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锚定二次元兴趣圈层 深耕兴趣赛道重构潮玩交易新体验丨新经济观察
Xin Lang Cai Jing· 2026-01-12 11:46
封面新闻记者 付文超 当前,兴趣消费已成为年轻群体主导的商业新风口,二次元、潮玩等圈层消费需求持续升级。1月12日,记者获悉,闲鱼正式上线兴趣人群专属首页"鱼鲤 次元",进一步深耕兴趣交易赛道,提升二次元及潮玩等活跃用户的消费体验。 值得一提的是,当前"谷子店"正迎来爆发式增长。从传统商圈的动漫周边店,到泡泡玛特、TOPTOY等潮玩集合店,再到黑扎咔、IPSTAR潮玩星球、野 谷档案等垂直类"谷子店",线下空间正成为"谷子"消费体验和社交的核心场域。 行业分析人士认为,平台针对兴趣人群推出专属首页,是其在精细化运营层面的重要布局。通过这一系列从商品保障到趣味互动的综合升级,平台不仅优 化了兴趣人群的交易链路,更成为承载兴趣人群交易需求与互动体验的深度社区。 据介绍,鱼鲤次元首页聚焦当下年轻人热衷的兴趣领域。在商品覆盖上,首页整合了包括动漫周边类谷子、挂件,以及潮玩盲盒、毛绒玩具、卡牌等热门 品类。通过对这些细分兴趣品类的集中呈现,用户可以更高效地触达心仪商品,提升了发现兴趣好物的效率。 除了兴趣商品交易,鱼鲤次元还引入兴趣资产管理工具"次元柜",为收藏型用户提供数字化收纳方案。用户可以将自己的动漫、潮玩或追星 ...
爱你老己,当奋斗叙事失效,一场向内生长的万亿经济悄然开启
3 6 Ke· 2026-01-12 03:40
最近,爱你老己这四个字像一阵带着方言味道的风,突然吹遍了社交网络。有人对这这个词嗤之以鼻,觉得它土味十足,是流量时代的又一次审丑狂欢。 有人则认为,这是今年最好的梗,精准地挠中了时代的痒处。 追溯源头,这句话其实是网友对游戏《英雄联盟》中一句台词的改编。原本那句调侃式的"爱你老妈,明天见",被巧妙地置换成了爱你老己。 这一字之变,完成了一场心理上的客体化仪式,它把那个抽象、模糊甚至有些疏离的自我,具象化为了一位相识多年、知根知底的老朋友。 那时候的对自己好一点,本质上是成功叙事里的缓冲带和加油站。它的潜台词是:我在外面打拼很辛苦,但我还在上升通道里,所以我值得用一个好东西 来奖励自己。 于是,我们买昂贵的口红、排队喝精品咖啡、透支信用卡购买奢侈品包。悦己的核心逻辑是:努力 → 收获 → 奖励。 当我们说爱你老己时,不再是自恋式的对镜自怜,而是一种亲切、平等的对话。这就像是在酒过三巡后,你看着对面那个疲惫的人,心里涌起的一股混杂 着心疼与包容的温情。只不过,对面坐着的不是别人,正是你自己。 它的潜台词是:"我爱这个真实、笨拙、有点疲惫,但依然站在那里的我自己。" 类似这种爱自己的概念并不新鲜,但爱你老己之所以能 ...
闲鱼布局潮玩寄卖业务:官方验真伪,卖家可自主定价
Xin Lang Ke Ji· 2026-01-12 02:31
据知情人士透露,近日,闲鱼正式上线兴趣人群专属首页"鱼鲤次元" ,并推出"鱼鲤购"服务,该功能 采取闲鱼官仓发货的寄卖模式,目的是解决正品鉴别与物流效率的痛点。 新浪科技实测发现,"鱼鲤购"目前严控官方直发商品,商品由卖家在品牌官方渠道下单改地址寄至平台 仓库进行查验,或由闲鱼认证的品牌方直接发货入仓。此外,从商品入仓到出仓的全流程均设有视频记 录存档,涵盖收货质检、入库上架、售出拣选、打包发货等环节。 1月12日,新浪科技独家获悉,闲鱼正式布局潮玩寄卖业务并推出"鱼鲤购"服务,对于潮玩盲盒 等,闲鱼方面支持官方验货、官仓发货,称可保障正品。 此外,"鱼鲤购"引入动态定价机制,支持卖家自主定价。同时,"鱼鲤购"还提供历史成交数据,辅助交 易决策。(转载自新浪科技) ...
愿意“为爱ALL IN”也懂“回血”,闲鱼次元年度报告上线,二次元消费人数增长47%
Yang Zi Wan Bao Wang· 2026-01-09 12:13
1月9日,《2025闲鱼次元年度报告》正式上线,首次全景呈现平台二次元用户的消费生态。数据显示,截至2025年底,闲鱼二次元、追星与游戏用户总量 已突破1.6亿,年度二次元消费人数同比增长47%。 过去一年中,谷圈、明星周边、硬周边、潮玩盲盒、毛绒玩具、娃圈、四坑及卡牌成为平台交易最活跃的次元圈层。其中,潮玩盲盒增势最为迅猛,订单 量同比激增250%,展现出强劲的圈层活力。 闲鱼二次元用户的"剁手"高峰集中在工作日下班后与深夜时段,多数用户的最晚下单记录可至23点。消费活跃的同时,用户也展现出成熟的"回血"能力 ——人均年度卖出二次元商品回血2541元,人均二次元增值收入282元,形成了独特的兴趣消费循环。 首届"闲鱼次元年度大赏"结果在报告中揭晓,直观反映了2025年二次元消费市场的潮流变迁。其中,星星人、哪吒、达菲和朋友们、LABUBU、 CRYBABY哭娃凭借订单量的快速攀升,获评"异军突起IP奖"。"最热IP奖"也同步出炉,LABUBU、恋与深空、时代少年团、高达、第五人格位列总榜前 五,成为过去一年闲鱼交易热度最高的次元IP。在商品层面,LABUBU-幸运、LABUBU-I FOUND YOU、DI ...
卡游IPO对赌倒计时,米哈游投资的Suplay想反超抢滩“卡牌第一股”?|观察
Sou Hu Cai Jing· 2026-01-08 03:39
当"小学生收割机"卡游的IPO长跑仍悬于港交所门外、面临对赌倒计时之际,卡牌资本赛道已挤入新选手——潮流IP消费品公司Suplay已于近日递交招股 书,拟争夺"卡牌第一股"席位。 值得注意的是,表面"小而美"的Suplay,却难掩内在隐患。招股书披露,其自有IP收入贡献仅占4%,绝大多数营收依赖外部授权IP,暴露出严重的IP依赖 症。同时,公司销售高度倚重经销商渠道,这意味着跨区串货、价格体系混乱等风险难以掌控。 自卡游2024年初递表以来,整个卡牌赛道便被置于镁光灯下:暴利、标准缺失、青少年成瘾等问题相继成为行业标签。而卡游闯关港股两年未果,更让市 场对此类企业的上市前景投下疑虑。 如今,Suplay在情绪消费热度未退之际叩响港交所大门,其成人向定位虽暂避政策锋芒,但IP自主性薄弱、渠道管控乏力等结构性弱点,是否会在审视中 放大?在监管与市场的双重目光下,这或许不止是一场IPO闯关,更是对卡牌赛道商业可持续性的一次压力测试。 年入3亿,背靠米哈游 公开资料显示,成立于2019年底的Suplay是一家覆盖IP、渠道全产业链的潮流IP消费品公司。它从线上小程序起家,全渠道累计用户近百万。 在这次递表之前,市场几 ...
《学习时报》:何为“犒赏经济”|宏观经济
清华金融评论· 2025-12-22 09:08
Core Viewpoint - The article discusses the emergence of a new consumption model called "Reward Economy" among the younger demographic in China, which is becoming a significant driver of domestic demand and consumption expansion as the economy transitions from high-speed growth to high-quality development [2][3]. Group 1: Definition and Characteristics of "Reward Economy" - "Reward Economy" refers to consumers purchasing non-essential goods or experiential services within their financial means to gain immediate pleasure, self-affirmation, and psychological healing in response to work and life pressures [3][4]. - This consumption behavior is increasingly popular among young people, serving as an important indicator of the vitality and resilience of the current Chinese consumer market [3][4]. Group 2: Psychological and Social Drivers - The rise of "Reward Economy" is driven by psychological and sociological factors, including the need for self-repair of psychological resilience and the significant elevation of demand levels as per Maslow's hierarchy of needs [6][7]. - Approximately 30% of young consumers engage in spending for emotional healing, indicating a shift from functional consumption to meaningful consumption, where products carry emotional significance beyond their material value [6][7]. Group 3: Impact on Industry and Market Dynamics - The development of "Reward Economy" is reshaping consumer behavior and imposing higher demands on the supply side, promoting industrial structural transformation and market vitality [7]. - Companies are adjusting product strategies to meet diverse, personalized, and quality-oriented consumer preferences, leading to innovation and the creation of new business models that integrate emotional value [7][8]. Group 4: Cultural Consumption and Economic Growth - A significant portion of spending within the "Reward Economy" is concentrated in the cultural and creative sectors, such as domestic cultural products and traditional crafts, which are driving the growth of the cultural industry and promoting the innovative development of traditional Chinese culture [7][8].
“犒赏经济”火了!情绪消费成A股新主线?
Jin Rong Jie· 2025-12-18 10:49
Group 1: Core Concept of "Reward Economy" - The "Reward Economy" is a new consumption model where consumers purchase non-essential goods or services to gain immediate pleasure and emotional satisfaction in response to work and life pressures [1] - This concept has gained traction on social media and is linked to popular IP consumption trends, with films like "Zootopia 2" generating over 3.6 billion yuan in box office revenue, leading to collaborations with over 70 brands across various sectors [1] - The upcoming release of "Avatar 3" further highlights the potential of IP consumption in driving market activity [1] Group 2: Investment Insights from Securities Firms - Dongxing Securities predicts that continued policy support by 2026 will boost consumer confidence, shifting investment focus in new consumption sectors from short-term narratives to business models and profitability barriers [2] - The report identifies three major trends in the new consumption industry: health-oriented, new pragmatism, and emotional consumption, along with developments in smart technology and overseas consumption [2] - Zhongtai Securities emphasizes that new consumption is fundamentally supply-driven, marking a "new consumption upgrade," with categories like tech sleep products and ergonomic chairs gaining momentum [2] Group 3: A-Share Related Themes - Beauty and personal care sectors reflect "self-reward" consumption, with companies like Betaini focusing on sensitive skin care, aligning with emotional value in the reward economy [3] - Proya, known for its anti-aging products, meets consumer demands for self-investment in appearance, while Huaxi Biological's functional skincare products cater to quality upgrades in skincare [3] Group 4: Tourism, Hospitality, and Dining - Dining and travel are classic forms of self-reward, with companies like China Duty Free benefiting from luxury purchases during travel, directly boosting their performance [4] - Tongqinglou targets celebratory consumption scenarios, while Jinjiang Hotels offers mid-to-high-end accommodations that align with current leisure spending trends [4] Group 5: Trendy Toys and Entertainment - Companies like Pop Mart cater to emotional consumption among younger demographics through collectible blind boxes, which serve as popular self-reward items [5] - Tom Cat is developing AI companion toys, aligning with emotional consumption needs, while Aofei Entertainment is engaging in the IP economy with AI toys and card game services [6] Group 6: Retail and Lifestyle Services - Retail companies like Baida Group are experiencing significant market performance driven by the reward economy, while Nanjing Shunyi reflects strong consumer recovery trends [7] - Meituan provides a platform for various self-reward consumption experiences, including high-end dining and hotel stays [7] Group 7: Other Niche Areas - Langsha, a leader in intimate apparel, aligns with consumer desires for quality and comfort, reflecting small-scale self-reward trends [8] - Zhongchong focuses on high-end pet food, catering to pet owners' emotional needs for rewarding their pets [8] - Deyi Cultural Innovation emphasizes IP operations and collectible products, appealing to young consumers' preferences for self-reward through trendy toys [8]
学习时报:何为“犒赏经济”
财联社· 2025-12-18 06:20
Core Viewpoint - The rise of the "Reward Economy" among young consumers in China reflects a shift in consumption patterns, driven by the desire for self-care and emotional fulfillment, as the economy transitions from high-speed growth to high-quality development [1][2][3] Group 1: Definition and Characteristics of the "Reward Economy" - The "Reward Economy" refers to consumers purchasing non-essential goods or experiences to gain immediate pleasure and psychological relief in response to work and life pressures [1] - Unlike the traditional "lipstick effect," which is a reaction to economic downturns, the "Reward Economy" showcases a proactive approach where consumers prioritize emotional value over mere functionality [2] - This consumption behavior indicates a significant shift in consumer decision-making, where emotional and psychological needs are increasingly prioritized alongside basic necessities [2][3] Group 2: Psychological and Social Drivers - The "Reward Economy" is supported by psychological resilience, where self-rewarding behaviors help individuals cope with stress and enhance mental well-being [3] - A notable increase in emotional and self-actualization needs, as per Maslow's hierarchy, drives consumers to seek products that provide emotional significance beyond their functional use [3] Group 3: Impact on Industry and Market Dynamics - The "Reward Economy" is reshaping consumer behavior and placing higher demands on supply-side industries, prompting innovation and the development of unique, high-quality products and services [4] - It encourages cross-industry integration, where traditional sectors like manufacturing and services merge to create new business models that enhance emotional value [4] - Cultural consumption is significantly boosted, particularly in areas like creative cultural products, which fosters the development of traditional culture through innovative transformation [4] Group 4: Regulatory and Market Considerations - The government is encouraged to promote rational consumption and prevent the pitfalls of consumerism associated with the "Reward Economy," ensuring that it serves broader human development goals [5] - Market regulation is essential to address issues like product quality and deceptive marketing practices, ensuring a trustworthy environment for consumers [5] - Companies are urged to enhance their supply capabilities and focus on delivering high-quality, emotionally resonant products, moving beyond superficial marketing tactics [5]
QuestMobile报告:00后月活1.79亿,闲鱼增速超综合电商平台
Guan Cha Zhe Wang· 2025-12-10 15:06
Core Insights - The report by QuestMobile indicates that by October 2025, the monthly active user base of post-00s on Taobao is expected to reach 155 million, reflecting a year-on-year growth of 11.6%, significantly outpacing other e-commerce apps [1] - The overall monthly active user count for post-00s across the mobile internet is projected to hit 179 million, with a year-on-year increase of 10.1%, representing 14% of all internet users [3] User Engagement and Consumption Trends - Post-00s exhibit a high level of internet engagement, with an average monthly usage time of 217.6 hours and 3,296.7 sessions, both showing increases of 3.7% and 4% respectively compared to the previous year [3] - The willingness to consume among post-00s remains stable, with nearly 95% falling into the high willingness and capability categories, primarily spending between 1,000 to 2,999 yuan, indicating strong consumption potential and a mature consumption structure [3] Interest and Consumption Characteristics - Post-00s show significant interest in sharing, food, and anime/culture, with their e-commerce consumption extending beyond mere shopping to include cyclical and emotional spending [5] - The demand for IP-linked products in the gold jewelry sector has surged, with numerous brands launching thousands of new IP collaboration products on Tmall, driven by the purchasing power of the post-95 and post-00 demographics [5] - The "Guzi economy" is identified as a key driver for post-00s, particularly in the areas of trendy toys and IP culture, with substantial growth in sales during events like Double 11, where over 300,000 new toy products were released [5] Platform-Specific Insights - On the Xianyu platform, there has been explosive growth in both the Guzi and trendy toy markets, with the trading volume for Guzi reaching a historical high and a 167% increase in sales for national style Guzi [5] - The second quarter saw a more than 300% increase in trendy toy trading volume, with a 43.4% year-on-year growth in the number of monthly consumers, and an average spending of 218 yuan per transaction [5]
QuestMobile报告:00后月活用户达1.79亿,闲鱼增速领跑移动购物行业
Sou Hu Cai Jing· 2025-12-10 13:08
Core Insights - The report by QuestMobile indicates that the monthly active user base of post-00s on Xianyu has reached 43.61 million, ranking fourth in the mobile shopping industry, with a growth rate of 47.1%, surpassing platforms like Taobao, JD.com, and Pinduoduo [1][3] User Engagement and Demographics - As of October 2025, the total monthly active user base of post-00s in the mobile internet has reached 179 million, showing a year-on-year growth of 10.1%, accounting for 14% of all internet users [3] - Post-00s exhibit a higher depth of internet usage compared to other demographics, with an average monthly usage time of 217.6 hours and an average of 3,296.7 sessions, reflecting year-on-year increases of 3.7% and 4% respectively, significantly above the average levels of all internet users [3] Consumption Trends - The consumption patterns of post-00s in the mobile internet reveal new characteristics, as they are not only focused on shopping but also engage in cyclical and emotional consumption, which serves both personal fulfillment and social asset accumulation [3] - Post-00s are identified as the core driving force behind the "Guzi economy," showing strong interest and high spending potential in trendy toys and IP culture [3] - Xianyu has experienced explosive growth in Guzi and trendy toy consumption this year, with historical highs in Guzi transaction volume in Q1 and a 167% increase in sales of traditional Guzi products; in Q2, trendy toy transaction volume surged over 300%, with a year-on-year increase of 43.4% in average monthly consumers and an average spending of 218 yuan per transaction [3]