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游戏行业赚快钱的时代结束了
第一财经· 2025-12-30 05:30
Core Viewpoint - The Chinese gaming industry in 2025 is characterized by a complex landscape of "recovery" and "internal competition," with market revenue exceeding 350 billion yuan and user base surpassing 680 million, yet competition remains fierce and profitability increasingly challenging [3][4]. Market Overview - The domestic gaming market revenue for 2025 is approximately 350.8 billion yuan, reflecting a year-on-year growth of 7.7%, while the user base has grown by about 1.4% to over 680 million [4]. - Self-developed games have generated overseas revenue of approximately 20.46 billion USD, maintaining a scale exceeding 100 billion yuan for six consecutive years [4]. - The industry has entered a phase of stock competition, with a saturated user base and a significant increase in self-developed game output, leading to heightened competition among companies [4][5]. Industry Trends - The gaming industry is experiencing a trend of increasing investment in research and development, particularly in art and quality, but the risk of failure for new games is rising due to intense competition in the stock market [4][5]. - The "winner-takes-all" phenomenon is intensifying, with top companies capturing a larger market share, leading to a shift from the "80/20 rule" to a potential "90/10 rule" in the industry [8][12]. Company Performance - Tencent's gaming revenue for Q3 2025 exceeded 63.6 billion yuan, marking a significant milestone, while NetEase's gaming revenue surpassed 70 billion yuan in the same period, indicating stable growth [10][11]. - The top ten mobile games in terms of revenue are dominated by Tencent, which has seven titles in the list, showcasing its strong market position [9][10]. New Opportunities - The rise of single-player games is a notable trend, with companies increasingly investing in AAA titles following the success of "Black Myth: Wukong," indicating a structural opportunity in the gaming industry [12][13]. - AI-native games are emerging as another exploration direction, with companies like miHoYo leading the way in integrating AI into game narratives, suggesting a potential shift in game development dynamics [14][15]. Future Outlook - The gaming industry is expected to enter a new "golden decade" of growth, driven by improved game quality, expanded overseas market pathways, and supportive policies, marking a transition from rapid growth to a focus on creativity and technology [15][16].
单机崛起、AI破局,游戏行业赚快钱的时代结束了
Di Yi Cai Jing· 2025-12-30 03:24
2025年的中国游戏行业,是"回暖"与"内卷"并存的复杂图景。 市场收入突破3500亿元、用户规模超过6.8亿、版号数量创七年新高、游戏股估值持续修复……种种数 据显示,这是游戏行业持续回暖的一年。然而,具体到企业,在行业大盘触顶的存量竞争格局下,内卷 仍是常态,耗资过亿的项目也很难成功了,游戏行业"挣钱越来越难"。 市场分化还在加剧,游戏产业分析师张书乐认为,强者越强是包括游戏产业在内的互联网科技领域的大 势所趋,游戏行业的"二八定律"甚至在变成"一九定律"。不过,单机和AI原生游戏正在成为中小团队突 围的新机会。 谈及游戏行业这一年的关键词,渶策资本创始合伙人胡斌提到"转型",产业正在从中国制作向中国创 造,从数值驱动到创意驱动,从好卖到好玩。张书乐判断,在游戏质量提升、游戏出海路径拓宽,以及 各地密集出台激励政策的大背景下,中国游戏产业正在开启新一轮"黄金十年"的增长周期。 成功越来越难了 在高基数背景下,2025年国内游戏市场收入与用户规模再度刷新历史。 根据《2025年中国游戏产业报告》,今年国内游戏市场收入约3508亿元,同比增长7.7%;用户规模超 过6.8亿,同比增长约1.4%。自研游戏海外收 ...
「原神之父」做了个毒舌 AI 猫娘,聊了两天的我被怼了八百回
3 6 Ke· 2025-12-03 10:01
Core Insights - The founder of Mihayou, Cai Haoyu, has established an AI company named Anuttacon, which has launched an AI chat product called AnuNeko, designed to engage users in witty banter [1][24] - AnuNeko features two models: a friendly orange cat and a more sarcastic exotic shorthair cat, showcasing distinct personalities in their responses [4][8] - The product emphasizes emotional intelligence over logical reasoning, aiming to provide companionship and entertainment rather than serve as a functional tool [20][30] Group 1: Product Features - AnuNeko has a unique aesthetic that stands out from typical AI chatbots, enhancing user experience with engaging animations [2] - The exotic shorthair cat model offers sharp and humorous critiques, while the orange cat provides more gentle responses, catering to different user preferences [4][8] - The AI is capable of multi-language interaction but primarily responds in English when foreign languages are input [14] Group 2: Emotional Engagement - AnuNeko's core logic revolves around maintaining conversation flow, focusing on emotional engagement rather than factual accuracy [11][20] - The AI's responses are designed to simulate a relatable personality, providing users with a sense of companionship and emotional support [22][30] - The product aligns with a growing demand for emotional AI, as users increasingly seek non-judgmental, responsive companions in their digital interactions [22] Group 3: Industry Implications - Anuttacon's initiatives, including AnuNeko and the AI-driven game "Whispers from the Star," reflect a shift in game development towards AI-generated narratives and character interactions [24][25] - Cai Haoyu's vision for creating immersive virtual worlds suggests a long-term strategy to leverage AI technology for innovative gaming experiences [27] - The emergence of emotional AI products like AnuNeko indicates a potential market shift away from purely functional AI towards more engaging, personality-driven applications [30]
蔡浩宇,带着野心杀回来了
3 6 Ke· 2025-11-24 10:58
Core Insights - The new game "Varsapura" from miHoYo has been officially unveiled with a 31-minute gameplay demo, showcasing its immersive narrative and realistic art style [1][4] - The game is being led by miHoYo founder Cai Haoyu, who has returned to oversee its development, indicating a significant investment in the project [2][4] - "Varsapura" aims to integrate AI technology into gameplay, allowing player choices to dynamically influence the game world, enhancing immersion and freedom [4][18] Company Developments - Cai Haoyu's involvement marks a strategic shift for miHoYo, as he had previously stepped back from day-to-day operations to focus on technology research and new project development [11][19] - The game development team is globally distributed, with talent from Shanghai, Singapore, Los Angeles, and Montreal, reflecting a commitment to high-quality production [4][6] - miHoYo has been actively recruiting for "Varsapura," emphasizing AAA quality, cinematic storytelling, and psychological elements in its job postings [4][18] Industry Context - The gaming industry is witnessing a heightened focus on AI technology, with competitors like Ubisoft also integrating AI into their projects, indicating a broader trend [8] - The market for 2D games is under pressure, with a reported 7.44% decline in revenue for the domestic 2D game market, prompting miHoYo to explore new opportunities [14][15] - "Varsapura" represents a gamble for miHoYo, as it seeks to redefine its position in the gaming landscape and aims to create a "virtual world for a billion people" [16][18]
中国游戏出海迎来AI时刻,破局全球市场需要更强AI能力
3 6 Ke· 2025-10-31 07:13
Core Insights - The gaming industry is undergoing a dual upgrade in technology and creativity, with 62% of game studios applying AI across the entire development process, leading to a 30% increase in development efficiency [1][4][10] Group 1: AI Integration in Gaming - AI technology is being increasingly integrated into game development and publishing processes, with a focus on enhancing efficiency and creativity [1][4] - Amazon Web Services (AWS) aims to combine generative AI with game engines to create more possibilities for developers, marking a significant step in their AI strategy [4][10] Group 2: Global Market Expansion - The normalization of game license approvals in China has led to a new active period in the gaming industry, pushing many products to target global markets due to intense domestic competition [4][5] - AI is seen as a key solution for Chinese game companies looking to expand overseas, addressing challenges such as localization and cultural differences [5][10] Group 3: AI Solutions for Localization - AWS provides specialized solutions for AI safety and compliance, such as the Guardrails feature in Amazon Bedrock, which filters out inappropriate content during production [5][10] - The complexity of global operations, especially in regions with diverse languages and cultural sensitivities, necessitates advanced AI tools for effective communication and content management [5][10] Group 4: AI as a Core Driver in Game Development - The focus of game companies is shifting from cost reduction to leveraging generative AI for enhancing game design and planning, with AI becoming a core driver of the gaming experience [10][11] - AI-driven development paradigms, such as AI-DLC, are emerging, where AI takes the lead in the development process while humans focus on oversight and decision-making [10][11] Group 5: Infrastructure and Support for Game Developers - AWS's global infrastructure supports game companies in launching products worldwide, exemplified by successful case studies of games achieving significant player engagement [9][10] - AWS offers a three-layer generative AI service model, providing tools and infrastructure that enable small and medium-sized game companies to keep pace with AI advancements [12]
人工最高节省90%,AI制作游戏被批“没有灵魂”
第一财经· 2025-10-22 10:12
Core Viewpoint - The article discusses the significant impact of AI on the gaming industry, particularly in enhancing development efficiency and changing production methods. It highlights the ongoing exploration of AI tools that can streamline game creation processes, potentially reducing the time and cost involved in game development [3][4][5]. Group 1: AI's Impact on Game Development Efficiency - AI tools can save approximately 70% to 80% of the workload in game development, especially in art asset processing, with animation and modeling being the most labor-intensive areas [5]. - The use of AI in animation can reduce the time required for tasks such as skinning from 1.5 to 3.5 days to just 1 to 3 hours, achieving a labor saving of 70% to 90% [5]. - AI can also automate the generation of smooth animations from keyframes, increasing efficiency by 3 to 5 times compared to traditional methods [5][6]. Group 2: Adoption and Implementation of AI Tools - Tencent has reported a 40% reduction in character animation production cycles due to AI tools, with some projects reducing prototype validation time from 2 weeks to 3 days [6]. - Over 50 external companies, including major players in the gaming industry, are currently utilizing Tencent's AI tools, which are also being tested by companies in Japan, South Korea, and Europe [6]. - AI tools are particularly beneficial for small to medium-sized teams, allowing them to achieve results that previously required larger teams [11]. Group 3: Cost Reduction and Production Quality - AI can significantly lower production costs; for example, in high-quality 3D games like "Black Myth: Wukong," AI tools can handle 20% to 30% of secondary resources, potentially saving millions in production costs [7]. - The cost of using AI tools is relatively low compared to human labor, making them an attractive option for game developers [7]. Group 4: Industry Perspectives on AI - There are mixed opinions within the industry regarding AI's ability to replace human creativity, with some believing that AI lacks the "soul" necessary for compelling game design [8][10]. - However, some industry professionals have begun to recognize the potential of AI to enhance creativity and provide new avenues for game development [10][11]. Group 5: Future of Game Development with AI - The integration of AI tools is expected to evolve the game development pipeline without completely disrupting existing workflows [12]. - New technologies, such as Google's interactive world models, are emerging, which could further enhance game development processes by allowing for quicker and more effective communication of game concepts [13][14]. - The future may see a convergence of different AI paths, leading to unique workflows in game development over the next few years [14].
人工最高节省90%,AI制作游戏被批“没有灵魂”
Di Yi Cai Jing· 2025-10-22 09:15
Core Insights - The gaming industry is experiencing significant efficiency improvements due to AI tools, which can reduce art production costs by 20% to 30% in high-budget 3D games, leading to savings of millions [5][6][11] - AI is transforming game development processes, allowing for faster production timelines and reducing the reliance on traditional labor-intensive methods [3][4][10] Group 1: AI Impact on Game Development - AI tools can handle 70% to 80% of the art asset processing workload in game development, particularly in animation and modeling [3][4] - The use of AI in animation can reduce the time required for tasks such as skinning from 1.5 to 3.5 days down to just 1 to 3 hours, achieving a labor savings of 70% to 90% [3][4] - AI-generated animations can enhance efficiency by producing 60 frames of smooth animation from just 5 to 10 keyframes, increasing productivity by 3 to 5 times [3][4] Group 2: Adoption and Usage of AI Tools - Tencent has developed and opened its AI tools to over 50 external companies, including major players in the gaming industry [4][11] - The tools have been successfully implemented in Tencent's internal projects, resulting in a 40% reduction in character animation production cycles [4][11] - Smaller teams are more likely to adopt AI tools, as they can significantly enhance workflow efficiency and reduce production costs [10][11] Group 3: Industry Perspectives on AI - There are mixed opinions within the industry regarding AI's ability to replace human creativity, with some believing AI lacks the "soul" necessary for compelling game design [8][9] - Despite skepticism, some industry professionals have noted AI's surprising advancements in generating engaging narratives and creative content [9][10] - AI is seen as a tool that democratizes game development, enabling smaller teams to achieve results that previously required larger, more experienced groups [10][11] Group 4: Future of AI in Gaming - The integration of AI tools is expected to evolve, with new technologies like interactive world models potentially reshaping game production workflows [11][12] - The gaming industry is likely to see a coexistence of various AI tools for the foreseeable future, as companies explore different approaches to automation and intelligence in game development [12]
蔡浩宇的疯狂实验,跟游戏没啥关系?
3 6 Ke· 2025-08-24 04:18
Core Viewpoint - The game "Whispers from the Star" is an AI dialogue game that focuses on interacting with a female astronaut, Stella, through remote communication, marking a shift in AI application within gaming [1][2][3] Group A: Game Overview - "Whispers from the Star" is developed by Anuttacon, a company led by Mihayou founder Cai Haoyu, and utilizes Unreal Engine 5 for its graphics [1] - The game has received an 86% positive rating upon launch, although the user base is currently small [1][2] - Players have criticized the game for being overly focused on AI interaction with insufficient narrative content, leading some to label it as a "Character AI" shell [2][5] Group B: Market Context - The AI social interaction market has seen rapid growth over the past two years, but signs of stagnation are emerging as user growth slows and major products struggle to achieve stable daily active users [2][5] - The game aims to explore a new model for AI dialogue and companionship within the gaming framework, potentially signaling a 2.0 era for AI interaction [2] Group C: Gameplay Mechanics - Unlike traditional games, "Whispers from the Star" allows for completely free-form dialogue with Stella, influenced by a large language model [3][5] - The game lacks diverse gameplay mechanics, primarily offering a single interaction mode, which may limit player engagement [5][6] - Players have noted that the high degree of freedom in dialogue can lead to negative experiences, as the game may redirect conversations back to the main storyline [5][6] Group D: Technical Aspects - The game employs a complex AI dialogue system that includes voice recognition, large model inference, and voice synthesis, all processed in the cloud [11][12] - Players have reported issues with latency and synchronization during gameplay, attributed to the cloud processing requirements [11] Group E: User Concerns - The collection of user dialogue data for model training has raised privacy concerns among players, leading to negative feedback regarding the game's data policies [8][10] - Players have expressed discomfort with the idea of their real-time dialogue being recorded and used for AI training, which contrasts with traditional gaming experiences [10] Group F: Industry Implications - The game represents a significant experiment in merging AI dialogue with gaming, but it has not yet achieved a deep integration of AI and traditional game mechanics [18][20] - The industry is witnessing a growing trend of AI integration in games, with a notable increase in the number of games utilizing generative AI technologies [18][20] - Despite being a niche offering, "Whispers from the Star" has garnered over 600 positive reviews on Steam, indicating a potential market for AI dialogue games [21]
蔡浩宇试水AI游戏,行业期待能从“破冰”到“破圈”
Di Yi Cai Jing· 2025-08-20 08:02
Core Insights - The recent hot topic in the gaming industry is the AI-driven game "Whispers from the Star" by Mihayou co-founder Cai Haoyu, which is seen as an experimental exploration of AI-native gaming [1][3] - Unlike traditional games with preset dialogues, this game features AI-driven open dialogues, allowing players to input any content and receive real-time responses from the protagonist, leading to multiple possible endings [3][4] - The game is considered more of a technical demo than a fully developed entertainment product, with feedback indicating a lack of gameplay elements such as puzzles and exploration [4][5] Industry Trends - The exploration of AI in gaming is currently led by startup teams, with established companies like Tencent and Bilibili also venturing into AI game development [3][5] - The development cycle for games typically ranges from 2 to 5 years, suggesting that a truly breakout AI-native game may still be a couple of years away [3][14] - The current application of AI in gaming is likened to the early stages of autonomous driving in the automotive industry, indicating that the technology is still in its infancy [3][12] Market Reception - "Whispers from the Star" has received 634 reviews within five days of release, with an 86% positive rating, despite being humorously referred to as an "English speaking training software" for Chinese players [4][5] - The game is priced at 33.99 yuan, with an initial discount, making it accessible to a wider audience [4] Future Outlook - Industry experts believe that the exploration of AI in gaming is a positive step, even if the current market expectations do not align with reality [5][12] - The potential for AI to become a core engine for game narratives, rather than just a tool for art or code, is being actively explored [6][12] - The integration of AI into gaming is expected to evolve rapidly, with predictions of significant advancements in the next few years [16][18] Technological Development - The speed of technological advancement in AI applications for gaming has exceeded expectations, with improvements in 3D model generation and real-time interaction capabilities [16][17] - The development of a PaaS layer to bridge the gap between AI models and game engines has been identified as a crucial step in enhancing AI's role in gaming [17] - Approximately 80% of leading gaming companies in China are investing in AI technologies, with around 50% having established AI production pipelines [17]
余承东:「遥遥领先」讲得非常少!鸿蒙5.0已度过生死线;徕芬CEO怼前员工潘坚「收钱办事没良心」;影石创新回应创始人向员工撒钱
雷峰网· 2025-08-18 00:52
Group 1 - Huawei's HarmonyOS 5.0 has surpassed a critical development milestone, with over 10 million devices now using the system, supported by nearly 10 billion yuan in funding for developers [4][5] - The annual R&D investment for HarmonyOS has reached several hundred billion yuan, with over 1.3 million lines of code developed primarily by Huawei [5] - HarmonyOS is expected to align its functionality with that of iOS and Android by September 30, 2023, indicating rapid growth in its ecosystem [5] Group 2 - Lei Feng, CEO of Leifeng, publicly criticized former employee Pan Jian for alleged unethical behavior, claiming he profited from damaging the company's reputation after leaving [7][8] - The controversy highlights the competitive nature of the shaver market, with Leifeng's products reportedly underperforming against competitors like Feike [7][8] Group 3 - Kuaishou announced organizational changes, with senior vice president Gai Kun taking on additional responsibilities as head of the Keling AI technology department, emphasizing the importance of AI in the company's strategy [10][11] - Keling AI has seen significant user engagement, with over 45 million users and more than 2 billion videos generated since its launch [10] Group 4 - Xiaomi's air conditioner sales surpassed Gree's in July, achieving a market share of 16.71% compared to Gree's 15.22%, indicating a shift in market dynamics [14][15] - This competitive rivalry has been marked by public exchanges between executives from both companies, reflecting the intense competition in the home appliance sector [14][15] Group 5 - Stone Technology reported a revenue of 7.903 billion yuan for the first half of the year, a year-on-year increase of 78.96%, maintaining its position as a market leader in the cleaning appliance sector [25] - The company achieved a global shipment of 982,000 units in the first quarter of 2025, with a market share of 19% in the online sales of floor cleaning machines [25] Group 6 - WeRide, an autonomous driving technology company, secured a multi-million dollar investment from Grab to accelerate the deployment of L4-level Robotaxis in Southeast Asia [22] - This investment is part of a strategic partnership aimed at expanding WeRide's commercial autonomous vehicle fleet in the region [22] Group 7 - AMD's CEO Lisa Su highlighted the company's growing influence in the server processor market, likening it to NVIDIA's dominance in AI accelerators, with significant market share gains reported [36][37] - AMD's desktop CPU market share reached 32.2%, a notable increase from previous quarters, indicating strong competitive positioning [36][37]