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腾讯控股完成发行90亿元票据
Zhi Tong Cai Jing· 2025-09-23 10:53
Core Viewpoint - Tencent Holdings (00700) announced the completion of issuing RMB 9 billion notes under its global medium-term note program on September 23, 2025 [1] Group 1 - The company has successfully issued RMB 9 billion in notes [1]
腾讯控股(00700)完成发行90亿元票据
智通财经网· 2025-09-23 10:51
Group 1 - The company, Tencent Holdings, announced the completion of the issuance of RMB 9 billion notes under its global medium-term note program on September 23, 2025 [1]
腾讯控股(00700) - 於香港联合交易所有限公司上市之通告 - 腾讯控股有限公司 - 根据30,...

2025-09-23 10:48
本公告僅供參考,並不構成收購、購買或認購證券的邀請或要約。 本公告不會直接或間接在或向美國境內(包括其領土和屬地、美國的任何州以及哥倫比亞特區)發 放。本公告不構成或作為在美國或任何其他司法權區(而在該等司法權區,要約、招攬或出售證券在 根據該司法權區的證券法律進行登記或獲得資格前屬違法)出售證券的要約或招攬購買證券的要約的 任何部份。本公告提及的證券尚未且不會根據美國證券法登記,而在未辦理登記手續或未獲美國證 券法登記規定的適用豁免的情況下,不得在美國發售或出售。凡在美國公開發售任何證券,均須以 刊發招債章程之方式進行。該招債章程須載有作出有關發售之公司、其管理層及財務報表的詳盡資 料。 於香港聯合交易所有限公司 上市之通告 (股份代號:700(港幣櫃台)及 80700(人民幣櫃台)) 香港交易及結算所有限公司及香港聯合交易所有限公司對本公告的內容概不負責,對其準確性或完 整性亦不發表任何聲明,並明確表示,概不對因本公告全部或任何部份內容而產生或因倚賴該等內 容而引致的任何損失承擔任何責任。 聯席全球協調人兼經辦人 中國銀行 中國農業銀行 中信証券 滙豐 中國工商銀行 (亞洲) 摩根大通 其他經辦人 | 交 ...
腾讯控股(00700) - 根据全球中期票据计划完成发行人民币90亿元票据

2025-09-23 10:41
香港交易及結算所有限公司及香港聯合交易所有限公司對本公告的內容概不負責,對其準確性或完 整性亦不發表任何聲明,並明確表示,概不對因本公告全部或任何部份內容而產生或因倚賴該等內 容而引致的任何損失承擔任何責任。 本公告不構成在美國或任何其他司法權區出售任何證券的要約或招攬購買任何證券的要約:在該等 司法權區,上述要約、招攬或出售在根據該司法權區的證券法律進行登記或獲得資格前屬違法。在 未辦理登記手續或未獲適用的登記規定豁免的情況下,不得在美國發售或出售任何證券。凡在美國 公開發售任何證券,均須以刊發招債章程的方式進行。該招債章程須載有作出有關發售之公司、其 管理層及財務報表的詳盡資料。本公司無意在美國公開發售任何證券。 (股份代號:700(港幣櫃台)及 80700(人民幣櫃台)) 根據全球中期票據計劃 完成發行人民幣 90 億元票據 董事會欣然宣佈,於二零二五年九月二十三日,已根據計劃完成發行票據。 – 1 – 釋義 於本公告內,除文義另有所指外,下列詞彙具有以下涵義: | 詞彙 | 釋義 | | --- | --- | | 「二零五五年票據」 | 將於二零五五年九月二十三日到期的人民幣10.0億元 | | | ...
2025倒计时100天,腾网米都押注的赛道咋就火不起来?
3 6 Ke· 2025-09-23 09:59
Core Insights - In 2023, generative AI began to gain traction in the gaming market, with major domestic companies establishing independent AI departments to enhance 3D asset production and development efficiency [1] - By 2024, the gaming industry recognized AI as a clear monetization path, with 49% of game developers admitting to using generative AI in their daily work [3] - The emergence of AI-native games and the integration of AI features into existing products are expected to accelerate by 2025, with significant advancements in AI technology [3][4] Group 1: AI Development in Gaming - Major companies like Tencent and NetEase have set up dedicated AI labs to explore AI applications in gaming [1] - Smaller firms are forming AIGC research teams, often consisting of fewer than 10 members, to experiment with AI technologies [1] - The academic community contributed to the concept of AI-native games, exemplified by Stanford's "Smallville" project, which showcased AI-driven NPCs in a virtual community [1] Group 2: Market Trends and Future Projections - The gaming industry is expected to see a significant shift towards AI-native games and AI-enhanced gameplay by 2025, with new tools and engines being developed [3][4] - The introduction of AI tools is anticipated to improve efficiency in game development, with reports of up to 50% efficiency gains in art production and community management [18][22] - The integration of AI into user-generated content (UGC) platforms is seen as a way to enhance player creativity and extend game lifecycles [20][25] Group 3: Emotional Companionship and Player Engagement - AI-driven emotional companionship is viewed as a promising direction for game development, though challenges remain regarding technology and compliance [5][7] - The market for AI companionship products is divided, with male-oriented products facing regulatory challenges, leading to a predominance of small companies in this space [8][11] - AI companionship products are still largely in the testing phase, with no clear commercial model established yet [17][18] Group 4: Perspectives from Industry Professionals - Industry professionals express optimism about AI's potential in gaming, with larger companies taking a cautious approach while smaller teams are more willing to experiment [26][28] - There is a divide in opinions regarding the concept of AI-native games, with some believing in its potential while others view it as a challenging proposition [32][33] - The future of AI in gaming is seen as a blend of creativity and technology, with the possibility of creating dynamic, evolving game worlds driven by AI [28][34]
“桦加沙”即将登陆,深圳腾讯总部企鹅被绳子加固变“拴Q” ,工作人员回应
Qi Lu Wan Bao· 2025-09-23 09:32
据深圳市防汛防旱防风指挥部消息,深圳9月23日下午在全市范围内实行"五停",其中14时起停工、停业、停市,20时起停运,22日晚已开始停课。除抢 险人员和民生保障人员外,其他人员请勿随意外出。全市开放全部室内避险场所供群众避险。 深圳地铁发布运营公告:深圳地铁全线网将于23日提前结束运营:各线路末班车将于18:00从各线路首末站点发出,各站末班车发出后,车站将只出不 进;深圳地铁将于23日12:00起在全线网各线投入高峰运力,请市民乘客提前做好出行规划,有序出行。线网恢复运营时间将另行通知。 记者注意到,腾讯招聘社交账号,也发布了相关视频,并自我调侃"这下真的栓Q了!" 23日中午,据深圳天气,深圳市台风红色预警信号预发布信息:预计第18号台风"桦加沙"(超强台风级)未来趋向珠江口西侧沿岸,23日夜间到24日上午 较大可能以超强台风级在我市南侧100-200公里近海掠过。23日傍晚前后全市风力将明显增大,23日夜间到24日是风雨最强时段,致灾风险极高。深圳市 气象台将于2025年9月23日18时将全市台风橙色预警信号升级为红色,请注意做好台风和暴雨的防范。 全球最强台风"桦加沙"即将登陆广东,广东各市区严阵以 ...
腾讯控股9月23日斥资5.50亿港元回购86.7万股
Zhi Tong Cai Jing· 2025-09-23 09:20
Group 1 - Tencent Holdings announced a share buyback of 550 million HKD to repurchase 867,000 shares on September 23, 2025 [1] - On the same date, the company issued 29,300 shares due to the exercise of stock options [1]
腾讯控股(00700)9月23日斥资5.50亿港元回购86.7万股
智通财经网· 2025-09-23 09:20
Group 1 - Tencent Holdings announced a share buyback of 550 million HKD to repurchase 867,000 shares on September 23, 2025 [1] - On the same date, the company issued 29,300 shares due to the exercise of stock options [1]
腾讯控股(00700) - 翌日披露报表 - 已发行股份变动及股份购回

2025-09-23 09:11
第 1 頁 共 8 頁 v 1.3.0 | | | B. 贖回/購回股份 (擬註銷但截至期終結存日期尚未註銷) (註5及6) | | | | | | --- | --- | --- | --- | --- | --- | --- | | 1). | 已購回作註銷但尚未註銷的股份 | | 897,000 | 0.00979 % | HKD | 613.7378 | | | 變動日期 | 2025年9月8日 | | | | | | 2). | | 已購回作註銷但尚未註銷的股份 | 883,000 | 0.00964 % | HKD | 623.9998 | | | 變動日期 | 2025年9月9日 | | | | | | 3). | | 已購回作註銷但尚未註銷的股份 | 866,000 | 0.00945 % | HKD | 635.5902 | | | 變動日期 | 2025年9月10日 | | | | | | 4). | | 已購回作註銷但尚未註銷的股份 | 874,000 | 0.00954 % | HKD | 629.8399 | | | 變動日期 | 2025年9月11日 | | | | | | 5). ...
“周周有大事,周周有惊喜”,2025成都国际数字文创季亮点纷呈
Mei Ri Jing Ji Xin Wen· 2025-09-23 08:50
Group 1 - The 2025 Chengdu International Digital Cultural Creative Season is set to feature a series of events centered around popular IPs, particularly "Honor of Kings," marking its 10th anniversary in Chengdu [1][2] - The event aims to transform Chengdu into a vibrant hub for gamers, with activities including a parade featuring all heroes, a 10-meter tall birthday cake sculpture, and themed public transport [2][7] - The event will also include a digital music season focusing on the creation and release of 200 songs based on Chengdu's cultural elements, aiming to establish new digital IPs [13][19] Group 2 - Chengdu's digital cultural creative industry benefits from a rich cultural heritage, industry advantages, supportive policies, and a strong talent base, creating a conducive environment for growth [15][19] - The city is recognized for its unique "Baba" comic exhibition culture, which reflects its relaxed and free atmosphere, attracting a diverse audience [7][22] - Companies like Chengdu Xingyue Chenshi Cultural Development Co., Ltd. are leveraging local IPs to integrate various content forms, indicating a trend towards multi-dimensional content fusion in the industry [19][22]