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境外营收占了1/3!三七互娱杨军道出背后“三大法宝”:研运一体、IP生态、科技赋能
2 1 Shi Ji Jing Ji Bao Dao· 2025-05-27 04:58
Core Viewpoint - The Chinese cultural trade, particularly in the gaming sector, has seen significant success in international markets, with companies like 37 Interactive Entertainment leading the way in cultural globalization through innovative game development and distribution strategies [2][5]. Group 1: Company Overview - 37 Interactive Entertainment, established in 2009, is one of the earliest Chinese gaming companies to enter overseas markets, starting its international operations in 2012 and currently operating in over 200 countries and regions [2]. - The company has released more than 120 games, with overseas revenue reaching 5.722 billion yuan in 2024, accounting for approximately one-third of its total revenue [2]. Group 2: Cultural Globalization Strategy - The company emphasizes a deep integration of research and operations, requiring collaboration between development and distribution teams to understand local market preferences and cultural nuances [3]. - 37 Interactive Entertainment has successfully created original game IPs that incorporate elements of Eastern culture, such as Chinese martial arts and traditional opera, to engage international players [3]. Group 3: Technological Integration - The rapid advancement of artificial intelligence (AI) is influencing the gaming industry, with 37 Interactive Entertainment applying AI across various stages of game development, marketing, and operations [4]. - The company has developed over 400 AI applications to enhance market analysis, product development, advertising, and customer service, significantly improving efficiency and quality in game production [4]. Group 4: Future Directions - The company is focused on the transition from physical cultural exports to digital empowerment, aiming to deepen the integration of gaming and culture while leveraging AI and big data to create an intelligent gaming ecosystem [5].
聚焦文博会丨穗企业秀“肌肉” 科技赋能让文化“走得更远”
Guang Zhou Ri Bao· 2025-05-26 15:13
Group 1: Cultural and Digital Innovation - The 21st Cultural Expo showcased Guangzhou's cultural industry through six major exhibition areas, emphasizing digital culture and local enterprises [1][2] - Various companies focused on technology empowering the cultural industry, with some exploring vertical niches like short video exports and anime IP development [1][2] Group 2: Gaming Industry Growth - Guangzhou's gaming industry is projected to generate approximately 140 billion yuan in revenue in 2024, accounting for about one-third of the national total [3] - Nine gaming companies from Guangzhou were recognized as "National Cultural Export Key Enterprises," with overseas revenue exceeding 19 billion yuan [3] - Companies like 37 Interactive Entertainment have expanded globally, with 57.22 billion yuan in overseas business revenue projected for 2024, representing nearly 33% of total revenue [3] Group 3: AI and Education Technology - Companies like Yundie Technology showcased AI-integrated hardware, such as an AI mouse and smart pen, aimed at enhancing educational experiences [4][5] - The AI mouse features voice input and real-time translation capabilities, while the smart pen captures handwritten notes for digital storage [5] - Vision Source has developed a comprehensive AI strategy, investing over 1.5 billion yuan in R&D for 2024, with a focus on educational and meeting applications [6] Group 4: Policy Support for Cultural Industry - Guangdong introduced a policy package to promote high-quality development in the cultural industry, particularly benefiting the gaming sector [7] - The policy encourages original content creation and the integration of cultural elements into gaming, enhancing global competitiveness [7] - Companies like NetEase are leveraging these policies to deepen cultural integration in their products and improve user engagement [7] Group 5: Cultural Integration in Gaming - 37 Interactive Entertainment is focusing on integrating traditional culture into gaming, using elements from Chinese history and art to enhance gameplay [8][9] - The company plans to utilize AI technology to innovate the presentation of traditional cultural elements, aiming to create globally influential cultural IPs [9]
两市冲高回落,创业板指数失守2000点大关
Mei Ri Jing Ji Xin Wen· 2025-05-26 04:43
Market Overview - A-shares experienced a pullback after an initial rise, with the Shanghai Composite Index down 0.3% to 3338.42 points, the Shenzhen Component Index down 0.71%, and the ChiNext Index down 1.28% to 1995.61 points, with a half-day trading volume of 660.96 billion yuan [1][2]. Sector Performance - The controllable nuclear fusion concept led the market with an average increase of 3.90%, while the network gaming sector also showed strength, with stocks like Youzu Network hitting the daily limit [3][4]. - The gaming industry is entering a new development phase characterized by "content refinement + AI industrialization + globalization systematization," with a stable short-term policy environment and long-term global growth potential [4]. Company Insights - **ShengTian Network**: Actively exploring AI applications in gaming and social scenarios, with significant game releases expected in 2025 [7]. - **Giant Network**: Focused on long-term operation of existing games, leveraging AI for accelerated growth [8]. - **ShunNet Technology**: Developing its own intelligent engine and cloud computing platform, aiming to enhance efficiency across various sectors [9]. - **Sanqi Interactive Entertainment**: Utilizing AI technology for intelligent content production, potentially driving innovation in gaming [10].
传媒ETF(159805)涨1.81%领跑板块,IP经济催化游戏股集体爆发
Xin Lang Cai Jing· 2025-05-26 02:41
Group 1 - The Media ETF (159805.SZ) increased by 1.81%, with the associated index, the CSI Media Index (399971.SZ), rising by 1.88% [1] - Key component stocks such as Kunlun Wanwei rose by 6.51%, Youzu Interactive by 9.97%, Giant Network by 4.56%, and Kying Network by 2.35% [1] - The IP economy concept stocks strengthened again, with Youzu Interactive hitting the daily limit, and Ice Glacier Network rising over 10% [1] Group 2 - Huajin Securities noted that the issuance of game licenses in May reached a record high, suggesting investment opportunities from quality content [1] - The report highlighted that Giant Network is expanding its reach through quality IP and AI matrix to create new gaming formats, while Kying Network is expected to drive performance growth with its premium game reserves and AI+IP matrix [1] - According to招商证券, 130 domestic game licenses and 14 import licenses were issued in May, indicating a positive impact from policy support on the gaming sector [1]
网络游戏 | 把传统文化写进游戏里 “广州造”游戏频频出爆款 “游戏+文化”助推企业出海
Guang Zhou Ri Bao· 2025-05-25 19:00
Core Insights - Guangdong has launched six major cultural industry policy packages, including measures to promote the high-quality development of the online gaming industry, focusing on supporting original creations, optimizing the business environment, and enhancing service mechanisms [1] Group 1: Industry Growth and Revenue - In 2024, the revenue of Guangzhou's gaming industry is projected to reach 140.67 billion yuan, accounting for 43.2% of the national total, marking a historic high [2][8] - The gaming industry in Guangzhou is expected to accelerate further in 2025 due to favorable policies, technological advancements, and talent aggregation [2] Group 2: Industry Ecosystem and Development - Guangzhou has established a complete industry ecosystem from content creation to global operations, with the "Game First Street" in Tianhe District housing major companies like NetEase and over 200 smaller firms [2] - Recent policies aim to promote the construction of gaming and esports industry parks, encouraging companies to participate in creating spaces for research, incubation, and events [2] Group 3: Emerging Trends in Gaming - The small program gaming sector is experiencing rapid growth, with a compound annual growth rate of 182.3% from 2022 to 2024, positioning it as a lucrative market [3] - Guangzhou is home to 28 companies listed in the "2024 China Mini Game Top 100 Enterprises," the highest in the country, with successful titles like "Puzzles & Survival" and "Little Heroes" [3][8] Group 4: Focus on Quality and Cultural Integration - Several companies in Guangzhou are producing high-quality games that incorporate traditional Chinese culture, such as "Call Me the Boss" which integrates elements from the Song Dynasty [6] - The gaming industry is encouraged to embed cultural elements deeply into game design, with plans to explore modern cultural integration with traditional themes [6] Group 5: International Expansion and Collaboration - The new policy measures emphasize building an overseas industry cluster and alliances to promote Guangdong's original games in international markets [5] - Companies like Ganwan Games are looking to collaborate within the Greater Bay Area to enhance the gaming industry's ecosystem [5] Group 6: Technological Innovation - The policy measures support technological innovation in gaming, focusing on areas like virtual engine development and data security [7] - Companies are actively integrating AI and big data into their operations, with examples like NetEase's AI model arena in "Nirvana in Fire" [7]
“共育未来·智领创新” 三七互娱解锁游戏行业人才吸纳新密码
Guang Zhou Ri Bao· 2025-05-25 18:59
Core Viewpoint - The forum focused on "nurturing new generation talents" and discussed the establishment of a collaborative talent cultivation platform among government, universities, and enterprises, highlighting the importance of talent in the development of the gaming industry in China [2][3]. Group 1: Talent Development Initiatives - The "Million Talents Gathering in South Guangdong" initiative aims to attract one million graduates and various talents to Guangdong for employment and entrepreneurship, with 37 Interactive Entertainment actively supporting this plan [2]. - 37 Interactive Entertainment emphasizes the importance of talent cultivation as a strategic foundation for its development, collaborating with multiple universities on various industry-academia projects to create a platform that integrates theory and practice [3][5]. - The company aims to deepen cooperation with universities to establish a long-term mechanism for collaborative talent cultivation, optimizing its internal talent development system to provide ample growth opportunities for students [3][8]. Group 2: Innovative Talent Recruitment Strategies - The company has implemented flexible recruitment policies, such as removing graduation date restrictions and allowing 80% of positions to be open to all majors, to help students overcome employment barriers [5][6]. - 37 Interactive Entertainment reports a high retention rate, with one in three new hires being promoted within a year and a 60% conversion rate from interns to full-time employees, indicating strong performance in talent retention [6]. Group 3: Future Talent Ecosystem - The company is focused on creating a new ecosystem for the development of the new generation of talents, with plans to cultivate "AI-driven and innovative super individuals" [7]. - A personalized training system is being developed to meet the growth needs of new generation employees, including cross-departmental rotations and mentorship opportunities [7]. - The year 2025 is identified as a critical year for the cultivation and development of new generation talents, with the company maintaining a strategy of diversification, quality, and globalization to support talent attraction and development [8].
从借力国潮到技术升格 中国游戏双线突围
Bei Jing Shang Bao· 2025-05-25 14:33
Core Insights - In 2024, China's self-developed games achieved actual sales revenue of $18.557 billion in overseas markets, marking a 13.39% year-on-year growth, with the scale exceeding 100 billion yuan for five consecutive years [1] - The release of "Black Myth: Wukong" signifies a breakthrough for Chinese games, receiving multiple prestigious awards and nominations, and contributing to a 20.75% increase in overseas sales revenue for domestic games [4] - The global gaming market is expanding, with a total market size of 1,216.335 billion yuan in 2024, reflecting a 3.31% growth [9] Industry Performance - Tencent's international game revenue reached 58 billion yuan in 2024, a 9% increase, driven by strong performances from "PUBG MOBILE" and Supercell games [6] - 2024 Q3 saw China's gaming market revenue hit a record high of 91.766 billion yuan, an 8.95% increase, largely due to the impact of "Black Myth: Wukong" [4] Cultural Integration - Chinese games are leveraging cultural elements to enhance player engagement, with "Genshin Impact" and "Black Myth: Wukong" incorporating local cultural themes and narratives to resonate with international audiences [7] - Localization strategies, such as language adaptations and culturally relevant content, are crucial for the success of Chinese games in overseas markets [11] Marketing Strategies - Participation in international gaming exhibitions and events has been a key strategy for promoting Chinese games abroad, enhancing visibility and player interaction [8] - Tailored marketing approaches based on regional user characteristics and preferences are essential for increasing market share and profitability in foreign markets [11]
2024年广州游戏企业海外营收为190.58亿元
Guang Zhou Ri Bao· 2025-05-24 12:56
Core Insights - The "Going Global - 2025 Cultural Export Growth Strategy Forum" was held on May 24, attracting various stakeholders to discuss new trends and strategic directions for cultural exports [1] - The gaming industry has become a significant part of China's revenue, with Guangdong's gaming industry projected to generate 260.43 billion yuan in 2024, including overseas revenue of 42.36 billion yuan, reflecting a year-on-year growth of 9.9% [1] - Guangzhou's gaming sector is particularly notable, with total revenue of approximately 140.67 billion yuan in 2024, and overseas revenue of 19.06 billion yuan, accounting for 45% of the province's total overseas gaming revenue [2] Industry Performance - The "Guangzhou Gaming Going Global Index" was launched to provide data support and strategic reference for gaming companies looking to expand internationally [2] - Guangzhou's gaming companies excel in the SLG (Strategy Game) segment, ranking among the top three globally [2] - Notable successes include "Puzzles & Survival" by 37 Interactive Entertainment, which entered the top ten of the iOS bestseller list in 52 regions within a year, and "Ningchao" by Kuro Game, which topped the iOS free list in 107 countries [2] Future Trends - The founder of Fuzhou Yangfan Outbound Network Technology Co., Ltd. highlighted Guangzhou as one of China's four major cities for mobile game exports, with a strong presence of mid-tier companies capable of global distribution [3] - The establishment of the "Guangdong-Hong Kong-Macao Greater Bay Area Cultural Export Alliance" aims to enhance regional cooperation and support high-quality cultural exports through technological innovation and localized strategies [3]
文博会现场发offer:广东发布6万余个文化产业岗位,释放广纳文化英才强信号
2 1 Shi Ji Jing Ji Bao Dao· 2025-05-23 10:00
Group 1 - The "Million Talents Gather in Nanyue" initiative aims to strengthen the talent foundation for the modernization of the industrial system in Guangdong, with over 60,000 cultural industry job postings released during the Shenzhen Cultural Expo [1][2] - The gaming industry is highlighted as a frontier for technological innovation, with AI reshaping various aspects of the sector, and companies like 37 Interactive Entertainment are seeking to enhance collaboration with universities for targeted talent development [1][2] - The event attracted major industry players such as GAC Group and 37 Interactive Entertainment, with over 3,600 companies participating in online recruitment, offering specialized positions with annual salaries reaching up to 1 million yuan [2][3] Group 2 - The recruitment event featured four major areas, including media integration and digital content, with over 600 companies offering positions, and significant participation from key enterprises like Yangcheng Evening News Group [2][3] - The event also included a cultural experience and innovation area with over 700 companies, and a cultural technology and intelligent services area with more than 1,650 companies providing job opportunities [3] - An online recruitment platform will remain open until the end of the year, continuing to provide job matching services for job seekers [4]
人工智能让中国游戏出海 “玩” 出加速度
Zhong Guo Xin Wen Wang· 2025-05-23 06:55
Group 1 - The Chinese gaming industry is rapidly innovating through AI technologies, enhancing user experience and operational efficiency [1][2] - The actual sales revenue of domestically developed games in overseas markets is projected to reach $18.557 billion in 2024, marking a continuous growth trend [1] - In the first three months of this year, the actual sales revenue from China's self-developed games in overseas markets was $4.805 billion, reflecting a year-on-year growth of 17.92% [1] Group 2 - AI technology significantly improves game art design efficiency, allowing for the generation of standard views and 360-degree videos from a single original artwork [2] - AI can automatically generate various types of promotional materials for games, enhancing the quality and appeal of content tailored to different markets [2] - Companies like Tencent and NetEase are leveraging AI to enhance game distribution efficiency and target specific player demographics effectively [2][3] Group 3 - The gaming industry is increasingly utilizing AI to automate content generation, including scripts, storyboards, videos, and translations, facilitating cultural innovation [3] - The pursuit of higher quality AAA games and complex large-scale games is driving further exploration of AI applications in the gaming sector [3]