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库洛收入大涨23%,Top10已被腾讯独占7席,一家SLG黑马厂商杀进前八——暴风雨真要来了?
3 6 Ke· 2025-06-11 08:11
Group 1 - The core viewpoint of the articles highlights the performance of Chinese mobile game publishers in the global market, with Tencent leading the revenue rankings and several other companies showing significant growth [1][2][3]. - Tencent remains at the top of the revenue rankings, with its games like "Honor of Kings" and "Peacekeeper Elite" dominating the top spots in the App Store [2][3]. - Florere Game has seen a 12% increase in revenue, driven by the success of its titles "Dark War Survival" and "Last Z: Survival Shooter," which have shown consistent growth [1][14]. Group 2 - Pointing to the competitive landscape, companies like Lilith and Kuro have also demonstrated strong performance, with Lilith's revenue increasing by 12% and Kuro's by 23% [17][18]. - Joy Net Games has successfully entered the market with its new RPG title, showing promising results in overseas markets [21][24]. - The article notes that the overall revenue of Chinese mobile game publishers in the global top 100 reached $2.02 billion, accounting for 36.6% of the total revenue [1]. Group 3 - The government is encouraging the expansion of Chinese games into overseas markets, which is expected to become a key focus for many game developers [29][32]. - The article emphasizes the potential for growth in the overseas gaming market, with various companies actively recruiting and forming teams to enhance their international presence [29][32]. - The competitive dynamics in the global market are evolving, with new products and companies emerging to challenge existing players [29][32].
利好传来!沪指终于站上3400点,下一站是?
Mei Ri Jing Ji Xin Wen· 2025-06-11 07:32
昨天午后的突然跳水,果然是"虚惊一场"。 今天,"误会解除"的A股顺势迎来修复,沪指终于在收盘时站上了3400点,为5月14日以来首次。 回看本周三个交易日,市场实际涨幅不大,但波动明显放大,股民的信心也更容易动摇。 每经记者|肖芮冬 每经编辑|赵云 6 月 11 日,市场全天震荡反弹,创业板指领涨,沪指再度站上 3400 点。截至收盘,沪指涨 0.52% ,深成指涨 0.83% ,创业板指涨 1.21% 。 板块方面,稀土永磁、游戏、汽车零部件、证券等板块涨幅居前,可控核聚变、生物疫苗、通信服务等板块 跌幅居前。 全市场超 3400 只个股上涨。沪深两市全天成交额 1.26 万亿元,较上个交易日缩量 1599 亿。 而我们周一、周二相关推送中的两个判断,都在今天得到了验证。它们恰好也是大盘修复的动因。 一是,对于昨日突发跳水,我们判断这是场内资金"自己吓自己",并借机清理浮筹。 据人民日报今天午间报道,当地时间6月10日,商务部国际贸易谈判代表兼副部长李成钢在伦敦谈到中美经贸 磋商机制首次会议时表示,中美双方进行了专业、理性、深入、坦诚的沟通。双方原则上就落实两国元首6月 5日通话共识以及日内瓦会谈共识达成 ...
利好来袭!浙江,最新发布
Group 1 - The core viewpoint emphasizes the support for game companies to expand and internationalize, particularly through the "Belt and Road" initiative for potential market opportunities [1] - The initiative includes nurturing game export market entities and implementing a digital cultural enterprise cultivation plan to enhance the competitiveness of game companies [1] - There is a focus on deepening cooperation with international game distribution platforms and fostering a positive international public opinion environment for game exports [1] Group 2 - The integration of gaming with cultural tourism is highlighted, aiming to enhance international competitiveness in travel services and promote inbound tourism through gaming scenarios [2] - The implementation of a cultural tourism autonomous large model ecological cultivation project is set to develop AI applications in tourism, creating a Zhejiang model [2] - The encouragement of game developers to create peripheral products and participate in cultural product competitions is aimed at boosting related cultural product exports [2] Group 3 - Increased financial support for game exports is a key focus, leveraging central and provincial special funds to promote international development [3] - The optimization of investment and export credit services for the digital cultural industry is intended to facilitate game companies in expanding overseas markets [3] - Financial institutions are encouraged to provide comprehensive and diversified financial services to the game export industry, reducing overseas risks [3]
浙江20条措施支持游戏出海:支持游戏企业做大做强和国际化发展
Di Yi Cai Jing· 2025-06-11 03:09
Group 1 - The core viewpoint of the article emphasizes the support for the gaming industry to expand internationally, driven by specific measures from the Zhejiang provincial government [1][2][10] - The document outlines the background of the measures, linking them to national policies aimed at enhancing international communication and cultural trade [2][3] - The overall requirements focus on deepening reform and opening up, aiming for optimal service, lowest cost, and highest efficiency in cultural trade [3][10] Group 2 - The main content includes 20 specific measures categorized into four areas: industry enhancement, platform support, ecological optimization, and element assurance [4][5][6] - The measures aim to elevate the gaming industry's capabilities, foster market entities, support original game development, and enhance cultural expression within games [4][11] - The document highlights the importance of optimizing the approval process for gaming products and exploring innovative export management systems [5][13] Group 3 - The measures also focus on strengthening platform support for gaming exports, including participation in international exhibitions and enhancing the esports ecosystem [5][12] - The ecological service improvements include legal support for gaming exports, intellectual property protection, and compliance with international standards [6][13][14] - The document emphasizes the need for talent acquisition and training in the gaming sector, as well as financial support for international expansion [6][15][18] Group 4 - The characteristics of the measures include targeted policy design, deepening institutional openness, and promoting the internationalization of the gaming industry [7][8] - The measures aim to enhance the global competitiveness of gaming products through cultural and technological integration [8][10] - The document calls for coordinated efforts among various provincial departments to implement these measures effectively [15][20]
浙江:积极培育游戏出海市场主体
news flash· 2025-06-11 02:48
金十数据6月11日讯,近日,浙江省商务厅等17部门印发《关于支持游戏出海的若干措施》。《措施》 提出,积极培育游戏出海市场主体。实施数字文化企业梯度培育计划,储备一批、培育一批、提升一批 游戏企业,支持游戏企业做大做强和国际化发展。支持游戏出海企业参评国家级、省级文化出口重点企 业和项目,积极培育一批具有国际竞争力的外向型文化企业,促进文化企业和产品、服务出海。 浙江:积极培育游戏出海市场主体 ...
浙江:推动游戏内容与AR/VR眼镜、智能体感游戏机等智能终端共同出海
news flash· 2025-06-11 02:48
浙江:推动游戏内容与AR/VR眼镜、智能体感游戏机等智能终端共同出海 金十数据6月11日讯,近日,浙江省商务厅等17部门印发《关于支持游戏出海的若干措施》。《措施》 提出,支持原创精品游戏开发与合作。鼓励研发创作精品游戏、打造自主文化IP,高质量推进重点游戏 作品创作生产。大力发掘培育价值导向正面、文化属性强、成长潜力大的3A游戏优质项目。支持企业 孵化一批优秀小游戏产品,开拓轻量化游戏出海赛道。鼓励游戏企业在产品创作中使用历史经典产业文 化、场景、产品,支持游戏企业与历史经典产业加强合作,开展IP授权、品牌联名、合作开发。鼓励游 戏企业与智能终端厂商加强合作,推动游戏内容与AR/VR眼镜、智能体感游戏机等智能终端共同出 海。 ...
浙江:支持游戏企业做大做强和国际化发展 开辟游戏产品“一带一路”潜在市场
news flash· 2025-06-11 02:46
Core Viewpoint - The Zhejiang Provincial Department of Commerce and 17 other departments have issued measures to support the international expansion of the gaming industry, focusing on cultivating competitive gaming enterprises and enhancing their global presence [1] Group 1: Support for Gaming Enterprises - The initiative aims to actively cultivate the main body of the gaming export market by implementing a tiered cultivation plan for digital cultural enterprises [1] - It emphasizes the importance of reserving, cultivating, and enhancing a batch of gaming companies to support their growth and international development [1] - The measures include supporting gaming companies to participate in national and provincial-level cultural export key enterprise evaluations [1] Group 2: International Collaboration and Market Expansion - The plan encourages gaming enterprises to collaborate deeply with leading international game distribution platforms [1] - It aims to open up overseas gaming live streaming markets and cultivate gaming live streaming influencers and media personalities [1] - The strategy focuses on deepening engagement in the Asia-Pacific region, expanding into Europe and America, and consolidating ties with Hong Kong, Macau, and Taiwan [1] Group 3: Cultural Integration and Ecosystem Development - The measures promote cooperation with BRICS countries and aim to explore potential markets along the "Belt and Road" initiative for gaming products [1] - There is a focus on constructing a "digital + culture + tourism + trade" integrated development ecosystem to accelerate the internationalization of original gaming content [1]
长线产品驱动行业增长或提振板块表现,游戏板块午后上扬,游戏ETF(516010)涨超2%
Mei Ri Jing Ji Xin Wen· 2025-06-05 07:02
Group 1 - The core viewpoint indicates that by April 2025, the Chinese gaming market is expected to reach 27.351 billion yuan, representing a year-on-year growth of 21.93%, with mobile games growing by 28.41% and overseas revenue increasing by 9.62% [1] - The primary growth drivers are identified as long-term products such as "Honor of Kings" and "Genshin Impact," along with overseas products like "Last War," highlighting a trend of long-term revenue growth that reflects the healthy development of the industry [1] - The report emphasizes the sustained profitability of leading companies through IP operations and content iteration, as well as the incremental space brought by cross-platform connectivity and overseas expansion [1] Group 2 - The gaming ETF (code: 516010) tracks the animation and gaming index (code: 930901), which is compiled by China Securities Index Co., Ltd., selecting listed companies involved in animation production, game development, and operations to reflect the overall performance of the domestic animation and gaming industry [1] - As a specialized index focusing on emerging cultural industries, the constituent stocks of the index possess both industry representation and growth potential, serving as an important tool for investors to grasp the development trends of China's animation and gaming industry [1] - Investors without stock accounts are advised to consider the Guotai CSI Animation and Gaming ETF Connect C (012729) and Guotai CSI Animation and Gaming ETF Connect A (012728) [1]
新消费狂欢!一个新的分支出现了——道达投资手记
Mei Ri Jing Ji Xin Wen· 2025-06-04 10:22
今天,A股三大指数集体收涨。截至收盘,上证指数上涨0.42%,深证成指、创业板指数分别上涨 0.87%、1.11%。沪深两市成交额达到1.15万亿元,较昨日放量116亿元。 最近几天,重点观察指数能否突破3394点的压力位。如果突破3394点,则意味着后市大概率将创下5月 14日3417点以来的新高。 板块方面,今天是大消费狂欢的一天。美容护理、食品饮料、旅游酒店、零售等方向均有不俗的表现。 今天,上证指数突破了昨天达哥提到的3332点-3368点区间,目前上方面临5月21日高点3394点、5月14 日高点3417点的两个压力位。 食品饮料方面,昨天达哥在文章中提到,食品饮料板块指数既突破了长期下降趋势线,又获得了历史重 量级支撑位的支撑,且突破了去年10月的高点。 食品饮料板块作为机构传统的重仓板块之一,突破去年10月高点,说明机构已经在积极干活了。 近期不断走强的医药板块,也能印证上述观点。医药板块指数、创新药板块指数,今天双双创出本轮新 高。 据医药魔方,今年以来,国内创新药BD出海交易总金额达455亿美元,首付款达22亿美元。而455亿美 元,预计将是中国电动汽车出口额的两倍。两者不同的是,电动汽车出 ...
游戏ETF华泰柏瑞、游戏ETF涨超3%,四月游戏收入增长超二成
Ge Long Hui· 2025-06-03 09:21
Core Viewpoint - The gaming sector is experiencing significant growth, driven by long-term products and increasing overseas sales, with notable performance from leading companies in the industry [1][2][3]. Group 1: Market Performance - In April 2025, the Chinese gaming market reached a scale of 273.51 billion yuan, marking a year-on-year growth of 21.93% and a month-on-month increase of 2.47% [1][3]. - The mobile gaming market in China for April 2025 was valued at 204.24 billion yuan, showing a year-on-year growth of 28.41% and a month-on-month growth of 3.07% [1][2]. - The overseas sales revenue of Chinese self-developed games in April 2025 was 15.54 billion USD, reflecting a year-on-year increase of 9.62% [2]. Group 2: Growth Drivers - The growth in the gaming market is primarily driven by long-term products with operational cycles of one year or more, such as "Honor of Kings" and "Genshin Impact" [3]. - The issuance of gaming licenses has stabilized, with 654 licenses granted by May 2025, including 610 for domestic games, which supports the supply side of the gaming industry [2]. - AI advancements are expected to significantly reduce game development costs and shorten production cycles, enhancing the industry's growth potential [2]. Group 3: Investment Opportunities - The performance of leading gaming companies is expected to improve due to their ability to leverage IP operations and content iteration, creating sustainable profitability [3]. - The exploration of AI in gaming is seen as a potential catalyst for value reassessment of related listed companies, especially if new game products exceed expectations [3].