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行业降温,加盟成本高,王牌单品缺失……爷爷不泡茶凭什么冲刺5000店?
东京烘焙职业人· 2025-08-25 08:31
以下文章来源于观潮新消费 ,作者刘萍 观潮新消费 . 激发国牌无限可能 爷爷不泡茶增长方法论的落地,面临着难以调和的现实矛盾。 作者 | 刘萍 编辑 | 杜仲 来源 | 观潮新消费(ID:TideSight) " 爷爷不泡茶? 名字怎么这么奇怪 。 " 这或 是很多 消费者对这个品牌的第一反应。 尽管爷爷不泡茶的门店数不到 3000 家,在蜜雪冰城、古茗等庞然大物面前,仍显得略"娇小",但 近两年凭借迅猛的扩张速度,已让部分市场人士思考其成为"下一个霸王茶姬"的可能性。 在资本裹挟下狂奔的新茶饮行业,从来不缺故事,缺少可持续的商业逻辑, 门店规模是叩开资本大 门的硬通货。 爷爷不泡茶在 2025 年的开店目标是保底完成 4500 家门店,冲刺 5000 家。 其中,又数奈雪的茶和喜茶最为出圈,均是靠卖水果茶改写新茶饮市场,其新店所在之处,常出现 "喝一杯需要排队三小时"的奇观。同年,奈雪的茶完成了数亿元 A+ 轮融资, 喜茶获得 4 亿元 B 轮融资 。 爷爷泡的茶选择跟随头部品牌脚步,售卖波霸奶茶、仙草奶茶等常规台式奶茶产品,以及芝士名茶、 鲜果茶等正当红的品类。 但在喜茶、奈雪已占据消费者心智的水果茶市场 ...
全球1/4动漫衍生品来自东莞 世界工厂如何转型为潮玩之都?
Yang Shi Wang· 2025-08-13 22:18
Core Insights - The 15th China International Animation and Comic Copyright Protection and Trade Expo concluded in Dongguan, showcasing over 2,000 animation and comic IPs from more than 40 countries, with a total intended cooperation amount reaching 1.56 billion yuan [1][4] - The popularity of trendy toys, or "潮玩," is attributed to their ability to tap into emotional consumption, primarily targeting teenagers and adults rather than children [4][5] - Dongguan has transformed from a "world factory" to a hub for trendy toys, supported by a robust industrial chain that facilitates production and design [7][12] Industry Overview - The trendy toy industry cluster in Dongguan is projected to achieve a total output value of 13.218 billion yuan in 2024, reflecting a year-on-year growth of 12.3% [7] - Dongguan currently accounts for nearly 85% of China's trendy toy production, manufacturing about 25% of global animation derivatives [8] - The number of toy enterprises in Dongguan with import and export achievements reached 940 in the first half of the year, an increase of 43 companies year-on-year, with total toy exports amounting to 9.97 billion yuan, up 6.3% [14] Company Developments - The team behind the trendy toy brand "娃三岁" successfully transitioned from live-streaming sales to designing their own blind box toys, achieving significant sales with a single-day shipment of 500 boxes, corresponding to approximately 4 million yuan in sales [5] - A toy design company that initially focused on ODM has shifted to developing its own original characters, moving its R&D and marketing departments to Dongguan to leverage the local industrial advantages [8][11] - Companies in Dongguan are increasingly moving from OEM and ODM models to OBM (Original Brand Manufacturing), establishing themselves as major players in the toy export market [11]
361度(01361):产品研发提升品牌专业属性,渠道革新夯实公司业绩增长
Hua Yuan Zheng Quan· 2025-07-01 11:14
Investment Rating - The report assigns a "Buy" rating for the company, indicating a positive outlook based on product development and channel innovation driving performance growth [5][8]. Core Insights - The company is positioned as a leading player in the domestic sports apparel market, with ongoing channel upgrades and sustained investment in research and development enhancing brand strength and operational efficiency [8]. - The forecasted net profit for the company is expected to grow from 1.315 billion RMB in 2025 to 1.670 billion RMB by 2027, reflecting year-on-year growth rates of 14.50%, 12.75%, and 12.63% respectively [6][8]. Summary by Sections Market Performance - As of June 27, 2025, the closing price is HKD 4.99, with a market capitalization of HKD 10,317.73 million and a debt-to-asset ratio of 26.72% [3]. Financial Forecast and Valuation - Revenue projections for 2025-2027 are 11,540.03 million RMB, 13,113.23 million RMB, and 14,773.90 million RMB, with corresponding growth rates of 14.56%, 13.63%, and 12.66% [6][8]. - The company’s price-to-earnings ratio is forecasted to decrease from 9.85 in 2023 to 5.67 by 2027, indicating an attractive valuation compared to peers [6]. Investment Logic - The company is leveraging traditional store upgrades and the introduction of "super stores" to capture the attention of new-generation consumers, which is expected to drive revenue growth [10]. - Continuous investment in research and marketing is enhancing the brand's professional image and recognition among target demographics [10]. - A stringent supply chain selection process is expected to improve operational efficiency [10]. Company Overview - The company has been deeply involved in the sports apparel sector for over 20 years, enhancing its brand image through partnerships with major international sporting events [15]. - The company’s revenue and gross profit have shown consistent growth, with 2024 revenue reaching 10.1 billion RMB, a year-on-year increase of 19.59% [18]. Channel and Product Upgrades - The company is focusing on channel upgrades, with a total of 7,115 stores globally by 2024, reflecting a 1.73% year-on-year increase [49]. - The children's business segment is growing rapidly, with revenue contribution increasing from 18.20% in 2020 to 23.20% in 2024 [61]. - Online sales are also on the rise, with a 12.21% increase in revenue from online channels in 2024 [64]. Market Trends - The global sports apparel market is expected to grow at a compound annual growth rate (CAGR) of 7% from 2023 to 2027, with emerging markets driving significant growth [32]. - The domestic sports apparel market is projected to reach 598.9 billion RMB by 2025, with a CAGR of 11.62% from 2021 to 2025 [33].
端午假期旅游出行“掀起”国潮风
Xin Hua Cai Jing· 2025-06-03 15:33
Group 1 - The core viewpoint of the articles highlights the significant increase in tourism and cultural activities during the Dragon Boat Festival, driven by a resurgence in traditional customs and local experiences [1][2] - The search popularity for Dragon Boat cultural experiences surged by 50% compared to the previous year, indicating a growing interest in traditional activities such as dragon boat racing and making zongzi [1] - In Guangdong, Huizhou, tourism orders increased by over 34%, while in Xinjiang and Guizhou, cultural tourism orders ranked among the top three provinces nationwide [1] Group 2 - Didi Chuxing reported that the demand for transportation to dragon boat races surged, with over 100% increase in ride-hailing requests from the post-00s demographic [2] - The demand for rides to Qu Yuan's shrine increased by 298%, and the need for transportation to ancestral worship sites rose by 61% compared to last year [2] - The integration of traditional customs into tourism experiences is becoming a significant attraction for visitors, enhancing cultural engagement [2]
文博会首设潮玩文化展区 从消费文化到千亿产业
Shen Zhen Shang Bao· 2025-05-23 17:00
Core Insights - The 21st Cultural Expo officially opened on May 22, showcasing the significance of the cultural industry as a "barometer" for trends, with a focus on the newly established潮玩 (trendy toys) culture exhibition area [1] Industry Overview - The Chinese潮玩 industry is projected to reach a total value of 110.1 billion yuan by 2026, with an average annual growth rate exceeding 20% [1] - Dongguan, known as the "Capital of Trendy Toys," is home to approximately 85% of China's潮玩 production, with 160 large-scale enterprises in the sector expected to generate nearly 23.8 billion yuan in revenue in 2024, reflecting a year-on-year growth of nearly 19% [3] Company Highlights - Pop Mart, recognized as the "first stock of blind boxes," showcased its offerings at the expo, including the immersive IP theme park, POP LAND, which opened in September 2023 and has attracted numerous visitors [2] - Pop Mart's collaboration with the film "Nezha: Birth of the Demon Child" led to a surge in sales of related merchandise, with stock selling out within a day of the film's release despite doubling the usual inventory [2] - As of the end of 2024, Pop Mart plans to operate over 500 physical stores and more than 2,300 robotic stores across more than 30 countries and regions globally, with its market capitalization surpassing 300 billion HKD [2] Cultural Integration -潮玩 serves as a medium for emotional resonance and self-expression among Generation Z, integrating with various cultural forms such as movies, anime, and online games to create an IP matrix that promotes local culture [3] - Companies are increasingly drawing inspiration from traditional culture for product development, as seen in the "本潮纲目" series that merges traditional Chinese medicine with modern潮玩 design [3] Technological Innovation - The incorporation of advanced technologies like artificial intelligence and virtual reality into潮玩 products is enhancing their interactivity and appeal, exemplified by the AI smart潮玩 product "娃三岁," which features voice recognition and emotional interaction capabilities [4]