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恺英网络:总计回购约895万股
Mei Ri Jing Ji Xin Wen· 2025-09-03 12:00
(记者 王晓波) 每经头条(nbdtoutiao)——AI内容强制标识"首周"实测:抖音、小红书、微博自动识别"失灵",AI应 用文本漏标,视频"会员可去水印" 每经AI快讯,恺英网络9月3日晚间发布公告称,公司实际回购的时间区间为2025年9月1日至2025年9月 3日,截至2025年9月3日,公司通过回购专用证券账户以集中竞价交易方式回购股份完成,累计回购股 份数量约895万股,占公司总股本的0.42%,其中,最高成交价为23.73元/股,最低成交价为21.38元/ 股,成交总金额约为2亿元。 ...
恺英网络(002517.SZ)完成回购 累计耗资2亿元回购0.42%股份
智通财经网· 2025-09-03 11:55
Core Viewpoint - The company has completed its share repurchase plan, acquiring a total of 8.9528 million shares, which represents 0.42% of the company's total share capital, with a total transaction amount of 200 million yuan (excluding transaction fees) [1] Summary by Relevant Categories Share Repurchase - The company announced the completion of its share repurchase plan [1] - A total of 8.9528 million shares were repurchased, accounting for 0.42% of the total share capital [1] - The total amount spent on the repurchase was 200 million yuan, excluding transaction fees [1]
恺英网络完成回购 累计耗资2亿元回购0.42%股份
Zhi Tong Cai Jing· 2025-09-03 11:51
Group 1 - The company has completed its share repurchase plan, having repurchased a total of 8.9528 million shares [1] - The repurchased shares account for 0.42% of the company's total share capital [1] - The total amount spent on the repurchase is 200 million yuan, excluding transaction fees [1]
恺英网络(002517.SZ):累计回购0.42%股份 回购股份完成
Ge Long Hui A P P· 2025-09-03 11:38
Core Viewpoint - The company, Kaiying Network, has conducted a share buyback, indicating a strategic move to enhance shareholder value and confidence in its stock performance [1] Summary by Categories Share Buyback Details - The actual buyback period was from September 1, 2025, to September 3, 2025 [1] - A total of 8,952,800 shares were repurchased, representing 0.42% of the company's total share capital [1] - The highest transaction price during the buyback was 23.73 yuan per share, while the lowest was 21.38 yuan per share [1] - The total amount spent on the buyback was 199,963,337.44 yuan, excluding transaction fees [1]
恺英网络:完成回购0.42%公司股份
Xin Lang Cai Jing· 2025-09-03 11:38
Group 1 - The company announced a share repurchase plan approved by the board on August 28, 2025 [1] - As of September 3, 2025, the company completed the repurchase of 8.9528 million shares, accounting for 0.42% of the total share capital [1] - The total amount spent on the share repurchase was 200 million yuan [1] Group 2 - The repurchased shares will be used for future implementation of equity incentive plans and employee stock ownership plans [1]
恺英网络(002517) - 关于公司股份回购完成暨股份变动的公告
2025-09-03 11:32
证券代码:002517 证券简称:恺英网络 公告编号:2025-056 恺英网络股份有限公司 关于公司股份回购完成暨股份变动的公告 本公司及董事会全体成员保证信息披露的内容真实、准确和完整,没有虚 假记载、误导性陈述或重大遗漏。 恺英网络股份有限公司(以下简称"公司")于 2025 年 8 月 28 日召开了第 五届董事会第十四次会议,审议通过了《关于回购公司股份方案的议案》,公司 将以集中竞价交易方式回购公司股份,用于回购股份的资金总额不超过(含)人 民币 20,000 万元且不低于(含)人民币 10,000 万元;回购股份价格不超过人民 币 29.33 元/股,回购期限自董事会审议通过回购股份方案之日起不超过十二个 月,具体回购数量以回购期满时实际回购的股份数量为准,回购股份用于后期实 施股权激励计划、员工持股计划。上述事项具体内容详见公司 2025 年 8 月 30 日披露的《第五届董事会第十四次会议决议公告》(公告编号:2025-050)、《关 于回购公司股份方案的公告》(公告编号:2025-052)、《关于以集中竞价交易 方式回购公司股份的回购报告书》(公告编号:2025-053)等相关公告。 截至 ...
4只游戏股年内翻番,史玉柱也喝上汤了
3 6 Ke· 2025-09-03 11:06
Core Viewpoint - The A-share gaming sector has shown resilience with multiple stocks experiencing significant gains, indicating a positive market sentiment towards the industry [1][2]. Group 1: Stock Performance - Giant Network (002558.SZ) saw a rise of over 9%, while Shenzhou Taiyue (300002.SZ) and G-bits (603444.SH) increased by over 4% [1]. - As of September 3, the Wind gaming concept index has recorded a year-to-date increase of 37.96%, with four companies, including ST Huatuo and Giant Network, seeing their stock prices double [3][10]. - ST Huatuo led the revenue rankings among 35 listed companies with 17.207 billion yuan, a year-on-year increase of 85.5% [4][6]. Group 2: Company Financials - In the first half of 2025, ST Huatuo, Sanqi Interactive Entertainment, and Kunlun Wanwei reported the highest revenues, with ST Huatuo's net profit reaching 2.656 billion yuan [4][6]. - 20 out of 35 listed companies reported an increase in net profit, with nine companies achieving over 100% growth [7]. - Notable performers include Tuowei Information and Sheng Tian Network, with net profit growth rates of 2262.83% and 1186.02%, respectively [7]. Group 3: Product Performance and Strategy - ST Huatuo's success is attributed to its popular games like "Whiteout Survival" and "Kingshot," which have performed well in both domestic and international markets [4][5]. - Sanqi Interactive Entertainment has focused on a diversified strategy, launching multiple successful games, including "Time Explosion" and "Heroes Have No Flash," which have achieved high rankings in app stores [5][6]. - Kunlun Wanwei has emphasized AI technology, with significant growth in overseas revenue, which accounted for 92.17% of its total revenue [6][11]. Group 4: Market Trends - The gaming sector's growth is partly driven by the broader market trends and the integration of AI technologies within gaming [11][12]. - The overall positive sentiment in the gaming sector is reflected in the substantial stock price increases following the release of quarterly financial reports [10][11].
恺英网络(002517)2025年半年报业绩点评报告:新游全球发行提振业绩 AI前沿布局深化生态
Xin Lang Cai Jing· 2025-09-03 04:41
Core Viewpoint - The company reported a steady growth in revenue and net profit for the first half of 2025, with a significant increase in its information services business, indicating a strong performance in its core operations [1] Financial Performance - The company achieved an operating revenue of 2.578 billion yuan, a year-on-year increase of 0.89% [1] - The net profit attributable to shareholders reached 950 million yuan, reflecting a year-on-year growth of 17.41% [1] - The information services segment generated 657 million yuan in revenue, marking a substantial year-on-year increase of 65.33%, with a gross margin of 90.74% [1] Game Development and Market Expansion - The company has a rich game portfolio and has seen significant success in overseas markets, focusing on a strategy of "IP categories + innovative categories" [2] - The mobile game "Dragon Valley World" topped the App Store game rankings on its launch day, while "Angel Battle" has shown a notable increase in overseas revenue share after its release in various regions [2] - The game "Gundam Battle" quickly reached the top of the iOS free charts in Hong Kong and Taiwan, and "Chinese Paladin: A New Beginning" achieved top rankings in Macau and Taiwan [2] AI Integration and IP Development - The company is actively integrating AI technologies into its operations, investing in applications that enhance human-machine interaction and improve game development efficiency [3] - The company has developed proprietary AI models to support game development automation and collaboration, while also focusing on the global dissemination of its IPs, including traditional Chinese culture [3] Revenue Forecast and Investment Outlook - The company is projected to generate revenues of 6.132 billion yuan, 7.223 billion yuan, and 7.866 billion yuan for the years 2025 to 2027 [4] - The net profit forecast for the same period is 2.225 billion yuan, 2.605 billion yuan, and 2.791 billion yuan [4] - The company's price-to-earnings ratios for 2025 to 2027 are estimated at 22.3, 19.1, and 17.8 times, respectively, indicating a positive outlook for its core business and overseas market expansion [4]
盘初走强!A股游戏板块持续冲高,游戏ETF(159869)现涨近3.5%
Mei Ri Jing Ji Xin Wen· 2025-09-03 03:19
Group 1 - The A-share gaming sector is experiencing a strong start, with notable stocks such as Giant Network rising over 9%, and other companies like Kaixin Network, Shenzhou Taiyue, and others also seeing gains. The gaming ETF (159869) is up nearly 3.5% [1] - Since 2025, a multi-level and systematic policy support has injected certainty into the healthy development of the gaming industry. The "Special Action Plan to Boost Consumption" issued in March explicitly promotes consumption in gaming, esports, and related derivatives [1] - Various regions including Beijing, Shanghai, Guangdong, Zhejiang, Hainan, and Sichuan have introduced a series of supportive policies for the gaming industry, providing strong support for the innovative development of gaming companies [1] Group 2 - The gaming industry is still driven by innovation, but classic IPs and evergreen games remain a "ballast stone" for gaming companies before new popular gameplay emerges. Under favorable policies, strengthening long-term operational capabilities and increasing new product supply have become dual engines for growth [1] - Leading companies are building a solid performance foundation through classic IPs and continuous content updates, while major enterprises are accelerating the testing and launch pace of new products [1] - Guotai Haitong Securities believes the gaming industry is entering a prosperous cycle, focusing on industry trends and product potential, with the gaming sector benefiting from multiple catalysts such as AI, content, and commercialization model changes [2]
恺英网络(002517):业绩增长稳健 新品周期及AI应用值得期待
Xin Lang Cai Jing· 2025-09-03 00:39
Performance Summary - The company achieved operating revenue of 2.578 billion yuan in the first half of 2025, a year-on-year increase of 0.89% [1] - The net profit attributable to shareholders reached 950 million yuan, up 17.41% year-on-year, with a fully diluted EPS of 0.44 yuan [1] - In Q2 2025, the company reported a single-quarter operating revenue of 1.225 billion yuan, a decrease of 1.8% year-on-year, while the net profit attributable to shareholders was 432 million yuan, an increase of 12.8% year-on-year, corresponding to a diluted EPS of 0.20 yuan [1] Product Development and International Expansion - The company's product matrix includes retro-themed games and innovative premium titles, with notable products such as "Original Legend," "Angel Battle," and "Dragon Valley World" in the retro category, and "Three Kingdoms: The World Returns," "Douluo Continent: The Legend of Evil," and "Tomb Raider: The Journey" in the innovative category [1] - The overseas business saw significant growth, with "Sword and Fairy: A New Beginning" topping the iOS free charts in Macau and achieving high rankings in Taiwan and Hong Kong, leading to overseas operating revenue of 202 million yuan, a year-on-year increase of 59.6% [1] AI and New Business Initiatives - The company is advancing AI applications with its self-developed "Dream Weaving" model and the launch of the AI industrial pipeline "SOON," which automates the entire process from art asset generation to code deployment [2] - The "Legend Box" community platform is being developed to integrate various gaming elements, including live streaming, esports, and short dramas, aiming to enrich the content ecosystem and create new growth points [2] - The digital asset platform "Shiyuan Cube" combines blockchain, Web 3.0, and AI technologies to build a marketing ecosystem for digital art, promoting consumption in cultural tourism through a "digital assets + real economy" model [2]