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织密安全防护网 网易游戏深化探索未成年人保护
Zhong Guo Xin Wen Wang· 2025-05-06 13:07
Core Viewpoint - The article highlights the growing concern over the issue of online gaming addiction among minors in China, emphasizing the launch of the "2025 Oasis Guardian" national public welfare initiative aimed at investigating the current state of minor protection in the gaming industry and promoting effective communication among gaming companies, schools, families, and minors [1][2]. Group 1: Initiative and Activities - The "Oasis Guardian" initiative involves industry experts, scholars, and company representatives conducting special research on minor protection through seminars and discussions, already implemented in Hunan and Sichuan provinces [2]. - The initiative provides a platform for communication between gaming companies and parents, with NetEase Games introducing its minor protection efforts during the first event in Chengdu [2]. Group 2: Technological Measures - In 2024, NetEase Games plans to enhance its anti-addiction system by introducing a "minor mode" that includes features like content filtering and a management platform to ensure the safety of minors during gaming and social interactions [3]. - The "2024 China Game Industry Minor Protection Report" indicates a decrease in the percentage of minors gaming over three hours a week to 24.9%, down 37.2% from 2021, although concerns remain regarding minors exceeding two hours of online entertainment during school days [4]. Group 3: AI and Security Enhancements - NetEase is leveraging AI technology to improve the identification of risky behaviors among minors, implementing a comprehensive AI minor protection system that monitors and intervenes in irrational spending by young players [4][5]. - The company has introduced measures to restrict high-age user registrations and enhance facial recognition during transactions to combat issues related to account misuse and abnormal spending [5]. Group 4: Collaborative Efforts - The protection of minors is recognized as a long-term systemic project requiring collaboration among parents, schools, and society, with NetEase actively engaging various stakeholders to build a protective ecosystem [6]. - The "NetEase Minor Protection Platform" features educational resources and initiatives aimed at increasing minors' awareness of online safety and healthy gaming practices [7]. Group 5: Educational Outreach - NetEase collaborates with relevant departments to provide comprehensive educational outreach, utilizing interactive animations and offline activities to teach minors about online fraud and promote rational consumption [8].
美股三大指数集体收跌,标普终结九连涨!国际金价涨逾3%,站上3300美元关口
2 1 Shi Ji Jing Ji Bao Dao· 2025-05-06 00:43
Market Overview - US stock market ended its consecutive gains, with the S&P 500 index halting a nine-day rally [1] - Major indices closed lower: Dow Jones down 0.24% at 41,218.83 points, S&P 500 down 0.64% at 5,650.38 points, and Nasdaq down 0.74% at 17,844.24 points [1] Technology Sector Performance - Most of the US tech giants experienced declines: Apple down 3.15%, Tesla down 2.42%, Amazon down 1.91%, and Nvidia down 0.59% [3] - Google, Microsoft, and Meta showed slight gains, with Google up 0.14%, Microsoft up 0.20%, and Meta up 0.38% [3] Chinese Stocks - Nasdaq Golden Dragon China Index fell 0.04%, with mixed performance among Chinese stocks: Xpeng up 0.99%, Li Auto up 0.84%, and Alibaba up 0.66% [5][6] - Notable declines included NIO down 1.36% and JD.com down 1.19% [5] Commodity Prices - International gold prices surged, with London spot gold rising 2.85% to $3,332.85 per ounce, and COMEX gold futures up 3.09% to $3,343.50 per ounce [6] - Oil prices weakened, with WTI crude oil futures down 1.82% to $57.23 per barrel, and Brent crude down 1.62% to $60.30 per barrel [7] Service Sector Data - US ISM services PMI for April recorded at 51.6, indicating a return to expansion, significantly above the expected 50.2 [8] - Key sub-indices showed strong performance: prices index at 65.1, new orders index at 52.3, and employment index at 49, indicating improvement despite remaining in contraction [8]
NetEase Cloud Music x Soundcharts: Bringing China's streaming trends to the global industry
Prnewswire· 2025-05-05 14:00
Core Insights - NetEase Cloud Music partners with Soundcharts to enhance global access to China's music streaming charts, providing valuable insights into the Chinese music market [1][5] - The partnership allows global music professionals to track three specific charts from NetEase Cloud Music, facilitating better monitoring of music trends in China [2][6] - China's Gen Z audience is significantly influencing music trends, creating opportunities for independent and international artists [3][6] Group 1: Partnership and Access - The collaboration with Soundcharts offers structured access to NetEase Cloud Music rankings, enhancing transparency in China's music scene [1][5] - Soundcharts users can track the following charts: Hot China Songs (updated weekly), Hot International Songs (in China, updated weekly), and New International Songs (in China, updated daily) [6] Group 2: Impact on Artists - NetEase Cloud Music has successfully supported international artists like bbno$ and JORDANN in gaining traction among Chinese listeners [4] - The partnership provides tools for artists and labels to better understand and engage with Chinese music fans, facilitating audience connection [5][6] Group 3: Market Dynamics - The integration of NetEase Cloud Music's chart updates into Soundcharts enables global professionals to track international song performance in China and understand evolving music trends among Gen Z [6][7] - The behaviors of China's Gen Z audience include digital-native engagement, active trend creation, and community-based discovery, which prioritize emerging artists and niche genres [6]
《燕云十六声》线上玩家去开封:游戏里的场景全看到了,走到大相国寺直接哭了|五一促消费观察
Hua Xia Shi Bao· 2025-05-05 02:51
Core Insights - The article highlights the successful integration of the popular game "Yan Yun Shi Liu Sheng" with cultural tourism in Kaifeng, showcasing a new trend of digital entertainment enhancing tourism experiences [3][10] - The collaboration has led to an influx of visitors to Kaifeng, driven by the game's immersive world that mirrors real-life locations, thus revitalizing the local tourism market [3][10] Group 1: Game and Tourism Integration - The game "Yan Yun Shi Liu Sheng" has sparked interest in Kaifeng, with many players visiting to experience the real-life locations depicted in the game [3][4] - Tourists have expressed a strong emotional connection to the historical sites in Kaifeng, such as Fan Lou and Da Xiangguo Temple, after experiencing them in the game [6][10] - The partnership between the game and Kaifeng's tourism sector has created a unique experience that combines virtual and real-world interactions, enhancing the appeal of the destination [9][10] Group 2: Visitor Experience and Engagement - Visitors have actively engaged in themed activities, such as collecting stamps at various landmarks that replicate game scenes, enhancing their overall experience [8][10] - The game has successfully attracted a younger audience, encouraging them to explore cultural heritage through a modern lens, thus promoting local history and culture [12] - The integration of AR and NPC interactions in the tourism experience has transformed how visitors engage with Kaifeng's cultural sites, making it more interactive and enjoyable [9][10]
不肝不氪民俗季,逆水寒手游还在发力
3 6 Ke· 2025-05-03 07:43
Core Insights - The mobile game "逆水寒" continues to thrive nearly two years post-launch, with the recent "国风民俗季" version integrating traditional Chinese cultural elements, enhancing player experience through immersive storytelling and gameplay [1][3][5] Game Development and Features - The new version features traditional cultural elements such as Yue opera and shadow puppetry, providing players with a unique cultural experience [5][9] - The game has upgraded its graphics, receiving positive feedback on social media platforms, which has contributed to its rise to the 8th position on the iOS game sales chart [3][9] - The introduction of new gameplay mechanics, such as the "戏影模式" for immersive viewing and interaction, showcases the game's commitment to enhancing user experience [7][9] Monetization Strategy - The game maintains a low-cost monetization model, primarily through free content and low-priced outfits, which has successfully stimulated player spending [3][9] - The "福利驱动" strategy, offering rewards for participation, has proven effective in driving player engagement and revenue [9][11] Player Demographics and Engagement - The game has attracted a diverse player base, with over 70% of users being new to the MMO genre, indicating its appeal to younger audiences [14][15] - The game's social media presence is significant, with related content on platforms like Douyin reaching over 1.6 billion views, enhancing community engagement [18][20] Technological Innovations - The game serves as a testing ground for new technologies, incorporating AI models to enhance gameplay and user experience, which also benefits other products within the company [20][21] - Continuous improvements in graphics and performance, such as a 70% increase in loading speed and support for 4K resolution, demonstrate the company's commitment to quality [20][21] Strategic Implications - The success of "逆水寒" reflects a shift in the MMO market towards accommodating younger players' preferences for low-pressure, aesthetically driven gameplay [12][15] - The game's ability to blend cultural elements with modern gaming technology positions it as a key player in the evolving landscape of the gaming industry, serving as a model for future developments [21]
金十图示:2025年05月02日(周五)中国科技互联网公司市值排名TOP 50一览
news flash· 2025-05-02 02:56
Core Insights - The article presents the market capitalization rankings of the top 50 Chinese technology and internet companies as of May 2, 2025, highlighting significant players in the industry [1]. Group 1: Top Companies by Market Capitalization - Alibaba ranks first with a market capitalization of $287.81 billion [3]. - Xiaomi Group follows in second place with a market capitalization of $174.25 billion [3]. - Pinduoduo is in third place with a market capitalization of $150.44 billion [3]. - Meituan ranks fourth with a market capitalization of $103.72 billion [3]. - NetEase holds the fifth position with a market capitalization of $67.61 billion [3]. Group 2: Additional Notable Companies - Semiconductor Manufacturing International Corporation (SMIC) ranks eighth with a market capitalization of $48.79 billion [4]. - JD.com is in ninth place with a market capitalization of $47.74 billion [4]. - Baidu ranks eleventh with a market capitalization of $30.22 billion [4]. - Kuaishou is in twelfth place with a market capitalization of $29.56 billion [4]. - Li Auto ranks thirteenth with a market capitalization of $26.28 billion [4]. Group 3: Companies with Lower Market Capitalization - Xpeng Motors ranks seventeenth with a market capitalization of $17.77 billion [5]. - NIO is in twenty-second place with a market capitalization of $8.90 billion [5]. - Bilibili ranks twenty-fourth with a market capitalization of $7.34 billion [5]. - Kingsoft has a market capitalization of $6.98 billion, ranking twenty-fifth [5]. - 37 Interactive Entertainment ranks forty-second with a market capitalization of $4.62 billion [6].
纳斯达克金龙中国指数初步收跌0.8%。热门中概股腾讯ADR涨4.8%,小米ADR涨1.2%,理想涨1.2%,网易、阿里至多涨0.5%,小鹏则跌0.2%,京东跌0.8%,百度跌1.8%,蔚来跌4.3%,小马智行跌5.2%,百胜中国跌7.3%。
news flash· 2025-04-30 20:04
Group 1 - The Nasdaq Golden Dragon China Index experienced a preliminary decline of 0.8% [1] - Notable Chinese concept stocks included Tencent ADR rising by 4.8%, Xiaomi ADR increasing by 1.2%, and Li Auto rising by 1.2% [1] - Other stocks such as Netease and Alibaba saw modest gains of up to 0.5%, while Xpeng fell by 0.2%, JD.com dropped by 0.8%, Baidu decreased by 1.8%, NIO declined by 4.3%, Pony.ai fell by 5.2%, and Yum China dropped by 7.3% [1]
NetEase to Report First Quarter 2025 Financial Results on May 15
Prnewswire· 2025-04-30 08:30
Core Viewpoint - NetEase, Inc. is set to report its financial results for the first quarter of 2025 on May 15, 2025, before the U.S. markets open [1] Group 1: Financial Reporting - The earnings teleconference call will occur at 8:00 a.m. Eastern Time on May 15, 2025, with management discussing quarterly results and answering questions [2] - Interested parties can participate in the conference call by dialing 1-914-202-3258 and providing conference ID: 10046898, 15 minutes prior to the call [3] - A replay of the call will be available until May 22, 2025, and will also be webcast live for 12 months on NetEase's Investor Relations website [3] Group 2: Company Overview - NetEase, Inc. is a leading internet and game services provider, known for its premium content and extensive gaming ecosystem [4] - The company operates popular mobile and PC games in China and globally, supported by one of the largest in-house game R&D teams [5] - Beyond gaming, NetEase offers services through subsidiaries like Youdao, an intelligent learning and advertising solutions provider, and NetEase Cloud Music, an online music platform [6]
传媒互联网行业周报:重视AI陪伴产品进度,关注新游产品周期-20250428
Hua Yuan Zheng Quan· 2025-04-28 01:10
Investment Rating - The report maintains a "Positive" investment rating for the media and internet industry [3] Core Viewpoints - The report emphasizes the importance of the progress of AI companion products and the upcoming cycles of new game products, suggesting a focus on the launch timelines of these games [3][4] - The integration of AI with gaming is highlighted as a potential area for innovation, particularly in mobile internet where user experience and commercialization are currently weaker [4][5] - The report suggests that leading gaming companies exploring AI+gaming paradigms may demonstrate significant effects, potentially leading to a revaluation of related listed companies [4] Summary by Sections Gaming Sector - The release of the 3D AI boyfriend product "EVE" by the company "Natural Selection" is noted, with internal testing set to begin soon [3][4] - The report recommends focusing on the integration of simulation and nurturing games with AI elements, as this could lead to breakthroughs in user engagement and monetization [4] - Key companies to watch include Tencent, NetEase, and Perfect World among others [4] AI Application Direction - The report discusses the MCP protocol led by Anthropic, which aims to standardize AI model interactions with various data sources and tools, potentially accelerating the AI agent ecosystem [5] - Companies that embrace new technologies and have advantages in data, users, and application scenarios are recommended for continued observation [5] Smart Hardware and Multi-modal Models - The report indicates a trend towards the combination of smart hardware and multi-modal large models, with major players like ByteDance and Xiaomi increasing their investments [6] - Opportunities in AI-driven upgrades in industries such as toys, education, and home goods are highlighted [6] Card and Trendy Toys - The report notes that the card game company "KAYOU" has submitted an IPO application, with 2024 revenues reported at 10.057 billion yuan and adjusted net profits at 4.466 billion yuan, indicating high sector vitality [8] - Companies involved in card games and trendy toys are recommended for continued focus [8] Marketing Direction - The report mentions that Focus Media plans to acquire 100% of New Trend Media, which will enhance its media resource coverage and competitive capabilities [8] Film Sector - The report highlights the upcoming reduction in the import of American films, with a focus on promoting high-quality domestic films [9] - Companies involved in the production and distribution of key films are recommended for observation [9] Internet Sector - The report notes the active trading in Hong Kong stocks, with a focus on AI and cloud businesses, suggesting that leading companies like Tencent and Alibaba may see a revaluation in the context of AI development [10] Market Review - The report provides a market review indicating that from April 21 to April 25, 2025, the Shanghai Composite Index increased by 0.56%, while the media sector ranked 25th among all industries with a slight decline of 0.11% [10][15]
Manus获超5亿融资,资金用于全球化;小米汽车在欧洲设研发和设计中心丨36氪出海·要闻回顾
36氪· 2025-04-27 13:23
以下文章来源于36氪出海 ,作者36氪出海 Manus获超5亿融资,资金用于全球化 小米汽车在欧洲设研发和设计中心 多点数智布局东南亚 来源| 36氪出海(ID:wow36krchuhai) 封面来源 | Unsplash 小米汽车在欧洲设研发和设计中心 小米汽车正稳步推进欧洲布局。在德国慕尼黑,小米建立了一个汽车研发中心,目前,该研发中心规模不足50人,主要成员均为管理层及业务专家。知情人 士消息称,小米汽车慕尼黑研发中心目前没有大规模的招聘需求,定位是精英团队。除了小米SU7 Ultra纽北限量版的继续研发外,该团队还将参与小米后 续全系车型的性能调校工作。在研发业务之外,小米汽车也有意进行一些海外销售业务的筹备工作。此消息向小米汽车求证,小米官方确认了欧洲研发中心 的存在,但否认了欧洲销售体系。(36氪) Manus母公司完成超5亿元融资,聚焦中东、日本等海外市场开拓 36氪出海 . 36氪出海(letschuhai.com)是关注出海的行业媒体,为企业跨境提供海外咨询及专业服务,同时运营着超万人的出海生态社群。 据彭博社报道,Manus的母公司蝴蝶效应(Butterfly Effect)于近日完成75 ...