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中国国际动漫节第二个“20年”焕新启幕
Hang Zhou Ri Bao· 2025-05-30 03:39
17 IN 中央广播电视总台 e 足球员都在线 越值品 5 1195 优酷动漫 4 to 东来也 10 HEFF FEBE 1:0 Dee 4 EUCK GNG HOT! . 0 9 ST 7 1 34 漫游・陆治嘉年华 杭州市司法屬 r 值得 El E A "动漫之都"杭州再迎盛会! 5月29日,第二十一届中国国际动漫节在杭州启幕,焕新开启中国国际动漫节第二个"20年"。本届 动漫节将持续至6月2日,为期5天。 2005年,首届中国国际动漫节在杭州成功举办。2006年,中国国际动漫节永久落户杭州。迄今为 止,以"动漫的盛会、人民的节日"为办节宗旨的中国国际动漫节已在杭州成功举办了20届,成为国内规 模最大、人气最旺、影响力最广的动漫专业盛会。 据了解,本届动漫节以"一起做国漫'天命人'"为年度口号,聚焦"动漫+科技""动漫+旅游""动漫+民 生",锚定"全球""全业""全线""全城""全时""全龄"的"六全"目标,面向大众在白马湖国际会展中心主会 场开展展示交流活动,同时,在全市范围内推出"看我悟空72变"系列分会场活动。 本届动漫节主会场有哪些好玩、好逛的?这份逛展攻略,值得一看。 眼花缭乱 超多热门IP ...
用“数字画笔”标注新坐标
Hang Zhou Ri Bao· 2025-05-30 03:39
Core Viewpoint - The CPOP (Chinese Pop Culture) exhibition in Hangzhou is a significant opportunity for the innovation and development of Chinese pop culture IPs, showcasing 20 outstanding IPs that performed well in overseas markets in 2023 and 2024 [5][6]. Group 1: CPOP Exhibition - The CPOP exhibition features a vibrant combination of industrial and comic aesthetics, allowing visitors to engage with various interactive experiences and purchase limited edition merchandise [5][6]. - The event runs from May 28 to June 10, operating daily from 12:00 to 21:00 [5]. Group 2: Cultural Industry Development - The 21st China International Animation Festival in Xiaoshan is integrating national trends of "Guochao" (national tide), metaverse, and cross-industry fusion, creating a high-experience anime carnival [8]. - Xiaoshan has transitioned from manufacturing to self-creation, with local companies like Kying Network launching original IPs and achieving significant engagement metrics, such as over 100 million views for derivative content [9]. Group 3: Policy and Economic Impact - The Xiaoshan government is actively promoting a vibrant urban culture by focusing on new sectors like digital audio-visual, e-sports, and game animation, aiming to enhance cultural and technological integration [11]. - The local government has initiated a cultural industry development plan, establishing a cultural investment fund to attract private and social capital for industry growth [10]. Group 4: Ecosystem and Future Prospects - Xiaoshan is building a "tropical rainforest" ecosystem for cultural industries, where leading companies develop IPs while smaller studios focus on niche markets, supported by favorable policies and financial resources [13][14]. - The region is set to create platforms for better communication among enterprises, enhancing collaboration and optimizing cultural industry infrastructure [14].
第二十一届中国国际动漫节5月29日启幕
Mei Ri Shang Bao· 2025-05-29 02:06
"动漫的盛会"又来了!5月29日,第二十一届中国国际动漫节在白马湖国际会展中心精彩亮相。 动漫节吉祥物乐乐和《黑神话:悟空》"天命人"组成"金猴""黑猴"CP与您现场互动;毛茸茸的RUA RUA RED PANDA小熊猫萌化全场;动漫节的"老朋友"中南卡通再次来到现场,苏东坡全息数字人互 动,钱王传奇展台表演等您来参与…… 今年动漫节有哪些特色亮点?活动现场有哪些好逛好玩?记者来帮您"划重点"。 "动漫+科技"激发文化新质生产力 本届动漫节充分体现人工智能等新一代信息技术在动漫游戏领域的新应用新探索,多元呈现动漫文 化与现代科技创新融合的独特魅力。 在策展、布展、传播等环节深度体现现象级游戏《黑神话:悟空》有关元素和内容,叠加放大"金 猴"和"黑猴"两大杭州动漫游戏IP效应。 主会场A1-2"动漫+科技"展区是本届动漫节的一大亮点,以"国漫点亮科技树"为主题,不仅集聚游 科互动、宇树科技等杭州"六小龙"企业的IP和产品,也吸引灵伴科技、水母智能、涂鸦科技等一批文化 科技型企业参展,在现场可一站式观赏、体验《黑神话:悟空》天命人1:1半身像以及格斗机器人、外 骨骼机器人、VR眼镜、AI动画、MR沉浸式互动体验游 ...
2025清华五道口全球金融论坛主题讨论十三丨金融助力文化和旅游业成为支柱产业
清华金融评论· 2025-05-24 10:37
2025年5月17-18日,"共享未来:构建开放包容的经济与金融体系"2025年清华五道口全球金融论坛在广 东省深圳市成功召开。18日下午,主题讨论十三"金融助力文化和旅游业成为支柱产业"顺利举办。 图为圆桌讨论现场 主题会议以圆桌讨论形式展开,中国人民银行原副行长李东荣,世界知识产权组织中国办事处主任刘 华,中国文化产业投资母基金管理有限公司总经理于春玲,中国动漫集团党委副书记、总经理刘鹏, 腾讯云副总裁、腾讯智慧文旅负责人方腾飞围绕金融赋能文化和旅游业展开讨论。清华大学五道口金 融学院文创金融研究中心主任赵岑主持会议。 赵岑 清华大学五道口金融学院文创金融研究中心主任 赵岑表示,把文化旅游业培育成为支柱产业这一重大战略定位的提出,充分地彰显了党 中央的战略思考和战略魄力,提振了市场信心。赵岑指出,从数据来看,我国文化和旅 游业迎开门红。春节假期、"五一"假期,全国国内出游人次和国内游客出游总花费均保 持增长。今年一季度,全国规模以上文化与旅游类企业收入增长6.2%,产业智能化、 数字化发展趋势明显。今年1-4月,文化和旅游业投融资活动出现双回升,反映出这一 领域巨大的增长潜力。赵岑认为,在文化和旅游业发展 ...
游戏板块盘中拉升,游戏ETF(516010)涨超1.3%,一季度游戏业绩显著回升
Mei Ri Jing Ji Xin Wen· 2025-05-22 02:24
Group 1 - The gaming sector achieved a revenue of 26.719 billion yuan in Q1 2025, representing a year-on-year increase of 21.93%. The net profit attributable to the parent company surged by 47.08% to 3.482 billion yuan, gradually recovering to near the five-year average level [1] - The media industry maintains a low allocation in heavy positions, with the gaming and advertising marketing sectors remaining key areas of market focus. The media industry's allocation ratio in Q1 2025 was 1.71%, with a fund heavy position ratio of 1.04% and a low allocation ratio of 0.68%, showing some recovery compared to the previous period [1] - The gaming ETF (516010) tracks the animation and gaming index (930901), which is compiled by China Securities Index Co., Ltd. This index selects listed companies involved in animation, comics, games, and related industries from the Shanghai and Shenzhen markets, covering cultural media and software development sectors to reflect the overall performance of listed companies in the animation and gaming industry [1]
厚积成势,鸾翔凤集万物生——杭州蓄力构建文化人才引育留用最优生态
Hang Zhou Ri Bao· 2025-05-13 03:15
"黑神铸炼——黑神话:悟空"艺术展。 一束文明之光,穿越时空—— 今年是习近平总书记在浙江工作期间部署实施文化建设"八项工程"20周年,"文明素质工程""文化 产业促进工程""文化传播工程""文化人才工程"等系统工程,成为支撑浙江文化建设的"四梁八柱"。 八千年前,跨湖桥人劈波斩浪、驶向大海,奠定下"弄潮儿"的血脉基因; 20年间,在快与变的时代洪流中,杭州不断提升对文化人才的吸纳力、吸引力、承载力,蓄力打造 文化人才最优生态。 岁月光华,良渚先民刀耕火种、饭稻羹鱼,造就实证中华五千年文明的圣地; 鸾翔凤集,万物生长。无数弄潮儿一步步从历史深处走来,也必将奔赴更遥远的未来。 千年宋韵,编织连绵不绝的文化脉络,谱写出波澜壮阔、弦歌不绝的璀璨篇章; 人才森林:从一枝独秀到多元共融 如今的杭州,文化产业规模总量稳居全国同类城市第一阵营,着力培育发展文化新质生产力,加速 向国际文化创意中心跃升,历史文化名城和创新活力之城交相辉映别样精彩。 夜幕低垂,杭州西溪文化创意产业园的"麦家理想谷"里,一盏温暖的灯已经亮了整整12年。杭州籍 作家麦家,获得茅盾文学奖回到故乡后,在这里以饱蘸深情的笔墨写下"故乡三部曲"。 钱塘大地 ...
上海谷子经济有多火?中日企业联手深耕二次元市场
Di Yi Cai Jing· 2025-05-07 08:58
Core Insights - The opening of the first global flagship stores for Production I.G & WIT STUDIO and Sega in Shanghai marks a significant milestone in the expansion of Japanese anime and gaming companies into the Chinese market [1][4][9] - The stores aim to cater to the growing demand for anime and gaming merchandise, leveraging popular IPs to attract a dedicated fanbase [3][9] Company Overview - Production I.G & WIT STUDIO are renowned for iconic works such as "Ghost in the Shell" and "Attack on Titan," establishing a strong presence in the anime industry over the past 40 years [3][4][5] - Sega, originally known for arcade games, has created popular franchises like "Sonic the Hedgehog" and "Persona," contributing significantly to the gaming landscape [3][4] Market Potential - The "Guzi Economy" (derivative products from anime and gaming IPs) in China is projected to reach a market size of 1,689 billion yuan in 2024, with expectations to exceed 3,000 billion yuan by 2029 [3][4] - The collaboration between Japanese companies and local partners like GuGuGuGu is seen as a strategic move to tap into the lucrative Chinese market [9][13] Consumer Engagement - The flagship stores feature exclusive, original, and limited-edition merchandise, along with interactive experience zones to enhance fan engagement [3][4] - During the trial operation period, the stores achieved sales exceeding several million yuan, indicating strong consumer interest [3][4] Strategic Importance - Shanghai is viewed as a vibrant hub for anime fans, making it a strategic location for the flagship stores to foster ongoing communication with Chinese consumers [8][9] - The partnership with GuGuGuGu allows for better market penetration and understanding of local consumer preferences, which is crucial for success in the competitive landscape [9][13] Future Outlook - The collaboration aims to create unique products based on original materials, avoiding the pitfalls of market saturation and sameness [13][14] - The overall trend in the anime and gaming market is expected to remain positive, driven by a growing consumer base that seeks imaginative and engaging content [16]
为动漫游戏爱好者打造沉浸式体验展会 海口CCK首日观展人数近5万
Hai Nan Ri Bao· 2025-05-05 00:14
Core Insights - The Haikou CCK National Comic and Game Culture Exhibition aims to create a comprehensive ecosystem for the anime and gaming industry, attracting nearly 50,000 attendees on its first day [1] - The exhibition features over 200 participating companies from the anime, gaming, and derivative product sectors, showcasing popular IPs and engaging in deep interactions with fans [2] - The event has established a systematic operation model combining exhibitions, competitions, and cultural creation, leveraging Haikou's geographical advantages and free trade port policies to boost local anime industry development [3] Group 1 - The exhibition is themed "Linking International Dual Circulation, Decoding New Dimension Language," focusing on a full industry chain ecosystem that includes anime, games, e-sports, and digital economy [1] - Key interactive spaces include the "Dimension Star Light" main stage, cosplay photography area, and cultural zones for JK/Lolita and Hanfu, facilitating various unique activities [1] - The event promotes the integration of traditional culture and modern trends through the "Coconut City Dimension Cultural Market," featuring over 50 companies showcasing Hainan's intangible cultural heritage products [2] Group 2 - Notable brands like Kuaikan Manhua and Tianwen Kadokawa participated, offering limited-time purchases of derivative products and original work displays [2] - The exhibition also featured well-known cosplayers and creators who engaged with fans through signing events and creative sharing sessions, enhancing the cultural exchange [2] - The event serves as an important opportunity to enhance the cultural vitality of the city and support the development of the local anime industry [3]
“吃谷游”走热 二次元成文旅产业新引擎
Zhong Guo Xin Wen Wang· 2025-05-03 05:35
Core Insights - The rise of "eating谷" (referring to purchasing peripheral products related to anime and games) is becoming a new driving force in the cultural tourism industry, particularly among younger tourists [2][4] - The integration of二次元 culture with local tourism resources is enhancing visitor experiences and attracting a significant number of young tourists to various cities [2][4] Industry Trends - The "eating谷" trend is transforming二次元-related industries into new tourist destinations and themes, with cities like Nanchang, Shanghai, and Wuhan becoming popular spots for young visitors [2] - The demographic shift towards "post-90s" and "post-00s" generations is leading to a more youthful and personalized tourism market [2] Market Potential - According to iMedia Consulting, the market size of China's泛二次元 and peripheral market is expected to reach 597.7 billion RMB by 2024, with the谷子 economy projected to exceed 300 billion RMB by 2029 [4] - Companies are encouraged to organize events like anime carnivals to enhance city cultural competitiveness and attract more visitors [4] Collaborative Efforts - Companies like谷子科技集团 are working with local governments in Nanchang to create new cultural tourism experiences that combine technology with traditional economic elements [4] - The二次元 culture is increasingly influencing urban youth expression, leading to the emergence of niche subcultures and related industry chains [4]
超5万平方米动漫盛宴!2025燚热浪国际动漫游戏博览会5月1日启幕
Chang Sha Wan Bao· 2025-04-30 13:30
Core Insights - The 2025 Yirelang International Animation and Game Expo will be held from May 1 to 3, 2025, at the Changsha International Convention Center, focusing on the theme "Cultural Breaking Walls, Cross-Border Coexistence" [1][16] - The expo aims to integrate local animation and gaming industries with high-quality resources from major brands like Tencent Video and NetEase Games, creating a comprehensive platform for cultural exchange and industry collaboration [1][3] Group 1: Event Overview - The expo will feature over 30 top IPs, including popular titles such as "Douluo Continent" and "Honor of Kings," across four themed exhibition halls [7][12] - The event will serve as a significant platform for the local animation and gaming industry, enhancing Changsha's cultural tourism and exhibition economy [1][16] Group 2: Industry Collaboration - The expo has partnered with leading companies in the industry, including Tencent Video, Youku Animation, and Didi Chuxing, to create a robust ecosystem that spans multiple sectors [3][5] - A local IP industry exchange forum will be introduced to facilitate discussions on IP commercialization and share industry trends, contributing to the development of Hunan's animation and gaming IP ecosystem [5] Group 3: Exhibition Features - Hall W1 will focus on events and photography, featuring top-tier competitions and a dedicated area for photography enthusiasts [7][12] - Hall W2 will combine culture and technology, showcasing over 20 large IP booths and immersive experiences through collaborations with major brands [9] - Hall W3 will offer diverse entertainment options with nearly 20 large anime and game zones, creating a one-stop destination for fans [12] - Hall W4 will feature a "pain car" area and interactive signings with popular guests, enhancing fan engagement [14]