Workflow
G-bits(603444)
icon
Search documents
吉比特(603444) - 厦门吉比特网络技术股份有限公司董事薪酬管理制度(2025年12月制定)
2025-12-01 09:00
厦门吉比特网络技术股份有限公司 董事薪酬管理制度 第一章 总则 第一条 为加强厦门吉比特网络技术股份有限公司(以下简称"公司")董 事的薪酬管理,健全公司薪酬管理体系,根据《上市公司治理准则》等有关法 律、行政法规、部门规章、规范性文件及《厦门吉比特网络技术股份有限公司 章程》(以下简称"《公司章程》")的规定,结合公司实际情况,制定本制 度。 第二条 本制度适用于公司董事,包含独立董事与非独立董事。 第三条 公司董事薪酬应当与市场发展相适应,与公司可持续发展相协调。 第二章 管理机构 第四条 公司董事会薪酬与考核委员会负责制定公司董事的薪酬方案,明确 薪酬确定依据和具体构成;负责对本制度执行情况进行监督。 第五条 公司董事薪酬方案由股东会决定,并予以披露。在董事会或者薪酬 与考核委员会对董事个人进行评价或者讨论其报酬时,该董事应当回避。 第六条 若公司发生亏损,应当在董事薪酬审议各环节特别说明董事薪酬变 化是否符合业绩联动要求。 (2025年12月制定) (二)非独立董事在公司担任其他职务的,按照其所担任的职务与岗位责 1 任确定薪酬标准,不再另外领取董事津贴。 第八条 公司董事薪酬均为税前金额,个人所得税 ...
吉比特(603444) - 厦门吉比特网络技术股份有限公司未来三年(2025-2027年)股东回报规划
2025-12-01 09:00
厦门吉比特网络技术股份有限公司 未来三年(2025-2027 年)股东回报规划 为建立持续、稳定的股东回报机制,保护投资者合法权益,厦门吉比特网 络技术股份有限公司(以下简称"公司")董事会根据《上市公司监管指引第 3 号——上市公司现金分红》等有关法律法规和《公司章程》的相关规定,结 合公司实际发展情况,制定了未来三年(2025-2027 年)的股东回报规划(以 下简称"本规划"),具体内容如下: 一、股东回报规划制定的考虑因素 为推动公司实现长远可持续发展,本规划的制定综合考虑了公司所处市场 环境及行业特征、公司未来发展战略规划、公司盈利能力及现金流状况等因 素,旨在确保利润分配政策的连续性和稳定性,进一步健全公司分红决策与监 督机制,并助力投资者形成长期、稳定的投资预期。 二、股东回报规划的制定原则 公司制定股东回报规划,或后续因外部经营环境或者公司自身经营状况发 生较大变化而需要调整本规划的,应按照有关法律法规及《公司章程》的相关 规定,并充分听取独立董事和中小股东的意见和建议。 公司应综合考虑投资者的合理投资回报及公司可持续发展需要,在保证公 司持续经营能力不受影响的前提下,制定并实施合理的利润分配 ...
吉比特(603444) - 厦门吉比特网络技术股份有限公司关于召开2025年第三次临时股东会会议的通知
2025-12-01 09:00
重要内容提示: 股东会会议召开日期:2025年12月18日 本次股东会会议采用的网络投票系统:上海证券交易所股东会网络投票系统 一、召开会议的基本情况 (一) 股东会会议类型和届次 2025年第三次临时股东会会议 (二) 股东会会议召集人:董事会 (三) 投票方式:本次股东会会议所采用的表决方式是现场投票和网络投票 相结合的方式 (四) 现场会议召开的日期、时间和地点 证券代码:603444 证券简称:吉比特 公告编号:2025-046 厦门吉比特网络技术股份有限公司 关于召开2025年第三次临时股东会会议的通知 本公司董事会及全体董事保证本公告内容不存在任何虚假记载、误导性陈述 或者重大遗漏,并对其内容的真实性、准确性和完整性承担法律责任。 召开的日期时间:2025 年 12 月 18 日 15 点 00 分 召开地点:深圳市南山区龙珠四路 2 号方大城 T2 栋 17 楼公司会议室 (五) 网络投票的系统、起止日期和投票时间 网络投票系统:上海证券交易所股东会网络投票系统 网络投票起止时间:自2025 年 12 月 18 日至2025 年 12 月 18 日 1 采用上海证券交易所网络投票系统,通过交易系 ...
吉比特(603444) - 厦门吉比特网络技术股份有限公司第六届董事会第九次会议决议公告
2025-12-01 09:00
证券代码:603444 证券简称:吉比特 公告编号:2025-045 厦门吉比特网络技术股份有限公司 第六届董事会第九次会议决议公告 本公司董事会及全体董事保证本公告内容不存在任何虚假记载、误导性陈述 或者重大遗漏,并对其内容的真实性、准确性和完整性承担法律责任。 一、董事会会议召开情况 厦门吉比特网络技术股份有限公司(以下简称"公司")于 2025 年 11 月 27 日以电子邮件方式发出召开第六届董事会第九次会议的通知,并于 2025 年 12 月 1 日以通讯方式在公司会议室召开会议(经全体董事同意豁免会议通知时间要 求)。本次会议应出席董事共 8 名,实际出席会议董事 8 名。公司全体高级管理 人员列席了本次会议。本次会议的通知、召集及召开符合《中华人民共和国公司 法》《公司章程》的有关规定。本次会议由公司董事长卢竑岩先生主持。与会董 事经过认真审议并以记名投票的方式进行表决。 二、董事会会议审议情况 (一)董事会以 8 票同意、0 票反对、0 票弃权审议通过了《关于制定<公 司未来三年(2025-2027 年)股东回报规划>的议案》。 为建立持续、稳定的股东回报机制,保护投资者合法权益,公司董事会根 ...
社会服务行业周观点:版号高增与AI加速共振,游戏行业景气度持续上行-20251201
AVIC Securities· 2025-12-01 05:42
Investment Rating - The report indicates a positive investment outlook for the gaming industry, driven by increased licensing approvals and the acceleration of AI integration [1]. Core Insights - The gaming industry is experiencing a sustained upward trend in market sentiment, supported by a combination of high license issuance and advancements in AI technology [1][19]. - The report highlights a significant increase in daily login frequency among players, rising from 3.2 times to 5.7 times, although the average session duration has decreased to 12 minutes, indicating a shift towards more fragmented gaming experiences [19]. - Game developers are responding to these trends by focusing on lightweight products, such as mini-games, which require lower investment and allow for flexible testing [19]. - The report emphasizes the importance of cross-platform experiences and global expansion, as evidenced by recent updates to major game titles and a stable policy environment for international game releases [19]. - AI technology is being leveraged to enhance both development and operational efficiency, with companies like Gigabit and Kaineng Network showcasing significant advancements in cost reduction and development speed [20]. - The report suggests that the combination of supportive policies, industry recovery, and rapid AI implementation constitutes a robust driving force for the gaming sector [20]. Market Review - The social services sector ranked sixth in the weekly performance of Shenwan's primary industry sectors, with a weekly increase of 3.92% [9]. - The report provides a detailed analysis of the performance of various sub-sectors within the social services industry, highlighting both individual stock performances and overall market trends [9][14]. Industry News Dynamics - Recent initiatives in Shanghai aim to stimulate youth economic development through educational programs, reflecting a broader trend of integrating cultural and economic activities [21]. - The launch of the Beijing-Zhangjiakou ice and snow cultural tourism season illustrates the growing emphasis on combining cultural experiences with tourism to drive economic growth [21]. - The report notes the increasing adoption of AI in cultural heritage education, showcasing innovative projects that enhance engagement and learning through technology [21].
继续布局游戏等AI应用,积极关注电影市场回暖
KAIYUAN SECURITIES· 2025-11-30 14:57
Investment Rating - The investment rating for the media industry is "Positive (Maintain)" [1] Core Insights - The report highlights a significant increase in the approval of domestic game licenses, with 178 domestic games and 6 imported games approved in November, marking a new monthly high for the year. A total of 1,532 domestic game licenses have been issued in 2025, indicating a robust supply for new game releases [3][4] - The film market is showing signs of recovery, driven by the success of "Zootopia 2," which has grossed over 1.89 billion yuan in the mainland, with a projected final box office of 4.263 billion yuan. Upcoming films are expected to further boost box office revenues [4][5] - The report emphasizes the ongoing development and commercialization of AI applications, particularly in gaming, advertising, and content creation, suggesting continued investment in these sectors [3][4] Summary by Sections Industry Data Overview - "仙逆 H5" ranks first in the iOS free game chart, while "和平精英" leads the iOS revenue chart as of November 29, 2025 [10][14] - The report notes that "明日方舟:终末地" is the top-ranked game in the Android pre-registration chart, and "逆战:未来" leads the iOS pre-registration chart [21][23] Industry News Overview - The report discusses advancements in AI models, including the release of Claude Opus 4.5, which enhances coding and agent capabilities, and the rapid deployment of AI products by Alibaba [31][32] - The gaming market remains vibrant, with a notable increase in the issuance of domestic game licenses, indicating sustained high demand [31][32] Company Recommendations - The report recommends continued investment in AI gaming, AI advertising, AI animation, AI e-commerce, and AI design sectors, highlighting key companies such as 恺英网络, 巨人网络, and 腾讯控股 as beneficiaries [3][4]
2026年互联网传媒投资策略:国内AI纵深发展,悦己消费全球化
Group 1 - The core opportunity in the internet and media sectors for 2025 is centered around AI revaluation, particularly in cloud computing, and the globalization and youth-oriented trends in self-consumption, such as trendy toys, music, and concerts [3][4] - AI cloud capital expenditure (capex) is expected to expand in its second year, with a focus on return on investment (ROI) from AI investments, making capex/operating cash flow a key metric for investors [3][4] - Major companies to watch in the AI cloud space include Alibaba, Baidu, and Kingsoft Cloud, which are focusing on domestic production and infrastructure [3][12] Group 2 - The AI application landscape is shifting from conceptual discussions to a focus on commercial viability, with significant developments in AI advertising and video monetization expected in 2026 [3][4] - Tencent, Bilibili, Meitu, Kuaishou, and Focus Technology are highlighted as key players in the AI application ecosystem, with a particular emphasis on the monetization of chatbot applications and the evolution of AI video tools into community platforms [3][4] - The gaming sector is seeing structural opportunities driven by Generation Z and international expansion, with a focus on companies like Giant Network, Century Huatong, and Xindong Company [3][4] Group 3 - The self-consumption trend is expected to continue, with gaming, music, and trendy toys being key areas of growth, particularly as the market adjusts post-2025 [3][4] - The video sector is anticipated to reach a turning point, with policy stabilization and diverse monetization strategies being crucial for growth [3][4] - Companies such as Mango Super Media, Shanghai Film, and Reading Group are positioned to benefit from these trends [3][4] Group 4 - The report indicates a recovery in companies like Focus Media, Vision Source, and educational publishing firms, suggesting a positive outlook for these sectors [3][4] - The report emphasizes the importance of continuous performance and valuation adjustments in the context of evolving market conditions [3][4] Group 5 - The domestic cloud computing market is witnessing increased capital expenditure from major internet companies, with Alibaba and Tencent leading the charge [18][19] - The report highlights the importance of measuring the health of cloud investments through the capex/operating cash flow ratio, with Tencent's ratio being notably lower than its peers [19][29] - AI-driven cloud services are expected to maintain higher profit margins compared to traditional cloud offerings, with a focus on internal workload efficiencies [29][30] Group 6 - The report outlines the competitive landscape of AI applications, noting that Chinese companies are making significant strides in the global market, particularly in productivity tools and content generation [34][35] - The emergence of ChatGPT as a multi-functional platform is reshaping the AI application ecosystem, with significant implications for user engagement and commercial applications [35][39] - Advertising remains a critical area for AI commercialization, with companies like Meta, Tencent, and Bilibili leveraging AI to enhance ad performance and efficiency [43][49]
游戏版号数再创新高!11月共184款发布,完美世界、B站在列
第一财经· 2025-11-27 15:03
Core Viewpoint - The article discusses the approval of 184 gaming titles in November 2025, indicating a stable trend in the issuance of gaming licenses in China, with a notable increase in domestic game approvals compared to previous years [3][6]. Group 1: Approval Statistics - A total of 184 gaming licenses were issued in November 2025, comprising 178 domestic and 6 imported games [3][4]. - The number of domestic game licenses approved has shown a phase-wise increase, reaching a new high this month, continuing the stable trend observed throughout the year [4][6]. - As of November 2025, a total of 1,624 gaming licenses have been issued, with 1,532 being domestic and 92 imported, surpassing the total of 1,416 licenses issued in 2024 [6]. Group 2: Industry Impact - The regular issuance of gaming licenses is seen as a positive development for the gaming industry, particularly as the proportion of multi-platform products increases, prompting domestic companies to accelerate their global distribution and cross-terminal experiences [6]. - The upcoming traditional peak season for the gaming market at the end of the year is expected to drive further growth in industry performance, with the concentration of new game launches likely to enhance fourth-quarter results [6]. Group 3: Notable Titles - Notable games included in this batch of approvals are Perfect World's "Dream New Zhu Xian: Light Enjoy," Bilibili's "Shining! Lume," and other titles from major developers like Kingsoft and G-bits [5].
游戏板块11月25日涨5.46%,富春股份领涨,主力资金净流入11.69亿元
Market Overview - The gaming sector experienced a significant increase of 5.46% on November 25, with Fu Chun Co., Ltd. leading the gains [1] - The Shanghai Composite Index closed at 3870.02, up 0.87%, while the Shenzhen Component Index closed at 12777.31, up 1.53% [1] Individual Stock Performance - Fu Chun Co., Ltd. (300299) saw a closing price of 9.09, with a rise of 14.34% and a trading volume of 2.5831 million shares [1] - Giant Network (002558) closed at 40.61, up 9.99%, with a trading volume of 729,200 shares [1] - Century Huatong (002602) closed at 18.04, increasing by 7.19% with a trading volume of 2.4599 million shares [1] - Kunlun Wanwei (300418) closed at 45.69, up 5.86%, with a trading volume of 1.4333 million shares [1] - Other notable performers include 37 Interactive Entertainment (002555) and Kaiying Network (002517), with increases of 5.58% and 5.38% respectively [1] Capital Flow Analysis - The gaming sector saw a net inflow of 1.169 billion yuan from institutional investors, while retail investors experienced a net outflow of 0.526 billion yuan [1] - The capital flow for individual stocks indicates that Giant Network had a net inflow of 353 million yuan from institutional investors, despite a net outflow of 412.59 million yuan from retail investors [2] - Fu Chun Co., Ltd. recorded a net inflow of 177 million yuan from institutional investors, with retail investors showing a net outflow of 34.46 million yuan [2]
这一板块,全线飘红
第一财经· 2025-11-25 06:19
Core Viewpoint - The gaming sector experienced a significant surge, with the sector index rising over 4% as of the report's publication date, indicating strong market interest and performance in gaming stocks [1]. Group 1: Stock Performance - Fuchun Co. saw a 20% increase, reaching a price of 9.54, with a total market value of 65.85 billion [2][3]. - Giant Network achieved a 9.99% rise, with a current price of 40.61 and a total market value of 785.7 billion [2][3]. - Century Huatong increased by 7.55%, with a current price of 18.10 and a total market value of 134.47 billion [2][3]. - Kunlun Wanwei rose by 6.79%, reaching a price of 46.09 and a market value of 578.6 billion [2][3]. - Mingzhu Health and other companies like 37 Interactive Entertainment and Zhanqu Technology also saw notable increases, contributing to a positive trend across the sector [3]. Group 2: Market Overview - The Shanghai Composite Index rose by 0.93%, closing at 3872.41, with a trading volume of 597.8 billion [4]. - The Shenzhen Component Index increased by 1.68%, reaching 12796.98, with a trading volume of 908.3 billion [4]. - The ChiNext Index saw a rise of 1.95%, closing at 2986.06, with a trading volume of 436.5 billion [4]. - Overall, more than 4500 stocks in the market experienced gains, reflecting a broad-based rally [1].