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国泰海通:9月国产游戏版号下发 优质产品表现突出
智通财经网· 2025-09-25 07:44
Core Viewpoint - The gaming industry in China is experiencing a significant increase in the issuance of domestic game licenses, with a total of 1,195 licenses granted in the first nine months of the year, surpassing the 959 licenses issued during the same period last year [1][3]. Group 1: License Issuance - In September, 145 domestic games were approved, contributing to a total of 1,195 domestic licenses issued this year, which is significantly higher than the 959 licenses issued in the same period last year [1][3]. - The average monthly issuance of licenses has increased from 88.8 in 2023 and 108.8 in 2024 to 132.8 in the first nine months of this year [1][3]. Group 2: Market Performance - The gaming market in August recorded a revenue of 29.263 billion yuan, showing a month-on-month growth of 0.61%, although it experienced a year-on-year decline of 13.01% due to high revenue from a major game in the previous year [4]. - Mobile game revenue reached 21.521 billion yuan, with a month-on-month increase of 0.85% and a year-on-year decline of 4.25%, while client game revenue was 6.563 billion yuan, showing a month-on-month decrease of 1.11% but a year-on-year increase of 17.59% [4]. Group 3: Key Products and Companies - Tencent's game "Delta Action" saw its daily active users rise to 30 million in September, topping the iOS sales chart, indicating strong profit contributions [4]. - The new game "Valorant: Energy Action" is expected to generate over 300 million yuan in its first month [4]. - Companies such as Tencent, NetEase, and Giant Network are highlighted for their strong product performance and market presence [4][5].
9月国产游戏版号下发,优质产品表现突出
GUOTAI HAITONG SECURITIES· 2025-09-25 07:13
Investment Rating - The report assigns an "Increase" rating for the gaming industry, indicating a positive outlook compared to the CSI 300 index, with expected growth exceeding 15% [13]. Core Insights - In September, a total of 145 domestic games received approval, contributing to a total of 1,195 domestic game licenses issued this year, significantly higher than the 959 licenses issued in the same period last year [6][8]. - The gaming market in August showed stability, with a total revenue of 29.263 billion yuan, reflecting a month-on-month growth of 0.61% but a year-on-year decline of 13.01% [6][8]. - The report highlights the strong performance of leading products, such as Tencent's "Delta Action," which reached 30 million daily active users in September, and the anticipated revenue of over 300 million yuan for the new game "Valorant: Energy Action" in its first month [6][8]. Summary by Sections Game License Approvals - In September, 145 domestic games and 11 imported games received approval, with notable titles from Tencent, NetEase, and others included in the list [6][8]. - The approval rate for domestic game licenses has increased, with an average monthly issuance of 132.8 licenses in 2023, up from 88.8 in 2021 and 108.8 in 2022 [6][8]. Market Performance - The gaming market's revenue for August was 29.263 billion yuan, with mobile games generating 21.521 billion yuan and client games 6.563 billion yuan [6][8]. - The report notes that client games are experiencing growth due to cross-platform products, which enhances their profitability compared to mobile games [6][8]. Investment Recommendations - The report recommends companies with strong content reserves and solid fundamentals, including Kain Network, 37 Interactive Entertainment, Giant Network, Perfect World, and others [6][8]. - Specific stock recommendations include Kain Network (28.94 yuan), 37 Interactive Entertainment (22.49 yuan), and Giant Network (44.87 yuan), all rated for "Increase" [7][8].
游戏股开盘大涨,年内版号已下发1275个
第一财经· 2025-09-25 03:51
Core Viewpoint - The A-share gaming sector has experienced significant gains, with several companies seeing stock price increases of over 10% following the approval of new game titles by the National Press and Publication Administration, indicating a positive outlook for the industry [3][4]. Group 1: Market Performance - A-share gaming stocks opened strongly, with notable increases: Xinghui Entertainment up over 12%, Bingchuan Network nearly 10%, and Perfect World over 5%, reaching nearly two-year highs [3]. - The A-share gaming index (BK1046) rose over 3%, breaking historical highs at 1751 [3]. Group 2: Game Approvals - In September, 145 new domestic games were approved, including significant titles from Tencent, NetEase, and others, highlighting ongoing regulatory support for the gaming industry [3][4]. - A total of 11 new imported games received approval in September, including titles from Chuangmeng Tiandi and Xinghui Entertainment [4]. Group 3: Regulatory Environment - The cumulative number of game licenses issued in 2025 has reached 1275, maintaining a high issuance frequency, which reflects the regulatory support for the gaming sector [4]. - The normalization of game license issuance indicates a sustained commitment from regulators to support the industry's growth [5]. Group 4: Industry Trends - The gaming industry is transitioning from "one-off skin swap products" to "long-cycle projects," suggesting a shift in market dynamics that may extend the current cycle beyond market expectations [5]. - The valuation of gaming stocks remains attractive, with recommendations to continue investing in the sector, focusing on core new games and established titles [5]. Group 5: Company Performance - Several gaming companies have seen their stock prices and market capitalizations double this year, with Century Huatong's stock price increasing over threefold, leading the A-share gaming market with a market cap exceeding 160 billion [5]. - Other companies like Giant Network and JiBit have also experienced significant stock price increases, with JiBit and Perfect World doubling their valuations this year [5].
游戏股开盘大涨,年内版号已下发1275个
Di Yi Cai Jing· 2025-09-25 03:24
Group 1 - A-share gaming stocks experienced significant gains on September 25, with notable increases in companies such as Xinghui Entertainment (up over 12%) and Bingchuan Network (up nearly 10%) [1] - The A-share gaming index (BK1046) rose over 3%, reaching a new historical high of 1751 [1] - The National Press and Publication Administration approved 145 new domestic games in September, including key titles from Tencent, NetEase, and MiHoYo [1] Group 2 - As of September, a total of 1275 game licenses have been issued in 2025, indicating a sustained high frequency of approvals [2] - The gaming industry is transitioning from "one-wave skin change products" to "long-cycle projects," suggesting a potentially longer economic cycle than market expectations [2] - Several gaming companies have seen their stock prices and market values double this year, with Century Huatong's stock price increasing over threefold [2]
9月游戏版号出炉,游戏ETF(159869)大涨近3%
Mei Ri Jing Ji Xin Wen· 2025-09-25 02:57
Group 1 - The gaming sector is experiencing a significant rise, with the gaming ETF (159869) increasing nearly 3% in early trading, and notable stocks such as Glacier Network, Perfect World, and Star Shine Entertainment showing strong gains [1] - In September, a total of 156 games were approved, including 145 domestic and 11 imported titles, marking the third month this year with over 150 game approvals [1] - Open Source Securities suggests that the current gaming industry cycle may exceed market expectations due to supply-demand resonance, and recommends increasing investments in the gaming sector [1] Group 2 - The gaming sector is undergoing multiple catalysts including AI, content, and commercialization model transformations, with the gaming ETF (159869) tracking the performance of A-share listed companies in the animation and gaming industry [2] - Citic Construction Investment is optimistic about the gaming sector's performance for the year, highlighting that the overall gaming landscape is improving, with leading companies like Tencent and mid-sized firms performing well [1][2]
600159,重要收购!9月获批游戏版号出炉,3只游戏股获融资客大幅净买入
Zheng Quan Shi Bao· 2025-09-24 23:54
Group 1: Game Approval and Market Trends - In September 2025, a total of 145 domestic online games were approved, including 93 mobile games, 42 mobile-casual puzzle games, 7 mobile-client games, 2 client games, and 1 mobile-web game [2] - The cumulative number of game licenses issued by the National Press and Publication Administration in 2025 has reached 1275, maintaining a high issuance frequency [2] - The regular issuance of game licenses reflects the regulatory support for the development of the gaming industry [2] Group 2: Company Performance and Financing - Kunlun Wanwei achieved a revenue of 3.733 billion yuan in the first half of 2025, a year-on-year increase of 49.23%, with ongoing optimization of AI game products [6] - Sanqi Interactive Entertainment reported a revenue of 8.486 billion yuan in the first half of 2025, a year-on-year decrease of 8.08%, but a net profit of 1.4 billion yuan, up 10.72% [6] - Financing net purchases for game stocks in September exceeded 1 billion yuan for three companies: Kunlun Wanwei (760 million yuan), Sanqi Interactive Entertainment (544 million yuan), and Giant Network (153 million yuan) [3] Group 3: Profitability and Growth - The net profit rankings for the first half of 2025 show ST Huatuo, Sanqi Interactive Entertainment, Kaiying Network, Giant Network, and G-bits leading with net profits of 2.656 billion yuan, 1.4 billion yuan, 950 million yuan, 777 million yuan, and 645 million yuan respectively [6] - Significant year-on-year net profit growth was observed in companies such as Shengtian Network (1186.02%), Youzu Network (989.31%), and Zhejiang Shuju Culture (156.26%) [7] - Kaiying Network's game "Black Cat Detective: Guardian" received approval in September, contributing to its overseas revenue of approximately 202 million yuan, a year-on-year increase of 59.57% [6]
国信证券:持续看好游戏板块新品周期与影视行业底部反转 关注AI应用底部机会
智通财经网· 2025-09-24 11:44
Core Viewpoint - The report from Guosen Securities highlights the rapid advancement of domestic 3D models and lightweight AI models, with significant developments from Tencent, Alibaba Cloud, and Baidu, alongside a strong box office performance for the film "731" [1][3]. Group 1: Industry Performance - The media sector saw a weekly increase of 0.38%, outperforming the CSI 300 index which fell by 1.01%, but underperforming the ChiNext index which rose by 1.22% [3]. - The top gainers in the media sector included Jishi Media, Guomai Culture, and Liou Shares, while the biggest losers were Happy Blue Ocean and Shanghai Film [3]. Group 2: Key Developments - Tencent launched the mixed Yuan 3D 3.0 model, enhancing modeling precision with its 3D-DiT grading carving technology and introduced the mixed Yuan 3D Studio platform to improve production efficiency [3]. - Alibaba Cloud open-sourced the Tongyi DeepResearch model, achieving state-of-the-art results with only 30 billion parameters [3]. - Baidu's new model ERNIE-4.5-21B-A3B-Thinking topped the HuggingFace leaderboard [3]. - The film "731" grossed nearly 1 billion yuan within three days of its release [3][4]. Group 3: Investment Recommendations - The company maintains a positive outlook on the gaming sector's new product cycle and the potential recovery of the film industry, emphasizing the importance of AI applications [5]. - Recommended stocks in the gaming sector include Kaiying Network, Gigabit, and Xindong Company [5]. - In the media sector, companies like Focus Media and Bilibili are highlighted due to expected growth in advertising spending [5]. - For the film content sector, attention is drawn to Wanda Film and Huace Film for potential supply-side improvements [5]. - The report also suggests focusing on high-dividend, undervalued state-owned publishing companies [5]. Group 4: Emerging Trends - The industry continues to favor high-demand IP toys and AI applications in their early stages [2]. - Recommended stocks in the IP toy sector include Pop Mart, Zhejiang Digital Culture, and Yaoji Technology [2]. - Key application areas for AI include gaming, toys, advertising, education, e-commerce, and social media, with specific focus on 2B/2G and 2C opportunities [2].
传媒互联网周报:百度文心新模型登顶 Hugging Face,《731》前三日票房近10亿-20250924
Guoxin Securities· 2025-09-24 09:27
Investment Rating - The report maintains an "Outperform the Market" rating for the media industry [5][41]. Core Views - The media sector has shown a slight increase of 0.38% this week, outperforming the CSI 300 index which decreased by 1.01%, but underperforming the ChiNext index which increased by 1.22% [1][12]. - Key highlights include the rapid advancement of domestic 3D models and AI lightweight models, with the film "731" achieving a box office of nearly 1 billion yuan in its first three days [2][3]. - The report emphasizes the potential for growth in the gaming sector, advertising media, and film industries, suggesting a focus on individual stock opportunities [3][41]. Summary by Sections Industry Performance - The media industry rose by 0.38% from September 15 to September 19, outperforming the CSI 300 index but underperforming the ChiNext index [1][12]. - Notable gainers included Jishi Media, Guomai Culture, and Liou Co., while significant losers included Happiness Blue Sea and ST Huayang [1][12]. Key Developments - Tencent launched the Mixed Yuan 3D 3.0 model, enhancing modeling precision and production efficiency [2][16]. - Baidu's new model ERNIE-4.5-21B-A3B-Thinking topped the Hugging Face leaderboard, indicating strong performance in AI applications [2][17]. - The film "731" grossed approximately 1.065 billion yuan, accounting for 87.9% of the total box office for the week [3][19]. Market Data - The total box office for the week was 1.212 billion yuan, with "731" leading at 1.065 billion yuan [3][19]. - The report tracks the performance of various media segments, including films, TV shows, and games, highlighting the ongoing trends and audience engagement [24][25][29]. Investment Recommendations - The report suggests a continued positive outlook for the gaming sector and the potential recovery of the film industry, recommending stocks such as Kaiying Network and Jibite [3][41]. - It also highlights the importance of AI applications across various sectors, including marketing and entertainment, as key areas for investment [41][41].
百元股数量达170只,电子、计算机、医药生物行业占比均超10%
Zheng Quan Shi Bao Wang· 2025-09-24 09:13
Market Overview - The average stock price of A-shares is 13.59 yuan, with 170 stocks priced over 100 yuan, an increase of 3 stocks from the previous trading day [1] - The Shanghai Composite Index closed at 3853.64 points, up 0.83%, while stocks priced over 100 yuan had an average increase of 2.37%, outperforming the index by 1.53 percentage points [1] Performance of High-Value Stocks - The highest closing price among stocks over 100 yuan is Kweichow Moutai at 1442.00 yuan, down 0.37%, followed by Cambrian and G-bits at 1374.00 yuan and 626.50 yuan respectively [1] - In the past month, the average increase of stocks over 100 yuan is 21.28%, compared to a 0.73% increase in the Shanghai Composite Index [2] - Notable performers include Tianpu Co., KaiPu Cloud, and Haibo Innovation, with increases of 279.80%, 191.73%, and 149.17% respectively [2] Sector Analysis - The majority of high-value stocks are concentrated in the electronics, computer, and pharmaceutical industries, with 58 stocks in electronics (34.12%), 19 in computers (11.18%), and 18 in pharmaceuticals (10.59%) [2] - Among the stocks over 100 yuan, 42 are from the main board, 50 from the ChiNext, 3 from the Beijing Stock Exchange, and 75 from the Sci-Tech Innovation Board, with the latter accounting for 44.12% of the total [2] Institutional Ratings - Four stocks priced over 100 yuan received "buy" ratings from institutions, including China Mobile, Sungrow Power, and Suochen Technology [2]
游戏板块9月24日涨3.82%,吉比特领涨,主力资金净流入11.81亿元
Zheng Xing Xing Ye Ri Bao· 2025-09-24 08:46
Market Overview - On September 24, the gaming sector rose by 3.82%, with G-bits leading the gains [1] - The Shanghai Composite Index closed at 3853.64, up 0.83%, while the Shenzhen Component Index closed at 13356.14, up 1.8% [1] Individual Stock Performance - G-bits (603444) closed at 626.50, up 8.21% with a trading volume of 23,800 lots and a transaction value of 1.433 billion [1] - Shenzhou Taiyue (300002) closed at 15.37, up 7.18% with a trading volume of 1,652,100 lots and a transaction value of 2.489 billion [1] - Zhejiang Shuju (600633) closed at 15.19, up 6.00% with a trading volume of 760,300 lots and a transaction value of 1.131 billion [1] - Other notable performers include Kaiying Network (002517) up 5.47%, Kunlun Wanwei (300418) up 4.70%, and Giant Network (002558) up 4.32% [1] Capital Flow Analysis - The gaming sector saw a net inflow of 1.181 billion in main funds, while speculative funds experienced a net outflow of 713 million, and retail investors had a net outflow of 468 million [2][3] - Key stocks with significant main fund inflows include Kunlun Wanwei (4.35 million), Shenzhou Taiyue (1.59 million), and Zhejiang Shuju (1.44 million) [3] - Conversely, G-bits experienced a main fund outflow of 1.04 billion, indicating a shift in investor sentiment [3]