Workflow
Giant Network(002558)
icon
Search documents
巨人网络(002558) - 关于巨人网络集团股份有限公司2024年年度股东大会的法律意见书
2025-05-15 11:30
国浩律师(上海)事务所 股东大会法律意见书 国浩律师(上海)事务所 关于巨人网络集团股份有限公司 2024 年年度股东大会的法律意见书 致:巨人网络集团股份有限公司 国浩律师(上海)事务所(以下简称"本所")接受巨人网络集 团股份有限公司(以下简称"公司")的委托,指派本所律师出席了 公司 2024 年年度股东大会(以下简称"本次股东大会")。现依据 《中华人民共和国证券法》(以下简称"《证券法》")、《中华人 民共和国公司法》(以下简称"《公司法》")、中国证券监督管理 委员会《上市公司股东会规则》等法律、法规和规范性文件以及《巨 人网络集团股份有限公司章程》(以下简称"《公司章程》")的规 定,就公司本次股东大会的召集与召开程序、出席会议人员的资格、 表决程序等有关事项的合法有效性出具本法律意见书。 为出具本法律意见书,本所律师对本次股东大会所涉及的事项进 行了审查,查阅了本所律师认为出具本法律意见书所必需查阅的文件, 并对有关文件进行了必要的核查和验证。 本所律师同意将本法律意见书随公司其他公告文件一并予以公告, 并依法对本所出具的法律意见承担相应的责任。 本所律师认为,本次股东大会的召集、召开程序符合 ...
巨人网络(002558) - 2024年年度股东大会决议公告
2025-05-15 11:30
证券代码:002558 证券简称:巨人网络 公告编号:2025-临016 巨人网络集团股份有限公司 2024 年年度股东大会决议公告 本公司及董事会全体成员保证信息披露的内容真实、准确、完整,没有虚假 记载、误导性陈述或重大遗漏。 特别提示: 1、本次股东大会无增加、否决或变更提案的情形; 2、本次股东大会不涉及变更以往股东大会已通过的决议。 一、会议召开和出席情况 1、会议召开时间: (1)现场会议召开时间:2025年5月15日(星期四)下午14:00。 (2)网络投票时间: ①通过深圳证券交易所交易系统进行网络投票的具体时间为:2025年5月15 日上午9:15—9:25,9:30—11:30,下午13:00—15:00; ②通过深圳证券交易所互联网投票系统投票的具体时间为:2025年5月15日 上午9:15至下午15:00的任意时间。 2、现场会议召开地点:上海市松江区中辰路655号。 3、会议召开方式:以现场表决与网络投票相结合的方式召开。 4、会议召集人:巨人网络集团股份有限公司(以下简称"公司")董事会。 5、会议主持人:经过半数董事共同推举,会议由董事孟玮先生主持。 6、本次股东大会的召集、召开 ...
巨人网络接入豆包大模型 社交推理游戏玩法升级
Huan Qiu Wang· 2025-05-13 09:17
Core Insights - Giant Network announced a collaboration with ByteDance's Volcano Engine in the AI sector, integrating the Doubao large model into the social deduction game "Space Kill" to enhance its AI-native gameplay [1] - The partnership aims to leverage Volcano Engine's machine learning platform to provide efficient large model training and computational resources for the iterative optimization of Giant Network's self-developed large models [1][3] Group 1: AI Integration and Development - The games "Original Journey" and "Space Kill" are also utilizing DeepSeek-R1 through Volcano Ark to enhance game interaction experiences with full-stack AI services [3] - Giant Network has positioned itself as a leader in embracing the AI wave, having built comprehensive AI foundational capabilities centered around self-developed large models over the past two years [3] - The company has established an efficient AI production chain across various domains including image, video, voice, code, text, and strategy, achieving an industrialized AI pipeline and a multi-modal full matrix layout [3] Group 2: Strategic Partnerships and Investments - Giant Network is expanding its upstream and downstream collaborations and investment strategies, deepening AI cooperation with Alibaba Cloud to enhance AI applications in gaming scenarios and computational ecosystem construction [3] - The company participated in the latest financing round of the AI image generation startup LiblibAI, becoming an investor and planning to establish closer cooperation with the Liblib community [3] - Future plans include continued collaboration with Volcano Engine to explore new paradigms of game content and interaction based on the Doubao large model and Jimeng AI [4]
传媒行业5月投资策略:板块业绩触底向上,看好AI应用与IP潮玩机会
Guoxin Securities· 2025-05-13 06:52
Group 1: Industry Overview - The media sector showed signs of recovery in April 2025, outperforming the market with a decline of 2.23%, which was 0.78 percentage points better than the CSI 300 index, ranking 14th among 31 industries [2][11][4] - In Q1 2025, the A-share media sector achieved a total revenue of 1258.53 billion yuan and a net profit of 110.77 billion yuan, representing year-on-year growth of 5.59% and 28.63% respectively, indicating a significant improvement after four consecutive quarters of decline [28][23][24] Group 2: Gaming Sector - The gaming market experienced double-digit revenue growth in the first quarter of 2025, with actual sales revenue reaching 857.04 billion yuan, a year-on-year increase of 17.99%, and mobile gaming revenue at 636.26 billion yuan, up 20.29% [54][55] - In April 2025, 118 domestic games and 9 imported games were approved, with a total of 510 game licenses issued from January to April, marking a 7.6% year-on-year increase [46][47] Group 3: Film and Television Sector - The film market faced challenges in April 2025, with total box office revenue of 11.97 billion yuan, down 46.5% year-on-year, indicating a lack of new releases with box office appeal [68][73] - In the television sector, the top 10 online dramas in April included "无忧渡" with 865 million views, leading the rankings, while Mango TV continued to dominate the variety show market with a market share of 16.09% for "乘风2025" [91][92] Group 4: AI Applications - The AI sector is rapidly advancing, with Google launching the Agent2Agent (A2A) protocol, which allows AI agents to communicate and collaborate effectively [106][99] - ByteDance introduced a universal AI agent platform called "扣子空间," designed for task collaboration and intelligent execution, showcasing its potential in enterprise applications [107][109]
互联网传媒周报:港股互联网财报季将至,A股游戏25Q1较多超预期-20250511
Investment Rating - The industry investment rating is "Positive" for the internet media sector, indicating an expectation of outperformance compared to the overall market [3]. Core Insights - The report highlights that the Q1 2025 performance of the A-share media sector, particularly in gaming, showed a significant year-on-year net profit growth of 38.6%. Companies like KeYing Network, Giant Network, and G-bits exceeded expectations, while Perfect World and Iceberg Network met high growth forecasts. The introduction of new products is expected to drive continued performance improvement in Q2 and the second half of the year [3]. - The report emphasizes the ongoing advancements in AI gaming, with several key startups entering the testing phase for native AI games. The film sector is noted for its cautious outlook on Q1 box office performance, but there is optimism regarding content companies' proactive IP management and animation film strategies [3]. - The report also mentions the resilience of advertising companies like Focus Media, anticipating improved bargaining power post-industry consolidation [3]. Summary by Sections Gaming Sector - Q1 2025 saw many companies in the gaming sector outperform expectations, with notable growth from KeYing Network, Giant Network, and G-bits. The overall gaming revenue is projected to grow by 9% in 2025 and 8% in 2026 [5]. - The introduction of AI in gaming is expected to mark a turning point in cost efficiency, with several AI games nearing launch [3]. Film and Content - The film sector's Q1 box office performance is expected to be disappointing, but companies are actively investing in IP operations and animation films, with significant growth seen in companies like Shanghai Film and Guomai Culture [3]. - The report indicates a 201% year-on-year growth in net profit for Shanghai Film, highlighting the potential in the animation film sector [5]. Advertising Sector - Focus Media is noted for its resilience, with a projected revenue growth of 10% in 2025 and 7% in 2026. The company is expected to enhance its bargaining power following industry consolidation [5]. AI and Cloud Computing - The report underscores the strong performance of several AI and cloud computing companies in the US, with Microsoft Azure and Meta exceeding expectations. The domestic market is also seeing advancements, particularly with Alibaba's Qwen3 model [3]. - The anticipated release of various AI products in Q2 is expected to further drive growth in this sector [3].
「游戏风云」《折螺丝》频刷朋友圈,小游戏催生大生意,上市公司借势大赚
Hua Xia Shi Bao· 2025-05-10 07:12
Core Insights - The mini-game "Screw Tightening" has gained significant popularity through social media, with users engaging in playful banter about its difficulty, leading to viral growth [2][3] - Major gaming companies like 37 Interactive Entertainment and Giant Network have benefited from the mini-game trend, contributing positively to their financial reports in 2024 [2][5] Industry Trends - The mini-game market has expanded significantly, with both large and small developers exploring new gameplay mechanics, resulting in a diverse range of offerings [2][4] - The rise of mini-games is attributed to their easy accessibility and low development costs, appealing particularly to middle-aged players with limited gaming time but strong spending power [4][5] Company Performance - Giant Network's mini-game "King's Journey" attracted over 25 million new users and generated 600 million yuan in revenue since its launch in February 2024 [5][6] - Century Huachuang's subsidiary, Point Interactive, reported approximately 2.245 billion yuan in revenue from mini-games like "Endless Winter" in 2024 [6] Monetization Strategies - Mini-games primarily monetize through IAA (In-App Advertising), IAP (In-App Purchases), and mixed models, with advertising being a key revenue source due to regulatory constraints on direct charging [6][7] - The potential for overseas expansion is highlighted as a significant opportunity for mini-games, with domestic companies poised to fill gaps in the international market [6][7] Future Outlook - The mini-game sector is expected to continue growing, with established IPs being adapted into mini-games, enhancing user engagement and retention [7][8] - Analysts predict that the convenience and social sharing aspects of mini-games will attract a broader audience, including non-gamers, contributing to market growth [8]
Q1盈利显著回升,游戏、电影表现亮眼
HTSC· 2025-05-09 02:16
Investment Rating - The report maintains an "Overweight" rating for the media industry [6] Core Insights - The media industry faced significant pressure in 2024, with a notable recovery in Q1 2025, where the industry saw a revenue increase of 4.5% year-on-year, reaching 134.25 billion yuan, and a net profit growth of 44.9%, amounting to 10.97 billion yuan [13][10] - The gaming sector experienced substantial growth in Q1 2025, with revenues of 26.83 billion yuan, up 21.0% year-on-year, and net profits of 3.46 billion yuan, reflecting a 42.6% increase [2][18] - The internet sector reported a revenue decline of 24.7% year-on-year in Q1 2025, totaling 20.08 billion yuan, while net profit slightly increased by 0.2% to 680 million yuan [3] - The marketing sector showed signs of recovery in Q1 2025, with revenues of 44.04 billion yuan, down only 0.6% year-on-year, and a marginal decline in net profit of 0.7% [4] - The film industry, after facing challenges in 2024, showed recovery signs in Q1 2025 with revenues of 8.09 billion yuan, up 21.8%, and a significant net profit increase of 125.5% [5] Summary by Sections Media Industry - In 2024, the media industry reported a revenue of 549.95 billion yuan, down 0.7%, and a net profit of 17.34 billion yuan, down 55.7% [13] - Q1 2025 saw a recovery with revenues of 134.25 billion yuan and net profits of 10.97 billion yuan [13] Gaming Sector - The gaming market in 2024 achieved a revenue of 325.78 billion yuan, growing by 7.53% [19] - In Q1 2025, the gaming sector's revenue reached 26.83 billion yuan, with a net profit of 3.46 billion yuan [2][18] - The performance varied significantly among companies, with some achieving over 50% growth in net profit [28][31] Internet Sector - The internet sector's revenue in Q1 2025 was 20.08 billion yuan, reflecting a 24.7% decline [3] - The net profit was 680 million yuan, showing a slight increase of 0.2% [3] Marketing Sector - The marketing sector's revenue in 2024 was 189.25 billion yuan, with a slight increase of 3.9% [4] - In Q1 2025, revenues were 44.04 billion yuan, down 0.6%, with a net profit decline of 0.7% [4] Film Industry - The film industry faced a revenue decline in 2024, totaling 21.66 billion yuan, down 17.2% [5] - Q1 2025 revenues were 8.09 billion yuan, with a net profit increase of 125.5% [5]
巨人网络(002558) - 关于召开2024年度网上业绩说明会的公告
2025-05-08 09:45
证券代码:002558 证券简称:巨人网络 公告编号:2025-临 015 巨人网络集团股份有限公司 关于召开 2024 年度网上业绩说明会的公告 特此公告。 巨人网络集团股份有限公司 本公司及董事会全体成员保证信息披露内容的真实、准确和完整,没有 虚假记载、误导性陈述或重大遗漏。 巨人网络集团股份有限公司(以下简称"公司")已于 2025 年 4 月 25 日发布 了公司《2024 年年度报告》,为便于广大投资者更全面、深入地了解公司情况, 公司拟于 2025 年 5 月 16 日(星期五)15:00-16:30 在深圳证券交易所"互动易" 平台举办 2024 年度网上业绩说明会,现将有关事项说明如下: 一、2024 年度业绩说明会的召开时间及方式 1、召开时间:2025 年 5 月 16 日(星期五)15:00-16:30。 2、召开方式:本次年度业绩说明会将采用网络远程的方式通过深圳证券交 易所提供的 " 互动易 " 平台举行 , 投资者可以登录 " 互动易 " 网 站 (http://irm.cninfo.com.cn)进入"云访谈"栏目参与本次年度业绩说明会。 二、公司出席人员 出席本次年度业绩说明 ...
涉及金额4.9亿元,巨人投资成被执行人 史玉柱资本版图再承压
Mei Ri Jing Ji Xin Wen· 2025-05-07 14:20
Core Viewpoint - The financial troubles of Giant Investment Co., a key platform under entrepreneur Shi Yuzhu, have raised concerns in the market, particularly with a recent court ruling involving a debt of over 490 million yuan [2][3]. Group 1: Company Background - Giant Investment was established in April 2001, with Shi Yuzhu holding approximately 97.9% of the shares, while its business scope includes industrial investment and asset management [3]. - Shi Yuzhu is a notable figure in Chinese business, having gained fame through health products and later expanding into gaming and financial investments [3]. Group 2: Financial Performance - Giant Network, a major company under Shi Yuzhu, has seen a decline in revenue from 25.71 billion yuan in 2019 to 20.38 billion yuan in 2022, reflecting a decrease of 31.96% to 4.07% year-on-year [3]. - In the first quarter of 2025, Giant Network reported a revenue of 724 million yuan, a year-on-year increase of 3.94%, with a net profit of 348 million yuan, remaining stable compared to the previous year [6]. Group 3: Debt and Legal Issues - Giant Investment and Purple Crystal Investment Management Co. have been listed as defendants in a court case with a claim amounting to over 490 million yuan, indicating potential shared debt or guarantee relationships [2][3]. - Shi Yuzhu has faced multiple financial issues, including the freezing of shares worth 65 million yuan in December 2024, further indicating pressure on his capital structure [5]. Group 4: Market Reaction - Following the news of the legal case, Giant Network's stock fell by 1.94%, although there was no significant volatility in the stock price [6]. - The market is reacting cautiously to the ongoing financial issues within the "Giant System" [6]. Group 5: Strategic Initiatives - Giant Network is focusing on revitalizing its core IPs, with the game "Wang Zhe Zheng Tu" attracting over 25 million new users since its launch on a mini-program platform [7]. - The company is also investing in AI technologies to enhance gameplay experiences, which could lead to increased player engagement and revenue [8].
A股传媒2024及25Q1总结:游戏加速、影视高增,出版利润率恢复
Investment Rating - The report maintains a positive outlook on the A-share media sector for 2024 and Q1 2025, highlighting significant growth in gaming, film, and publishing sectors [4][5]. Core Insights - The report indicates that the overall performance of the media sector in 2024 remains under pressure, but there are signs of improvement in quarterly trends, with a notable increase in net profit by 38.6% year-on-year in Q1 2025 [5][6]. - The gaming industry shows a strong upward trend, with Q1 2025 revenue growth of 21.9%, marking the best growth rate in nearly 13 quarters, driven by new product launches and the upcoming AI gaming developments [11][15]. - The film sector benefits from a resurgence in box office performance, particularly driven by the success of "Nezha: Birth of the Demon Child," with Q1 2025 box office revenue increasing by 49% year-on-year [5][14]. - The publishing sector demonstrates resilience, with net profit recovering to levels close to Q1 2023, despite a slight revenue decline [14]. Summary by Relevant Sections Gaming Sector - Q1 2025 revenue increased by 21.9%, with a net profit margin of 13%, up 2.4 percentage points from the previous year [11][15]. - Companies like Century Huatong and Perfect World reported significant growth, with expectations for continued improvement in the second half of 2025 as new products are launched [15][21]. Film Sector - The domestic film market saw a 49% increase in box office revenue in Q1 2025, with average ticket prices reaching 46.8 yuan [5][14]. - The success of major films like "Nezha: Birth of the Demon Child" has positively impacted the industry, leading to improved profit margins for cinema chains [14]. Publishing Sector - The publishing industry experienced a slight revenue decline of 4.2% year-on-year, but profit margins improved significantly due to tax exemptions for state-owned publishing companies [14]. - The overall financial health of major publishing groups remains stable, with expectations for consistent dividend payouts [14]. Advertising Sector - The advertising market continues to face pressure, but companies like Focus Media show resilience with a year-on-year revenue increase of 5% and net profit growth of 9% [14]. Long Video Sector - The long video sector is impacted by macroeconomic factors, with a shift in user attention towards short dramas affecting brand advertising revenues [5][14].