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恺英网络(002517):传奇盒子未来可期 AI战略加速落地
Xin Lang Cai Jing· 2025-09-25 10:31
Group 1: Licensing and Partnerships - The company signed a licensing agreement with Tianqiong Interactive for the exclusive development, operation, and promotion of products focused on the Legend IP [1] - Sanjiu Interactive will pay 100 million yuan annually for showcasing and promoting its games in the Legend Box [1] - Tanwan Games will pay 200 million yuan to establish a star brand area within the Legend Box for game promotion and live streaming [1] - Zhangwan Games will pay 150 million yuan for a brand area in the Legend Box for game promotion and live streaming [1] Group 2: New Game Releases - The public beta for "Ragnarok: The Promised Adventure" has begun, with several new games like "Three Kingdoms: The Return of the World," "Tomb Raider: The Journey," and "Douluo Continent: The Evil Legend" expected to launch soon, driving revenue growth [2] Group 3: AI Strategy Implementation - The company launched an AI development platform called "SOON," which has received strategic investments from companies like Bigo Group and Hengdian Capital [3] - The platform divides game generation into three core elements: art assets, code creation, and numerical design, enabling collaborative AI generation [3] - The company invested in EVE, a 3D AI companion application, aiming to create deep emotional connections with users, set to launch in 2025 [3] - The company introduced a healing AI brand "Warm Star Valley Dream Journey," targeting emotional companionship for ages 12-35, with plans to launch in 2025 [3] Group 4: Profit Forecast Adjustments - The company maintains its net profit forecast for 2025 at 2.04 billion yuan and raises the 2026 forecast to 2.531 billion yuan from the previous 2.348 billion yuan [4] - A new net profit forecast of 2.838 billion yuan for 2027 has been added, with corresponding PE ratios for 2025-2027 at 30x, 24x, and 22x respectively [4] - The company maintains a "Buy" rating [4]
恺英网络(002517):传奇盒子未来可期,AI战略加速落地
Shenwan Hongyuan Securities· 2025-09-25 09:13
Investment Rating - The investment rating for the company is "Buy" (maintained) [1] Core Views - The future of the Legend Box is promising, with a licensing agreement signed between the company's subsidiary and Tianqiong Interactive for exclusive development and operation of Legend-themed products [4] - The company is set to launch new game products, including "Ragnarok: The Promised Adventure," which is expected to drive revenue growth [6] - The AI strategy is accelerating, with the introduction of an AI development platform and investments in AI applications aimed at enhancing user experience and engagement [6] Financial Data and Profit Forecast - Total revenue is projected to reach 5,221 million yuan in 2025, with a year-on-year growth rate of 2.0% [5] - The net profit attributable to the parent company is expected to be 2,040 million yuan in 2025, reflecting a year-on-year growth of 25.3% [5] - Earnings per share are forecasted to be 0.95 yuan in 2025, with a projected PE ratio of 30 [5] - The company has adjusted its profit forecasts, maintaining the 2025 net profit estimate at 2,040 million yuan and increasing the 2026 estimate to 2,531 million yuan [6]
9月国产游戏版号下发,优质产品表现突出
GUOTAI HAITONG SECURITIES· 2025-09-25 07:13
Investment Rating - The report assigns an "Increase" rating for the gaming industry, indicating a positive outlook compared to the CSI 300 index, with expected growth exceeding 15% [13]. Core Insights - In September, a total of 145 domestic games received approval, contributing to a total of 1,195 domestic game licenses issued this year, significantly higher than the 959 licenses issued in the same period last year [6][8]. - The gaming market in August showed stability, with a total revenue of 29.263 billion yuan, reflecting a month-on-month growth of 0.61% but a year-on-year decline of 13.01% [6][8]. - The report highlights the strong performance of leading products, such as Tencent's "Delta Action," which reached 30 million daily active users in September, and the anticipated revenue of over 300 million yuan for the new game "Valorant: Energy Action" in its first month [6][8]. Summary by Sections Game License Approvals - In September, 145 domestic games and 11 imported games received approval, with notable titles from Tencent, NetEase, and others included in the list [6][8]. - The approval rate for domestic game licenses has increased, with an average monthly issuance of 132.8 licenses in 2023, up from 88.8 in 2021 and 108.8 in 2022 [6][8]. Market Performance - The gaming market's revenue for August was 29.263 billion yuan, with mobile games generating 21.521 billion yuan and client games 6.563 billion yuan [6][8]. - The report notes that client games are experiencing growth due to cross-platform products, which enhances their profitability compared to mobile games [6][8]. Investment Recommendations - The report recommends companies with strong content reserves and solid fundamentals, including Kain Network, 37 Interactive Entertainment, Giant Network, Perfect World, and others [6][8]. - Specific stock recommendations include Kain Network (28.94 yuan), 37 Interactive Entertainment (22.49 yuan), and Giant Network (44.87 yuan), all rated for "Increase" [7][8].
9月获批游戏版号出炉,3只游戏股获融资客大幅净买入
证券时报· 2025-09-25 04:08
Core Viewpoint - The article highlights the approval of 145 domestic online games in September 2025, indicating a supportive regulatory environment for the gaming industry in China, with a total of 1,275 game licenses issued so far this year [3][4]. Game Approval Summary - In September, 145 domestic online games were approved, including 93 mobile games, 42 mobile-casual games, 7 mobile-client games, 2 client games, and 1 mobile-web game [3]. - Additionally, 11 imported online games were approved, with 6 being mobile games [3]. Financing and Investment Insights - The article lists game stocks with significant net purchases by financing clients in September, with three stocks exceeding 100 million yuan in net purchases: Kunlun Wanwei (760 million yuan), Sanqi Huayu (544 million yuan), and Giant Network (153 million yuan) [5]. Company Performance Overview - Kunlun Wanwei reported a revenue of 3.733 billion yuan in the first half of the year, a year-on-year increase of 49.23%, focusing on AI game product optimization [7]. - Sanqi Huayu achieved a revenue of 8.486 billion yuan, a year-on-year decrease of 8.08%, but its net profit increased by 10.72% to 1.4 billion yuan [7]. - Key games in the pipeline for Sanqi Huayu include several titles under development, indicating a strategy for diversified gaming experiences [7]. Profitability Rankings - The top companies by net profit in the first half of the year include ST Huatuo (2.656 billion yuan), Sanqi Huayu (1.4 billion yuan), and Kaiying Network (950 million yuan) [8][9]. - Notably, ST Huatuo experienced a significant year-on-year profit increase of 129.33% [10]. Profit Growth Analysis - Companies like Sheng Tian Network and Youzu Network showed remarkable profit growth, with increases of 1186.02% and 989.31% respectively, while others like Perfect World and Glacier Network turned losses into profits [10].
国产AI芯片突破提振算力发展信心,500质量成长ETF(560500)涨0.67%
Xin Lang Cai Jing· 2025-09-25 03:27
据Wind数据显示,截至2025年8月29日,中证500质量成长指数(930939)前十大权重股分别为东吴证券(601555)、华工科技(000988)、恺英网络(002517)、水晶 光电(002273)、恒玄科技(688608)、春风动力(603129)、天山铝业(002532)、长江证券(000783)、顺络电子(002138)、金诚信(603979),前十大权重股合计占比 21.48%。 东方证券表示,国产AI芯片频频取得突破,超节点规模持续提升。我国国产AI芯片和国产交换芯片性能持续提升,商业化进程持续推进。投资者们对我国 AI算力发展的信心亦有望持续提升。 500质量成长ETF(560500),场外联接(联接A:007593;联接C:007594)。 500质量成长ETF紧密跟踪中证500质量成长指数,中证500质量成长指数从中证500指数样本中选取100只盈利能力较高、盈利可持续、现金流量较为充沛且 具备成长性的上市公司证券作为指数样本,为投资者提供多样化的投资标的。 风险提示:本产品由鹏扬基金发行与管理,销售机构不承担产品的投资、兑付和风险管理责任。基金管理人承诺以诚实信用、勤勉尽责的原则管理 ...
9月游戏版号出炉,游戏ETF(159869)大涨近3%
Mei Ri Jing Ji Xin Wen· 2025-09-25 02:57
Group 1 - The gaming sector is experiencing a significant rise, with the gaming ETF (159869) increasing nearly 3% in early trading, and notable stocks such as Glacier Network, Perfect World, and Star Shine Entertainment showing strong gains [1] - In September, a total of 156 games were approved, including 145 domestic and 11 imported titles, marking the third month this year with over 150 game approvals [1] - Open Source Securities suggests that the current gaming industry cycle may exceed market expectations due to supply-demand resonance, and recommends increasing investments in the gaming sector [1] Group 2 - The gaming sector is undergoing multiple catalysts including AI, content, and commercialization model transformations, with the gaming ETF (159869) tracking the performance of A-share listed companies in the animation and gaming industry [2] - Citic Construction Investment is optimistic about the gaming sector's performance for the year, highlighting that the overall gaming landscape is improving, with leading companies like Tencent and mid-sized firms performing well [1][2]
9月发放145款国产游戏版号,线上消费ETF基金(159793)涨超1.2%
Xin Lang Cai Jing· 2025-09-25 02:11
Group 1 - The National Press and Publication Administration approved 145 domestic online games as of September 24, 2025, indicating a positive trend in the gaming industry [1] - The CSI Hong Kong-Shenzhen Online Consumption Theme Index (931481) rose by 0.51% as of September 25, 2025, with notable increases in stocks such as Perfect World (up 4.72%) and Kying Network (up 3.77%) [1] - The Online Consumption ETF Fund (159793) increased by 1.21%, reaching a latest price of 1.17 yuan, and has seen a cumulative rise of 4.81% over the past two weeks [1] Group 2 - As of August 29, 2025, the top ten weighted stocks in the CSI Hong Kong-Shenzhen Online Consumption Theme Index accounted for 51.84% of the index, with Tencent Holdings and Alibaba-W being the top two [2] - The weightings of the top ten stocks include Tencent Holdings at 9.65%, Alibaba-W at 9.25%, and Meituan-W at 8.37%, reflecting their significant influence on the index [4]
恺英网络9月24日获融资买入1.23亿元,融资余额6.43亿元
Xin Lang Cai Jing· 2025-09-25 01:31
Core Viewpoint - Kaiying Network has shown significant trading activity with a notable increase in stock price and high financing levels, indicating strong investor interest and potential growth opportunities in the gaming sector [1][2]. Financing and Trading Activity - On September 24, Kaiying Network's stock rose by 5.47% with a trading volume of 1.411 billion yuan. The financing buy-in amounted to 123 million yuan, while financing repayment was 103 million yuan, resulting in a net financing purchase of 2.02481 million yuan. The total financing and securities balance reached 671 million yuan [1]. - The current financing balance stands at 643 million yuan, representing 1.04% of the circulating market value, which is above the 90th percentile level over the past year, indicating a high financing level [1]. - In terms of securities lending, on September 24, 15,400 shares were repaid while 51,300 shares were sold short, amounting to 1.4846 million yuan at the closing price. The remaining securities lending volume is 934,800 shares, with a balance of 27.0531 million yuan, also exceeding the 90th percentile level over the past year [1]. Company Overview - Kaiying Network, established on January 3, 2000, and listed on December 7, 2010, is headquartered in Shanghai. The company primarily engages in game development, operation, and distribution, with a revenue composition of 73.03% from mobile games, 25.47% from information services, and 1.50% from web games [1]. - As of September 10, the number of shareholders decreased to 53,800, while the average circulating shares per person increased by 15.31% to 35,081 shares [2]. Financial Performance - For the first half of 2025, Kaiying Network reported a revenue of 2.578 billion yuan, reflecting a year-on-year growth of 0.89%. The net profit attributable to shareholders was 950 million yuan, marking a 17.41% increase compared to the previous year [2]. - Since its A-share listing, the company has distributed a total of 1.212 billion yuan in dividends, with 852 million yuan distributed over the past three years [3]. Institutional Holdings - As of June 30, 2025, the second-largest circulating shareholder is Hong Kong Central Clearing Limited, holding 110 million shares, an increase of 4.262 million shares from the previous period. Other notable institutional shareholders include Huaxia CSI Animation Game ETF and Southern CSI 500 ETF, both of which have increased their holdings [3].
9月获批游戏版号出炉,3只游戏股获融资客大幅净买入
Zheng Quan Shi Bao Wang· 2025-09-25 00:58
Group 1: Company Acquisition - Longfor Properties (600159) announced a preliminary intention to acquire 60% equity of Beijing Chengzhu Real Estate Development Co., Ltd. from Beijing Shunyi New Town Development Co., Ltd. to supplement its project reserves [1] - The target company was established in March 2025 with a registered capital of 600 million yuan, focusing on real estate development [1] - As of the announcement date, the target company has not generated any operating revenue [1] Group 2: Game Approval and Market Activity - On September 24, the National Press and Publication Administration approved 145 domestic online games, including 93 mobile games and 42 mobile-casual puzzle games [2] - By the end of September, a total of 1,275 game licenses have been issued in 2025, maintaining a high issuance frequency [2] - The regular issuance of game licenses reflects the regulatory support for the gaming industry [2] Group 3: Financing and Performance of Game Stocks - In September, three game stocks saw significant net purchases from financing clients, with Kunlun Wanwei, 37 Interactive Entertainment, and Giant Network receiving net purchases of 760 million yuan, 544 million yuan, and 153 million yuan respectively [3] - Kunlun Wanwei reported a revenue of 3.733 billion yuan in the first half of the year, a year-on-year increase of 49.23% [5] - 37 Interactive Entertainment achieved a revenue of 8.486 billion yuan in the first half, a year-on-year decrease of 8.08%, but its net profit increased by 10.72% to 1.4 billion yuan [5] Group 4: Profitability of Game Stocks - The top net profit earners in the gaming sector for the first half of the year include ST Huaman, 37 Interactive Entertainment, and Kaiying Network, with net profits of 2.656 billion yuan, 1.4 billion yuan, and 950 million yuan respectively [6] - Significant year-on-year profit growth was observed in companies like Sheng Tian Network and Youzu Network, with increases of 1186.02% and 989.31% respectively [6] - Several companies, including Perfect World and Glacier Network, reported a turnaround from losses to profits [6]
600159,重要收购!9月获批游戏版号出炉,3只游戏股获融资客大幅净买入
Zheng Quan Shi Bao· 2025-09-24 23:54
Group 1: Game Approval and Market Trends - In September 2025, a total of 145 domestic online games were approved, including 93 mobile games, 42 mobile-casual puzzle games, 7 mobile-client games, 2 client games, and 1 mobile-web game [2] - The cumulative number of game licenses issued by the National Press and Publication Administration in 2025 has reached 1275, maintaining a high issuance frequency [2] - The regular issuance of game licenses reflects the regulatory support for the development of the gaming industry [2] Group 2: Company Performance and Financing - Kunlun Wanwei achieved a revenue of 3.733 billion yuan in the first half of 2025, a year-on-year increase of 49.23%, with ongoing optimization of AI game products [6] - Sanqi Interactive Entertainment reported a revenue of 8.486 billion yuan in the first half of 2025, a year-on-year decrease of 8.08%, but a net profit of 1.4 billion yuan, up 10.72% [6] - Financing net purchases for game stocks in September exceeded 1 billion yuan for three companies: Kunlun Wanwei (760 million yuan), Sanqi Interactive Entertainment (544 million yuan), and Giant Network (153 million yuan) [3] Group 3: Profitability and Growth - The net profit rankings for the first half of 2025 show ST Huatuo, Sanqi Interactive Entertainment, Kaiying Network, Giant Network, and G-bits leading with net profits of 2.656 billion yuan, 1.4 billion yuan, 950 million yuan, 777 million yuan, and 645 million yuan respectively [6] - Significant year-on-year net profit growth was observed in companies such as Shengtian Network (1186.02%), Youzu Network (989.31%), and Zhejiang Shuju Culture (156.26%) [7] - Kaiying Network's game "Black Cat Detective: Guardian" received approval in September, contributing to its overseas revenue of approximately 202 million yuan, a year-on-year increase of 59.57% [6]