谷子经济

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新消费成“新宠” 重仓基金收获满满
Zheng Quan Shi Bao· 2025-05-14 18:25
Group 1 - The core viewpoint of the articles highlights the growing preference of fund managers for new consumption stocks over traditional consumption stocks, which remain relatively sluggish in performance [1][2][5] - New consumption stocks have shown significant rebounds, with specific examples including Meitu's 33% increase, Xindong's 28% rise, and Smoore International's 75% surge, while traditional consumption funds have underperformed [2][3] - The investment landscape for new consumption is characterized by a scattered distribution of stocks, making research more time-consuming and complex compared to traditional consumption sectors [3][4] Group 2 - The rising trend in the new consumption sector is attracting substantial institutional funds, driven by a younger consumer base that values experience and innovation [5][6][7] - Fund managers are increasingly optimistic about new consumption, as evidenced by significant holdings in companies like Bubble Mart and Meixue Group, which reflect a shift towards mid-to-high-end domestic brands [6][7] - The market's focus on new consumption is attributed to its emphasis on consumer experience and the emergence of leading brands in the capital market, which fosters a collective investment approach [7]
1.44亿!万达、儒意入局潮玩
21世纪经济报道· 2025-05-14 14:19
Core Viewpoint - Wanda Film is strategically investing in the潮玩 (trendy toy) market to enhance its IP derivative business, aiming to increase non-box office revenue and reduce reliance on traditional film income [4][9][16]. Investment Details - Wanda Film's subsidiary,影时光, will acquire a 4% stake in乐自天成, while儒意星辰 will hold a 3% stake, collectively owning 7% of乐自天成 [4][2]. - The investment is part of Wanda's broader strategy to strengthen its IP derivative business and expand its IP copyright pool [4][10]. Market Context - The潮玩 market is projected to grow significantly, with the global market expected to reach $48 billion (approximately 350.4 billion yuan) by 2025, reflecting an annual growth rate of 12% [14]. - In China, the潮玩 industry is anticipated to reach 110.1 billion yuan by 2026, with a growing user base expected to exceed 49 million by 2030 [14]. Financial Performance - Wanda Film's revenue from box office sales has been declining, with a reported revenue of 12.36 billion yuan in 2024, down 15.44% from 2023 [13]. - The company's net profit turned into a loss of 949 million yuan in 2024, a significant drop of 203.05% compared to the previous year [13]. - In contrast, sales from derivative products contributed over 40% to non-box office revenue, indicating a shift towards IP-derived income sources [16]. Competitive Landscape - 52TOYS, a key player in the潮玩 market, has experience in IP collaborations and has launched successful products linked to popular franchises [7][9]. - The partnership between Wanda,儒意, and乐自天成 is seen as a strategic move to leverage their combined IP resources to enhance market presence [9][10].
1.44亿,万达、儒意入局潮玩
2 1 Shi Ji Jing Ji Bao Dao· 2025-05-14 13:27
Group 1 - Wanda Film's subsidiary, Beijing Yingshiguang E-commerce Co., plans to invest 144 million yuan in Beijing Lezitiancheng Cultural Development Co., with a valuation of over 4 billion yuan for its core brand 52TOYS [2][3] - After the investment, Wanda will hold 4% and its partner, Ru Yi, will hold 3% of Lezitiancheng, totaling 7% ownership [3] - The investment aims to strengthen Wanda's IP derivative business, enhancing its IP copyright pool and increasing revenue from derivative products [3][6] Group 2 - 52TOYS has 15 original IPs and collaborates with major international IPs like Disney and Marvel, producing a variety of toys [4][6] - The company has experience in film IP derivatives, having partnered with major films like "The Wandering Earth 2" for exclusive toy releases [6][9] - The investment aligns with Wanda's strategy to expand its non-box office revenue, as its film ticket sales have been declining [9][11] Group 3 - The global collectible toy market is projected to reach $48 billion by 2025, with a 12% annual growth rate, indicating a lucrative opportunity for Wanda [10] - In 2024, the domestic market for licensed products is expected to reach 155.09 billion yuan, growing by 10.7%, highlighting the potential of IP licensing [7] - Wanda's non-box office revenue from derivative sales has contributed over 40% to its income, making it a significant focus for future growth [11] Group 4 - 52TOYS reported approximately 630 million yuan in revenue and 30 million yuan in net profit for 2024, with plans for a Hong Kong IPO [11] - The company is expanding internationally, entering markets in the US, Japan, Europe, and Southeast Asia [11][12] - The collaboration between Wanda, Ru Yi, and 52TOYS is seen as a strategic move to leverage the growing collectible toy market and enhance their IP offerings [8][10]
公募人员考公,乍现11年老员工
券商中国· 2025-05-14 09:28
近期,多家公募基金公司员工考取公务员,录取单位包括金融办、税务局、地方证监局等机构。大多是进 入基金业三年左右的新员工,其中也有工作11年的公募老员工。 受访人士对券商中国记者表示,公募从业者考公现象近期有所增加,是基金业大发展之下的常态现象,人才扩 容自然有着对应的人才进出。这仅是个别现象,除考公外基金从业人员近年来还出现其他职业选择。券商中国 记者了解到,有基金经理正在考虑从事"谷子经济"相关行业。从整个基金从业群体来看,无论现在还是未来基 金业依然是人才高地,会持续吸引人才加入。 研究员当金融办科员 根据国家公务员局官网5月上旬公布的公务员拟任职公示,经笔试、面试、体检和考察等程序,确定6人为中央 金融委员会办公室、中央金融工作委员会拟录用公务员。6人中有4人原来工作单位为金融机构。其中,宏利基 金的一位前员工,拟录用职位为"综合业务处一级主任科员及以下"。 券商中国记者从业内了解到,上述前员工在宏利基金时担任研究员,来宏利基金时间并不长。根据基金业协会 信息,其基金从业机构在2022年9月登记为宏利基金。 此外在今年4月中旬时,上海税务局披露的2025年度拟录用公务员公示公告(第一批),同样有来自基金 ...
去年亏损超9亿元,万达电影“吃谷”寻破局
Mei Ri Jing Ji Xin Wen· 2025-05-13 15:04
Group 1 - Wanda Film, known as the "first stock of cinema chains," is seeking new opportunities through an investment in Beijing Lezi Tiancheng Cultural Development Co., Ltd., with a total investment of 144 million yuan for a 7% stake [1][9] - The investment is aimed at enhancing the IP derivative product layout, leveraging the new brand "Shiguangli" to attract younger consumers and increase non-ticket revenue [9][6] - The company reported a significant decline in revenue and net profit for 2024, with total revenue of approximately 12.36 billion yuan, down over 15%, and a net profit loss of 940 million yuan, a decrease of about 203% [2][4] Group 2 - The cinema industry is facing challenges, with a notable drop in audience numbers, particularly among younger viewers, whose attendance decreased from 25.4% in 2023 to 17% during the recent May Day holiday [4][6] - To attract younger audiences, Wanda Film is introducing new products and experiences, including trendy popcorn flavors and partnerships with beverage brands, aiming to open over 300 new stores within its cinemas [6][8] - The investment in 52TOYS, a player in the trendy toy market, is seen as a strategic move to tap into the growing demand for collectible toys, with the global market expected to grow significantly in the coming years [10][12]
玩具品牌52TOYS获两家影视上市公司投资 IP潮玩成新掘金地
Zheng Quan Ri Bao Wang· 2025-05-13 12:44
Core Viewpoint - Wanda Film's subsidiary, Ying Shiguang, is investing 144 million RMB in 52TOYS, indicating a strategic move into the IP toy market, which is experiencing significant growth driven by the "Guzi Economy" [1] Group 1: Investment and Strategic Collaboration - Wanda Film and China Ruyi's subsidiary, Ruyi Xingchen, are collaborating to invest in 52TOYS, focusing on IP toy product development, marketing, and related areas [1] - 52TOYS reported an estimated revenue of 630 million RMB and a net profit of 30 million RMB for 2024, showcasing its potential despite being smaller compared to competitors like Miniso and Pop Mart [1] Group 2: Market Trends and Consumer Behavior - The IP toy industry is expanding, with a notable increase in the number of domestic toy stores, reaching 3,770 by the end of 2024, a growth of 1,116 stores from the beginning of the year [2] - The collaboration between toy companies and film studios is becoming crucial, as derivative products are increasingly contributing to revenue, with Wanda Film reporting over 40% of non-ticket revenue growth from derivative sales in Q1 2025 [2] Group 3: IPO Trends in the Toy Industry - Several toy companies, including 52TOYS and Miniso's TOPTOY, are preparing for IPOs, reflecting the growing interest in the IP toy sector [2] - The market is witnessing a trend where consumers seek emotional value through toy derivatives, leading to a broader consumer base and increased market awareness [3] Group 4: Industry Growth and Future Outlook - The global toy industry is at a historical opportunity with cross-regional IP penetration and innovation in product categories, indicating a promising future for the sector [3][4] - The integration of IP content and derivative products is expected to enhance the commercial value of IPs, promoting sustainable development within the industry [3]
拆卡,怎么就成了潮人的新型「社交货币」?
3 6 Ke· 2025-05-13 09:01
上海南京东路,热闹了! 南京东路向来不缺热闹。但这一次,让人群在五一假期早早排起长队的,不是网红奶茶,也不是限量球鞋,而是一张张厚度不足1毫米的卡牌。 从潮玩博主到普通消费者,从本土二次元爱好者到不会中文的外国玩家,都在卡游上海城市旗舰店5月1日开业这天,找到了属于自己的"社交货币"。在这 里,奥特曼的立体卡牌与小马宝莉的梦幻配色共同构成新的消费图腾。而闲鱼上流转的绝版水浒卡,正和最新发售的小马宝莉卡包完成一场跨越30年的情怀 接力。 当卡牌不再只是孩子的玩具,而成为连接代际、贯通中外的文化载体时,一个百亿级的市场正撕开传统娱乐的边界。这既是Z世代对实体社交的回归,也是 中国IP面向世界的一次输出。 ● 卡游的开业现场 小马宝莉、奥特曼、哪吒、柯南、初音未来......除了拥有在售的较为齐全的数十个IP产品,作为卡游的第一家城市旗舰店,店内还独家发售全球限量99个的 云宝&碧琪花海摇篮雕像手办,线上曝光后,大家期待已久,不少人忍不住前来一睹实物的精致细节。 一位看起来十五、六岁的男孩一手举着刚刚抽出的奥特曼卡牌,一边激动却又不敢太过声张地自言自语道:"有点小开心哦!"与此同时,他的眼神已经开始 搜寻不远处的哪 ...
想做好IP运营,中国公司该向万代取取经
3 6 Ke· 2025-05-13 04:21
Group 1 - The core point of the article is that Light Media is transitioning from a traditional film company to an IP creator and operator, inspired by the success of "Nezha 2" and aiming to emulate the IP strategies of companies like Bandai Namco and Disney [1][11][16] - Light Media's future focus will include five key areas: games, cards, brand stores, theme parks, and the cultivation of its own IPs, with ambitions to develop a domestic AAA game and establish a theme park similar to Disney [1][16] - The article highlights Bandai Namco's successful IP strategy, which has led to record revenue and profit growth, particularly in its digital business, driven by popular titles like "Elden Ring" and "Dragon Ball" [2][4][5] Group 2 - Bandai Namco's financial report shows a total revenue of 1 trillion 241.5 billion yen, a year-on-year increase of 18%, and a net profit of 129.3 billion yen, up 27%, marking record highs for both metrics [2][4] - The digital business segment of Bandai Namco achieved a revenue of 455.6 billion yen, a 22.3% increase year-on-year, with profits soaring by 995.1% to 68.5 billion yen, largely attributed to the success of "Elden Ring" [4][5] - Bandai Namco's "IP Axis Strategy" focuses on maximizing IP value through tailored development based on IP characteristics, global expansion, and strong fan engagement [5][6][7] Group 3 - The article notes that while Light Media is beginning to explore IP monetization, it faces challenges in catching up with more experienced companies like Yuewen, which reported a revenue of 8.121 billion yuan, a 15.8% increase, driven by IP licensing and derivative products [11][13] - Yuewen's IP derivative products achieved a GMV of over 500 million yuan, with card products contributing over 200 million yuan, indicating a growing market for IP monetization in China [11][13] - The overall industry trend emphasizes the importance of effective IP monetization strategies to navigate market uncertainties and enhance revenue stability [16][17]
一张卡片炒到数万元,卡游二次冲击IPO,港股拆不拆这张“卡”?|国潮风云
Sou Hu Cai Jing· 2025-05-12 23:37
Core Viewpoint - The rapid growth of the trading card game (TCG) market in China is exemplified by the success of the company 卡游, which has seen significant revenue increases and is preparing for an IPO amidst a booming demand for collectible cards driven by popular IPs like 哪吒 and 奥特曼 [1][4][31]. Group 1: Company Performance - 卡游's revenue surged from 22.98 billion RMB in 2021 to 100.57 billion RMB in 2024, marking a 277.8% increase year-on-year [5][9]. - The adjusted net profit for 卡游 increased from 7.95 billion RMB in 2021 to 44.66 billion RMB in 2024, reflecting a 378.16% growth [5][9]. - In 2024, 卡游's revenue from trading cards accounted for over 80% of its total revenue, solidifying its position as a leading player in the TCG market [7][9]. Group 2: Market Dynamics - The TCG market in China has rapidly expanded, with 卡游 capturing 71.1% market share in the trading card sector as of 2024 [9][14]. - The company has diversified its IP portfolio, increasing from 30 to 70 IPs between 2022 and 2024, with ten IPs contributing over 1 billion RMB each [14][42]. - The demand for collectible cards has been fueled by the popularity of various IPs, with 卡游's revenue from major IPs reaching 86.53 billion RMB in 2024 [14][42]. Group 3: Sales Channels and Strategies - 卡游's sales channels include 217 distributors and 351 卡游 centers, with a focus on both distribution and direct sales [16][18]. - The company has successfully leveraged online platforms and live-streaming to enhance customer engagement and drive sales, with a 390.68% increase in search interest for "拆卡" (card unpacking) on major e-commerce platforms [18][20]. - The average selling price of a card pack is 1.7 RMB, with a gross margin of 71.3%, indicating a highly profitable business model [12][14]. Group 4: Future Outlook and Challenges - 卡游 is preparing for a second attempt at an IPO in 2025, with a deadline for completion set for the end of 2026 [31]. - The company faces challenges related to regulatory scrutiny and the need for compliance with laws protecting minors in the context of card sales [49][50]. - The sustainability of 卡游's explosive growth remains a question, as the company must navigate market dynamics and potential shifts in consumer preferences [33][41].
《2024中国网络文学发展研究报告》发布 网络文学行业规模近3500亿元
Zhong Guo Chan Ye Jing Ji Xin Xi Wang· 2025-05-12 21:52
Core Insights - The report from the Chinese Academy of Social Sciences indicates that by the end of 2024, the market size for online literature reading in China will reach 43.06 billion, with a year-on-year growth of 6.8% [1] - The online literature IP market is projected to significantly increase to 298.56 billion, reflecting a year-on-year growth of 14.6% [1] - The report highlights key trends in the online literature industry, including the classicization of works, multi-modal collaborative development of IP, and ongoing globalization [1] Market Size and Growth - By the end of 2024, the number of online literature authors will exceed 30 million, reaching 31.198 million, with the total number of works at 41.651 million and users at 575 million, marking a 10.58% year-on-year increase [1] - The report notes that over half of Chinese internet users are actively engaged in reading online literature [1] IP Development and Economic Impact - The "Guzi economy" is rapidly developing in 2024, driven by the accumulation of online literature and its downstream applications in anime and gaming [2] - The GMV of derivative products from online literature has surpassed 500 million, with card products alone exceeding 200 million [2] - The collaborative effect of multi-channel and integrated development signifies a shift in the head IP industry from literary content output to a more mature cultural industry model [2] Globalization and Digital Expansion - The globalization of Chinese online literature has entered a new phase characterized by "global reading, global creation, and global development," supported by AI translation and cross-border collaboration [2] - In 2024, the total number of digital reading works exported from China is expected to reach 808,400, with a year-on-year growth of 6.03% [2] - The overseas market for online literature is projected to exceed 5 billion, with 460,000 overseas authors and over 350 million users across more than 200 countries, particularly noting a 180% increase in the Japanese market [2] Industry Trends - The report discusses new industry trends such as AI-assisted creation, the premiumization of short dramas, and collaborative IP creation [3] - AI is recognized as a powerful tool for enhancing writers' creative efficiency, presenting both opportunities and challenges [3] - The trend towards high-quality short dramas and collaborative IP development is emerging as a new direction for the industry [3]