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万亿巨头,加仓中国!
Zhong Guo Ji Jin Bao· 2025-07-23 00:11
截至2025年6月底,基金的第一大重仓股为台积电,对台积电的持仓市值为67.21亿美元。第二大重仓股为空客,基金对空客的持仓市值为30.21亿美元。第 三大重仓股为诺和诺德,基金对其持仓市值为29.38亿美元。第四大重仓股为SAP,基金对其持仓市值为28.01亿美元。第五大重仓股为UniCredit,基金对 其持仓市值为20.76亿美元。 【导读】资本集团旗下多只旗舰基金加仓腾讯控股 中国基金报记者吴娟娟 日前,美国万亿美元资产管理巨头资本集团旗下多只旗舰基金披露截至二季度末的持仓信息。数据显示,二季度公司多只巨无霸基金加仓中国股票。其 中,规模近万亿元的EUPAC基金加仓腾讯控股的幅度超过60%。 资本集团为总部位于洛杉矶的资管机构,拥有93年历史,最新管理规模为2.8万亿美元,在全世界15个国家拥有业务,以长线投资、深入的基本面研究和 多基金经理共管模式见长。 万亿级基金加仓腾讯控股62.62% EUPAC基金(之前基金名称为Europacific Growth Fund)为资本集团的旗舰基金,最新规模为1344.77亿美元,约合9650亿元人民币。该基金重点投资美国 以外的公司,由11位基金经理共同管理 ...
134个,新一批游戏版号来了
Core Insights - The National Press and Publication Administration announced the approval of 134 game licenses in July, consisting of 127 domestic and 7 imported games, maintaining a high issuance level [1] Group 1: Game License Approvals - A total of 134 game licenses were issued in July, including 127 domestic and 7 imported games [1] - The cumulative number of game licenses issued this year has reached 946, with 884 being domestic, showing significant year-on-year growth [6] - The issuance of game licenses has returned to a normalized state, supporting the development of the gaming industry [6] Group 2: Notable Games and Companies - Major companies such as Tencent, NetEase, 37 Interactive Entertainment, Giant Network, and others have successfully obtained licenses for various games [2][3] - Notable games include NetEase's "Diablo IV" and "Marvel's Midnight Suns," which are highly anticipated by players [3] - Tencent's "Ultimate Showdown" has also received a license, with player reservations now open [5] Group 3: Market Trends - In the first half of the year, a total of 757 domestic game licenses were issued, representing over a 20% increase compared to the same period in 2024 [5] - The focus on game quality and social responsibility in content is expected to accelerate the introduction of high-quality games [6]
7月134款游戏获版号,暗黑破坏神4、点点互动新爆款过审
Nan Fang Du Shi Bao· 2025-07-22 12:24
Core Insights - In July, the National Press and Publication Administration approved 127 domestic and 7 imported online game licenses, highlighting a significant regulatory activity in the gaming industry [2][3] - Notable domestic games include "Kingshot" under the brand "奔奔王国," which has shown strong performance in overseas markets [3] - The total number of approved domestic games for the year reached 884, while 62 imported games were licensed as of July [3] Domestic Game Approvals - A total of 127 domestic games were approved, comprising 81 mobile games, 35 mobile-casual puzzle games, and 9 mobile-client games, along with one client game and one mobile-web game [2] - Key domestic titles include "名将传" by Giant Network, "阿尔法契约" by 4399, and "消消瓜果园" by 点点互动, among others [2] Imported Game Approvals - Seven imported games received licenses, including Tencent's "终极角逐" and NetEase's "暗黑破坏神4" (Diablo IV), which is a highly anticipated action RPG from Blizzard Entertainment [3] - "暗黑破坏神4" has gained significant attention globally since its release on June 6, 2023, and has been a notable absence in the Chinese market due to previous contractual issues [3]
贵州:加速“东数西算”进程,全力打造面向全国的算力保障基地
Sou Hu Cai Jing· 2025-07-22 11:20
Core Insights - Guizhou is transitioning from a storage-centric model to an integrated storage and computing model, focusing on intelligent computing as a priority to establish a national computing power support base [1] Group 1: Data Center Development - Guizhou has 48 key data centers under construction or in operation, with 28 being large-scale data centers and a storage capacity of 25EB [3] - The province's intelligent computing scale has reached 85EFLOPS, with intelligent computing accounting for over 98% of the total [3] - Guizhou's outbound bandwidth exceeds 60,000 Gbps, and it has established the world's first 400G computing power channel, connecting to 42 major cities nationwide with a network latency of approximately 16-17 milliseconds to Beijing [3] Group 2: Computing Power Services - Guizhou provides cloud rendering computing power services to over 50 countries and regions, serving more than 200,000 users, with significant contributions to the rendering of domestic films like "Ne Zha 2" [3] - The province aims to expand its computing power services by optimizing the "Guizhou Computing Power Voucher" policy to meet the demands of industries such as large model training, animation rendering, and esports [4] Group 3: Future Plans - By 2025, Guizhou plans to enhance its intelligent computing scale and accelerate the construction of data centers and intelligent computing centers in collaboration with companies like Huawei Cloud, Midea, and NetEase [3] - The focus will be on improving the speed and stability of optical networks and reducing data center electricity costs while increasing the proportion of green energy [3]
长兴女孩玩2款游戏充近2万元 网易称审核通过就都退钱
Zhong Guo Jing Ji Wang· 2025-07-22 06:35
Group 1 - The article highlights the increasing consumer issues related to children's in-game purchases, particularly focusing on a case where a mother discovered nearly 20,000 yuan was spent by her 12-year-old daughter on games without her consent [1] - The games involved are "Identity V" and "Party Animals," both developed by NetEase, with the mother seeking refunds for the unauthorized charges [1] - NetEase is currently verifying the situation and has indicated that if the refund for "Identity V" is approved, both game charges will be refunded together [1] Group 2 - The article references legal frameworks, specifically the Civil Code of the People's Republic of China, which states that minors over the age of eight have limited civil capacity and require parental consent for legal actions [2] - It also mentions that minors under eight years old are considered to have no civil capacity, further emphasizing the need for parental involvement in financial transactions [2]
金十图示:2025年07月22日(周二)全球主要科技与互联网公司市值变化
news flash· 2025-07-22 02:59
金十图示:2025年07月22日(周二)全球主要科技与互联网公司市值变化 | 台棋电 | 12388 | + -0.64% | 238.85 | | --- | --- | --- | --- | | 特斯拉 | 10580 | + -0.35% | 328.49 | | 甲骨文 | 6840 | + -0.78% | 243.54 | | 腾讯 | 6053 | ↑ 0.92% | 66.64 | | 奈飞 | 5248 | ↑ 1.99% | 1233.27 | | SAP SAP | 3623 | 1 0.42% | 307.27 | | O Palantir | 3582 | + -1.13% | 151.79 | | 三星 | 3197 | -0.96% | 48.48 | | ASML 阿斯麦 | 2914 | + -2.03% | 719.68 | | 阿里巴巴 | 2869 | 1 0.03% | 120.27 | | co 思科 | 2706 | 1 0.43% | 68.34 | | IEM IBM | 2646 | + -0.41% | 284.71 | | AMD | 2545 | 1 ...
网易公司-2025 年第二季度前瞻:不只是避风港-NetEase,2Q25 preview Not only a safe heaven
2025-07-22 01:59
Summary of NetEase, Inc. Conference Call Company Overview - **Company**: NetEase, Inc (NTES.O) - **Industry**: Internet Entertainment - **Market Cap**: US$87.283 billion - **Current Share Price**: US$136.12 - **Price Target**: Raised from US$145.00 to US$151.00, indicating an 11% upside potential [5][21] Key Financial Metrics - **2Q25 Revenue Growth**: Expected to be 12% YoY for game revenue and 20% for non-GAAP profit [2][8] - **Adjusted Net Profit**: Projected to grow 20% YoY to RMB 9.4 billion [8] - **EPS Estimates**: Slight increases of 1-2% for 2025-2027 [3][20] - **Revenue Projections**: - 2025: RMB 114,060 million - 2026: RMB 118,798 million - 2027: RMB 123,673 million [5][24] Business Developments - **Game Titles Performance**: - **Marvel Rival S3**: Popularity rebound, ranked 2 on Steam in July [7] - **Once Human**: Strong PC gross ranking post mobile launch, estimated annual revenue contribution of RMB 800 million to 1 billion [7] - **New Titles**: Five new games scheduled for summer 2025, expected to contribute marginally in 3Q [7] Market Positioning - **Competitive Landscape**: NetEase is well-positioned amid fund inflows from the food delivery segment, with positive business developments justifying its outperformance [1] - **Marketing Strategy**: Focus on long-term marketing expense ratio rather than short-term savings [2] Valuation and Risk Assessment - **Valuation Method**: Sum of the parts (SOTP) with a target P/E of 15x for the games business [30] - **Risk Factors**: - Shorter-than-expected life cycle of games - Weaker-than-expected margins due to loss-making businesses [41] Investment Thesis - **Overweight Rating**: Reiterated with a focus on market share gains through development capabilities and global expansion [31] - **Margin Improvement**: Expected from a favorable revenue mix and better cost control, leading to operating profit margin expansion towards 34% [31] Additional Insights - **Revenue Growth Drivers**: Anticipated acceleration in game revenue driven by localized content and new titles [32] - **Consensus Rating Distribution**: 90% Overweight, 10% Equal-weight [34] Conclusion - **Outlook**: Positive growth trajectory with a focus on game revenue and margin expansion, supported by a strong pipeline of new titles and strategic market positioning [43]
打造生态街区 上海“二次元消费”上新
Zhong Guo Xin Wen Wang· 2025-07-21 10:27
Core Insights - Shanghai's Xuhui District is launching a "Metaverse Street" to promote new "ACG (Anime, Comic, Game) consumption" through collaboration with local gaming companies [1][2] - The gaming industry in Xuhui is significant, with over 70 large-scale gaming enterprises and projected total revenue exceeding 70 billion RMB in 2024, accounting for over 40% of Shanghai's gaming revenue [1] - The "Neo World" Metaverse Street spans 1.9 kilometers, featuring commercial entities alongside major gaming company headquarters, aiming to enhance the value of gaming IPs by integrating online and offline channels [1] Industry Developments - The "Metaverse Summer Carnival" event from July 18 to August 17 will feature five major IP theme days, special performances, and pop-up stores, combining cultural experiences with commercial consumption [2] - The initiative aims to create a cross-industry celebration that fosters community interaction and enhances consumer engagement [2] - Major gaming IPs are actively participating in the Metaverse initiative, indicating a trend of direct involvement from top gaming companies in the physical space [3]
工银瑞信中国机会全球配置股票型证券投资基金2025年第2季度报告
Zheng Quan Zhi Xing· 2025-07-21 05:28
Core Viewpoint - The report highlights the performance and investment strategy of the ICBC Credit Suisse China Opportunity Global Allocation Equity Fund for the second quarter of 2025, emphasizing its focus on benefiting from China's economic growth through diversified global investments. Fund Overview - Fund Name: ICBC Global Equity (QDII) - Fund Code: 486001 - Fund Type: Contractual open-end fund - Total Fund Shares at Period End: 309,974,669.75 shares - Investment Objective: To provide domestic Chinese investors with opportunities to invest in companies benefiting from China's economic growth globally, while controlling portfolio risk and pursuing long-term asset appreciation [2][3]. Financial Performance and Net Value - Net Value Growth Rate for the past three months: 5.42% - Benchmark Return Rate for the past three months: 7.48% - Net Value Growth Rate for the past six months: 11.31% - Benchmark Return Rate for the past six months: 12.56% - Net Value Growth Rate for the past year: 23.44% - Benchmark Return Rate for the past year: 24.49% [5][16]. Investment Strategy - The fund primarily invests in Chinese companies listed on overseas markets such as Hong Kong, as well as global companies benefiting from China's economic growth. - Key themes for stock selection include domestic consumption, import demand, and export advantages related to China's economy [2][12]. Portfolio Composition - Total Assets: 421,616,987.40 RMB - Major Holdings: - Ordinary Shares: 375,494,458.82 RMB (81.46%) - Depositary Receipts: 46,122,528.58 RMB (10.01%) - Geographic Allocation: - United States: 193,532,734.96 RMB (42.25%) - Hong Kong: 138,554,459.58 RMB (30.25%) [17][18]. Sector Allocation - The fund's sector allocation includes: - Consumer Staples: 4.83% - Financials: 20.81% - Health Care: 6.56% - Industrials: 5.63% - Communication Services: 92.04% of total assets [18][21]. Management and Advisory - Fund Manager: ICBC Credit Suisse Fund Management Co., Ltd. - Custodian: Bank of China Co., Ltd. - Overseas Investment Advisor: Wellington Management Company, LLP [2][9].
英伟达的“中国大客户”:千亿游戏产业争夺AI应用高地
3 6 Ke· 2025-07-21 04:44
Group 1 - Nvidia's CEO Jensen Huang emphasized the importance of the gaming industry in the context of AI applications, highlighting 11 Chinese companies involved in game development during his visit to China [1][2] - The gaming industry is transitioning from mere entertainment to a leading force in AI applications, as exemplified by the game "Black Myth: Wukong," which utilizes significant AI technology [2][4] - The Chinese gaming industry is experiencing a spiral growth, with market revenue projected to reach 325.8 billion yuan in 2024, while user growth is slowing down amid increasing global competition [4][7] Group 2 - The integration of AI in gaming is supported by recent policies from major cities like Beijing and Shanghai, which aim to enhance the gaming sector's embrace of AI as a new productive force [7][10] - Major gaming companies are investing heavily in AI technology, with Tencent integrating AI into its popular game "Peacekeeper Elite" and NetEase introducing AI-driven NPCs in "Nirvana in Fire" [7][10] - The gaming industry recognizes AI as a foundational infrastructure for future competitiveness, with companies that effectively integrate AI likely to gain a competitive edge [8][10] Group 3 - The Chinese gaming industry has undergone several transformations, from importing games to developing them independently and expanding globally, with significant milestones like the release of "Black Myth: Wukong" [9][10] - Companies like Tencent are focusing on enhancing production efficiency through AI, with initiatives like the "VISVISE" solution aimed at improving game development processes [10][12] - AI is being utilized to automate repetitive tasks in game development, allowing creative teams to focus on core design and business model refinement [12][13] Group 4 - The emergence of AI-native games, such as "Whispers from the Star," showcases how AI can fundamentally reshape game creation and player experience through dynamic storytelling [13][15] - The gaming industry is on a dual path of enhancing production efficiency and innovating player experiences, both of which are crucial for the industry's evolution [16][17] - The gaming sector is positioned as a testing ground for AI technologies, with companies like Anuttacon aiming to leverage gaming as a medium for technological exploration [17][20] Group 5 - The ongoing AI revolution in gaming reflects a broader shift in the tech industry, with major companies increasing their AI investments to reshape market dynamics [20][21] - The journey of Nvidia from a low-value tech company to a leader in the AI space serves as a model for Chinese tech firms aiming to redefine their competitive edge in the AI era [21]