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陆家嘴财经早餐2026年2月4日星期三
Wind万得· 2026-02-03 22:45
2 、国务院国资委党委召开专题党委会议强调,要大力发展战略性新兴产业和未来产业,立足现代化产业体系建设全局,着眼开辟增 长"第二曲线", 一体统筹推进中央企业战略性新兴产业、未来产业发展和传统产业转型升级。 3 、 全国已有 30 个省份确定 2026 年 GDP 增长目标。 其中,多个经济大省将目标定在 5% 以上。上海市《政府工作报告》提出, 2026 年 GDP 目标增长 5% 左右。在集成电路、人工智能等领域加快实施一批重大产业项目,积极支持智能网联新能源汽车、航空航 • "十五五"首个中央一号文件正式发布 • 游戏、金融等行业增值税税率上调传闻不实 • SpaceX 收购 xAI ,史上最贵独角兽诞生 • 1 月 A 股新开户近 492 万户, 同比增长两倍多 • 周二全球股市走势分化, 亚太大幅收涨欧美陷入普跌 • 贵金属全线反弹, 白银涨超 10% ,黄金重返 4900 美元 / 盎司 • 科技转型重塑零售估值逻辑, 沃尔玛市值突破万亿美元 天等产业发展。 1 、 "十五五"首个中央一号文件公布。 《中共中央 国务院关于锚定农业农村现代化 扎实推进乡村全面振兴的意见》于 2 月 3 日正式 发布 ...
腾讯回应元宝红包助力刷屏质疑,零跑董事长朱江明回应年会被吐槽拉胯,Epic更新政策,OpenAI辟谣与英伟达不合,这就是今天的其他大新闻!
Sou Hu Cai Jing· 2026-02-03 17:36
Group 1 - Tencent's "Spring Festival Red Packet" activity has sparked discussions regarding its sharing mechanism and compliance with WeChat's external link management regulations, with users able to gain up to 30 additional lottery chances through sharing [2] - Tencent's internal communication clarified that the red packet's basic logic is "no threshold for receiving," distinguishing it from the "induced sharing" model that the platform has been combating [2] Group 2 - Leap Motor's chairman, Zhu Jiangming, acknowledged shortcomings in the company's annual meeting, which received negative feedback from employees, and stated that a comprehensive review of the event is underway [5] - Zhu emphasized the need for improvement in organizational capabilities and expressed a commitment to enhance employee and user satisfaction in future events [5] Group 3 - Epic Games has updated its store policy, allowing publishers to independently conduct limited-time free giveaways, a shift from the previous model where only the platform could offer free games [7] - Publishers can now set games to be free for up to 45 days, followed by a 30-day cooldown period after the giveaway ends [7] Group 4 - OpenAI's CEO, Sam Altman, reaffirmed the company's positive relationship with Nvidia, countering rumors about seeking alternative AI chip suppliers and expressing a desire to remain a long-term customer [8] - Reports indicated that a proposed $100 billion investment from Nvidia into OpenAI has stalled, but Altman dismissed these claims as unfounded [8]
AI 应用正当时:谷歌 Genie 3 开启公测,对游戏、智驾和物理 AI 等行业有望长期赋能
Changjiang Securities· 2026-02-03 14:28
Investment Rating - The report suggests a positive outlook for the gaming industry, emphasizing the long-term empowerment of AI applications, particularly through Google's Genie 3 [12]. Core Insights - Google has officially launched the experimental research prototype Project Genie, with Genie 3 being a key milestone towards AGI, potentially reshaping the game development chain [9][12]. - Genie 3's environment generation capabilities are expected to have significant potential across various sectors, including e-commerce, marketing, interactive education, autonomous driving, physical AI, and simulation [9][12]. - The technology allows for real-time generation of interactive 3D environments based on simple text prompts, representing a major breakthrough in AI world simulation technology [12]. - Genie 3 is anticipated to enhance the efficiency of game prototyping and concept visualization, lowering the barriers for lightweight development in the gaming industry [12]. - The report highlights the potential of Genie 3 to transform AI training paradigms, particularly in autonomous driving and robotics, by providing an infinite "sandbox" for dynamic world generation [12]. Summary by Sections Event Description - Google has launched Project Genie, which allows users to create and explore interactive worlds through text prompts or uploaded images, enabling real-time interaction and simulation of physical environments [9][12]. Event Commentary - Genie 3 is positioned as a critical step towards AGI, capable of generating diverse interactive environments and significantly improving the efficiency of game development processes [12]. - The report identifies the long-term empowerment of industries such as autonomous driving and physical AI through Genie 3's capabilities [12]. Investment Recommendations - The report recommends focusing on gaming companies that prioritize IP, quality content, and innovative gameplay, as these remain core competitive advantages in the industry [12]. - Companies mentioned as potential beneficiaries include Kaiying Network, Xindong Company, Giant Network, Perfect World, 37 Interactive Entertainment, and Tencent Holdings [12].
游戏为抢用户有多拼?春节让玩家上大街“寻宝”…
Bei Jing Shang Bao· 2026-02-03 14:14
Core Insights - The 2026 Spring Festival gaming market is witnessing intense competition with 23 new games set to launch from February 2 to 16, marking a shift from quantity to quality in the gaming industry [3][4] - Major gaming companies are enhancing holiday-specific gameplay and benefits to extend user engagement [9] Game Launches - A total of 23 new games will be released during the Spring Festival, including titles from various developers such as "Little Nightmares" by Heartfire Games and "Survival 33 Days" by 37 Interactive Entertainment [4][6] - The new games span multiple genres, including RPG, card strategy, open-world, and simulation [6] Developer Focus - The upcoming new games are primarily from mid-sized developers, while major companies like Tencent and NetEase have more titles in testing phases [8] Benefits and Promotions - Leading companies are upgrading holiday-specific benefits to enhance user retention, with Tencent's "League of Legends Mobile" and NetEase's "Nirvana in Fire" offering various in-game rewards [10][12] - The focus is on providing immersive experiences and high-value rewards to meet diverse user demands [12] Cross-Industry Collaborations - Cross-industry collaborations are becoming common, with Tencent's "Delta Action" partnering with Haidilao for special promotions [13] - These collaborations aim to create a closed loop of content, experience, and consumption, enhancing user engagement and driving sales [15][16]
新游抢滩、福利加码 游戏大厂激战春节档
Bei Jing Shang Bao· 2026-02-03 14:11
Core Viewpoint - The competition for game traffic during the 2026 Spring Festival is intensifying, with 23 new games set to launch between February 2 and 16, marking a shift from "stock game competition" to "ecological reconstruction" in the gaming industry [1][4]. Group 1: New Game Launches - A total of 23 new games will be released, including titles from various genres such as RPG, card strategy, open-world, and simulation [4]. - Notable new games include "Little Nightmares" by Heartfire Games, "Pam's Battle Diary" by Lilith Games, and "Survival 33 Days" by 37 Interactive Entertainment [4]. - Most of the new games are from small to medium-sized developers, while major companies like Tencent and NetEase have games in testing phases [4]. Group 2: Enhanced User Benefits - Major gaming companies are upgrading holiday-specific gameplay and benefits to extend user engagement [5]. - Tencent's "League of Legends Mobile" has launched a New Year celebration with significant discounts and exclusive skins, while "Peace Elite" has introduced new version experiences and themed rewards [5]. - NetEase's "Nirvana in Fire" has been offering free monthly cards and various in-game rewards since late January [5]. Group 3: Shift in User Demand - User demand is shifting towards "immersive experiences," prompting companies to provide richer content and benefits to meet diverse needs [6]. - The market competition is evolving from a focus on single product dimensions to a comprehensive ecological competition [6]. Group 4: Cross-Industry Collaborations - Cross-industry collaborations are becoming a norm, with games increasingly integrating into offline life [7]. - Tencent's "Delta Action" is partnering with Haidilao to launch themed packages and promotions during the Spring Festival [7]. - NetEase's "Egg Party" has collaborated with RT-Mart to create interactive treasure hunt activities and custom cakes, appealing to younger consumers [8]. Group 5: Consumer Engagement Strategies - The integration of game IP into physical consumption is creating a closed loop of "content + scene + consumption" [8]. - The aim of cross-industry collaborations is to attract potential user groups and stimulate consumption through both online and offline channels [8].
游戏等行业增值税税率要提高?腾讯等一度大跌,专家称没有可信度
Sou Hu Cai Jing· 2026-02-03 13:28
Core Viewpoint - Recent rumors regarding an increase in value-added tax (VAT) for internet value-added services have caused significant stock price fluctuations for companies like Tencent Holdings, although these rumors have been debunked [1][3]. Group 1: Tax Policy Changes - The Ministry of Finance and the State Taxation Administration have announced that the VAT rate for internet broadband access services provided by operators like China Mobile and China Unicom will increase from 6% to 9% starting this year [3]. - Despite the rumors, the VAT rate applicable to core businesses of internet companies, including Tencent, remains unchanged at 6% according to the current regulations [3]. - Experts have confirmed that the recent announcements regarding VAT policies are aimed at ensuring legislative consistency and do not indicate any changes to the VAT rates for the gaming and financial sectors [3]. Group 2: Debunking the Rumors - Industry insiders have stated that claims of the gaming industry's VAT rate increasing from 6% to 32% are unfounded, as the maximum VAT rate in China is legally set at 13% [3]. - The spread of misinformation regarding tax rates has been addressed by experts, emphasizing that the recent policy announcements have clarified the tax rates for various industries, reinforcing the stability and certainty of the tax system [3].
游戏板块震荡上扬
Di Yi Cai Jing· 2026-02-03 12:58
Group 1 - Shunwang Technology increased by over 12% [1] - Xunyou Technology rose by over 7% [1] - Other stocks such as Zhejiang Shuju Culture, Perfect World, Zhangqu Technology, Shenzhou Taiyue, Shengtian Network, and Fuchun Co. also experienced gains [1]
上调游戏、金融等行业增值税税率?专家:传言不实
券商中国· 2026-02-03 11:34
Core Viewpoint - Recent rumors regarding the adjustment of value-added tax (VAT) rates for industries such as gaming and finance have been circulating, suggesting a potential increase in the gaming industry's tax rate from 6% to 32%. However, industry experts and company representatives have stated that these rumors lack credibility and are unfounded [1][2]. Group 1 - The current VAT law in China, effective from January 1, specifies three main tax rates: 6%, 9%, and 13%. Financial services and internet value-added services are subject to a 6% rate, making the rumored increase to 32% baseless [1]. - Experts emphasize that the highest VAT rate in China is currently 13%, and there is no provision for a 32% rate, further debunking the rumors [1]. - The recent announcement by major telecom operators regarding VAT adjustments pertains to the classification of services rather than an increase in tax rates. Services like SMS and internet access have been reclassified from 6% to 9%, but this does not affect the gaming or financial sectors [2]. Group 2 - Industry professionals agree that making short-term adjustments to VAT rates is challenging, and significant changes shortly after the implementation of the VAT law are unlikely [2]. - The adjustment process for VAT rates requires rigorous legislative or administrative procedures, indicating that the possibility of increasing VAT rates for specific industries in the near term is very low [2].
游戏等行业增值税税率要提高?游戏股“深V”震荡,专家:没有可信度
Hua Xia Shi Bao· 2026-02-03 10:40
Core Viewpoint - Recent rumors regarding potential increases in value-added tax (VAT) rates for the gaming and financial industries have caused significant fluctuations in gaming stocks, but these rumors have been debunked by industry experts and authorities [3][4]. Group 1: Stock Market Reactions - On February 3, gaming stocks experienced a sharp decline, with Tencent (00700.HK) dropping over 6% and NetEase (09999.HK) falling more than 3% during intraday trading [1]. - A recovery was observed by the end of the trading day, with A-share gaming stocks rebounding, including Century Huatong and Gigabit Technology, both rising over 2% [1]. - The gaming index (BK1406) increased by more than 3.4%, with several component stocks, such as Shunwang Technology, surging by 13.8% [1]. Group 2: Tax Rumors and Clarifications - Recent rumors suggested that the VAT rate for the gaming industry could rise from 6% to 32%, which sparked concern among investors [3]. - Experts confirmed that these rumors lack credibility, stating that the maximum VAT rate in China is capped at 13%, and no adjustments to the tax policies for the gaming and financial sectors have been made [4]. - The implementation of the new VAT law and related announcements by the tax authorities have clarified that the tax rates for these industries are stable and well-defined [4].
游戏股盘中大跌!辟谣来了
Xin Lang Cai Jing· 2026-02-03 10:29
【导读】游戏税收传闻触发抛售?新华社已辟谣! 中国基金报记者 储是 今日港股大市转暖企稳,盘中税收传闻导致大型科网股集体走弱,腾讯控股日成交额超375亿港元。 新华社发布报道《游戏等行业增值税税率要提高?专家表示没有可信度》,表示这些传言并不具备真实性。 手游股也承压 今日盘中,关于调整游戏、金融等行业增值税税率的传言在部分网络平台上传播。其中,提及金融业、互联网增值服务等或将面临增值税税率上调,游戏 行业的税率有可能从6%调高至32%。 日前,中国移动等三大运营商发布公告,宣布将按照1月1日发布的《关于增值税征税具体范围有关事项的公告》有关规定,统一执行新的增值税税率—— 由原有的6%调升至9%。 受此消息影响,港股科网股今日跌势靠前,恒生科技指数盘中一度跌近4%,截至收盘,跌幅收窄。手机游戏板块同样承压。 港股大市转暖企稳 2月3日,港股大市转稳。截至收盘,三大指数表现不一,恒生指数上涨0.22%,报收26834.77点;恒生科技指数下跌1.07%,报收5467.26点;恒生国企指 数跌0.30%,报收9053.11点。 今日盘中,市场出现一则税收"小作文",三大指数一度跳水,恒生科技指数成份股集体大幅回 ...