《星之低语》

Search documents
蔡浩宇的疯狂实验,跟游戏没啥关系?
3 6 Ke· 2025-08-24 04:18
Core Viewpoint - The game "Whispers from the Star" is an AI dialogue game that focuses on interacting with a female astronaut, Stella, through remote communication, marking a shift in AI application within gaming [1][2][3] Group A: Game Overview - "Whispers from the Star" is developed by Anuttacon, a company led by Mihayou founder Cai Haoyu, and utilizes Unreal Engine 5 for its graphics [1] - The game has received an 86% positive rating upon launch, although the user base is currently small [1][2] - Players have criticized the game for being overly focused on AI interaction with insufficient narrative content, leading some to label it as a "Character AI" shell [2][5] Group B: Market Context - The AI social interaction market has seen rapid growth over the past two years, but signs of stagnation are emerging as user growth slows and major products struggle to achieve stable daily active users [2][5] - The game aims to explore a new model for AI dialogue and companionship within the gaming framework, potentially signaling a 2.0 era for AI interaction [2] Group C: Gameplay Mechanics - Unlike traditional games, "Whispers from the Star" allows for completely free-form dialogue with Stella, influenced by a large language model [3][5] - The game lacks diverse gameplay mechanics, primarily offering a single interaction mode, which may limit player engagement [5][6] - Players have noted that the high degree of freedom in dialogue can lead to negative experiences, as the game may redirect conversations back to the main storyline [5][6] Group D: Technical Aspects - The game employs a complex AI dialogue system that includes voice recognition, large model inference, and voice synthesis, all processed in the cloud [11][12] - Players have reported issues with latency and synchronization during gameplay, attributed to the cloud processing requirements [11] Group E: User Concerns - The collection of user dialogue data for model training has raised privacy concerns among players, leading to negative feedback regarding the game's data policies [8][10] - Players have expressed discomfort with the idea of their real-time dialogue being recorded and used for AI training, which contrasts with traditional gaming experiences [10] Group F: Industry Implications - The game represents a significant experiment in merging AI dialogue with gaming, but it has not yet achieved a deep integration of AI and traditional game mechanics [18][20] - The industry is witnessing a growing trend of AI integration in games, with a notable increase in the number of games utilizing generative AI technologies [18][20] - Despite being a niche offering, "Whispers from the Star" has garnered over 600 positive reviews on Steam, indicating a potential market for AI dialogue games [21]
蔡浩宇试水AI游戏,行业期待能从“破冰”到“破圈”
Di Yi Cai Jing· 2025-08-20 08:02
Core Insights - The recent hot topic in the gaming industry is the AI-driven game "Whispers from the Star" by Mihayou co-founder Cai Haoyu, which is seen as an experimental exploration of AI-native gaming [1][3] - Unlike traditional games with preset dialogues, this game features AI-driven open dialogues, allowing players to input any content and receive real-time responses from the protagonist, leading to multiple possible endings [3][4] - The game is considered more of a technical demo than a fully developed entertainment product, with feedback indicating a lack of gameplay elements such as puzzles and exploration [4][5] Industry Trends - The exploration of AI in gaming is currently led by startup teams, with established companies like Tencent and Bilibili also venturing into AI game development [3][5] - The development cycle for games typically ranges from 2 to 5 years, suggesting that a truly breakout AI-native game may still be a couple of years away [3][14] - The current application of AI in gaming is likened to the early stages of autonomous driving in the automotive industry, indicating that the technology is still in its infancy [3][12] Market Reception - "Whispers from the Star" has received 634 reviews within five days of release, with an 86% positive rating, despite being humorously referred to as an "English speaking training software" for Chinese players [4][5] - The game is priced at 33.99 yuan, with an initial discount, making it accessible to a wider audience [4] Future Outlook - Industry experts believe that the exploration of AI in gaming is a positive step, even if the current market expectations do not align with reality [5][12] - The potential for AI to become a core engine for game narratives, rather than just a tool for art or code, is being actively explored [6][12] - The integration of AI into gaming is expected to evolve rapidly, with predictions of significant advancements in the next few years [16][18] Technological Development - The speed of technological advancement in AI applications for gaming has exceeded expectations, with improvements in 3D model generation and real-time interaction capabilities [16][17] - The development of a PaaS layer to bridge the gap between AI models and game engines has been identified as a crucial step in enhancing AI's role in gaming [17] - Approximately 80% of leading gaming companies in China are investing in AI technologies, with around 50% having established AI production pipelines [17]
余承东:「遥遥领先」讲得非常少!鸿蒙5.0已度过生死线;徕芬CEO怼前员工潘坚「收钱办事没良心」;影石创新回应创始人向员工撒钱
雷峰网· 2025-08-18 00:52
Group 1 - Huawei's HarmonyOS 5.0 has surpassed a critical development milestone, with over 10 million devices now using the system, supported by nearly 10 billion yuan in funding for developers [4][5] - The annual R&D investment for HarmonyOS has reached several hundred billion yuan, with over 1.3 million lines of code developed primarily by Huawei [5] - HarmonyOS is expected to align its functionality with that of iOS and Android by September 30, 2023, indicating rapid growth in its ecosystem [5] Group 2 - Lei Feng, CEO of Leifeng, publicly criticized former employee Pan Jian for alleged unethical behavior, claiming he profited from damaging the company's reputation after leaving [7][8] - The controversy highlights the competitive nature of the shaver market, with Leifeng's products reportedly underperforming against competitors like Feike [7][8] Group 3 - Kuaishou announced organizational changes, with senior vice president Gai Kun taking on additional responsibilities as head of the Keling AI technology department, emphasizing the importance of AI in the company's strategy [10][11] - Keling AI has seen significant user engagement, with over 45 million users and more than 2 billion videos generated since its launch [10] Group 4 - Xiaomi's air conditioner sales surpassed Gree's in July, achieving a market share of 16.71% compared to Gree's 15.22%, indicating a shift in market dynamics [14][15] - This competitive rivalry has been marked by public exchanges between executives from both companies, reflecting the intense competition in the home appliance sector [14][15] Group 5 - Stone Technology reported a revenue of 7.903 billion yuan for the first half of the year, a year-on-year increase of 78.96%, maintaining its position as a market leader in the cleaning appliance sector [25] - The company achieved a global shipment of 982,000 units in the first quarter of 2025, with a market share of 19% in the online sales of floor cleaning machines [25] Group 6 - WeRide, an autonomous driving technology company, secured a multi-million dollar investment from Grab to accelerate the deployment of L4-level Robotaxis in Southeast Asia [22] - This investment is part of a strategic partnership aimed at expanding WeRide's commercial autonomous vehicle fleet in the region [22] Group 7 - AMD's CEO Lisa Su highlighted the company's growing influence in the server processor market, likening it to NVIDIA's dominance in AI accelerators, with significant market share gains reported [36][37] - AMD's desktop CPU market share reached 32.2%, a notable increase from previous quarters, indicating strong competitive positioning [36][37]
AI周报 | OpenAI CEO承认存在 AI 泡沫;消息人士称DeepSeek R2在8月无发布计划
Di Yi Cai Jing· 2025-08-17 00:32
Group 1 - OpenAI CEO Sam Altman acknowledges the existence of an AI bubble, comparing it to the internet bubble of the 1990s, predicting significant losses for some and substantial gains for others [1] - The AI market has seen a surge in funding for startups, with some companies receiving high valuations despite minimal resources [1] - OpenAI plans to invest tens of billions in data center construction in the near future [1] Group 2 - DeepSeek R2 is not scheduled for release in August, despite market rumors, leading to a temporary surge in AI-related stocks [2][3] - The anticipation for DeepSeek R2 has been building, especially after the release of GPT-5, with expectations of strong competition in the domestic large model market [3] Group 3 - Mihayou co-founder Cai Haoyu's AI game "Whispers from the Star" is priced at 27.19 yuan, indicating a focus on innovation rather than profit [4] - The game introduces a new genre called FPT (First-person Talker), emphasizing real-time dialogue driven by AI [4] Group 4 - Igor Babuschkin, co-founder of xAI, is leaving to start his own venture capital firm after contributing to the development of significant AI technologies [5][6] - xAI's original team has decreased from 12 to 9 members following Babuschkin's departure [6] Group 5 - Tencent's stock reached 600 HKD per share, the highest in four years, following a strong earnings report driven by AI-related business growth [7] - Tencent's revenue for Q2 2025 was 184.5 billion yuan, a 15% year-on-year increase, with AI contributing to improvements in marketing and enterprise services [7] Group 6 - Google highlights the role of Chinese developers as key players in global innovation, with numerous awards for their applications and games [8] - The focus of the Google Developer Conference has shifted towards AI, reflecting the growing enthusiasm among developers [8] Group 7 - Apple plans to re-enter the AI space with new devices, including a desktop robot, expected to launch by 2027 [9] - The company is working on enhancing Siri's capabilities to support these new products [9] Group 8 - OpenAI is preparing to invest in Merge Labs, a brain-computer interface company, with a valuation of 850 million USD and a funding round of 250 million USD [10][11] - Merge Labs aims to compete with Neuralink in the brain-computer interface sector [11] Group 9 - Baichuan Intelligence has released the open-source medical model Baichuan-M2, outperforming other models in health benchmarks [12] - The medical field is a significant application area for large models, with various companies exploring AI's role in healthcare [12] Group 10 - xAI has made its Grok 4 model available for free to users, introducing new usage modes and limited daily queries [13] - The competition between OpenAI and xAI has intensified following the release of GPT-5 [13]
一流的水准让人震惊,尺度加大,又一波“烧钱”要来了?
3 6 Ke· 2025-05-14 00:55
Group 1 - The core focus of the article is on the emerging market of AI companion products, particularly the launch of the second-generation 3D AI boyfriend product "EVE" by the company "Natural Selection," which targets female users and boasts high modeling quality comparable to top-tier female-oriented 3D games [1][5][7] - The first version of the AI girlfriend product "EVE" gained significant attention, achieving over one million views on Bilibili shortly after its release, indicating strong consumer interest in AI companionship [1][5] - The new version of "EVE" includes significant upgrades, such as support for MR devices, enhancing user interaction and intimacy [1][5] Group 2 - The article discusses the rapid development of AI models globally, highlighting a generative AI revolution that is influencing the gaming industry, with a focus on AI companion games [1][5][26] - The market for AI companion products is expanding, as evidenced by the popularity of mobile AI chat and companion applications, which dominate the top charts in generative AI applications [5][26] - Companies like NetEase have also entered the AI companion space, launching products like "DeepSeek," which integrates AI NPCs into games, showcasing the industry's shift towards AI-driven emotional engagement [3][26] Group 3 - The article mentions various AI companion products and their unique features, such as "Qidian Chat," which allows players to interact with AI characters in a more immersive way, and "Broken Dimension Lover," which enables users to create their ideal companions [11][15][19] - The commercial viability of AI companions is still being explored, with early revenue figures from "Qidian Chat" indicating a modest performance, suggesting that the market is still in its infancy [13][15] - The potential for AI companions to fulfill emotional needs is discussed, with the article noting that while current products may lack depth, they still resonate with users seeking virtual relationships [36][38] Group 4 - The article raises questions about the market potential for AI companion games, suggesting that products like "Starry Sky" and "Broken Dimension Lover" demonstrate the innovative possibilities within this niche [27][28] - The technological advancements in AI companions are highlighted, with products like "EVE" and "Starry Sky" incorporating voice interaction and emotional recognition, pushing the boundaries of user experience [32][35] - The emotional fulfillment aspect of AI companions is critically examined, noting that while they provide a form of companionship, they often struggle to deliver a truly engaging emotional experience [36][38]