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工业风撞上二次元 复兴岛秒变“痛岛” 今起至10日 小红书“RED LAND”全球首个开放世界冒险岛活动举行
Jie Fang Ri Bao· 2025-08-08 01:40
Core Concept - The "RED LAND" event in Shanghai represents a fusion of industrial heritage and contemporary pop culture, featuring over 50 international IPs in a 2.5D immersive experience [1][3][4] Group 1: Event Overview - The event spans three days from August 8 to August 10, 2023, at Shanghai's Fuxing Island, covering an area of 80,000 square meters [1][2] - It aims to create an interactive "2.5D open world" that integrates gaming and anime elements into the industrial landscape of Fuxing Island [1][2] Group 2: Features and Attractions - The event includes popular IPs such as Pokémon, Genshin Impact, and Cyberpunk 2077, along with over 20 classic anime IPs and 10 original exhibition booths [3][4] - Attendees can engage in various immersive experiences, including themed areas like "Time Port," "Rebirth Trial Ground," and "Daydream Forest," tailored to different IPs [3][4] Group 3: Cultural Impact - The event serves as a cultural bridge, allowing high-quality IPs to break into the real world and integrate gaming and anime experiences into everyday life [3][4] - The rise of the 2D culture reflects a shift from niche interest to mainstream popularity, with significant engagement on platforms like Xiaohongshu [4][5] Group 4: Economic Implications - The Yangpu District supports the event with a budget of 5 million yuan in consumer vouchers to enhance the experience for attendees [8][9] - The district aims to build a "2D brand aggregation area," leveraging events like "Shanghai Dimension Roaming Festival" to stimulate local economic activity [9] Group 5: Community Engagement - The event fosters real connections among young people who share interests in gaming and anime, promoting a new form of social interaction [5][7] - Participants can engage in activities that blend their hobbies with social experiences, enhancing community ties [5][7]
打造国际消费中心城市二次元新IP 上海浦东首届“谷子嘉年华”启幕
Xin Hua Cai Jing· 2025-08-01 08:35
Core Viewpoint - The inaugural "Guzi Carnival" in Shanghai's Pudong New District is a key event of the "Shanghai Summer" International Animation Month, aiming to create an immersive experience in the ACG (Anime, Comic, and Game) culture through collaboration with global leading brands and creative forces [1] Group 1: Event Details - The "Guzi Carnival" runs from August 1 to August 10, featuring four major themed activities including a pain car parade, IP flash events, Guzi market, and stage performances to showcase the charm of ACG culture [1] - Multiple sub-venues are set up in various shopping districts, such as a Sony movie-themed immersive exhibition at Zhengda Plaza, a "Zsiga Slow Down" art installation exhibition by Pop Mart at Century Plaza, and an eye-catching themed "Pain Building" at China Resources Times Square [1] Group 2: Collaboration with ChinaJoy - The 22nd ChinaJoy is concurrently held from August 1 to August 4 at the new international exhibition center in Pudong, with the "Guzi Carnival" deeply linking to ChinaJoy by offering exclusive tickets and benefits [1]
倒计时!这场二次元狂欢派对即将开启
Zhong Guo Ji Jin Bao· 2025-07-23 11:38
(原标题:倒计时!这场二次元狂欢派对即将开启) 盛夏鹏城,动漫潮涌!一年一度的大型动漫游戏盛会——第十四届深圳动漫节将于7月25-27日在福田会 展中心1号馆盛大开幕,由深圳广播电影电视集团指导,深圳市设计之都运营发展有限公司主办,深圳 动漫节组委会、深圳国家动漫画产业基地承办。 这场属于所有动漫爱好者的年度盛会,将再次以创新与活力点燃深圳的夏日激情。 作为华南地区暑期最具影响力、人气最旺、最代表性的动漫文化盛事,深圳动漫节自2009年办展以来, 始终致力于打造集展示、交流、体验、娱乐于一体的综合性平台。2025第十四届深圳动漫节将以更加丰 富多元的内容和精彩纷呈的活动,为广大市民、动漫爱好者及行业伙伴呈现一场高水准、有特色、重互 动的文化盛宴。 经典热曲! 我们荣幸邀请到深受读者喜爱的现象级作家水千丞;动画电影《哪吒》中敖丙的配音演员瀚墨;大热广 播剧主角杜冥鸦&小N,以及演员邹佳佳;知名歌手天草_王晓佳、陈珂;Lolita博主鲑鱼子、大热主播 兔娘、顶级COSER天团长泽、夕楼、月半子、绿子、推推啊等80余位重量级嘉宾,覆盖动漫、游戏、 文学、配音、演员、歌手、Coser等多元领域,总有一位是你的"菜"! ...
倒计时!这场二次元狂欢派对即将开启
中国基金报· 2025-07-23 10:36
Core Viewpoint - The 14th Shenzhen Animation Festival will take place from July 25-27, 2025, at the Futian Convention Center, aiming to create a vibrant cultural event for anime enthusiasts and industry partners [2]. Group 1: Event Overview - The Shenzhen Animation Festival is recognized as the most influential and popular anime cultural event in South China, having been established in 2009 [2]. - The festival will feature a diverse range of activities and content, focusing on high standards, unique characteristics, and interactive experiences [2]. Group 2: Guest Lineup - The festival boasts a strong lineup of over 80 notable guests from various fields, including popular authors, voice actors, and musicians, ensuring a wide appeal to attendees [4]. Group 3: Cosplay Competition - The "Cosplay Honor Ceremony" is the largest and highest-paying event of its kind in South China, attracting over 500 top competitors who showcase their dedication and passion for performance art [50]. Group 4: AniDream Live Concert - The AniDream Live concert will feature live performances of classic anime theme songs and popular game soundtracks, appealing to audiences of all ages and backgrounds [57]. Group 5: Independent Game Zone - The festival will introduce an "Independent Game Zone" showcasing over 65 creative works from independent developers, providing a platform for interaction and feedback between developers and players [63]. Group 6: Audience Engagement - The festival is designed to cater to a wide range of audiences, including seasoned fans, families, and casual visitors, with various activities such as workshops, signings, and interactive parties [67].
20多个国家及地区40万人次参展 BW展成为亚洲现象级文化地标
Zheng Quan Ri Bao· 2025-07-15 10:37
Core Insights - The "BilibiliWorld2025" event showcased significant growth in attendance and international participation, with 400,000 attendees, a 60% increase from the previous year, and 167 global exhibitors [1][2] - The event highlighted the internationalization of both exhibitors and attendees, attracting fans from over 20 countries, including Japan, South Korea, Russia, Brazil, Saudi Arabia, and Egypt [1] - The event's success positively impacted Shanghai's economy, with a 50% increase in flight bookings to Shanghai and a nearly 5-fold increase in hotel reservations near the venue [2] Group 1 - The BW exhibition spanned all 8 halls of the National Exhibition and Convention Center in Shanghai, featuring nearly 800 "pain cars" and over 30,000 cosplayers [1] - The event trended on Japanese Twitter, reaching the 6th position, indicating its global recognition and appeal [1] - Notable game developers and manga artists participated in the event, enhancing its profile and engagement with fans [1] Group 2 - The influx of young attendees contributed to a significant boost in related industries such as transportation, accommodation, and dining in Shanghai [2] - The number of attendees has grown from 210,000 in 2023 to 250,000 in 2024, and is projected to reach 400,000 in 2025, reflecting the increasing influence and cultural output of Bilibili [2] - Bilibili aims to showcase the creativity and cultural inclusivity of China's Generation Z through immersive offline experiences [2]
3天吸引全球40万人次看展 上海漫展为何人气爆棚
Core Insights - The Bilibili World (BW) exhibition held in Shanghai attracted 400,000 attendees over three days, marking a 15,000 increase from 2024, with 13% of ticket buyers being international [1] - The event showcased a vibrant community of young fans and Cosplay enthusiasts, emphasizing social interaction and shared interests rather than mere exhibition [1][2] Group 1: Event Overview - The BW exhibition covered 240,000 square meters across eight halls at the Shanghai National Exhibition and Convention Center [1] - Ticket sales were highly competitive, with the first round selling out in 35 seconds and the second in just 6 seconds [1] - The event significantly boosted local tourism, with a 35% increase in travel bookings and nearly 50% rise in flight reservations to Shanghai during the event week [1] Group 2: Community and Interaction - Attendees engaged in unique social practices, such as "collecting" photos with favorite characters and exchanging free merchandise, termed "无料" [2] - The atmosphere was described as friendly and respectful, with attendees showing politeness and camaraderie, contrary to typical teenage stereotypes [4] - The event served as a large social platform for young people to connect, share interests, and learn from each other [2][6] Group 3: Economic Impact and Trends - The event reflects a growing trend in the "二次元" (ACG, Anime, Comic, Game) culture, with the user base in China reaching 503 million by 2024 [7] - There has been a notable increase in searches for "二次元服装" (anime clothing) and related services, indicating a rising consumer interest in this sector [7] - The success of the BW exhibition has led to the proliferation of themed cafes, gaming venues, and various ACG-related businesses in Shanghai [7]
角色扮演打破次元壁:Cosplay背后的“造梦产业链”
Nan Fang Du Shi Bao· 2025-07-13 15:49
Core Insights - The rise of emotional consumption is becoming a new growth driver in the economy, with trends like blind boxes, healing economy, AI companionship, and self-indulgent consumption gaining traction among Generation Z consumers [1] - The Cosplay economy, as part of the broader emotional economy, is emerging as a significant force, driven by a well-defined "dream-making industry chain" that includes costume customization, photography services, event activities, and IP derivatives [3][9] Market Overview - There are approximately 10 million Cosplay enthusiasts globally, with China being one of the largest markets for the subculture, projected to reach a market size of about 597.7 billion yuan in 2024 [3][9] - The user base for the broader subculture exceeds 500 million, with 85% of users being from Generation Z (ages 18-34) [3] Consumer Behavior - Over 70% of Cosplayers report that role-playing helps them relieve real-life stress, indicating a strong emotional connection to the practice [4] - The average annual spending on Cosplay per user is around $480, with total spending in 2023 reaching $4.8 billion [6][9] Industry Dynamics - The production model for Cosplay costumes has shifted from handmade to industrialized production, significantly increasing production speed and cost-effectiveness [9][11] - The market for Cosplay costumes is expected to grow from $4.75 billion in 2024 to $8.65 billion by 2029 [9] Competitive Landscape - The number of Cosplay costume shops has increased significantly, leading to intensified competition and a reduction in profit margins, with industry gross margins dropping from 50% five years ago to around 10% today [12] - The core consumer demographic remains concentrated among students aged 15-25, who have high expectations for product quality and aesthetics while being price-sensitive [12] Trends and Innovations - There is a notable shift in consumer preferences towards game-related IP products, which now account for 80% of sales in some companies, reflecting a growing interest in emotional value [13] - The industry is witnessing a diversification in design influenced by domestic cultural trends, moving beyond traditional Japanese styles to incorporate elements of Chinese culture [11] Professional Services - The rise of specialized roles such as makeup artists, photographers, and prop makers has lowered the entry barrier for new participants in the Cosplay community, making it more mainstream [14] - The demand for high-quality wigs and makeup products is increasing, with consumers seeking more personalized and diverse options [24][31] Challenges - The industry faces challenges such as price wars and a lack of standardized practices, leading to concerns over quality and consumer trust [12][24] - The proliferation of low-cost service providers has created a competitive environment that may compromise service quality and professional standards [23][43]
培育消费新引擎,北京提出规范发展“谷子经济”
Xin Jing Bao· 2025-07-13 08:29
Core Insights - The "Guzi Economy" has emerged as a new growth point in the consumption sector, particularly among the youth, with a focus on developing quality anime products and creating hubs for the two-dimensional culture [1][12] - The Beijing government has introduced an action plan to regulate and promote the "Guzi Economy," encouraging the creation of quality content and supporting domestic brands in expanding their markets [1][12] Youth Engagement in the "Guzi Economy" - Young people are actively participating in the "Guzi" culture, with events and markets attracting fans who buy, sell, and trade merchandise related to their favorite anime and games [2][4] - The popularity of "Guzi" has led to a vibrant community where fans connect over shared interests, with many using these interactions as a means of socializing and expressing their identities [6][13] Commercial Impact on Retail Spaces - Traditional shopping malls in Beijing are adapting to the "Guzi Economy" by renovating and introducing "Guzi" stores and markets, resulting in increased foot traffic and sales [8][11] - For instance, the Wangfujing Joy Shopping Center has seen its revenue double compared to the same period before renovations, with the "Guzi" section alone generating nearly 100 million yuan [11][12] Market Growth and Future Projections - The "Guzi Economy" market size in China is projected to reach 168.9 billion yuan in 2024, reflecting a 41% year-on-year growth, with expectations to surpass 200 billion yuan by 2025 [13][15] - The emergence of dedicated two-dimensional commercial spaces, such as the "Bailian ZX Chuangqu" in Shanghai, indicates a growing trend in the market, with significant increases in sales and customer engagement [13][15] Challenges and Recommendations for Retailers - Experts warn that while the "Guzi" stores are popular, retailers may face profitability challenges due to market saturation and the need for differentiation [15][16] - It is suggested that businesses focus on unique content and themes to meet diverse consumer demands and maintain engagement in a rapidly changing market [15][16]
欧盟、墨西哥回应美征收30%关税;特朗普称不会解雇美联储主席;甘肃省提级调查褐石培心幼儿园幼儿血铅异常问题;“外卖战”又来了丨每经早参
Mei Ri Jing Ji Xin Wen· 2025-07-12 22:43
Group 1 - The Chinese Ministry of Finance allocated 197 million yuan to support agricultural disaster recovery in seven provinces affected by floods and typhoons, focusing on crop replanting and infrastructure repair [3] - The "National Uranium No. 1" project successfully produced its first barrel of uranium, marking a significant breakthrough in China's natural uranium production capacity, which is expected to enhance energy resource security [4] - The Chinese mobile company, China Mobile, awarded contracts worth 124 million yuan for humanoid robot manufacturing to Zhiyuan Robotics and Yuzhu Technology, indicating a strong emphasis on the robotics sector [9] Group 2 - Meituan reported a record high of 150 million daily orders in its instant retail segment, with an average delivery time of 34 minutes, reflecting the growing demand for convenient consumer services [8] - The competitive landscape in the food delivery sector intensified as Meituan and Taobao launched significant discount campaigns, indicating aggressive marketing strategies to capture consumer spending [7] - NIO's CEO responded to claims about Xiaomi's electric vehicle range, asserting that NIO's performance remains unmatched, highlighting the competitive dynamics in the electric vehicle market [12]
数据工场 | 从夜排长龙到“痛城”狂欢,Bilibili World2025点燃“二次元”热潮
Xin Hua Cai Jing· 2025-07-11 14:23
Core Insights - BW2025, a major event for the "ACG" (Anime, Comic, Game) community, is taking place from July 11 to July 13, 2025, at the Shanghai National Exhibition and Convention Center, attracting significant attention from fans and exhibitors alike [2][3] Event Overview - The BW2025 exhibition covers an area of 130,000 square meters, a 30% increase from the previous year, with ticket sales and attendance expected to rise by 30%, reaching an estimated 300,000 visitors [3] - The number of exhibitors has doubled to over 700, with nearly 900,000 people registering for tickets, which sold out rapidly [3] Gaming Industry Participation - Major gaming companies are showcasing their titles, including popular games like "Call of Duty Mobile" and "Rainbow Six," alongside new domestic games [4][5] - The game "Love and Deep Space" has a dedicated exhibition area and is expected to generate significant revenue, with over $229 million (approximately 1.65 billion RMB) in the first half of 2025, marking a nearly 50% year-on-year increase [4] Economic Impact - The event is driving significant economic activity in Shanghai, with a 35% increase in cultural tourism bookings during the event week and a 36% rise in train ticket searches [6] - Hotel prices near the exhibition center have surged, with some hotels experiencing price increases of over 200% compared to other weekends [8] Cultural Trends - The event reflects a growing trend in the "ACG" sector, with increasing participation from international developers and a focus on engaging younger audiences [9] - The event is part of a broader cultural movement in Shanghai, contributing to the city's summer consumption season and attracting visitors from various cities [6][9]