Workflow
游戏
icon
Search documents
任天堂Switch 2全球同步发售;时隔4年国产游戏再夺苹果设计大奖|游戏早参
Mei Ri Jing Ji Xin Wen· 2025-06-05 22:45
Group 1 - Nintendo's new gaming console, Nintendo Switch 2, was globally launched on June 5, with a price of 69,980 yen (approximately 3,399 RMB) and pre-orders exceeding 400,000 units [1] - The launch of Switch 2 is expected to increase investor interest in Nintendo's performance and the gaming console sector, focusing on new products and sales [1] Group 2 - Chinese game developer Paper Games' title "Infinite Warmth" won the "Visual and Graphics" category at the 2025 Apple Design Awards, marking the first win for a Chinese game in four years [2] - The game is recognized for its innovative gameplay centered around collecting diverse outfits rather than weapons, showcasing the design strength of Chinese games and potentially attracting investor attention to innovation and profitability [2] Group 3 - Xindong Network's strategy RPG mobile game "Ither" has launched its international version and opened pre-registration for the domestic version, with over 670,000 pre-registrations on TapTap [3] - The upcoming public test for the domestic version is set for later this year, indicating strong market anticipation and potential for commercial success, which may lead to discussions on the performance of Chinese game developers in overseas markets [3]
卑微如我,才是游戏公司今天最重要的人|深氪
36氪· 2025-06-05 21:56
Core Viewpoint - The article emphasizes the importance of game operation in the current era of stagnant growth in the gaming industry, highlighting that effective player management and engagement are crucial for retaining users and extending the lifecycle of games [8][16][54]. Group 1: Game Operation Challenges - The gaming industry is transitioning into a phase where retaining existing users is more critical than acquiring new ones, as evidenced by a mere 0.94% growth in China's gaming user base in 2024 [15][16]. - The operational strategies of game companies must adapt to the new reality of stagnant user growth, necessitating a focus on player retention and satisfaction [16][54]. - A significant operational incident in the game "绝地潜兵2" illustrates how poor management can lead to player dissatisfaction, despite initial successes [5][7]. Group 2: Player Engagement Strategies - Effective player operation involves understanding user behavior and proactively addressing potential churn risks, with companies employing data-driven strategies to monitor player engagement [27][30]. - Companies are increasingly using personalized communication and incentives to keep players engaged, such as sending tailored messages or rewards to those showing signs of disengagement [28][30]. - The concept of "超预期服务" (exceeding expectations) is highlighted, where companies go beyond standard service to create emotional connections with players, thereby enhancing loyalty [42][45]. Group 3: Historical Context and Evolution - The evolution of game operation practices over the past two decades reflects a shift from basic customer service to sophisticated user lifecycle management, driven by technological advancements and market competition [46][50]. - The rising costs of acquiring new players have made it imperative for companies to invest in retaining existing users, as the cost of acquiring a light user has increased to 35-40 yuan by 2024 [53][54]. - Historical insights reveal that early game companies did not prioritize extensive user engagement, but the current landscape demands a more nuanced approach to player relationships [56][58].
5月美国就业人数骤降,小红书估值飙升至260亿美元 | 财经日日评
吴晓波频道· 2025-06-05 16:19
|点评| 从去年后半年开始,美国ADP就业人数增长就开始放缓。今年美国经济增速正在从此前的修复转向降温,新增就业岗位减少是正常现 象。与此同时,美国失业率维持在低位,就业市场接近充分就业的状态。然而,5月ADP就业人数远低于市场预期。 点击报名 ▲科学出海 中央财政拟支持20城实施城市更新 6月4日,财政部公示2025年城市更新行动评审结果,北京等20个城市入选。未来几年,中央财政计划补助超过200亿元,支持这20个城市实施城 市更新行动,探索建立可持续的城市更新机制,补齐城市基础设施的短板弱项。从资金支持方向来看,中央财政资金主要支持城市更新的样板项 目建设和机制建设这两个方向。 自2019年中央经济工作会议首次提出城市更新以来,中国城市更新行动持续推进。住房和城乡建设部数据显示,2024年,全国共实施城市更新 项目6万余个,完成投资约2.9万亿元。(上海证券报) |点评| 城市更新项目改善了老旧城区居民的居住环境,还能通过基建项目为相关产业链注入新的需求,加速国内经济修复。早期城市建设受 限于当时技术、资金等,部分城区在居住环境方面只能说是不尽如人意。 城市更新项目通过中央和地方政府牵头注资,带动社会资本 ...
用电子游戏制作电影的人们
3 6 Ke· 2025-06-05 12:06
Core Insights - The article discusses the intersection of video games and film, highlighting how virtual spaces can serve as valuable platforms for storytelling and emotional connections, similar to real-life social interactions [1][5][7] Group 1: Film and Video Game Integration - "Grand Theft Hamlet" is a unique film that adapts Shakespeare's "Hamlet" within the virtual world of "GTA Online," showcasing the creative potential of video games as a medium for storytelling [1][4] - The film was produced with a budget of $1 billion, marking a significant investment in blending traditional cinema with gaming elements [4] - The creators of both "Grand Theft Hamlet" and "The Remarkable Life of Ibelin" aim to explore the emotional narratives that can emerge from gaming experiences, reflecting the value of virtual interactions [5][7] Group 2: Industry Trends - The gaming industry has surpassed the combined revenue of the film, television, and music industries, indicating its dominant position in the entertainment sector [7] - The boundaries between film and video games are increasingly blurring, with successful adaptations like "The Super Mario Bros. Movie" demonstrating the commercial viability of game-based films [7] - The emergence of machinima, or storytelling using game engines, represents a new frontier in filmmaking, allowing for innovative narrative techniques [7] Group 3: Individual Stories in Gaming - "The Remarkable Life of Ibelin" tells the poignant story of Mats Steen, a Norwegian gamer who faced muscular dystrophy, emphasizing the deep emotional connections formed within gaming communities [8][10] - The documentary's creator, Benjamin Ree, spent three years crafting the film, which includes animated sequences that reflect Steen's life in "World of Warcraft," showcasing the potential for personal storytelling through gaming [8][10] - The positive reception from the gaming community highlights the importance of authenticity and emotional resonance in narratives derived from video games [10]
卑微如我,才是游戏公司今天最重要的人|深氪
36氪未来消费· 2025-06-05 11:57
Core Viewpoint - The article emphasizes the importance of game operation in the current market, highlighting that success or failure often hinges on effective player engagement and retention strategies in a saturated gaming environment [6][18][56]. Group 1: Game Operation and Player Engagement - The recent incident in "Battlefield 2" illustrates how crucial game operation is, as player dissatisfaction arose from perceived operational flaws despite the game's initial success [3][5]. - Tencent's strategic officer noted that stagnation in a game often points to issues within the operational team rather than the game itself, stressing the need for the right personnel to manage player engagement [15]. - The gaming industry is transitioning from a phase of rapid growth to one focused on retaining existing players, making player operation more critical than ever [17][18][19]. Group 2: Challenges in Player Retention - In 2024, China's gaming user growth was only 0.94%, indicating a shift towards a more competitive landscape where retaining existing players is paramount [17]. - Companies are now tasked with keeping older games engaging for long-term players, which presents unprecedented challenges for player operation roles [19][30]. - Effective player operation involves monitoring user behavior and intervening before players decide to leave, utilizing data-driven strategies to enhance user experience [28][30]. Group 3: Evolution of Game Operation - The evolution of player operation has been significant, moving from basic customer service to a comprehensive lifecycle management approach that addresses user needs at every stage [49][52]. - The cost of acquiring new players has increased dramatically, necessitating a focus on retaining existing users to justify the investment made in acquiring them [55][56]. - Companies are learning from successful long-standing games, implementing strategies to extend their lifecycle and maintain player interest [57][58]. Group 4: The Role of Player Operation Teams - Player operation teams are now expected to provide "exceeding expectations" services, creating emotional connections with players to enhance retention [43][48]. - Successful player operation involves not just addressing complaints but also proactively engaging with players through personalized interactions and community-building activities [43][44][67]. - The emotional aspect of player operation is highlighted, as operators often form bonds with players, which can lead to increased loyalty and reduced churn [66][72].
卑微如我,才是游戏公司今天最重要的人|深氪
36氪未来消费· 2025-06-05 11:57
Core Viewpoint - The article emphasizes the critical importance of game operation in the current market, highlighting that success or failure often hinges on effective player engagement and retention strategies [5][7][9]. Group 1: Game Operation Importance - Game operation has become increasingly vital as the gaming industry transitions into a phase of stagnant user growth, with only a 0.94% increase in China's gaming user base in 2024 [8]. - The era of coarse growth in the gaming industry has ended, necessitating a focus on retaining existing users rather than acquiring new ones [9]. - Effective game operation can lead to significant player retention, as evidenced by the resurgence of player numbers in games like "绝地潜兵2" through strategic operational efforts [4][5]. Group 2: Player Engagement Strategies - Companies are now employing detailed player operation strategies, including personalized communication and proactive engagement to prevent player churn [14][15]. - The use of data analytics allows companies to identify at-risk players and intervene before they decide to leave, with some companies reporting a 70% chance of player loss if no action is taken [15][29]. - The concept of "全用户全生命周期服务" (full user lifecycle service) is being adopted, indicating that engagement starts from the moment a player shows interest in a game [15][28]. Group 3: Challenges in Player Operation - The operational teams face immense pressure to manage player expectations and emotions, often acting as a buffer between the players and the game developers [19][20]. - High turnover rates and the emotional toll of dealing with frustrated players are common challenges faced by game operation staff [20][21]. - Companies are implementing measures to support the mental health of their operational teams, recognizing the need for emotional resilience in high-stress environments [21][23]. Group 4: Historical Context and Evolution - The evolution of game operation practices has been significant over the past two decades, transitioning from basic customer service to sophisticated user engagement strategies [27][29]. - The gaming industry has shifted from a focus on acquiring new players to extending the lifecycle of existing games, driven by increased competition and rising user acquisition costs [29][30]. - Historical practices in player engagement, such as community events and personalized interactions, are being revisited and enhanced with modern technology [30][31].
吉比特游戏《一念逍遥》端午发生重大运营事故,道歉了
Nan Fang Du Shi Bao· 2025-06-05 11:13
Core Viewpoint - A major operational incident occurred in the game "Yinian Xiaoyao" under the A-share game company Gigabit, where game items worth approximately 500,000 yuan were mistakenly distributed to all players, leading to significant disruptions in the game's economy and balance [3][5]. Group 1: Incident Details - On May 31, during the Dragon Boat Festival, "Yinian Xiaoyao" mistakenly issued 99,000 high-value items called "Any Treasure Box" to all players due to human error, valued at around 500,000 yuan [3][5]. - The project team initiated an emergency response on the same day and announced on June 2 that they would not implement the common industry practice of a "full server rollback," but instead opted for a "point-to-point rollback" for affected players [5][6]. - Players who received the erroneous items were temporarily banned from listing on the official trading platform, and the project team offered compensation of 20 "Any Treasure Boxes" to affected users [5][6]. Group 2: Financial Performance - Gigabit's annual report indicated that "Yinian Xiaoyao" generated 596 million yuan in revenue for 2024, a decrease of 42.49% from 1.036 billion yuan in 2023, making it the worst-performing among Gigabit's three major games [6][7]. - Overall, Gigabit reported a revenue of 3.696 billion yuan in 2024, down 11.69% year-on-year, with net profit declining by 16.02% to 945 million yuan [7][8]. - In the first quarter of 2025, "Yinian Xiaoyao" continued to see a revenue decline of 22.94%, while the company benefited from the launch of a new game, "Wanjian Changsheng," leading to a 22.47% increase in overall revenue [8]. Group 3: Industry Context - The incident highlights a recurring issue in the gaming industry, where operational errors can lead to significant player dissatisfaction and potential loss of users, as seen in previous cases with other major games [9]. - Industry analysts emphasize the importance of implementing tiered review systems before large operational changes to minimize errors and ensure effective crisis management following incidents [9].
创新药是捕捉阶段价值爆发的概率游戏
雪球· 2025-06-05 07:45
风险提示:本文所提到的观点仅代表个人的意见,所涉及标的不作推荐,据此买卖,风险自负。 作者: 超级泥头车 来源:雪球 创新药行业的投资本质是 " 高风险 、 高回报 " 的科技博弈 , 其价值实现高度集中于 " 潜在重 磅药物出现→专利期内商业化成功 " 这一窗口期 。 这一特性使其与传统的 " 买入并长期持有 " 价值投资模式存在差异 , 但通过精准把握投资节点 、 管理风险 , 仍可构建符合价值投资框架 的策略 。 一 、 创新药投资是 " 阶段性价值投资 " 与 " 概率游戏 " 的结合 行业特殊性导致的估值悖论 高研发风险与零和博弈 : 礼来CEO指出行业整体研发回报率接近零 ( 剔除GLP-1药物后PE仅 12倍 ) , 源于90%临床阶段药物失败率 。 企业价值高度依赖单款重磅药物 ( 如修美乐曾占 艾伯维收入的60% ) , 但专利悬崖后若无接替产品 , 估值将崩塌 ( 如辉瑞立普妥专利到期 后市值腰斩 ) 。 平台型公司的 " 伪护城河 " : 即使强如恒瑞医药 , 其管线成功率也受临床转化效率制约 。 2022-2024年ADC/双抗交易爆发 ( 占中国License-out交易的50%以上 ...
长线产品驱动行业增长或提振板块表现,游戏板块午后上扬,游戏ETF(516010)涨超2%
Mei Ri Jing Ji Xin Wen· 2025-06-05 07:02
华西证券指出,2025年4月中国游戏市场规模达273.51亿元,同比增长21.93%,其中移动游戏同比增长 28.41%,出海收入同比增长9.62%,主要增长动力来自《王者荣耀》《原神》等长线产品和《Last War》等出海产品。长线驱动收入增长凸显产业长期健康发展趋势,看好头部厂商通过IP运营和内容迭 代构建的持续盈利能力,以及双端互通和出海布局带来的增量空间。政策激励提振内需,科技赋能强化 产品竞争力,游戏行业出海布局增长空间广阔。 游戏ETF(代码:516010)跟踪的是动漫游戏指数(代码:930901),该指数由中证指数有限公司编 制,从A股市场中选取涉及动漫制作、游戏开发及运营等相关业务的上市公司证券作为指数样本,以反 映国内动漫游戏行业上市公司证券的整体表现。作为聚焦新兴文化产业的特色指数,其成分股兼具行业 代表性与成长潜力,是投资者把握中国动漫游戏产业发展趋势的重要工具性指标。 没有股票账户的投资者可关注国泰中证动漫游戏ETF联接C(012729),国泰中证动漫游戏ETF联接A (012728)。 注:指数/基金短期涨跌幅及历史表现仅供分析参考,不预示未来表现。市场观点随市场环境变化而变 动,不 ...
小游戏市场爆发式增长 多家上市公司加码布局
Market Growth - The mini-game market, also known as mini-program games, has experienced explosive growth, with a compound annual growth rate of 182.3% from 2022 to 2024, reaching nearly 400 billion yuan in 2024, a year-on-year growth of 99.18% [2][3] - Douyin's mini-game business saw a 130% increase in revenue and a 320% growth in paid user base in 2024 [2] Industry Potential - The mini-game market is expected to become the "second curve" of growth for the gaming industry, alongside the potential for PC games to leverage short video platforms for long-term marketing [3] - Tencent's mini-game platform has reached 1 billion users, with 500 million monthly active users and over 240 games generating over 10 million yuan in quarterly revenue [3] Company Strategies - Companies like Mingchen Health are increasing investments in mini-games, indicating that mini-games will be a key focus for future development [4] - 37 Interactive Entertainment has launched several successful mini-game products, with titles like "Time Explosion" and "Heroes No Flash" performing well in sales rankings [5] - Fuchun Co. plans to continue testing and optimizing mini-game products, aiming for a breakthrough in profitability by early 2025 [5] Monetization Models - The IAAP model, combining in-app advertising and in-app purchases, has emerged as a mainstream monetization strategy for mini-games, challenging previous assumptions about revenue limitations [2][6] - Mini-game developers are focusing on long-term growth strategies, ensuring player experience through thoughtful design and leveraging IP collaborations for sustained engagement [6]