游戏版号
Search documents
9月156个游戏版号过审 年内累计获批1275款
Zheng Quan Shi Bao· 2025-09-24 18:21
Core Points - In September, 145 domestic online games and 11 imported online games received approval from the National Press and Publication Administration [1] - A total of 1,275 games have been approved in 2025, including 1,195 domestic and 80 imported games [1] - Major companies like NetEase and miHoYo have multiple key games approved, including "Starry Friends" and "Honkai: Origin Spirits" [1][2] Industry Summary - The new batch of approved domestic games includes 135 mobile and mobile-casual games, 2 client games, and 1 mobile + web game [1] - The continuous issuance of game approvals has positively impacted the gaming industry, with the Shenwan gaming industry index rising 85% this year, ranking third among all Shenwan secondary industries [2] - On September 24, the Shenwan gaming industry index surged by 3.63%, with several A-share gaming companies, including ST Huayuan and Giant Network, seeing over 100% increase in stock prices [2] Company Summary - A-share companies like Giant Network and 37 Interactive Entertainment have games approved, including "Hot Blood Dynasty: Basketball" and "Endless Night" [1] - Hong Kong-listed companies Tencent and NetEase have also seen significant stock price increases this year, with gains of 56.87% and 76.42% respectively [3]
游戏行业破圈出海拓新局板块年内涨幅高居第三
Zheng Quan Shi Bao· 2025-09-17 18:04
Group 1: Industry Performance - The gaming industry index closed up 2.13% on September 17, with key stocks like Kaiying Network rising by 9.01% and others like Giant Network and Xunyou Technology increasing by over 4% [1] - Year-to-date, the gaming industry index has increased by 82.61%, ranking third among all Shenwan secondary industries, making it one of the best-performing sectors this year [1] - Six gaming stocks have doubled in price compared to the end of last year, with ST Huatuo, Giant Network, and G-bits showing significant increases of 286.19%, 261.23%, and 157.39% respectively [1] Group 2: Market Growth - The gaming market revenue showed significant growth, reaching 197.08 billion yuan from January to July 2025, a year-on-year increase of 12.58% [2] - Projected revenues for the gaming market are 265.88 billion yuan in 2022, 302.96 billion yuan in 2023, and 325.78 billion yuan in 2024, indicating robust industry vitality [2] Group 3: Esports Development - The esports industry in China generated 12.76 billion yuan in revenue from January to June 2025, reflecting a year-on-year growth of 6.1% [3] - The Chinese esports industry is expanding its influence overseas, particularly in regions like Latin America, in addition to traditional markets in East and Southeast Asia [3] Group 4: Supply and User Growth - The steady growth in industry revenue is attributed to the continuous release of new games, with a notable increase in the number of game approvals [4] - As of June 2025, the number of online game users in China reached 584 million, an increase of 26.92 million from December 2024, representing 52% of the total internet users [5] - The proportion of female gamers has risen to 48%, up 3.1 percentage points from the end of 2024, contributing to market expansion and innovation [5] Group 5: International Expansion - The gaming industry's international business has become a significant growth point, with 20 A-share gaming companies reporting overseas revenue of 21.82 billion yuan in the first half of 2025, a year-on-year increase of 30.43% [6] - ST Huatuo reported overseas revenue of 8.96 billion yuan, accounting for 52.06% of its total revenue, highlighting its strong international presence [6] Group 6: Institutional Investment - Five gaming stocks received significant QFII holdings by the end of the first half of the year, with Xunyou Technology, ST Zhongqingbao, and Iceberg Network leading in QFII market value [7]
0826脱水研报
2025-08-27 01:12
Summary of Conference Call Records Industry or Company Involved 1. **Gaming Industry** [3][4][6][7] 2. **CDMO (Contract Development and Manufacturing Organization)** [2][16][20] 3. **Baijiu (Chinese Liquor) Industry** [9][10][15] 4. **Chlor-alkali Industry** [2][21][22][28] Key Points and Arguments Gaming Industry 1. **Record Number of Game Approvals**: In August 2025, a total of 166 domestic games were approved, marking a historical high, with 1,050 approvals in the first eight months of the year, significantly higher than 850 in the same period last year [3][4]. 2. **Strong Performance Indicators**: High-frequency data and better-than-expected mid-year reports suggest continued growth in the gaming sector, particularly during the summer peak season [6][7]. 3. **Revenue Growth**: Tencent reported domestic and overseas game revenues of 40.4 billion yuan (up 17% YoY) and 18.8 billion yuan (up 35% YoY) respectively for Q2 2025, driven by popular titles [6]. 4. **Market Recovery**: The gaming market is showing signs of strong recovery, with significant increases in daily active users for key games, indicating a positive trend for the industry [7]. CDMO Industry 1. **Revenue and Profit Growth**: CDMO companies have shown accelerated revenue and profit growth in the first half of 2025, with a positive order trend. Notably, WuXi AppTec raised its performance guidance [16][20]. 2. **Order Backlog**: WuXi AppTec reported a backlog of 56.69 billion yuan (up 37.2% YoY) and WuXi Biologics had a backlog of 20.34 billion USD, indicating strong future revenue potential [16]. 3. **Segment Growth**: The large molecule CDMO segment is recovering, with significant growth in dual antibodies and antibody-drug conjugates (ADC) [18][19]. Baijiu Industry 1. **Asset Pricing Recovery**: The Baijiu sector is at a turning point for asset pricing recovery, with signs of demand improvement as the Mid-Autumn Festival and National Day approach [9][10][15]. 2. **Market Dynamics**: The recent rebound in Baijiu stocks is attributed to a combination of market conditions, including a bull market and improved liquidity, which may attract long-term investment [10][15]. 3. **Performance Trends**: Despite some companies reporting declines in earnings, leading brands like Kweichow Moutai have shown resilience, maintaining positive growth in revenue and net profit [12]. Chlor-alkali Industry 1. **Profitability at a Low Point**: The chlor-alkali industry is currently experiencing low profitability, with expectations for recovery driven by demand and supply-side stimuli [21][28]. 2. **Market Dynamics**: The industry is closely tied to GDP growth, with steady increases in caustic soda and PVC exports. The transition to more efficient production methods is seen as a potential growth driver [21][22]. 3. **Production Statistics**: In 2024, the domestic caustic soda production was 42.18 million tons, and PVC production was 24.68 million tons, with significant economic implications for the industry [22][23]. Other Important but Possibly Overlooked Content 1. **Investment Opportunities**: The reports highlight potential investment opportunities in specific companies within the gaming, CDMO, Baijiu, and chlor-alkali sectors, suggesting a focus on firms with strong performance indicators and growth potential [8][20][33]. 2. **Regulatory Environment**: The gaming industry is benefiting from favorable regulatory changes, while the chlor-alkali sector is facing stricter environmental regulations that could impact production methods and costs [21][31]. 3. **Long-term Trends**: The reports emphasize the importance of long-term trends in consumer behavior and market dynamics, particularly in the context of economic recovery and changing consumer preferences [15][28].
游戏行业8月版号点评:8月新发版号173款,25年发放版号总数破千
CMS· 2025-08-26 14:33
Investment Rating - The report maintains a "Recommended" rating for the gaming industry, indicating a positive outlook for the sector [3][6]. Core Insights - In August 2025, a total of 173 game licenses were issued, with 166 being domestic and 7 imported, marking a significant increase in the number of licenses issued compared to the same period in 2024 [1][6]. - The report highlights key games that received approval, including titles from major companies such as Tencent, NetEase, and Bilibili, which are expected to contribute positively to their respective revenues [6]. - The issuance of game licenses has been stable and consistent throughout 2025, with a total of 1,050 domestic and 69 imported licenses issued so far this year, reflecting a strong recovery in the gaming market [6]. Industry Overview - The gaming industry is characterized by a total of 160 listed companies, with a total market capitalization of 2,014.6 billion and a circulating market capitalization of 1,832.2 billion [3]. - The absolute performance of the industry has shown a significant increase of 75.8% over the past 12 months, indicating strong growth potential [5]. - The report emphasizes the ongoing success of established games and the potential for new releases to drive revenue growth, particularly for companies like Tencent and Giant Network [6].
8月游戏版号数量创新高,B站“搜打撤”、腾讯《卡厄斯梦境》等重点游戏在列
Guo Ji Jin Rong Bao· 2025-08-26 12:51
Core Insights - The National Press and Publication Administration released a new batch of online game licenses on August 25, totaling 173 licenses, marking a record high for the year [1] - Among the 173 approved games, 166 are domestic and 7 are imported, with notable titles from major companies like Tencent, NetEase, and Bilibili [1][2] - As of August this year, the total number of game licenses issued has exceeded 1,000, reaching 1,119, which includes 1,050 domestic games and 69 imported games [3] Company Highlights - Tencent, NetEase, Bilibili, Lingxi Interactive, 37 Interactive Entertainment, and Kaiying Network received licenses for several key products [1] - Bilibili's self-developed game "Escape from Duckov" has gained significant popularity, with over 300,000 wish list entries on Steam [1] - Tencent and Xiaoming Taiji will jointly operate the domestic version of "Kaeas Dreamland," a new dark fantasy-themed rogue card game developed by Smilegate's team [2] Game Features - "Escape from Duckov" is a PvE single-player game focused on resource accumulation and character growth, differing from other similar games by lacking multiplayer and competitive elements [1] - "Dudu Face Prank" is a collectible card RPG developed by Epid Games, set to launch globally in the second half of 2025, featuring a unique character customization mechanic [2] - "Kaeas Dreamland" combines deep strategy with light-hearted gameplay, showcasing an innovative dark universe fantasy style and a "character collapse" mechanism [2]
A股游戏板块周二涨幅居前
Zhong Guo Xin Wen Wang· 2025-08-26 11:02
Group 1 - The core viewpoint of the article highlights the overall stable performance of China's A-shares on August 26, with major indices showing mixed results, particularly noting the strong performance of the gaming sector [1] - The gaming sector led the A-share market with a rise of 2.36%, outperforming all other industry sectors [1] - Individual stocks such as Sanqi Interactive Entertainment reached the daily limit with an approximate increase of 10%, while other companies like Glacier Network, Yaoji Technology, and Kaiying Network saw their stock prices rise over 4% [1] Group 2 - According to the National Press and Publication Administration, 166 domestic online games and 7 imported games were approved in August 2025, marking a significant increase in approvals [1] - Analyst Chen Xiao from Guotai Junan Securities noted that the 166 domestic games approved in August set a new monthly record for the year, with a total of 1,050 domestic game licenses issued in the first eight months of the year, significantly higher than the same period last year [1] - The positive signals from policy changes and the strong performance of several domestic games during the summer peak season have led to an optimistic outlook for the gaming industry in the third quarter and a positive long-term assessment of its development [1]
A股收评:沪指震荡下跌0.39%,消费电子、游戏板块逆势活跃
Ge Long Hui· 2025-08-26 07:30
Market Overview - A-shares showed mixed performance with the Shanghai Composite Index down 0.39% at 3868 points, while the Shenzhen Component Index rose 0.26% [1][2] - The total trading volume in the Shanghai and Shenzhen markets was 2.68 trillion yuan, a decrease of 462.1 billion yuan from the previous trading day [1] Sector Performance Positive Performers - The poultry and pork sectors saw significant gains, with stocks like Aonong Bio and Muyuan Foods rising over 10% and 7% respectively [4][5] - The gaming sector was active, with 166 domestic games approved in August, leading to stocks like 37 Interactive Entertainment hitting the daily limit [6][7] - The consumer electronics sector also performed well, with stocks such as GoerTek and Fenda Technology reaching their daily limits [8][9] - The beauty and personal care sector experienced a broad increase, highlighted by Jiahen Cosmetics hitting a 20% limit up [10] Negative Performers - The CRO sector faced declines, with Sunshine Guohe dropping over 9% and several other stocks falling more than 4% [12] - The rare earth permanent magnet sector also saw a downturn, with Baotou Steel and Northern Rare Earth both dropping over 6% [13] - The military industry sector experienced declines, with stocks like Feilihua and Tianqin Equipment falling over 4% [15] Regulatory Developments - The National Development and Reform Commission reported that the national average pig-to-grain price ratio has fallen below 6:1, entering a warning zone, prompting measures to stabilize the pork market [5]
刚刚,逆转了
Zhong Guo Ji Jin Bao· 2025-08-26 05:04
Market Overview - A-shares experienced a rebound after a low opening, with the three major indices turning positive by midday. The Shanghai Composite Index rose by 0.11%, the Shenzhen Component increased by 0.73%, and the ChiNext Index gained 0.21% [2][3] Sector Performance - The micro-cap stocks showed strong performance, with the Small and Medium 100 Index rising over 1%. The market saw a mixed bag of hot sectors, with Huawei-related stocks, pork, gaming, and chemical fiber leading the gains, while rare earth permanent magnets, innovative drugs, banks, semiconductors, and robotics faced declines [4] Huawei Concept Stocks - Huawei concept stocks surged, with the Huawei Kunpeng Index rising over 2% and the Huawei Harmony Index increasing by 2.54%. Notable performers included Junyi Digital, which hit the daily limit up, and other stocks like Tuowei Information and Aerospace Hongtu also saw significant gains [5][6] AI and Cloud Computing Developments - Huawei is expanding its AI footprint, with a new AI SSD product launch scheduled for August 27. Additionally, a new vehicle model developed in collaboration with SAIC, featuring Huawei's ADS 4 intelligent driving system, has begun pre-sales [7] Pork Industry Insights - The pork sector saw notable activity, with Muyuan Foods rising by 8.93%. The Ministry of Agriculture emphasized the need for capacity regulation in the pig industry, which is expected to lead to a gradual increase in pork prices as supply tightens [11] Gaming Sector Growth - The gaming sector is experiencing a surge, with the gaming index rising by 2.48%. The National Press and Publication Administration has issued a significant number of game licenses, with over 1,000 licenses granted in 2025 alone, including titles from major companies like Tencent and NetEase [16] Chemical Fiber Sector - The chemical fiber index showed strong performance, with Haiyang Technology hitting the daily limit up. Other companies in the sector, such as Huafeng Chemical and Dongfang Shenghong, also reported significant gains [17]
刚刚,逆转了
中国基金报· 2025-08-26 05:01
Core Viewpoint - A-shares experienced a rebound with the three major indices turning positive, led by sectors such as Huawei concepts, gaming, and chemical fibers [2][5]. Market Performance - As of the midday close on August 26, the Shanghai Composite Index rose by 0.11% to 3888.00, the Shenzhen Component increased by 0.73%, and the ChiNext Index gained 0.21% [2][3]. - The total trading volume in the Shanghai and Shenzhen markets reached 1.67 trillion yuan, a decrease of nearly 400 billion yuan compared to the previous trading day [6]. Sector Highlights - Huawei concept stocks surged, with the Huawei Kunpeng Index rising over 2% and the Huawei Harmony Index increasing by 2.54% [8]. - The gaming sector saw significant gains, with the gaming index up by 2.48%, and several stocks like Sanqi Interactive Entertainment hitting the daily limit [24]. - The chemical fiber index also performed well, with Haiyang Technology and other stocks showing notable increases [26]. Notable Stocks - In the Huawei concept sector, Junyi Digital and Tuowei Information hit the daily limit, while Aerospace Hongtu rose over 11% [9][10]. - In the gaming sector, Sanqi Interactive Entertainment's stock price increased by 10.01%, reflecting a strong performance year-to-date [25]. - In the chemical fiber sector, Haiyang Technology saw a 10.01% increase, leading the gains [27]. Industry Developments - Huawei is expanding its AI capabilities, with new product launches and partnerships in the automotive sector, including the upcoming release of the AI SSD and a new vehicle model with advanced driving assistance [12][13]. - The satellite internet sector is gaining momentum, with expectations of upcoming licenses for commercial operations [15]. Agricultural Sector - The pork sector showed volatility, with Muyuan Foods rising by 8.93% amid discussions on production capacity control [17][19]. - The chicken industry also saw active trading, with Xiaoming Co. increasing by over 10% [20]. Consumer Sector - Consumer sectors such as food and beverages experienced upward movement, with the food index rising by 2.62% [21].
166+7!8月游戏版号来了
Zheng Quan Shi Bao Wang· 2025-08-25 12:28
Core Viewpoint - The approval of 166 domestic games and 7 imported games in August 2025 indicates a significant recovery and growth potential in the gaming industry, driven by policy support and an increase in game licenses issued [1][2][3]. Domestic Game Approval - A total of 166 domestic games received approval in August 2025, marking a new high for monthly approvals in recent years [3]. - Among the approved domestic games, 107 are mobile games, 39 are mobile casual puzzle games, 17 are both mobile and client games, 1 is a console game (PS5), and 2 are client games [2]. - Major companies like NetEase and Bilibili have notable titles approved, such as NetEase's "Tianxia: Wanxiang" and Bilibili's "Escape from Duckkov" [2]. Imported Game Approval - In August, 7 imported games received approval, including titles from major players like Bilibili and Tencent [2]. - The presence of established companies in both domestic and imported game approvals suggests a strong competitive landscape [2]. Industry Growth and Support - As of August 2025, a total of 1,119 games have received approval this year, with 1,050 being domestic and 69 imported, showing a significant year-on-year growth [3]. - Companies like Baotong Technology and Tom Cat have highlighted the positive impact of license issuance on the recovery of the domestic gaming industry, contributing to an improved overall industry ecosystem [3]. - Tom Cat also noted that various regions, including Beijing, Shanghai, and Guangdong, have introduced supportive policies for the gaming industry, fostering innovation and development [4].