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网易(09999) - 2021 - 年度财报
2022-04-28 22:18
Financial Performance - NetEase's net revenue increased from RMB 73.67 billion in 2020 to RMB 87.61 billion in 2021, representing a growth of 18.9%[3] - Gross profit rose from RMB 38.98 billion in 2020 to RMB 46.97 billion in 2021, an increase of 20.5%[3] - Net profit attributable to NetEase, Inc. shareholders grew from RMB 12.06 billion in 2020 to RMB 16.86 billion in 2021, a 39.8% increase[3] - Net revenue for 2021 reached RMB 87,606,026 thousand (USD 13,747,297 thousand), a significant increase from RMB 73,667,133 thousand in 2020[24] - Gross profit for 2021 was RMB 46,970,801 thousand (USD 7,370,744 thousand), up from RMB 38,983,402 thousand in 2020[24] - Operating profit for 2021 stood at RMB 16,417,070 thousand (USD 2,576,197 thousand), compared to RMB 14,538,405 thousand in 2020[24] - Net profit attributable to NetEase, Inc. shareholders in 2021 was RMB 16,856,842 thousand (USD 2,645,206 thousand), up from RMB 12,062,754 thousand in 2020[24] - Net profit for 2021 was RMB 16,976,190 thousand (USD 2,663,935 thousand), a significant increase from RMB 12,330,235 thousand in 2020[29] - NetEase's total net revenue for 2021 was RMB 75,215.169 million, with third-party revenue contributing RMB 74,406.521 million and intra-group revenue contributing RMB 808.648 million[40] - NetEase's net profit for 2021 was RMB 624.299 million, a decrease from RMB 712.015 million in 2020[40] - Total operating costs and expenses for 2021 were RMB 74,643.007 million, with third-party operating costs and expenses accounting for RMB 17,651.675 million[40] - Net revenue for online game services increased from RMB 46.42 billion in 2019 to RMB 62.81 billion in 2021, representing a growth of 35.3% over two years[185] - Net revenue for Youdao surged from RMB 1.30 billion in 2019 to RMB 5.35 billion in 2021, marking a 310.3% increase over two years[185] - Cloud Music's net revenue grew from RMB 2.32 billion in 2019 to RMB 7.00 billion in 2021, a 201.8% increase over two years[185] - Total net revenue across all segments rose from RMB 59.24 billion in 2019 to RMB 87.61 billion in 2021, a 47.9% increase over two years[185] - Gross profit for online game services increased from RMB 29.45 billion in 2019 to RMB 40.71 billion in 2021, a 38.2% growth over two years[185] - Cloud Music turned a gross loss of RMB 1.06 billion in 2019 into a gross profit of RMB 142.67 million in 2021[185] Assets and Liabilities - Total assets increased from RMB 141.87 billion in 2020 to RMB 153.64 billion in 2021, up by 8.3%[4] - Total liabilities rose from RMB 48.08 billion in 2020 to RMB 54.22 billion in 2021, an increase of 12.8%[4] - Shareholders' equity increased from RMB 83.00 billion in 2020 to RMB 99.28 billion in 2021, up by 19.6%[4] - Cash and cash equivalents increased to RMB 14,498,157 thousand (USD 2,275,077 thousand) in 2021 from RMB 9,117,219 thousand in 2020[19] - Total current assets rose to RMB 113,120,254 thousand (USD 17,751,036 thousand) in 2021 compared to RMB 107,831,043 thousand in 2020[19] - Total assets grew to RMB 153,643,924 thousand (USD 24,110,084 thousand) in 2021 from RMB 141,874,582 thousand in 2020[19] - Total current liabilities increased to RMB 50,501,326 thousand (USD 7,924,760 thousand) in 2021 from RMB 46,743,491 thousand in 2020[21] - Total liabilities rose to RMB 54,220,048 thousand (USD 8,508,308 thousand) in 2021 compared to RMB 48,080,658 thousand in 2020[21] - Long-term investments increased significantly to RMB 18,804,902 thousand (USD 2,950,899 thousand) in 2021 from RMB 11,711,259 thousand in 2020[19] - Property, plant, and equipment (net) grew to RMB 5,433,858 thousand (USD 852,691 thousand) in 2021 from RMB 4,549,943 thousand in 2020[19] - Deferred revenue increased to RMB 12,132,743 thousand (USD 1,903,892 thousand) in 2021 from RMB 10,398,872 thousand in 2020[21] - Accounts receivable (net) rose to RMB 5,507,988 thousand (USD 864,324 thousand) in 2021 from RMB 4,576,445 thousand in 2020[19] - Inventory (net) increased to RMB 964,733 thousand (USD 151,388 thousand) in 2021 from RMB 591,508 thousand in 2020[19] - Total equity attributable to NetEase, Inc. shareholders increased to RMB 95,328,080 thousand (USD 14,959,056 thousand) in 2021 from RMB 82,126,798 thousand in 2020[23] - Total liabilities, redeemable non-controlling interests, and equity amounted to RMB 153,643,924 thousand (USD 24,110,084 thousand) in 2021, up from RMB 141,874,582 thousand in 2020[23] - Total shareholders' equity decreased by RMB 46,025,845[28] - Minority interests decreased by RMB 794,209[28] - Retained earnings increased by RMB 21,509,059[28] - Accumulated other comprehensive loss decreased by RMB 650,457[28] - Statutory reserves increased by RMB 1,228,448[28] - Treasury stock decreased by 96,976 shares[28] - Capital reserve increased by RMB 27,829,431[28] - Ordinary shares increased by 3,446,311 shares[28] - NetEase's total assets as of December 31, 2021, were RMB 20,683.180 million, with current assets totaling RMB 19,189.678 million and non-current assets totaling RMB 1,493.502 million[38] - Total liabilities as of December 31, 2021, were RMB 18,708.525 million, with current liabilities amounting to RMB 18,416.574 million and non-current liabilities amounting to RMB 291.951 million[38] - NetEase's cash and cash equivalents decreased from RMB 2,455.313 million in 2020 to RMB 1,541.763 million in 2021[38] - Restricted cash increased significantly from RMB 1,727.000 million in 2020 to RMB 2,846.372 million in 2021[38] - NetEase's deferred revenue increased from RMB 9,304.037 million in 2020 to RMB 10,751.917 million in 2021[38] - NetEase's total equity attributable to shareholders as of December 31, 2021, was RMB 1,974.655 million[38] - Restricted net assets of the company's Chinese subsidiaries and VIE entities amounted to approximately RMB 13.3 billion as of December 31, 2021, representing 13% of the company's total consolidated net assets[190] Revenue Recognition and Business Segments - Online game service revenue for the year ended December 31, 2021, was RMB 62.8 billion[10] - Revenue from mobile game virtual items and PC game unlimited-use virtual items was recognized proportionally based on the estimated average playtime of paying players[10] - The estimated average playtime of paying players is subject to high estimation uncertainty and involves significant judgment, including historical player churn rates and similarities to existing games[10] - Revenue from prepaid points for PC games is initially recorded as deferred revenue and recognized as players use the points for gameplay or in-game purchases[60] - Advertising revenue is primarily generated from short-term online advertising contracts, typically lasting three months or less, with revenue recognized during the ad display period[64] - Revenue from advertising services in exchange for non-cash consideration was not significant for the years ended December 31, 2019, 2020, and 2021[65] - E-commerce revenue mainly comes from the Yanxuan platform, with revenue recognized when control of goods is transferred to customers, typically upon delivery[66] - Paid value-added services revenue is primarily from live streaming, online reading, and other innovative services, with revenue recognized on a straight-line basis over the subscription period[67] - Virtual items sold on live streaming platforms generate revenue, with income recognized upon delivery and consumption of consumable items or proportionally over the usable period for time-based items[68] - Contract assets as of December 31, 2020, and 2021 were not significant[69] - Contract liabilities, presented as deferred revenue, represent the obligation to transfer goods or services to customers after receiving or being entitled to receive consideration[70] - The company's mobile game revenue is generated through in-game virtual item sales, including items, avatars, skills, and consumables, with revenue recognized over the estimated playtime of paying players[59] - For PC games, revenue is recognized based on either playtime (time-based model) or the usage/expiration of in-game items (item-based model), with infinite-use items recognized over the estimated average playtime of paying players[60][61] - The company's tutoring services revenue is recognized proportionally over the estimated average learning time of students, considering general course durations and learning behavior patterns[62] - Cloud Music's subscription revenue is recognized over the subscription period, while revenue from digital album and song sales is recognized immediately upon purchase[63] - Content licensing revenue from Cloud Music is recognized over the licensing period, typically ranging from one to three years[63] - The company's revenue recognition involves significant management judgment, including estimates of virtual item lifespans, unredeemed game points, and sales returns[57] - Revenue is primarily derived from online game services, Youdao's tutoring services, Cloud Music's online music services, advertising, e-commerce, and other paid value-added services[57] - The company operates as the principal for all games, controlling pricing, sales, marketing, and customer service, with payments to developers and distribution channels classified as operating costs[58] Investments and Equity - Equity method investments and long-term equity investments without readily determinable fair values totaled RMB 3.7762 billion and RMB 8.803 billion, respectively, as of December 31, 2021[11] - Impairment provisions of RMB 2.0 million and RMB 19.2 million were recognized for equity method investments and long-term equity investments without readily determinable fair values, respectively, for the year ended December 31, 2021[11] - The impairment assessment for equity method investments and long-term equity investments without readily determinable fair values involves significant judgment, including identifying impairment indicators, selecting valuation methods, and determining key assumptions[11] - Long-term investments under the equity method increased to RMB 3,776,245 thousand as of December 31, 2021, from RMB 1,621,327 thousand in 2020[135] - Equity earnings under the equity method were RMB 1,575.5 million in 2021, up significantly from RMB 172.5 million in 2020 and RMB 4.3 million in 2019[136] - The company made equity investments in three limited partnership companies with a cumulative cash consideration of RMB 897.2 million as of December 31, 2020, and further injected RMB 54.2 million, RMB 42.5 million, and RMB 310.0 million into these companies in 2021. Additionally, the company invested RMB 211.8 million and RMB 127.6 million in two other limited partnership companies for online gaming business investments[137] - As of December 31, 2021, the company's equity investments with readily determinable fair values included RMB 2,111.4 million in AppLovin Corporation, RMB 1,356.7 million in Alibaba, RMB 618.7 million in Devolver Digital, Inc., RMB 559.0 million in Shenzhen Transsion Holdings Co., Ltd., RMB 534.8 million in Embracer Group AB, RMB 498.4 million in Huatai Securities Co., Ltd., and RMB 208.0 million in tinyBuild Inc. The company recorded fair value gains of RMB 763.2 million, RMB 720.6 million, and RMB 91.1 million for these investments in 2019, 2020, and 2021, respectively[138] - The company received cash dividends of RMB 12.7 million, RMB 12.7 million, and RMB 18.9 million from Huatai Securities Co., Ltd. in 2019, 2020, and 2021, respectively[138] - The company's equity investments without readily determinable fair values had a book value adjustment of RMB 380.8 million in 2021, compared to zero in 2019 and 2020. The company recognized gains of RMB 86.1 million, RMB 36.1 million, and RMB 172.5 million from the sale of these investments in 2019, 2020, and 2021, respectively[139] - The company recognized impairment provisions of RMB 168.4 million, RMB 55.6 million, and RMB 19.2 million related to certain equity investments in 2019, 2020, and 2021, respectively[139] - The company's goodwill increased from RMB 318.9 million in 2020 to RMB 595.3 million in 2021, with no impairment recognized during the year[141] - The fair value of equity investments with readily determinable fair values increased from RMB 3.74 billion in 2020 to RMB 5.89 billion in 2021, a 57.3% increase[188][189] Cash Flow and Financing - Net cash inflow from operating activities in 2021 was RMB 24,926,727 thousand (USD 3,911,547 thousand), maintaining a strong cash flow position[29] - Net cash outflow from investing activities in 2021 was RMB 7,078,294 thousand (USD 1,110,739 thousand), a significant reduction from RMB 29,192,407 thousand in 2020[31] - Net cash outflow from financing activities in 2021 was RMB 12,585,569 thousand (USD 1,974,950 thousand), compared to a net inflow of RMB 9,913,087 thousand in 2020[31] - Cash, cash equivalents, and restricted cash at the end of 2021 were RMB 17,376,115 thousand (USD 2,726,692 thousand), up from RMB 12,168,605 thousand in 2020[32] - Short-term investments net change in 2021 showed a significant increase, with a net inflow of RMB 3,694,890 thousand (USD 579,809 thousand)[31] - Equity incentive expenses in 2021 were RMB 3,041,492 thousand (USD 477,276 thousand), reflecting continued investment in employee retention and motivation[29] - Deferred revenue in 2021 was RMB 1,351,261 thousand (USD 212,042 thousand), indicating strong future revenue recognition potential[29] - The company's cash flow from operations remained robust, with a net inflow of RMB 24,926,727 thousand (USD 3,911,547 thousand) in 2021[29] - Net cash inflow from third-party transactions increased from RMB 37.63 million in 2019 to RMB 61.27 million in 2021[42] - Net cash outflow from intra-group technical consulting and services decreased from RMB 37.55 million in 2019 to RMB 59.44 million in 2021[42] - Net cash outflow from investment activities decreased significantly from RMB 495,160 in 2019 to RMB 39,430 in 2021[42] - Net cash outflow from financing activities increased from RMB 26,520 in 2019 to RMB 1.30 million in 2021[42] - VIE entities' registered capital increased from RMB 512.4 million in 2020 to RMB 519.7 million in 2021[42] - The company had unused credit facilities of USD 1,503.9 million as of December 31, 2021, under various uncommitted credit agreements with financial institutions[156] - The company's subsidiaries secured multiple credit facilities totaling $1,730.0 million in 2021, with $621.7 million remaining unused as of December 31, 2021[157] - A five-year term loan and revolving credit facility agreement was signed on June 2, 2021, with a total commitment of $1.0 billion, and $200.0 million remained outstanding as of December 31, 2021[160] - Cloud Music repurchased redeemable minority interests for $66.3 million in 2020, and the excess over the carrying amount was recognized as deemed dividends to preferred shareholders[161] - Youdao issued preferred shares with a total cash consideration of $70.0 million in 2018, which were later converted into Class A ordinary shares upon its IPO in 2019[162] Expenses and Costs - Research and development expenses increased to RMB 14,075,991 thousand (USD 2,208,830 thousand) in 2021 from RMB 10,369,382 thousand in 2020[24] - Depreciation and amortization expenses in 2021 were RMB 3,275,727 thousand (USD 514,033 thousand), slightly lower than RMB 3,457,782 thousand in 2020[29] - Advertising expenses for the years 2019, 2020, and
NTES(NTES) - 2021 Q4 - Annual Report
2022-04-27 16:00
Financial Performance - Total net revenues increased by 18.9% to RMB87,606.0 million (US$13,747.3 million) in 2021 from RMB73,667.1 million in 2020[339]. - Net income from continuing operations for the company was RMB16,976.2 million (US$2,663.9 million) in 2021, up from RMB12,330.2 million in 2020, reflecting a growth of about 37.5%[311]. - Revenue for the last quarter was $1.2 billion, representing a 15% increase compared to the previous quarter[243]. - Youdao segment revenues surged by 69.0% to RMB5,354.4 million (US$840.2 million) in 2021, mainly due to increased learning services and smart devices sales[341]. - Cloud Music revenues increased by 42.9% to RMB6,997.6 million (US$1,098.1 million) in 2021, attributed to growth in membership subscriptions and live streaming services[343]. - Total operating expenses for 2021 were RMB30.6 billion (US$4.8 billion), an increase from RMB24.4 billion in 2020[327]. - Research and development expenses surged by 35.7% to RMB14,076.0 million (US$2,208.8 million) in 2021, reflecting increased headcount and technology costs[351]. Game Services - Mobile games revenue accounted for 70.4% of net revenues from online game services in 2021[167]. - Online game services generated RMB62.8 billion (US$9.9 billion) in revenue for 2021, accounting for the largest segment of total revenues[319]. - The flagship titles continue to provide solid support for the online games business with persistent user loyalty[166]. - The company has launched over 50 mobile games in global markets since 2015, with notable successes in Japan, including "Knives Out," which topped Japan's iOS grossing chart multiple times in 2021[173]. - The first PC-based MMORPG, Westward Journey Online, was launched in December 2001, marking the beginning of the company's successful online game business[169]. Research and Development - The company has invested significantly in R&D, being recognized as one of the "Top Ten Game Research and Development Companies in China" in 2019[179]. - The proprietary game engines, NeoX and Messiah, have been optimized to support enhanced game features, contributing to the development of high-quality mobile games[183]. - The company plans to continue investing in proprietary technologies to enhance user experience and maintain competitive advantage[316]. - The company has established multiple game development studios to enhance its R&D capabilities and deliver popular titles to users[176]. User Engagement and Growth - The company reported a significant increase in user engagement, with a 25% year-over-year growth in active users, reaching 150 million[242]. - User retention rates improved to 85%, reflecting successful engagement strategies implemented in the last quarter[249]. - The company has a strong focus on user insights and execution expertise to incubate and develop in-house successful businesses[310]. Corporate Social Responsibility - In 2021, the company donated RMB 50 million for disaster relief efforts in Henan Province, supporting communities affected by severe flooding[218]. - The company has a commitment to corporate social responsibility, focusing on improving access to education and raising awareness of social issues through its platforms[218]. - The company emphasizes diversity and inclusion in its workforce, being recognized in the Bloomberg Gender-Equality Index for its commitment to gender equality[218]. Regulatory Environment - The company operates through contractual arrangements with VIEs to navigate legal restrictions on foreign investment in certain sectors in China[160]. - The PRC government has indicated an intent to exert more oversight over overseas securities offerings, which may require the company to obtain additional approvals in the future[234]. - The company is subject to extensive regulations in the telecommunications sector, requiring an operating license for value-added telecommunications services[238]. - The implementation of the 2019 PRC Foreign Investment Law may require foreign invested enterprises to adjust their structure and corporate governance after five years[237]. Marketing and Brand Strategy - The company employs a variety of online and traditional marketing strategies to build brand awareness and grow its user base[208]. - The company plans to increase its marketing budget by 20% to support the launch of new products and enhance brand visibility[250]. Future Outlook - The company has set a target to expand its market presence by entering three new countries by the end of 2024, aiming for a 10% market share in each[244]. - New product launches are expected to contribute an additional $300 million in revenue over the next fiscal year[245]. - A recent acquisition of a smaller tech firm is projected to enhance the company's capabilities and add $200 million in annual revenue[247].
NTES(NTES) - 2021 Q4 - Earnings Call Transcript
2022-02-24 16:49
NetEase, Inc. (NASDAQ:NTES) Q4 2021 Earnings Conference Call February 24, 2022 7:00 AM ET Company Participants Margaret Shi – Director-Investor Relations William Ding – Chief Executive Officer Charles Yang – Chief Financial Officer Conference Call Participants Jialong Shi – Nomura Kenneth Fong – Credit Suisse Alicia Yap – Citi Natalie Wu – Haitong International Thomas Chong – Jefferies Alex Poon – Morgan Stanley Guanran Wang – CITIC Operator Good day, and welcome to the NetEase 2021 Fourth Quarter And Full ...
NTES(NTES) - 2021 Q3 - Earnings Call Transcript
2021-11-16 19:24
Financial Data and Key Metrics Changes - Total net revenues for Q3 2021 were RMB 22.2 billion, representing a 19% increase year-over-year [29] - Net revenues from online games services were RMB 15.9 billion, up 15% year-over-year [30] - Gross profit margin for total revenues was 53.2%, with online games services at 64.5% [31][32] - Non-GAAP net income attributable to shareholders for Q3 totaled RMB 3.9 billion, or $599 million [34] Business Line Data and Key Metrics Changes - Revenues from Youdao reached RMB 1.4 billion, up 55% year-over-year, driven by growth in intelligence learning devices and services [30][32] - Innovative businesses and others generated RMB 4.9 billion, up 26% year-over-year, mainly due to contributions from NetEase Cloud Music [31] - Mobile games accounted for approximately 69% of total net revenues from online game services [30] Market Data and Key Metrics Changes - NARAKA: BLADEPOINT sold over 6 million copies worldwide within four months, showcasing strong global market performance [9][10] - Harry Potter: Magic Awakened dominated download charts in China following its launch, indicating strong market reception [11][12] Company Strategy and Development Direction - The company plans to expand its game offerings to console and mobile platforms, with a focus on maintaining user engagement through continuous content updates [10][16] - Strategic investments and partnerships are being pursued to enhance R&D capabilities and expand the company's global footprint [15] - The company is transitioning Youdao's business to align with regulatory guidelines, focusing on STEM courses and digital optimization solutions [18] Management Comments on Operating Environment and Future Outlook - Management expressed optimism about the global launch of Harry Potter: Magic Awakened, anticipating strong performance based on its success in China [38] - Concerns were raised about competition from short video platforms affecting user engagement in Cloud Music, but management emphasized the unique value of music [40][41] - The company is prepared for future opportunities in the metaverse, indicating readiness to leverage technology and skills as the market evolves [56][57] Other Important Information - The company has approved a dividend of US$0.045 per share, reflecting a commitment to returning value to shareholders [35] - NetEase has donated over $50 million to support disaster relief efforts, highlighting its commitment to social responsibility [27][28] Q&A Session Summary Question: Timeline for Harry Potter overseas release and revenue expectations - Management indicated plans to launch Harry Potter in overseas markets as early as the first half of next year, with expectations for strong performance based on its success in China [38] Question: Competitive landscape for NetEase Cloud Music - Management acknowledged the impact of short video platforms on user time spent but emphasized the immersive experience of music, which retains user engagement [40][41] Question: Revenue contribution from NARAKA: BLADEPOINT - Management confirmed that revenue recognition for both game sales and in-app purchases follows a deferral treatment, with confidence in the game's longevity and sustainability [44] Question: M&A strategies and operating expenses - Management stated a focus on core business pillars while remaining open to opportunistic M&A, emphasizing a disciplined approach to spending and ROI-driven investments [51][52]
NTES(NTES) - 2021 Q2 - Earnings Call Transcript
2021-08-31 15:35
NetEase, Inc. (NASDAQ:NTES) Q2 2021 Earnings Conference Call August 31, 2021 8:00 PM ET Company Participants Margaret Shi – IR Director of NetEase William Ding – Chief Executive Officer Charles Yang – Chief Financial Officer Conference Call Participants Alex Yao – JP Morgan Kenneth Fong – Credit Suisse Alex Poon – Morgan Stanley Natalie Wu – Haitong International Thomas Chong – Jefferies Eddie Leung – Bank of America Merrill Lynch Operator Good day and welcome to the NetEase 2021 Second Quarter Earnings Con ...
网易(09999) - 2021 - 中期财报
2021-08-31 10:50
Financial Performance - NetEase reported Q2 2021 net revenue of RMB 20.5 billion (USD 3.18 billion), a year-over-year increase of 12.9%[5] - Online gaming services net revenue reached RMB 14.5 billion (USD 2.25 billion), up 5.1% year-over-year[5] - Youdao net revenue was RMB 1.3 billion (USD 200.3 million), showing a significant increase of 107.5% year-over-year[5] - Gross profit for Q2 2021 was RMB 11.2 billion (USD 1.73 billion), reflecting a year-over-year growth of 14.3%[5] - In Q2 2021, the net profit attributable to shareholders was RMB 3,541.8 million (USD 548.5 million), down from RMB 4,439.2 million in the previous quarter and RMB 4,537.8 million in the same quarter last year[14] - The non-GAAP net profit attributable to shareholders for Q2 2021 was RMB 4,227.9 million (USD 654.8 million), compared to RMB 5,080.7 million in the previous quarter and RMB 5,226.0 million in the same quarter last year[15] - The basic earnings per share for Q2 2021 was USD 0.16, down from USD 0.21 in the previous quarter and USD 0.22 in the same quarter last year[15] - Net profit for the three months ended June 30, 2021, was RMB 4,651,280, showing an increase compared to RMB 3,476,364 for the same period in 2020[31] - The company reported a net profit attributable to shareholders of RMB 4,227,865 thousand for the three months ended June 30, 2021, compared to RMB 3,541,754 thousand for the same period in 2020, representing a year-over-year increase of 19.4%[34] Operating Expenses - Operating expenses totaled RMB 7.4 billion (USD 1.15 billion), a year-over-year increase of 32.2%[11] - Total operating expenses for the six months ended June 30, 2021, were RMB 14,208,554, an increase from RMB 10,513,479 in the same period of 2020, reflecting a rise of approximately 35.5%[30] Cash Flow and Investments - As of June 30, 2021, the company's cash and cash equivalents totaled RMB 108 billion (USD 16.7 billion), an increase from RMB 100.1 billion as of December 31, 2020[17] - The net cash inflow from operating activities for Q2 2021 was RMB 4.7 billion (USD 731.5 million), down from RMB 5.5 billion in the previous quarter[17] - The company reported a net cash outflow from investing activities of RMB 22,735,348 for the six months ended June 30, 2021[31] - The net cash inflow from financing activities was RMB 18,784,780 for the six months ended June 30, 2021[31] Market and Product Developments - The flagship game "Naraka: Bladepoint" topped the Steam sales chart after its global launch in August[6] - Upcoming mobile game "Harry Potter: Magic Awakened" is set to launch on September 9, 2021[7] - NetEase's CEO expressed excitement about the upcoming product launches, which are expected to strengthen the company's leading position in the gaming industry[6] - The company has expanded its business into international markets, including Japan and North America, and continues to develop popular online games and services[22] - The company plans to continue expanding its market presence and investing in new technologies and products to drive future growth[32] Regulatory and Market Risks - The company is expected to be significantly impacted by regulatory changes in the K-12 education sector in China, although the extent of the impact remains uncertain[18] - The company faces risks related to market growth, regulatory changes, and competition in the online gaming sector, which could impact future performance[24] Financial Metrics and Ratios - The effective tax rate for Q2 2021 was 24.3%, an increase from 22.0% in the previous quarter and 18.6% in the same quarter last year[13] - The company emphasizes the importance of non-GAAP financial metrics for investors to assess operational performance and future prospects[26] - Net income attributable to shareholders under non-GAAP was defined as net income excluding stock-based compensation expenses, providing a clearer view of operational performance[25] Assets and Liabilities - Total assets increased from RMB 141.87 billion in 2020 to RMB 154.86 billion in 2021, reflecting a growth of approximately 9%[28] - Current assets totaled RMB 115.96 billion as of June 30, 2021, up from RMB 107.83 billion in 2020, indicating an increase of about 7%[28] - Total liabilities rose from RMB 48.08 billion in 2020 to RMB 56.34 billion in 2021, representing an increase of approximately 17%[29] - The company reported a total equity attributable to shareholders of RMB 86.14 billion as of June 30, 2021, up from RMB 82.13 billion in 2020, reflecting an increase of about 5%[29] Research and Development - The company’s research and development expenses for the three months ended June 30, 2021, were RMB 217,766 thousand, slightly up from RMB 212,369 thousand for the same period in 2020[33]