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吉比特(603444.SH):延长吉相天成基金经营期限至9年
Ge Long Hui A P P· 2025-11-17 08:18
Core Viewpoint - Jibite (603444.SH) has announced an extension of the operational period of the Jixiang Tiancheng Fund from 7 years to 9 years to maximize the interests of fund partners by finding a more suitable exit timing for projects [1] Summary by Sections - **Fund Duration** - The original operational period of the Jixiang Tiancheng Fund was set for 7 years, starting from its establishment [1] - The operational period includes a 3-year investment phase, followed by a 2-year recovery phase, and a 2-year extension phase [1] - **Extension Details** - The operational period will now end on March 18, 2026, with the investment and recovery phases remaining unchanged [1] - The extension phase has been increased from 2 years to 4 years [1] - During the extension phase, the fund manager will not charge management fees [1]
吉比特(603444) - 厦门吉比特网络技术股份有限公司关于参与投资基金的进展公告
2025-11-17 08:15
证券代码:603444 证券简称:吉比特 公告编号:2025-043 厦门吉比特网络技术股份有限公司 关于参与投资基金的进展公告 本公司董事会及全体董事保证本公告内容不存在任何虚假记载、误导性陈述 或者重大遗漏,并对其内容的真实性、准确性和完整性承担法律责任。 吉相天成基金原定经营期限为 7 年,自成立之日起计算,其中前 3 年为投资 期,投资期届满后 2 年为回收期,回收期届满后 2 年为延长期。 吉相天成基金经营期限将于 2026 年 3 月 18 日届满,为寻找更加合适的项目 退出时机,最大化保障基金合伙人利益,经基金管理人提议并经全体合伙人同意, 吉相天成基金的经营期限由 7 年延长至 9 年,其中投资期、回收期不变,延长期 由 2 年延长至 4 年。延长期内,基金管理人不收取管理费。 一、投资基金概述 2018 年 12 月 20 日,厦门吉比特网络技术股份有限公司(以下简称"公司") 与全资子公司厦门吉相股权投资有限公司(以下简称"吉相资本")签署《发起 设立股权投资基金的合作协议》,拟共同发起设立厦门吉相天成创业投资合伙企 业(有限合伙)(以下简称"吉相天成基金")。 2019 年 3 月 19 ...
吉比特(603444) - 厦门吉比特网络技术股份有限公司关于参与投资基金的进展公告
2025-11-17 08:00
证券代码:603444 证券简称:吉比特 公告编号: 2025-043 厦门吉比特网络技术股份有限公司 关于参与投资基金的进展公告 本公司董事会及全体董事保证本公告内容不存在任何虚假记载、误导性陈述 或者重大遗漏,并对其内容的真实性、准确性和完整性承担法律责任。 一、投资基金概述 二、本次主要调整事项 吉相天成基金原定经营期限为 7 年,自成立之日起计算,其中前 3 年为投 资期,投资期届满后 2 年为回收期,回收期届满后 2 年为延长期。 吉相天成基金经营期限将于 2026 年 3 月 18 日届满,为寻找更加合适的项 目退出时机,最大化保障基金合伙人利益,经基金管理人提议并经全体合伙人同 意,吉相天成基金的经营期限由 7 年延长至 9 年,其中投资期、回收期不变, 延长期由 2 年延长至 4 年。延长期内,基金管理人不收取管理费。 全体合伙人就以上调整事项已签署相关协议。 三、本次调整经公司审议情况 2018 年 12 月 20 日,厦门吉比特网络技术股份有限公司(以下简称"公司") 与全资子公司厦门吉相股权投资有限公司(以下简称"吉相资本")签署《发起 设立股权投资基金的合作协议》,拟共同发起设立厦门吉 ...
传媒互联网行业 2025 Q3 基金持仓分析:板块转为超配,游戏及互联网持仓提升
Changjiang Securities· 2025-11-16 11:47
Investment Rating - The report maintains a "Positive" investment rating for the media and internet industry [8]. Core Insights - In Q3 2025, the fund holding market value proportion of the media and internet sector increased by 0.53 percentage points to 2.50%, ranking 11th among 32 industries, up from 15th in Q2 2025 [2][5][20]. - The media and internet sector has transitioned to an "overweight" position, with the actual fund holding market value proportion exceeding the benchmark by 0.20 percentage points for the first time since Q2 2023 [5][25]. - The gaming and internet sub-sectors within media are seeing increased holding intentions, driven by improved industry sentiment and strong performance of new games [6][29]. Summary by Sections Fund Holdings Analysis - The media and internet sector's fund holdings are still relatively low but benefited from the rising attractiveness of gaming and other related industries, with a notable increase in holdings [5][20]. - The sector's benchmark proportion was 2.29% in Q3 2025, while the actual holding proportion was 2.50%, marking a significant shift to an overweight position [25]. Performance Metrics - The media and internet sector recorded a cumulative increase of 26.37% in Q3 2025, ranking 9th among all industries, compared to a 10.77% increase in Q2 2025 [6][14]. - The TMT (Technology, Media, and Telecommunications) sector's fund holding proportion rose significantly by 11.43 percentage points to 40.59% in Q3 2025 [16][17]. Sub-sector Insights - The gaming sub-sector's allocation increased by 0.71 percentage points to 1.68%, while the internet information services sub-sector saw a slight increase of 0.08 percentage points to 0.14% [29]. - The entertainment sector, including gaming and film, saw a rise in holding market value proportion to 1.72%, while the media sector's proportion decreased to 0.64% [29]. Major Holdings - The top eleven heavily held stocks in the media and internet sector include companies like Kaiying Network, Century Huatong, and Giant Network, with significant increases in the number of funds holding these stocks [32][33]. - The top ten stocks by market value in Q3 2025 include Century Huatong (9.341 billion), Fenzhong Media (9.161 billion), and Giant Network (7.854 billion) [32][34]. Hong Kong Market Holdings - In Q3 2025, Hong Kong stock holdings slightly decreased to 19.0%, with Tencent remaining the second-largest holding among funds [32][39].
游戏行业三季报:三七互娱营收下降6.59%不到世纪华通营收的一半继《寻道大千》后为何再难见爆款?
Xin Lang Cai Jing· 2025-11-13 07:38
Core Insights - The Chinese gaming market's actual sales revenue for Q3 2025 reached 88.026 billion yuan, marking a quarter-on-quarter growth of 6.96% but a year-on-year decline of 4.08% [1] - Among 23 selected A-share gaming companies, 56.52% reported revenue growth, while 73.91% achieved profitability in Q3 2025 [1] - Century Games, a subsidiary of Century Huatong, significantly contributed to its parent company's revenue growth, with Q3 revenue reaching 10.016 billion yuan, a year-on-year increase of 60.19% [1] Market Segmentation - The client game market generated 20.29 billion yuan in Q3 2025, with a quarter-on-quarter increase of 16.05% and a year-on-year increase of 19.88% [1] - The mobile game market achieved 64.389 billion yuan in revenue, reflecting a quarter-on-quarter growth of 4.39% but a year-on-year decline of 1% [1] Company Performance - Century Huatong reported a revenue of 27.223 billion yuan for the first three quarters of 2025, surpassing its total revenue for the previous year, with a net profit of 4.357 billion yuan, up 141.65% [1] - 13 out of 23 gaming companies reported positive revenue growth, while 3 companies turned losses into profits, including Perfect World, Icefire Network, and Xinghui Entertainment [1] - 37 Interactive Entertainment maintained its position as the second-largest A-share gaming company, with Q3 revenue of 3.975 billion yuan, a year-on-year decline of 3.23% [1] New Product Success - Gigabit's new games, including "Wen Jian Chang Sheng" and "Zhang Jian Chuan Shuo," have been successful, contributing to a revenue of 4.486 billion yuan for the first three quarters, a year-on-year increase of 59.17% [2] - Giant Network's new game "Supernatural Action Group" performed well, leading to a Q3 revenue of 1.768 billion yuan, a year-on-year increase of 51.84% [2] - Icefire Network successfully turned around its performance, achieving a net profit of 500 million yuan in the first three quarters after a strategic shift in its marketing approach [2]
游戏行业三季报:6家游戏公司营收、净利润双降 神州泰岳营收排名跌出top3 姚记科技跌至第10守门
Xin Lang Zheng Quan· 2025-11-13 06:37
Core Insights - The Chinese gaming market's actual sales revenue for Q3 2025 reached 880.26 billion yuan, marking a quarter-on-quarter growth of 6.96% but a year-on-year decline of 4.08% [1] - The revenue from self-developed games in overseas markets was 4.994 billion USD, with a quarter-on-quarter increase of 6.34% and a year-on-year decrease of 3.39% [1] - A total of 23 A-share gaming companies reported a combined revenue of 772.45 billion yuan for the first three quarters of 2025, reflecting a year-on-year growth of 23.30% [2] Market Performance - The client game market in China generated 202.9 billion yuan in Q3 2025, with a quarter-on-quarter increase of 16.05% and a year-on-year increase of 19.88% [1] - The mobile game market's revenue was 643.89 billion yuan, showing a quarter-on-quarter growth of 4.39% but a year-on-year decline of 1.93% [1] - The web game market saw a revenue of 10.75 billion yuan, with a quarter-on-quarter decrease of 1.41% [1] Company Performance - Century Huatong reported a revenue of 272.23 billion yuan for the first three quarters, surpassing last year's total, with a net profit of 43.57 billion yuan, up 141.65% [3] - 13 out of 23 gaming companies achieved revenue growth, while 17 companies reported profitability [3] - Perfect World and Giant Network improved their rankings to 3rd and 7th respectively, while Jiubite also moved up two places [6] Notable Companies - Century Games, a subsidiary of Century Huatong, significantly contributed to revenue growth, with its games topping the overseas revenue charts [4] - 37 Interactive Entertainment maintained its position as the second-largest A-share gaming company, with a revenue of 124.61 billion yuan, despite a year-on-year decline of 6.59% [5] - Jiubite's revenue for the first three quarters was 44.86 billion yuan, reflecting a year-on-year increase of 59.17% [7] Strategic Adjustments - Ice Glacier Network shifted its focus from quantity to quality in marketing, resulting in a significant reduction in sales expenses by 52.31% [8] - The company reported a net profit of 5.02 billion yuan for the first three quarters, compared to a loss in the previous year, indicating a successful turnaround [8]
腾网米哈游,双11正面开战
3 6 Ke· 2025-11-12 00:34
Core Insights - The gaming industry has emerged as a new focal point during the Double Eleven shopping festival, alongside traditional e-commerce platforms and apparel brands [1][2] - Various gaming companies, including Tencent, NetEase, and miHoYo, have adopted diverse strategies for live-streaming sales, moving beyond traditional discounting to engage players more interactively [1][3] Group 1: Marketing Strategies - Live-streaming sales have become a new extension of the gaming industry's content ecosystem and business model [2] - Companies are utilizing live-streaming to create entertaining consumption scenarios and transactional content, enhancing player engagement [3][16] - Tencent's games focus on resource leverage and limited-time offers, with high DAU products like "Escape from Tarkov" achieving over 10 million DAU [3][9] Group 2: Player Engagement - Live-streaming sessions serve as platforms for player interaction, allowing them to express concerns and ask questions about game balance and updates [10][28] - The live-streaming format has transformed into a space for both sales and community engagement, fostering trust and loyalty among players [10][27] Group 3: Sales Performance - NetEase's "Nirvana in Fire" mobile game achieved significant sales during its live-streaming event, ranking first on the sales leaderboard [7][9] - The "Nirvana in Fire" game previously generated over 25 million yuan in sales during a four-hour live-stream in August [9] Group 4: Industry Trends - The rise of live-streaming sales reflects a broader trend in the gaming industry, driven by increasing advertising costs and the need for more efficient growth strategies [28][30] - The gaming live-streaming market has seen a 56% increase in consumption scale compared to early 2024, with mobile game live-streaming accounting for over 30% of total ad spending [30]
传媒行业周报:KimiK2Thinking模型发布,关注进口影片表现-20251110
Guoyuan Securities· 2025-11-10 13:15
Investment Rating - The report maintains a "Buy" rating for the media industry, indicating a positive outlook for the sector [6][34]. Core Insights - The media industry saw a slight increase of 0.16% in the week from November 1 to November 7, 2025, ranking 18th among various industries. Notable performers included China Film, Jishi Media, and Chinese Media, with Baidu Group-SW and NetEase-S showing strong weekly gains in the Hang Seng Technology Index [10][16]. - The report emphasizes the potential in AI applications and cultural exports, particularly focusing on sub-sectors such as gaming, IP, short dramas, and publishing [4][34]. Summary by Sections Market Performance - The media industry experienced a weekly increase of 0.16%, while the Shanghai Composite Index rose by 1.08% and the Shenzhen Component Index by 0.19%. The gaming sector saw a decline of 0.29%, while the film and television sector increased by 2.49% [10][12]. Key Industry Data - **AI Applications**: In October, the top five AI applications globally were ChatGPT, Doubao, Quark, Baidu Cloud, and Gemini. Doubao led domestic applications with a monthly active user (MAU) count of 159.41 million, reflecting a 6.28% month-over-month growth [20][21]. - **Gaming**: The iOS gaming sales chart for November 6, 2025, was topped by "Honkai: Star Rail," followed by "Honor of Kings" and "Delta Force." The report also noted the upcoming release of seven new games between November 13 and November 15 [23][25]. - **Film**: The total box office for the week was 207 million yuan, with "Improv Murder" leading at 42.11 million yuan, accounting for 20.3% of the weekly total. Upcoming films include "Demon Slayer: Infinity Castle Chapter" and "Now You See Me 3" [27][28][31]. Investment Recommendations - The report suggests focusing on themes such as AI applications and cultural exports, with specific attention to companies like Giant Network, Kaiying Network, and Perfect World among others [4][34].
ST华通申请摘帽;理性看音乐格局:——互联网传媒周报20251103-20251107-20251110
Investment Rating - The industry investment rating is "Overweight," indicating that the industry is expected to outperform the overall market [12]. Core Insights - The report highlights that the gaming sector is experiencing a recovery with increased clarity on new products for 2026, which may lead to upward revisions in performance. The report emphasizes the importance of differentiated competition based on user preferences and game categories [5]. - The music streaming landscape is undergoing adjustments, particularly with the rise of "Soda Music," which has surpassed 100 million MAU. The report suggests a rational perspective on the music market dynamics, focusing on the ROI of user engagement and content monetization strategies [5]. - AI investments are shifting towards a focus on return on investment (ROI), with significant capital expenditures expected in the domestic market. The report identifies key players in the AI and cloud computing sectors, highlighting their potential for revenue growth and valuation attractiveness [5]. Summary by Sections Gaming Sector - The gaming sector is seeing a recovery with more game licenses being issued, and companies are focusing on differentiated competition based on user and genre [5]. - Key companies to watch include Tencent Holdings, Giant Network, and ST Huatuo, with a focus on their performance and product launches in 2026 [5]. Music Industry - The rise of "Soda Music" has led to adjustments in the music streaming market, with a focus on low-cost content production and user community engagement [5]. - The report emphasizes the importance of high-quality user communities for monetization and the challenges of traditional advertising models in music streaming [5]. AI and Technology - The report anticipates a shift in AI investments towards a focus on ROI, with domestic companies increasing their capital expenditures in AI and cloud computing [5]. - Key companies in the AI space include Tencent, Alibaba, and Baidu, with a focus on their cloud computing capabilities and AI applications [5].
ST华通申请摘帽,理性看音乐格局
Investment Rating - The industry investment rating is "Overweight" indicating that the industry is expected to outperform the overall market [13]. Core Insights - The report highlights a positive outlook for the gaming sector, particularly with the recent news of ST Huatuo applying to lift its risk warning, which is expected to alleviate valuation pressures in the gaming sector [5]. - The report emphasizes the importance of differentiated competition among gaming companies, focusing on user and genre-based strategies rather than just the number of licenses issued [5]. - In the music sector, the report suggests a rational perspective on the competitive landscape, noting that platforms like Qishui Music are leveraging low-cost content to grow their user base, which may impact traditional music advertising ROI [5]. - The report anticipates a shift in global AI investment focus from capital expenditure to return on investment, with a notable increase in domestic chip listings and rapid commercialization of AI applications [5]. Summary by Sections Education Publishing - Attention is drawn to companies like Zhongwen Chuanmei and Shandong Publishing, which are showing signs of operational turnaround in Q3 2025 [5]. Gaming Sector - Key companies to watch include Tencent Holdings, Giant Network, ST Huatuo, and others, with a focus on their performance and potential for revenue upgrades in 2026 [5]. - The report notes that the issuance of new game licenses is increasing, but this does not necessarily indicate a worsening competitive landscape [5]. Music Industry - The report discusses the impact of Qishui Music achieving over 100 million MAU, suggesting a need for a rational view of the music market dynamics [5]. - It highlights the challenges of monetizing long-tail music content and the importance of building a high-quality user community for future revenue generation [5]. AI Investment - The report predicts that AI investments will increasingly focus on return on investment, with significant developments in domestic chip production and AI applications [5]. - Companies like Tencent, Alibaba, and Baidu are highlighted for their strong positions in AI and cloud computing, with recommendations for investment based on their growth potential [5]. Valuation Table - A detailed valuation table is provided, showing the market capitalization, revenue, and profit forecasts for key companies in the sector, indicating varied growth rates and profitability metrics [7].