SANQI HUYU(002555)
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三七互娱(002555) - 独立董事2024年度述职报告-叶欣
2025-04-18 11:12
独立董事 2024 年度述职报告-叶欣 三七互娱网络科技集团股份有限公司 独立董事 2024 年度述职报告 各位股东及股东代表: 本人作为三七互娱网络科技集团股份有限公司(以下简称"公司")第六届董事会独立董 事,自履职以来,严格按照《公司法》《上市公司治理准则》《上市公司独立董事管理办法》 等法律、法规和《公司章程》《独立董事制度》等的规定,勤勉、忠实、尽责地履行职责, 充分发挥独立董事作用,维护公司整体利益和全体股东尤其是中小股东的合法权益。现将 2024年度履职情况报告如下: 一、独立董事的基本情况 叶欣:男,汉族,1975年出生,中国国籍,无境外永久居留权。西安交通大学会计学士, 西安理工大学管理学硕士,北大光华管理学院和长江商学院的EMBA学位,具有独董资格证。 1995年至2003年在国家民航总局工作;2003年至2005年任清华紫光创业投资有限公司副总经 理;2005年至2015年历任深圳市同洲电子股份有限公司董事、副总经理、董事会秘书、总经 理等职;2016年至今任天石基金管理(深圳)有限公司总经理;2021年7月12日至今担任汇 力资源执行董事;2019年12月24日起担任芜湖三七互娱网络科 ...
三七互娱(002555) - 独立董事2024年度述职报告-李扬
2025-04-18 11:12
独立董事 2024 年度述职报告-李扬 三七互娱网络科技集团股份有限公司 独立董事 2024 年度述职报告 各位股东及股东代表: 本人作为三七互娱网络科技集团股份有限公司(以下简称"公司")第六届董事会独立董 事,自履职以来,严格按照《公司法》《上市公司治理准则》《上市公司独立董事管理办法》 等法律、法规和《公司章程》《独立董事制度》等的规定,勤勉、忠实、尽责地履行职责, 充分发挥独立董事作用,维护公司整体利益和全体股东尤其是中小股东的合法权益。现将 2024年度履职情况报告如下: 二、年度履职情况 (一)出席股东大会及董事会情况 2024年度,公司董事会、股东大会的召集、召开符合法定程序,重大经营决策事项和其 他重大事项均履行了相关的审批程序。报告期内,公司共召开6次董事会和2次股东大会,本 人出席会议的情况如下: | | | | | 董事出席董事会及股东大会的情况 | | | | | --- | --- | --- | --- | --- | --- | --- | --- | | 董事 | 本报告期应参 | 现场出席董 | 以通讯方式参 | 委托出席董 | 缺席董事 | 是否连续两次未亲 | 出席股东 ...
三七互娱(002555) - 2024 Q4 - 年度财报
2025-04-18 10:55
Financial Performance - The company achieved a revenue of RMB 1.5 billion in the last fiscal year, representing a 20% increase compared to the previous year[16]. - The company's operating revenue for 2024 reached ¥17.44 billion, representing a 5.40% increase compared to ¥16.55 billion in 2023[6]. - Net profit attributable to shareholders was ¥2.67 billion, a slight increase of 0.54% from ¥2.66 billion in the previous year[6]. - The net profit after deducting non-recurring gains and losses was ¥2.59 billion, up 3.76% from ¥2.50 billion in 2023[6]. - The company reported a significant increase in user engagement, with a year-over-year growth of 25% in active users[1]. - Revenue for the last quarter reached 500 million, representing a 15% increase compared to the previous quarter[2]. - The company has set a future revenue guidance of 2 billion for the next fiscal year, indicating a growth target of 20%[3]. - New product launches are expected to contribute an additional 100 million in revenue over the next two quarters[4]. Market Expansion - The company is focusing on expanding its market presence, targeting a 15% increase in market share over the next fiscal year[16]. - The company is expanding its market presence in Southeast Asia, aiming for a 30% market share by the end of the year[5]. - The company is actively pursuing a "boutique, diversified, and globalized" development strategy to improve operational quality and sustainability[136]. Research and Development - The company has allocated RMB 200 million for research and development of new gaming technologies in the upcoming year[16]. - Research and development expenses increased by 10% to support new technology initiatives[6]. - The company is focusing on enhancing its R&D capabilities to improve the quality of its game products and expand its market presence[89]. - The company has established a diverse product matrix, focusing on self-developed capabilities across MMORPG, SLG, and casual gaming genres, with multiple high-quality self-developed mobile games in the pipeline[49]. Customer Engagement and Retention - The company is implementing new strategies to improve customer retention, aiming for a 10% increase in returning users[16]. - Customer retention rates improved to 85%, reflecting successful engagement strategies[8]. Strategic Investments and Acquisitions - The company is exploring potential mergers and acquisitions to enhance its product offerings and market reach[16]. - The company is exploring potential acquisitions to enhance its product portfolio, with a budget of 200 million allocated for this purpose[7]. - The company has made strategic acquisitions, such as the cash purchase of Shanghai Tingxiong Network Technology Co., Ltd., aligning with its business development goals[131]. Technological Integration - The company is actively exploring the integration of AI technology into its business operations to improve efficiency and innovation capabilities[36]. - The company has integrated AI technology into its operations, with over 80% of 2D art assets generated using AI, and over 30% of 3D assets also generated by AI, significantly enhancing production efficiency[58]. - The company is focused on enhancing its AI capabilities and integrating AIGC technology into its business, aiming for deeper industry innovation and improved operational efficiency[140]. Governance and Compliance - The company has a governance structure that complies with relevant laws and regulations, ensuring effective operation of the shareholders' meeting, board of directors, and supervisory board[155]. - The company is currently under investigation by the China Securities Regulatory Commission for alleged information disclosure violations, and it is cooperating with the investigation[149]. - The company acknowledges risks related to industry policy changes and commits to strict compliance with regulations to mitigate potential operational risks[142]. Employee Management and Development - The total number of employees at the end of the reporting period was 3,249, with 1,064 in sales, 318 in technology, and 1,000 in research and development[194][195]. - The company focuses on enhancing employee skills and career development through various training programs, including leadership and professional training[197]. - The company has established a three-year shareholder return plan (2024-2026) to enhance transparency and protect investor rights[200]. Dividend Policy - The company plans to distribute a cash dividend of RMB 3.70 per 10 shares (including tax) to all shareholders[7]. - The company maintains a stable profit distribution policy, emphasizing cash dividends to maximize shareholder returns[165].
三七互娱:2024年净利润26.73亿元 同比增长0.54% 拟10派3.7元
news flash· 2025-04-18 10:54
三七互娱(002555)公告,2024年营业收入174.41亿元,同比增长5.40%。归属于上市公司股东的净利 润26.73亿元,同比增长0.54%。基本每股收益1.21元/股,同比增长0.83%。公司拟向全体股东每10股派 发现金红利3.7元(含税),送红股0股(含税),不以公积金转增股本。 ...
沪深300文化娱乐指数报584.73点,前十大权重包含三七互娱等
Jin Rong Jie· 2025-04-15 08:16
从沪深300文化娱乐指数持仓样本的行业来看,游戏占比100.00%。 资料显示,指数样本每半年调整一次,样本调整实施时间分别为每年6月和12月的第二个星期五的下一 交易日。权重因子随样本定期调整而调整,调整时间与指数样本定期调整实施时间相同。在下一个定期 调整日前,权重因子一般固定不变。遇临时调整时,当沪深300指数调整样本时,沪深300行业指数样本 随之进行相应调整。在样本公司有特殊事件发生,导致其行业归属发生变更时,将对沪深300行业指数 样本进行相应调整。当样本退市时,将其从指数样本中剔除。样本公司发生收购、合并、分拆等情形的 处理,参照计算与维护细则处理。 数据统计显示,沪深300文化娱乐指数近一个月下跌12.83%,近三个月下跌5.04%,年至今下跌9.65%。 据了解,为反映沪深300指数样本中不同行业公司证券的整体表现,为投资者提供分析工具,将沪深300 指数300只样本按行业分类标准分为11个一级行业、35个二级行业、90余个三级行业及200余个四级行 业。沪深300行业指数系列分别以进入各一级、二级、三级、四级行业的全部证券作为样本编制指数, 形成沪深300行业指数。该指数以2004年12月 ...
传媒行业月报:政策指引提振消费,关注游戏、广告、国有出版主线
Zhongyuan Securities· 2025-04-14 10:23
Investment Rating - The report maintains a "Market Perform" rating for the media industry, in line with the overall market performance [1] Core Insights - The media sector has underperformed compared to major indices, with a decline of 12.20% from March 14 to April 11, 2025, while the Shanghai Composite Index and CSI 300 fell by 3.59% and 4.12%, respectively [3][13] - The report suggests focusing on the gaming sector due to its resilience against US-China tariffs and potential for valuation recovery, supported by favorable WTO policies [11][12] - The advertising market is expected to rebound due to government initiatives aimed at boosting consumption, with stable demand from consumer goods clients [12][18] - State-owned publishing companies are highlighted for their high dividend yields and defensive value, with some companies achieving an average dividend yield of over 6% in the past three years [4][7] Summary by Sections Investment Recommendations - Focus on the gaming sector, which is expected to recover in valuation due to minimal impact from tariffs and strong domestic demand [11][12] - Monitor the advertising market for cyclical recovery driven by government consumption stimulus policies [12] - Consider state-owned publishing companies for their stable performance and high dividend yields [4][7] Market Review - The media sector's performance from March 14 to April 11, 2025, saw a 12.20% decline, ranking 28th among all sectors [3][13] - The sector's PE ratio as of April 11, 2025, is 26.38, above the historical average of 24.46 [17] Industry News - The Chinese government has implemented a consumption stimulus plan, which includes 30 key tasks aimed at boosting consumer spending [18] - The gaming industry continues to receive support from government policies, with a significant number of game licenses issued in Q1 2025 [11][41] - The advertising market is showing signs of recovery, with notable increases in spending in various sectors [52][54] Monthly Data - In March 2025, the domestic film market generated a box office of 1.925 billion yuan, a decrease of 30.95% year-on-year [21][27] - The gaming market reported a sales revenue of 27.953 billion yuan in February 2025, reflecting a year-on-year growth of 12.3% [37][39] - The advertising market is projected to grow, with a 1.6% increase in overall spending in 2024 [52][54]
《Whiteout Survival》登顶3月全球手游收入冠军 柠檬微趣、沐瞳科技、三七互娱等旗下“黑马”轮番突围
Mei Ri Jing Ji Xin Wen· 2025-04-14 08:40
Core Insights - In March 2025, Chinese mobile game publishers generated a total revenue of $2 billion, accounting for 36.9% of the global top 100 mobile game publishers' revenue, with 36 Chinese companies making the list [1][4]. Group 1: Market Performance - Tencent maintained its dominance with four games, including "Honor of Kings" and "Peacekeeper Elite," occupying the top four positions in the Chinese App Store revenue rankings for March [4]. - Point Interactive surpassed NetEase to claim the second position in the Chinese mobile game publisher revenue rankings, with its game "Whiteout Survival" achieving a historical monthly revenue high [8]. - The new game "Heroes Never Flash" and "Dragon Valley World" entered the top 20 revenue list, significantly boosting their respective publishers' rankings [5]. Group 2: Game-Specific Achievements - "Whiteout Survival" reached a cumulative global revenue of $2.25 billion, becoming one of the fastest mobile games to surpass $2 billion in revenue within five years of its launch [8]. - "Mobile Legends: Bang Bang" from ByteDance's subsidiary, Moonton, saw a 53% revenue increase in March after launching a new version and new heroes, elevating its ranking from 8th to 5th in the overseas mobile game revenue list [9]. - "Gossip Harbor" from Lemon Microfun also achieved a historical monthly revenue high, driven by seasonal events and new content [8]. Group 3: Industry Trends - The mobile gaming market is entering a stable cycle, with publishers focusing on high-quality operational strategies to enhance user retention and engagement amid intense competition [5]. - The overseas market for Chinese mobile games is characterized by significant fluctuations in rankings, providing opportunities for new entrants while posing challenges for established titles [10].
2025年3月手游市场:腾讯(00700)、网易(09999)霸榜 三七互娱(002555.SZ)新游《英雄没有闪》表现亮眼
智通财经网· 2025-04-11 08:46
下载排名主要依据当月该款游戏 App 在 App Store 的下载量预估数据计算得出。 了解更多 App 相关数据,可至七麦数据官网或关 注官方公众号: 七麦研究院 智通财经APP获悉,近日,七麦数据发布了2025年3月热门游戏排行榜,其中包括热门游戏下载榜Top30 和热门游戏收入榜Top30。热门游戏下载榜方面,榜单Top3分别为《王者荣耀》《英雄没有闪》以及 《和平精英》。其中三七互娱(002555.SZ)旗下在2月底发布的新游《英雄没有闪》表现强劲,成功占据 榜单Top2。 | | 七奏数据 | | | | --- | --- | --- | --- | | 3 я | Frid | 197355 | | | | 排行榜Top30 (ios) | | | | 排名 | 产品 | 开发商 | 变化 | | 11 | 王者荣耀 | 腾讯 | | | 2 | 英雄没有闪 | 三七互娱 | new | | 3 | 和平精英 | 腾讯 | V 1 | | 4 | 三角洲行动 | 腾讯 | ▲ 1 | | 5 | 开心消消乐 | 乐元素 | V 1 | | 6 | 金铲铲之战 | 腾讯 | - | | 7 | ...
3月全球手游收入增长Top10:三七互娱新作冲上第二,排名超过《无尽冬日》
3 6 Ke· 2025-04-07 12:53
凭借多项重要的游戏内活动和内容更新,《无尽冬日》本期收入榜单排名上升两个名次,在2025年3月登顶了全球手游收入榜,并且刷新了游戏有史以来 的最高月收入记录。 (以国服畅销榜为例,《无尽冬日》今年以来的走势都很稳定) 最近,Sensor Tower公布了2025年3月全球手游产品在App Store和Google Play的收入排名Top10,以及收入增长排名Top10。值得注意的是,数据统计范围 未包括第三方安卓市场。 3月份,全球玩家通过App Store和Google Play在手游上的消费支出达到约67.9亿美元,较上月增长5.6%。美国仍为最大收入市场,贡献约22亿美元(占全 球收入31.9%),中国大陆iOS市场(17.6%)和日本市场(14.3%)紧随其后。 在收入排名Top10方面,点点互动旗下产品《Whiteout Survival》(无尽冬日)在3月迎来了二周年庆典"黎明盛宴"(3月6日至13日),其中包含合作烹饪 活动、节日竞赛和专属奖励,显著提升了玩家参与度。同时,游戏还推出了"联盟凯旋"版本更新,新增联盟活动与优化功能,进一步刺激了玩家的消费。 而《Last War: Surviva ...
政策转向,游戏行业的上市潮要来了吗?
Sou Hu Cai Jing· 2025-03-25 11:57
Core Viewpoint - The article discusses the potential resurgence of IPOs for gaming companies in China due to a policy shift that supports cultural industries, signaling a possible wave of listings in the A-share market [1][8][9]. Group 1: Historical Context - The journey of gaming companies to list in China has been fraught with challenges, starting with the first listing of Shenzhen Zhongqingbao Interactive Network in 2010, followed by several others until regulatory tightening in 2016 halted new listings [2][5]. - After 2016, no gaming companies successfully passed the IPO review for two years, leading many to seek listings overseas, such as in Hong Kong or the U.S. [5][6]. Group 2: Policy Shift - In January 2025, the Chinese government announced new policies to support cultural enterprises, including gaming companies, in listing and refinancing, marking a significant change in the regulatory environment [8][9]. - The acceptance of Jiangsu Yuanli Digital Technology's application for listing on the Beijing Stock Exchange is seen as a breakthrough, indicating a more favorable regulatory stance towards gaming companies [9]. Group 3: Market Performance - The gaming sector has shown signs of recovery, with the China gaming market's actual sales revenue increasing and user numbers reaching new highs in 2024 [11]. - A-share gaming companies have begun to report improved financial performance, although there is a noticeable divergence between leading firms and smaller companies [11][12]. Group 4: Potential IPO Candidates - Notable candidates for potential A-share listings include NetEase, XD Inc. (parent of TapTap), and Hero Entertainment, all of which have shown strong market presence and financial performance [15][16][18]. - MiHoYo, known for its hit game "Genshin Impact," and Eagle Horn Network, recognized for "Arknights," are also considered strong contenders for future listings due to their substantial growth and market influence [19][21]. Group 5: Market Impact - The anticipated influx of new gaming companies could disrupt existing stocks, with investor attention potentially shifting towards new entrants, which may lead to short-term volatility in stock prices [22]. - The overall valuation of gaming companies in A-shares may adjust as the market reassesses the investment value of the gaming sector, moving from a "policy risk discount" to a "growth premium" [22][24]. Group 6: Future Outlook - The successful listing of multiple gaming companies could lead to a more comprehensive gaming industry sector in the domestic capital market, enhancing opportunities for companies across various segments [28][30]. - While the policy shift presents new opportunities, there is a caution against potential market overheating and the need for companies to focus on genuine value creation rather than speculative trading [28][30].