Zhi Xia" winning the "Best Innovative Game Award" [1][2][8] Group 1: Award Highlights - The "Best Innovative Game Award" was the most notable, with the winners showcasing unique innovative concepts and outstanding practical results [2][3] - The competition saw a record number of 94 entries for the "Best Innovative Standalone Game Award," indicating a surge in innovation within the standalone game sector [2][7] - The "Best Innovative Chinese Culture Award" was awarded to "San Guo Wang Shen Zhou" for its innovative integration of traditional Chinese painting aesthetics with strategic gameplay [4][8] Group 2: Participation and Scope - A total of 184 game works were submitted, with 502 award categories, covering 21 provinces and municipalities in China, and Shanghai accounting for 23% of the submissions [6][7] - The competition's scope expanded this year, with new participants from regions like Tianjin, Yunnan, and Hong Kong, reflecting the vibrant development of the Chinese gaming industry [7][8] Group 3: Notable Winners - "Delta Force" won the "Best Innovative Art Award" for its top-tier graphics and visual effects, while "Honkai: Star Rail" received the "Best Innovative Music and Sound Award" for its unique audio design [4][8] - The "Best Innovative Social Value Award" was jointly awarded to "Happy Vision Planet: Vision Training System" and "Ancient Book Restorer" for their positive societal impact [4][8] - The "Best Innovative School Work Award" recognized student projects "Xia Zhi Da Zhe" and "Aliya," highlighting the creativity and potential of young game developers [5][8]
“国潮”成二次元游戏赛道新流量密码“谷子经济”助厂商重视周边产品开发
Nan Fang Du Shi Bao· 2025-07-31 03:13
Core Viewpoint - The Chinese "ACG (Anime, Comic, Game)" gaming sector is experiencing a resurgence after a period of stagnation, with several major titles receiving approval or launching, marking a new industry peak similar to previous waves in 2015 and 2020 [1][2][5] Industry Trends - The current wave of ACG games is characterized by domestic developers no longer blindly following trends but instead focusing on developing their own intellectual properties (IPs) and integrating ACG elements with familiar game types, exploring niche markets [1][11] - The market is seeing a significant influx of new and established players, leading to a competitive environment that may result in a reshuffling of market positions [4][11] Game Launches and Performance - Notable game launches include "Victory Goddess: NIKKE," which achieved $1 billion in global revenue by January 2025, and "Pretty Derby," which returned after a 622-day hiatus, generating approximately $203 million in its first 12 days [2][3] - Other successful titles include "杖剑传说," which generated over 200 million yuan in its first month, and "最终幻想14:水晶世界," which began testing in June 2025 [3][4] Market Dynamics - The ACG gaming sector has experienced three major peaks over the past decade, with the current trend being driven by a more mature understanding of the market and player preferences [5][6] - Previous failures in the sector were often due to a lack of depth in storytelling and gameplay, leading to a "winner-takes-all" scenario where only a few titles succeeded [6][10] Cultural Shifts - The rise of "Guochao" (national trend) has allowed domestic developers to resonate more with local audiences, reducing cultural barriers and enhancing emotional connections with players [12][13] - The development of game-related merchandise is gaining traction, reflecting a shift in focus towards creating a broader ecosystem around ACG titles [12][13] Future Outlook - The current trend indicates a diversification of gameplay styles, with developers exploring various genres such as ARPG, shooting, and open-world games, which may lead to new market opportunities [11][12] - There is speculation about the potential for a "GTA-style" ACG game to emerge, with titles like "异环" and "无限大" being closely watched for their market impact [14][15][16]
中沙电竞文化主题周亮相利雅得,变脸表演博得阵阵掌声
Xin Jing Bao· 2025-07-28 04:29
Group 1 - The 2025 Esports World Cup is currently taking place in Riyadh, Saudi Arabia, featuring a "China-Saudi Esports Cultural Week" to promote cultural exchange through performances and exhibitions [1][2] - The event is part of the broader China-Saudi Cultural Year, which includes various cultural activities throughout 2024, aiming to enhance cooperation in culture and tourism between the two countries [1] - The esports event is co-hosted by Tencent Esports and the Esports World Cup Foundation, with a series of activities including exhibitions of Chinese games like "Honor of Kings" and "Peacekeeper Elite" [1] Group 2 - The 2025 Esports World Cup runs from July 7 to August 24, featuring over 200 clubs and more than 2,000 professional players globally, with over 20 Chinese clubs participating, marking the largest scale of Chinese esports in international competitions [3] - The total prize pool for the tournament is $27 million, with the first-place club set to receive $7 million, while second and third places will earn $4 million and $3 million respectively [3] - Chinese clubs have already secured five championship titles in the ten completed events, with AG.AL club currently ranked second globally with 1,950 points [3]
索尼前总裁直言3A游戏不赚钱,但这或许是国产单机最好的时代
Xin Lang Cai Jing· 2025-07-12 04:17
Group 1 - NetEase's first major single-player game, "Wanmin Changge: Three Kingdoms," was canceled shortly after its demo release, indicating a cautious approach to project viability based on market demand [4][17] - The success of "Black Myth: Wukong" has revitalized the single-player game market in China, showcasing its potential beyond direct sales revenue and changing perceptions about the quality of domestic single-player games [4][5] - The number of new F2P games in China is declining, with a reported drop of over 22% year-on-year in the first half of 2025, indicating a challenging environment for free-to-play titles [4][12] Group 2 - The single-player game market in China saw significant growth, with sales reaching approximately 10.22 billion yuan in 2024, largely driven by "Black Myth: Wukong," which alone generated around 9 billion yuan [7][9] - Despite the growth in single-player games, they still lag behind top F2P games in revenue, with "Honor of Kings" generating approximately 2.419 billion USD (about 17.359 billion yuan) in 2024 [9][10] - The cost of developing AAA games has become a significant challenge, with budgets often exceeding 100 million USD, leading to a focus on fewer, more secure projects by major publishers [18][20] Group 3 - The cancellation of "Wanmin Changge: Three Kingdoms" highlights the high development costs associated with single-player games, where a team of 70 could incur costs of around 150 million yuan over three years, necessitating substantial sales to break even [17][21] - The industry is witnessing a shift towards mid-tier 2A games and independent titles as viable options for developers, allowing for better cost control while still delivering creative content [21] - The current landscape suggests that the single-player game market may be entering a favorable era, where both creative aspirations and financial viability can coexist [21]
游戏板块收盘领涨超5%,6月版号创22年以来单月新高,机构表示游戏增长逻辑夯实
Mei Ri Jing Ji Xin Wen· 2025-06-30 09:33
Group 1 - The core viewpoint of the news highlights a significant increase in the issuance of game licenses in June, with 147 domestic and 11 imported games approved, marking a new high for the year [1] - The overall trend indicates that by the first half of 2025, a total of 757 domestic game licenses have been issued, continuing the normalized issuance pace observed this year [1] - Several key new games are set to launch, providing a positive outlook for the industry's performance in the second half of the year, including Tencent's "Under the Human" and Perfect World's "Otherworld" [1] Group 2 - According to the "May 2025 China Game Industry Monthly Report," the total market revenue reached 28.051 billion yuan in May, reflecting a year-on-year growth of 9.86% [2] - The esports game segment showed strong performance with sales revenue of 14.523 billion yuan, a year-on-year increase of 28.22% [2] - The continuous issuance of game licenses reinforces the sustainable growth logic of the gaming sector, supported by structural growth driven by the esports ecosystem and overseas product iterations [2]
传媒IP消费升温叠加AI商业化提速,游戏板块盘中领涨,游戏ETF(516010)涨超3%
Mei Ri Jing Ji Xin Wen· 2025-06-16 02:17
Group 1 - The gaming sector is leading the market with the gaming ETF (516010) rising over 3% [1] - The media industry is experiencing a new consumption trend driven by Labubu, with AI applications commercializing beyond expectations [1] - New AI products such as toys and glasses are being launched at lower price points, with notable orders for products like Rokid Glasses [1] Group 2 - The gaming industry is in a new product cycle with an improved competitive landscape, and there is a focus on mid-sized products [1] - Popular titles like "Return to the Ring" and "Under the Other" are gaining attention, while the mobile game "Valorant" has surpassed 20 million pre-registrations [1] - Policy support is increasing, with a 15% year-on-year growth in license issuance, indicating a steady recovery in industry demand [1] Group 3 - The gaming ETF (516010) tracks the anime and gaming index (930901), which reflects the overall performance of listed companies in the anime and gaming sectors [1] - This index serves as a key indicator for investors to identify opportunities in the Chinese anime and gaming industry [1] - Investors without stock accounts can consider related ETF products such as Guotai Zhongzheng Anime Game ETF Link A (012728) and C (012729) [1]
腾讯、完美世界、B站再掀“开放世界大战” 能否重振大厂二次元游戏?
Mei Ri Jing Ji Xin Wen· 2025-05-27 07:38
Group 1 - Tencent's new game "Under the Other" has started a beta test, indicating its entry into the competitive market of 2D games [1] - The Chinese 2D game market is expected to see a significant turning point by May 2025, with several new titles receiving approval from the National Press and Publication Administration [1] - The 2D game sector, which was once thriving, is now experiencing a downturn with a reduction in new game releases and ongoing service terminations [1][2] Group 2 - Major companies are adjusting their strategies in the 2D game market, with Tencent notably reducing its investments in this area [2] - The success of miHoYo's "Genshin Impact" has led to increased competition and investment in the 2D game sector, but Tencent's focus has shifted towards maintaining its core competitive games [2][3] - The demand for deeper gameplay and content updates is rising among players, which has posed challenges for existing games like "White Night: Aurora" [2][3] Group 3 - The market for "pan-2D" users in China is projected to grow from 354 million in 2019 to 570 million by 2029, indicating a strong potential for 2D game IPs [4] - The revenue from the pan-2D market is expected to increase significantly, from 298.3 billion yuan in 2019 to 834.4 billion yuan by 2029 [4] - The unique cultural appeal and user engagement of 2D games continue to attract major companies despite the current market challenges [4] Group 4 - Tencent's recent release "Victory Goddess: New Hope" has performed well, reaching the top of the iOS free charts and maintaining a position in the top 20 of the best-selling charts [5] - Tencent is focusing on a niche of "2D beautiful girls" combined with shooting games, which reflects its strengths in traffic generation and social retention [5] - The competitive landscape is shifting, with companies needing to balance visual appeal and innovative content to attract younger audiences [6] Group 5 - NetEase is restructuring its approach to 2D games, focusing on long-term operations of established IPs like "Onmyoji" while reducing investment in new projects [6] - The 2D game market is undergoing a new round of reshuffling, with established IP holders focusing on sustaining existing products while newcomers aim to disrupt the market with innovative gameplay [6] - The future success in the 2D game market will depend on companies' abilities to balance visual appeal with engaging content that resonates with Generation Z [6]
广州将大力扶持游戏电竞产业发展;《异人之下》开启新一轮测试招募丨游戏早参
Mei Ri Jing Ji Xin Wen· 2025-05-26 22:00
Group 1: Guangzhou's Support for Gaming and E-sports Industry - Guangzhou is set to introduce measures to support the gaming and e-sports industry, focusing on project-driven initiatives, technological empowerment, and ecosystem cultivation [1] - The support measures will cover various aspects including game development, operations, overseas expansion, e-sports event hosting, venue construction, and club development, along with investment encouragement, tax incentives, and talent cultivation [1] - The gaming and e-sports industry, with a revenue scale of 140 billion yuan, is seen as a key driver for regional economic transformation, presenting new value discovery opportunities in the capital market [1] Group 2: Microsoft's Strategic Move in Gaming - Microsoft Xbox announced a strategic partnership with Antstream Arcade to launch a "Retro Classics" collection featuring over 60 classic Activision games in the Game Pass subscription service [2] - This move marks a significant shift in Microsoft's gaming business strategy, aiming to activate classic products through cloud technology and socialization, providing a low-cost growth avenue for the subscription service [2] - The integration of a large retro game library into the Game Pass indicates a new asset evaluation dimension for gaming companies, focusing on the monetization potential of historical game libraries [2] Group 3: Tencent's New Game Testing - Tencent's Mofang Studio has announced the recruitment for the "Hundred Appearance Test" for the action game "Under the Human" based on a popular Chinese comic [3] - The test will be available on both PC and mobile platforms, supporting cross-platform data sharing, and is highly anticipated due to the original comic's popularity and Tencent's development capabilities [3] - If the testing feedback is positive, "Under the Human" could fill a market gap in Tencent's action mobile game offerings, boosting investor confidence in Tencent's gaming sector recovery [3]