过度营销

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网红餐厅:是时候回归吃的本质了!
Sou Hu Cai Jing· 2025-08-07 17:26
问题不在"网红",而在"失真"。当营销的锣鼓敲得震天响,盖过了食物本身的声音,踩雷就成了大概率事件。 1、流量为王,味道靠边? 有些店深谙"眼球经济":装修极尽浮夸,菜品造型赛过艺术品,打卡点遍布每个角落。盘子端上来,手机先"吃"半小时,真正入口时,温度、口感早已跑 偏。老板的算盘打得精:只要照片够出片,传播裂变快,味道嘛...差不多就行。可舌头不会骗人,尝过一次的顾客,心里那杆秤就歪了——"金玉其外,败 絮其中"的标签,贴得死死的。 —— 当"拍照价值"碾压"食用价值",失望是必然。 —— 为什么你吃的不是菜,是营销成本? 种草拔草两行泪:网红餐厅为何总踩雷?朋友圈晒图光鲜亮丽,探店视频拍得垂涎欲滴。你兴冲冲按图索骥,排了两小时队,咬下第一口,心凉了半截—— 就这?滤镜碎了一地。服务生忙得脚不沾地,喊三声没人应;账单数字跳出来,肉痛感直冲天灵盖。这场景熟不熟?种草时有多心动,拔草时就有多心痛。 明明做足了功课,怎么还是精准踩雷?这口"预期落差"的闷气,到底该往哪撒? 一、 滤镜下的泡沫:网红餐厅的"种草"陷阱,坑在哪? 2、营销话术,水分几成? "天花板"、"封神"、"一口入魂"... 这些词刷多了,耳朵都 ...
经济日报:别让过度营销撞飞常识
Cai Jing Wang· 2025-08-06 07:13
广告法明确规定,广告不得含有虚假或者引人误解的内容,不得欺骗、误导消费者,不得贬低其他生产 经营者的商品或者服务。广告可以演绎"神剧",但市场只相信实力。尊重常识的营销,才是品牌最靠谱 的承诺。 一辆家用汽车与一辆8吨重型卡车对撞,相对时速高达100公里,结果是重卡车头翻了、四轮离地了—— 最近,某品牌发布的这条新车测试视频引发热议。 测试结果很可能是"真实"的,但这个"真实"必须打上一个大大的引号,因为它大概率是在特定条件下呈 现的效果。 这些年,新能源汽车行业在技术领域"弯道超车",打广告也屡屡出现"营销超速"。 ...
商家宣传防晒指数“UPF200+”?中消协:涉嫌过度营销,UPF50+即为最高等级
新华网财经· 2025-07-17 13:49
Core Viewpoint - The article highlights the booming sales of sun protection products during summer, while also addressing consumer concerns regarding misleading claims, material composition, and excessive marketing tactics in the industry [1]. Group 1: Standards and Performance - UPF50+ is the highest level of sun protection according to national standards, with UPF values of "UPF40+" and "UPF50+" being the only recognized levels. Claims of "UPF200+" or higher are likely exaggerated [2]. - The effectiveness of sun protection clothing is determined by the material and craftsmanship, with polyester and nylon being common fabrics. Tighter woven fabrics generally offer better protection [3]. Group 2: Comfort and Durability - Consumers should prioritize comfort by choosing breathable designs and balancing price with quality. High prices do not always guarantee high protection, while very low prices may indicate poor quality [4]. - Durability is crucial; proper washing and storage methods are recommended to maintain the integrity of sun protection clothing. Signs of wear, such as thinning fabric or loss of protective coating, indicate the need for replacement [5]. Group 3: Marketing and Consumer Awareness - Many products use marketing tactics that exaggerate their benefits, such as claiming to include high-tech elements or skincare ingredients without scientific backing. Consumers should verify the consistency of testing reports and the credibility of testing institutions [6].
“雷火”成单机圈负资产,《归唐》救的是网易品牌
Xin Lang Cai Jing· 2025-06-25 11:22
Core Viewpoint - NetEase's new game "Return to Tang" has sparked mixed reactions, with international players expressing excitement while domestic players voice skepticism regarding its authenticity as a single-player game and potential monetization strategies [1][3][4]. Group 1: Game Overview and Reception - "Return to Tang" is set during the An Lushan Rebellion in the Tang Dynasty, told from the perspective of an ordinary messenger, and has garnered over 14.4 million views on Bilibili [1]. - The game's trailer has received high praise from overseas players for its graphics, especially in the context of the success of "Black Myth: Wukong," leading to high expectations for another Chinese AAA title [3]. - Conversely, domestic players have raised concerns about the game's potential shift to a monetized model, fearing it may become a service-oriented game despite being marketed as a single-player experience [3][9]. Group 2: Player Concerns and Studio Response - Players have criticized the trailer for lacking sufficient gameplay footage, with many believing that the high proportion of CGI raises doubts about the game's actual quality [8]. - The studio, 24 Studio, has responded by asserting that the trailer consists entirely of real gameplay footage, with 70% being cutscenes and 30% actual gameplay [8]. - Concerns about the game's commercial model persist, as players recall similar past experiences with other titles that transitioned from single-player to multi-platform service games [9]. Group 3: Marketing and Trust Issues - NetEase's history of aggressive marketing tactics has led to a general distrust among players, particularly in the single-player game segment, where players prefer substantial content over marketing hype [4][12]. - The studio's previous titles, such as "Nirvana in Fire," have been associated with over-marketing, which has negatively impacted player trust in new releases [12][13]. - The company aims to rebuild trust by delivering a genuine single-player experience and reducing unnecessary marketing efforts [17]. Group 4: Development Insights and Future Directions - The development of "Return to Tang" has been ongoing since 2018, with a focus on creating a high-quality AAA game, reflecting the studio's commitment to the single-player genre [3][14]. - The studio has engaged with other domestic teams, including the developers of "Black Myth: Wukong," to enhance its development process [16]. - Moving forward, the company is encouraged to showcase more actual gameplay content to alleviate player skepticism and build anticipation for the game's release [19][21].