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第二届上海国际光影节开幕,游族网络携大型光影互动装置打造沉浸式现场体验
Ge Long Hui· 2025-09-20 02:56
第二届上海国际光影节于9月19日正式拉开帷幕。游族网络在开幕当晚亮相主会场,独具特色的大型光 影互动装置设计融合了东方美学与未来视效,吸引众多观众驻足合照。 来自游族网络旗下游戏《少年三国志2》《少年三国志》《绯色回响》《少年西游记2》的超高人气角色 coser也齐聚现场,并送出游族限定礼品。 游族网络表示,未来将持续践行"科技传颂文明"之使命,充分发挥公司在科技、IP文化与资源整合方面 的优势,积极履行社会责任,为公众带来更丰富的数字文化创新体验。 ...
中信证券:重点聚焦资源、创新药、消费电子、化工、游戏和军工
Xin Lang Cai Jing· 2025-09-20 01:24
Core Viewpoint - The report from CITIC Securities suggests focusing on industries with real profit realization or strong industrial trends, particularly in resources, innovative pharmaceuticals, gaming, and military industries [1] Group 1: Investment Focus - The company emphasizes the importance of industries that have sustainable pricing power, driven by both supply and demand growth in China [1] - Short-term profit realization is highlighted in sectors such as rare earths, cobalt, tungsten, phosphorus chemicals, pesticides, fluorochemicals, and photovoltaic inverters [1] Group 2: Consumer Electronics - September is noted for a series of consumer electronics product launches, indicating a focus on the consumer electronics sector [1] - The report suggests paying special attention to the revaluation opportunities within the Apple supply chain [1]
借“暖暖”引流《以闪》落槌:叠纸胜诉,祖龙被裁定强制执行
Guo Ji Jin Rong Bao· 2025-09-19 14:18
叠纸起诉祖龙侵害商标权及不正当竞争纠纷一案,最终以祖龙被强制执行落下帷幕。 9月19日,企查查APP显示,苏州叠纸网络科技股份有限公司、上海暖叠网络科技有限公司与祖龙(天津)科技股份有限公司的侵害商标权及不正当竞争 纠纷有了最新进展:祖龙方面被法院裁定强制执行15万元。执行法院为江苏省苏州市苏州工业园区人民法院。 叠纸认为祖龙的这一行为侵犯其商标专用权并构成不正当竞争,于2024年3月向法院提起诉讼。该案在2024年4月2日正式立案,历经一审、二审,于今年8 月终审落槌。 记者从知情人士处获悉,该案终审结果为,江苏省中级人民法院判决维持一审判决,认定祖龙构成商标侵权及不正当竞争,判令其向叠纸赔偿经济损失及 合理开支共计15万元。后祖龙因到期未履行,被申请强制执行。另外,祖龙后续诉叠纸的其中一起诉讼也已于2025年9月主动撤诉。 "祖龙将'暖暖'相关注册商标设为搜索关键词,来实现引流,这种误导玩家的买量方式,本身就违反了商业规则。该案的诉讼金额不大,更多的是维护自 身权益,也避免其他游戏公司效仿,属于敲山震虎式的防御性维权。"互联网产业分析师张书乐对记者表示。 他还指出,游戏厂商使用"友商""竞品"关键词推广的 ...
望尘科技控股采纳2025年股份奖励计划
Zhi Tong Cai Jing· 2025-09-19 14:12
望尘科技控股(02458)发布公告,董事会已于2025年9月19日议决采纳2025年股份奖励计划,以(i)表彰选 定参与者的贡献,并给予其取得公司所有权权益的机会;(ii)鼓励及留住该等人士以促进集团的持续经营 及发展;(iii)为彼等达成绩效目标提供额外激励;(iv)吸引合适人才以推动集团的进一步发展;(v)激励选定参 与者为选定参与者本身及公司的利益而将公司价值最大化,以实现提升集团价值及通过股份拥有权使选 定参与者的利益与股东的利益直接挂钩的目标。 ...
望尘科技控股(02458)采纳2025年股份奖励计划
智通财经网· 2025-09-19 14:12
智通财经APP讯,望尘科技控股(02458)发布公告,董事会已于2025年9月19日议决采纳2025年股份奖励 计划,以(i)表彰选定参与者的贡献,并给予其取得公司所有权权益的机会;(ii)鼓励及留住该等人士以促 进集团的持续经营及发展;(iii)为彼等达成绩效目标提供额外激励;(iv)吸引合适人才以推动集团的进一步 发展;(v)激励选定参与者为选定参与者本身及公司的利益而将公司价值最大化,以实现提升集团价值及 通过股份拥有权使选定参与者的利益与股东的利益直接挂钩的目标。 ...
第二届上海国际光影节开幕,游族网络亮相主会场
Guo Ji Jin Rong Bao· 2025-09-19 13:21
记者获悉,在第二届上海国际光影节上,游族网络将游戏中的虚拟角色带入现实,其旗下知名游戏 《少年三国志2》中的视觉元素融入大型光影装置,以三扇卡牌造型的"时空穿梭门"作为核心视觉,背 景中宇宙星河动态流转,象征游戏作为载体跨越时空、连接传统与现代。更引人注目的是,三只造型软 萌、最高达5米的"吕布喵"借助卡牌媒介穿梭现实,成为现场最受欢迎的打卡热点,吸引大量观众驻足 合照。 9月19日,第二届上海国际光影节将正式拉开帷幕,本届光影节以"点亮上海"(Light Up Shanghai) 为主题,旨在通过光影艺术激活城市空间、展示城市活力、促进商业繁荣、传播城市文化、彰显城市精 神。活动由上海市绿化市容局、市商务委、市文化旅游局、市体育局、上海广播电视台联合主办,共设 有1个主会场和16个分会场,计划举办177场主题活动。 作为上海市级重大公益性活动,上海国际光影节自去年首届举办以来影响力显著。去年共吸引超过 1620万人次参与,全媒体传播量突破30亿次,已成为推动城市文旅融合发展的重要平台。 游族网络旗下拥有《少年三国志》系列、《女神联盟》系列、《新盗墓笔记》《权力的游戏 凛冬 将至》《圣斗士星矢觉醒:十二宫骑士 ...
星辉娱乐(300043) - 2025年9月19日投资者关系活动记录表
2025-09-19 12:46
Group 1: IP Development and Core Competitiveness - The company has established a rich and complete IP resource reserve, securing over 400 brand authorizations from more than 35 well-known automotive brands, including BMW, Mercedes-Benz, Audi, Ferrari, and Lamborghini [1] - In the gaming sector, the company holds multiple IP authorizations, including titles such as "Three Kingdoms Heroes," "Ragnarok," "Fights Break Sphere," "MapleStory," "Tomb Raider Notes," and "Celebration Year" [2] - The company plans to actively pursue new IP authorization negotiations based on market demand [2] Group 2: Q3 Business Highlights - In Q3 2025, the toy business continued to optimize product structure and channels, launching new products such as the Range Rover Sport SV remote control car, Ferrari Purosangue remote control car, and a 26-inch BMW MINI mountain bike [2] - The gaming business has a rich reserve of new products, including self-developed mobile games and mini-program games. "Ragnarok: Dawn" launched in July 2025, achieving top rankings on both iOS and Google Play in Taiwan, with the highest position being 2nd on iOS and 1st on Google Play for best-selling games [2] - "Tomb Raider Notes" completed the commercialization of the Huawei Harmony version and began full-platform public testing in July 2025, achieving 2nd place on the iOS free chart on the first day [2] Group 3: Information Disclosure Compliance - The company strictly adheres to the "Information Disclosure Management System" regulations, ensuring that information is disclosed truthfully, accurately, completely, timely, and fairly, with no significant undisclosed information leaks [2]
游族网络亮相第二届上海国际光影节主会场
Bei Jing Shang Bao· 2025-09-19 12:16
现场大型光影装置充分应用《少年三国志2》中的视觉元素,以三扇卡牌造型的"时空穿梭门"作为视觉 核心,背景中宇宙星河动态流转,象征游戏作为载体跨越时空、连接传统与现代。更引人注目的是,三 只造型各具特色、软萌可爱的"吕布喵"借助卡牌媒介穿梭次元、惊喜现身,其中最高一只达5米。 9月19日,第二届上海国际光影节重磅开幕,本次盛会设有主会场和16个分会场。游族网络在主会场特 别打造的创意光影互动装置成为全场亮点之一,其旗下人气游戏角色Coser在现场与观众进行了零距离 互动。 第二届上海国际光影节充分发挥联动商业、旅游、文化、艺术、会展等多元业态的纽带作用,力求为上 海文旅产业的高质量发展注入新动能。游族网络以贴合年轻群体的互动形式,不仅为本届文化盛事增添 了多元体验与鲜活活力,也借助该文化交流平台,为公众接触与感知城市文化拓宽了路径。 ...
破圈·跨海:中国文化走进全球 | 2025中国—东盟博览会品牌文化出海交流会
3 6 Ke· 2025-09-19 11:32
Core Insights - The narrative of Chinese companies going global has evolved from merely exporting products to sharing a culturally rich experience and identity [1][3] - The recent event hosted by 36Kr focused on the theme of cultural export, highlighting the new paths, challenges, and opportunities for Chinese culture in the global market [1][3] Group 1: Gaming Industry - Chinese self-developed games generated over $9.5 billion in overseas sales in the first half of 2025, marking an 11% growth and the highest point in five years [4] - The focus of game exports is shifting from Europe and North America to emerging markets in Southeast Asia and Latin America, indicating a deeper localization effort [4][5] - Successful acceptance of Chinese games abroad is attributed to their engaging gameplay and emotional resonance with local cultures [5] Group 2: Short Video Industry - Chinese short video products have reached over 200 countries, with in-app purchase revenues nearing $700 million in Q1 2024, a fourfold increase from the previous year [6] - The trend has shifted from simple translations of content to creating original works that resonate with local cultures and values [6] - The production quality of short videos has significantly improved, evolving from basic mobile recordings to high-quality, professionally produced content [6] Group 3: New Consumer Brands - New consumer brands are increasingly focusing on building brand capabilities and deep localization to penetrate overseas markets [7] - Examples include adaptations of local cultural elements in branding and product offerings, such as seasonal themes and local attire for mascots [7] - Chinese brands are being perceived not just for their affordability but as "attitude choices," reflecting a deeper cultural connection with consumers [7] Group 4: Overall Cultural Export - Cultural export involves a comprehensive expression that includes products, content, services, aesthetics, pricing, and emotional value [8] - The evolution of cultural export is seen as an upgrade in expression methods rather than a mere traffic miracle [8] - 36Kr continues to document and report on new trends in cultural export, supporting Chinese enterprises in their global narrative [8]
调研速递|凯撒文化接受投资者网上集体调研,透露多款游戏上线计划及经营要点
Xin Lang Cai Jing· 2025-09-19 11:25
9月19日下午2点至5点,凯撒(中国)文化股份有限公司举办投资者网上集体接待日活动,通过全景 网"投资者关系互动平台"(https://ir.p5w.net)以网络远程方式召开业绩说明会。总经理何啸威、财务总 监刘军、董事会秘书邱明海出席,就投资者关心的公司经营、产品上线、财务状况等问题进行解答。 多款游戏待上线,腾讯、朝夕光年代理发行 此外,公司还表示将按规定对13.91亿元商誉进行减值测试并履行披露义务。面对股价波动,公司将做 好经营管理,推进核心战略,期望获资本市场认可。 声明:市场有风险,投资需谨慎。 本文为AI大模型基于第三方数据库自动发布,任何在本文出现的信 息(包括但不限于个股、评论、预测、图表、指标、理论、任何形式的表述等)均只作为参考,不构成 个人投资建议。受限于第三方数据库质量等问题,我们无法对数据的真实性及完整性进行分辨或核验, 因此本文内容可能出现不准确、不完整、误导性的内容或信息,具体以公司公告为准。如有疑问,请联 系biz@staff.sina.com.cn。 募投项目收益可观,暂无计提损失 在资金使用与回报方面,公司公开发行8亿用于游戏研发。截止2025年半年报,募投项目累计实现 ...