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恺英网络股价创新高,融资客抢先加仓
恺英网络股价再创历史新高,该股近期呈不断突破新高之势,近一个月累计有11个交易日股价刷新历史 纪录。截至09:33,该股目前上涨1.35%,股价报28.44元,成交586.75万股,成交金额1.66亿元,换手率 0.31%,该股最新A股总市值达607.60亿元,该股A股流通市值537.24亿元。 证券时报·数据宝统计显示,恺英网络所属的传媒行业,目前整体涨幅为0.38%,行业内,目前股价上涨 的有46只,涨幅居前的有迅游科技、巨人网络、吉比特等,涨幅分别为7.64%、3.90%、3.41%。股价下 跌的有71只,跌幅居前的有天地在线、星辉娱乐、凡拓数创等,跌幅分别为2.62%、2.60%、2.14%。 两融数据显示,该股最新(9月17日)两融余额为5.97亿元,其中,融资余额为5.75亿元,近10日增加 8864.71万元,环比增长18.21%。 机构评级来看,近10日共有4家机构对该股进行评级,9月4日华泰证券发布的研报给予公司目标价为 30.72元。 公司发布的半年报数据显示,上半年公司共实现营业收入25.78亿元,同比增长0.89%,实现净利润9.50 亿元,同比增长17.41%,基本每股收益为0.45 ...
恺英网络股价涨5.13%,易方达基金旗下1只基金重仓,持有51.13万股浮盈赚取73.63万元
Xin Lang Cai Jing· 2025-09-18 02:19
9月18日,恺英网络涨5.13%,截至发稿,报29.50元/股,成交8.82亿元,换手率1.61%,总市值630.25亿 元。恺英网络股价已经连续3天上涨,区间累计涨幅16.48%。 资料显示,恺英网络股份有限公司位于上海市浦东新区耀华路899号世博耀华商务中心A座15层,成立 日期2000年1月3日,上市日期2010年12月7日,公司主营业务涉及1)游戏业务:手游与页游等精品娱乐内 容的研发、运营及发行;(2)平台业务:网页游戏平台、移动应用分发平台的运营。主营业务收入构成为: 移动游戏73.03%,信息服务25.47%,网页游戏1.50%,其他业务0.00%。 从基金十大重仓股角度 数据显示,易方达基金旗下1只基金重仓恺英网络。易方达中证500质量成长ETF(159606)二季度减持 8.68万股,持有股数51.13万股,占基金净值比例为2.39%,位居第二大重仓股。根据测算,今日浮盈赚 取约73.63万元。连续3天上涨期间浮盈赚取202.99万元。 易方达中证500质量成长ETF(159606)基金经理为伍臣东。 截至发稿,伍臣东累计任职时间3年335天,现任基金资产总规模172.16亿元,任职期间最佳 ...
破圈出海!这一行业涨幅冲进前三
Zheng Quan Shi Bao· 2025-09-17 23:16
Group 1: Industry Performance - The gaming industry index closed up 2.13% on September 17, with key stocks like Kaiying Network rising by 9.01% and others like Giant Network and Xunyou Technology increasing by over 4% [1] - Year-to-date, the gaming industry index has increased by 82.61%, ranking third among all Shenwan secondary industries, making it one of the best-performing sectors this year [1] - Six gaming stocks have doubled in price compared to the end of last year, with ST Huatuo, Giant Network, and 37 Interactive Entertainment showing significant cumulative increases of 286.19%, 261.23%, and 157.39% respectively [1] Group 2: Market Growth - The gaming market revenue reached 1970.84 billion yuan from January to July 2025, marking a year-on-year growth of 12.58% [2] - Projected revenues for the gaming market from 2022 to 2024 are 2658.84 billion yuan, 3029.64 billion yuan, and 3257.83 billion yuan respectively, indicating robust growth potential [2] Group 3: Esports Development - The esports industry in China generated 127.61 billion yuan in revenue from January to June 2025, reflecting a year-on-year increase of 6.1% [4] - The Chinese esports industry is expanding its influence overseas, particularly in regions like Latin America, alongside traditional markets in East and Southeast Asia [4] Group 4: Supply and User Growth - The steady growth in industry revenue is attributed to the continuous release of new games, with a noticeable reduction in the approval cycle for game licenses [5] - As of June 2025, the number of online game users in China reached 584 million, an increase of 26.92 million from December 2024, representing 52% of the total internet users [7] - The proportion of female gamers has risen to 48%, up by 3.1 percentage points from the end of 2024, contributing to market expansion and innovation [7] Group 5: International Expansion - The overseas business revenue of 20 A-share gaming companies reached 21.823 billion yuan in the first half of 2025, a year-on-year increase of 30.43% [9] - Notably, ST Huatuo, Kunlun Wanwei, and 37 Interactive Entertainment reported overseas revenues exceeding 1 billion yuan, with ST Huatuo achieving 89.58 billion yuan, accounting for 52.06% of its total revenue [10]
游戏板块9月17日涨2.02%,恺英网络领涨,主力资金净流出6.37亿元
Market Overview - On September 17, the gaming sector rose by 2.02%, with Kaiying Network leading the gains [1] - The Shanghai Composite Index closed at 3876.34, up 0.37%, while the Shenzhen Component Index closed at 13215.46, up 1.16% [1] Individual Stock Performance - Notable gainers included: - Xinying Network (002517) with a closing price of 28.06, up 9.01% and a trading volume of 563,800 shares, totaling 1.514 billion yuan [1] - Giant Network (002558) closed at 45.38, up 4.49% with a trading volume of 459,700 shares, totaling 2.076 billion yuan [1] - Xunyou Technology (300467) closed at 25.66, up 4.44% with a trading volume of 180,400 shares, totaling 453 million yuan [1] Fund Flow Analysis - The gaming sector experienced a net outflow of 637 million yuan from institutional investors, while retail investors saw a net inflow of 330 million yuan [2][3] - Key stocks with significant fund flows included: - Shenzhou Taiyue (300002) with a net inflow of 141 million yuan from institutional investors [3] - Perfect World (002624) saw a net inflow of 95.9 million yuan from institutional investors [3] ETF Performance - The Gaming ETF (159869) tracking the China Animation and Gaming Index saw a 4.78% increase over the past five days, with a net outflow of 44.875 million yuan [5] - The Food and Beverage ETF (515170) experienced a decline of 1.63% over the past five days, with a net outflow of 17.845 million yuan [5]
A股网络游戏股走高,恺英网络冲击涨停创新高
Ge Long Hui A P P· 2025-09-17 06:34
Group 1 - The A-share market's online gaming sector experienced a significant upward trend, with notable stocks such as Beiwai Technology hitting the daily limit, and Kaiying Network approaching the daily limit while reaching a new high [1] - Giant Network saw an increase of over 4%, indicating strong performance within the sector [1] - Other companies including Xunyou Technology, Shenzhou Taiyue, Iceberg Network, Perfect World, and 37 Interactive Entertainment also showed positive movement, contributing to the overall growth of the online gaming sector [1]
游戏板块震荡走高,恺英网络冲击涨停并创新高
Xin Lang Cai Jing· 2025-09-17 06:22
游戏板块震荡走高,恺英网络冲击涨停并创新高,巨人网络涨超4%,迅游科技、神州泰岳、冰川网 络、完美世界跟涨。相关ETF方面,游戏ETF华泰柏瑞(516770)涨2.42%,成交额2590.01万元。 ...
恺英网络股价涨5.24%,长城基金旗下1只基金重仓,持有12.97万股浮盈赚取17.51万元
Xin Lang Cai Jing· 2025-09-17 05:51
Company Overview - Kaiying Network is located at 15th Floor, Expo Yaohua Business Center A, 899 Yaohua Road, Pudong New District, Shanghai, established on January 3, 2000, and listed on December 7, 2010 [1] - The company primarily engages in game business, including the development, operation, and distribution of mobile and web games, and platform business, which involves operating web game platforms and mobile application distribution platforms [1] Business Performance - The main revenue composition of Kaiying Network is as follows: mobile games account for 73.03%, information services 25.47%, web games 1.50%, and other businesses 0.00% [1] - As of September 17, the stock price increased by 5.24% to 27.09 CNY per share, with a trading volume of 860 million CNY and a turnover rate of 1.74%, resulting in a total market capitalization of 57.876 billion CNY [1] Fund Holdings - According to data from the top ten heavy stocks of funds, one fund under Great Wall Fund holds a significant position in Kaiying Network [2] - Great Wall Jiuxiang Mixed A (001613) held 129,700 shares in the second quarter, accounting for 7.51% of the fund's net value, ranking as the fourth-largest heavy stock [2] - The fund has achieved a return of 53.94% year-to-date, ranking 689 out of 8172 in its category, and a return of 107.41% over the past year, ranking 396 out of 7980 [2] Fund Manager Information - The fund manager of Great Wall Jiuxiang Mixed A (001613) is Liu Jiang, who has been in the position for 6 years and 163 days [3] - The total asset size of the fund is 125 million CNY, with the best fund return during Liu Jiang's tenure being 134.79% and the worst being 38.75% [3]
恺英网络20250916
2025-09-17 00:50
Summary of Key Points from the Conference Call Company Overview - **Company**: 凯英网络 (Kaiying Network) - **Industry**: Gaming and AI Technology Core Insights and Arguments 1. **Upcoming Product Launches**: Kaiying Network is set to launch several significant IP games, including "斗罗大陆诛仙传说" (Douluo Dalu: Legend of the Gods), "三国天下归心" (Three Kingdoms: Return of the Heart), and "盗墓笔记启程" (Tomb Raider: Journey) between late 2025 and early 2026, which are expected to drive substantial revenue growth [2][3][7] 2. **User Growth Potential**: The daily active users on the Legend Box platform are currently around 400,000 to 500,000, with a market potential of 2 to 3 million players. The company aims for a 50% penetration rate, potentially exceeding 1 million users through increased licensing partnerships and live streaming promotions [2][6][7] 3. **AI Companion Product**: The AI companion product EVE, developed by Shenzhen Natural Selection, is targeted at female gamers and has received positive feedback during testing. It is scheduled for launch by the end of 2025 and is expected to be the first breakout AI companion product [2][5][10] 4. **AI Game Development Platform**: The company’s self-developed AI game development platform, Sune, has completed its first round of financing of 100 million yuan and is entering a second round. Kaiying Network holds a 40% stake in the operating company, and its commercialization is anticipated to enhance the company's valuation [2][11][14] 5. **AI Toy Series**: The "暖心布梦游记" (Warm Heart Dream Journey) AI toy series, including products like the Goodnight Sheep and Worry-Free Bird, is expected to launch in Q4 2025, priced between 200 to 400 yuan. These toys are aimed at urban young women and are projected to become bestsellers [2][12][13] Additional Important Insights 1. **International Market Expansion**: The company is actively expanding into international markets, with plans to launch products like "新信长之野望" (New Nobunaga's Ambition) and "射雕三部曲" (The Legend of the Condor Heroes Trilogy) in Southeast Asia, Japan, and Europe, contributing to incremental revenue [4][7] 2. **Focus on AI Technology**: Kaiying Network is concentrating on the application of AI technology in gaming and related fields, including AI companionship, game development engines, and AI toys, which are expected to drive performance and valuation growth [4][8][14] 3. **Market Trends in Female Gaming**: The female gaming market is rapidly growing, with successful titles like "恋与深空" (Love in Space) and "光与夜之恋" (Light and Night of Love) meeting the emotional and social needs of female users. EVE is positioned to capitalize on this trend with its high level of AI interaction [9][10] Conclusion - **Future Outlook**: Kaiying Network is well-positioned for sustained growth due to its strong R&D capabilities, diversified strategic layout, and global vision, with significant revenue potential from upcoming product launches and AI innovations [8][14]
传媒行业中期业绩回顾与展望:游戏新品周期持续,把握影视与AI应用底部机会
Guoxin Securities· 2025-09-16 11:17
Investment Rating - The investment rating for the media industry is "Outperform the Market" (maintained) [1] Core Viewpoints - The media industry is experiencing a recovery in net profits, driven by a low base effect from the previous year and a significant decrease in expenses [2][18] - The gaming sector is showing strong growth due to a new product cycle, while the film and television sector is expected to see a bottom reversal supported by policy changes [5][60] Summary by Sections 1. Performance Review: Significant Recovery in Net Profit - In the first half of 2025, the A-share media sector achieved a total revenue of 254.9 billion yuan and a net profit of 21.8 billion yuan, representing year-on-year growth of 4.06% and 28.70% respectively [2][18] - The gross margin increased by 0.9 percentage points to 32.90%, and the net margin improved by 1.7 percentage points to 8.65% [19][29] 2. Q2 Performance Continues Upward Trend - In Q2 2025, the media sector reported revenues of 129.1 billion yuan and a net profit of 10.7 billion yuan, with year-on-year growth of 2.59% and 19.53% respectively [3][49] - The gaming sector's net profit saw a significant improvement, driven by new game launches [3][74] 3. Subsector Performance: Gaming Sector Achieves High Growth - The gaming sector generated revenues of 27.7 billion yuan and a net profit of 4.6 billion yuan in Q2 2025, with year-on-year growth of 22.40% and 104.47% respectively [4][74] - The film and television sector faced challenges, with revenues declining by 21.7% and net profit turning negative [4][60] 4. Investment Recommendations: Focus on Gaming and Film Sectors - The report recommends focusing on gaming companies benefiting from a strong new product cycle and film companies poised for recovery due to favorable policies [5][60] - Specific stock recommendations include Giant Network, Bilibili, Mango Excellent Media, and Light Media [5][60]
游戏市场1-7月营收持续较快增长,游戏ETF(159869)现小幅微涨
Sou Hu Cai Jing· 2025-09-16 06:01
Group 1 - The gaming sector is experiencing a strong performance, driven by new product releases and industry recovery, with a notable increase in average net profit expected in the first half of 2025, projected to grow by 118.64% year-on-year [1] - Several listed companies have launched quality products, with key highlights including: - Haikang Network's information service revenue reaching 657 million yuan, a 65% increase year-on-year - Perfect World's game "Yihuan" expected to start paid testing in Q4 - Giant Network's "Supernatural Action Group" showing significant improvement in sales rankings in August - G-bits' "Staff Sword Legend" maintaining a top 40 position in domestic sales rankings from August to September [1] Group 2 - The gaming market has shown rapid revenue growth from January to July, with a total of 1,119 game licenses issued from January to August, marking a 20.8% year-on-year increase - In July, the Chinese gaming market revenue reached 29.1 billion yuan, a 4.7% year-on-year increase, while the mobile gaming market's actual sales revenue was 21.4 billion yuan, up by 0.9% [2] - The gaming sector is positioned for upward correction due to low valuations, new product launches, regulatory policies, and AI applications, with a focus on the performance of new products [2]