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沪游双周报|沪杭关注游戏出海,广州启动游戏扶持项目申报
Xin Lang Cai Jing· 2026-02-10 03:50
Policy Updates - Beijing is accelerating the construction of the Future Digital Space Innovation Experimental Zone, with the unveiling of the "Shougang Park eSports Center" and the launch of a 5,400 square meter gaming eSports incubator [1] - Shanghai's information transmission, software, and information technology services industry is projected to grow over 22% by 2025, reaching a scale of 1.7297 trillion yuan, making it the third largest industry in the city [1] - The Pudong District is integrating eSports into its cultural and tourism activities, with plans for a "National eSports Carnival" as part of its development matrix [1] - During the Shanghai Two Sessions, representatives suggested supporting the "New Three Samples" (online literature, online games, online films) for cultural export [1] - Zhejiang Province emphasizes cultural "New Three Samples" for international influence during its 14th Five-Year Plan [1] Industry Insights - In January 2026, 177 domestic games and 5 imported games received approval from the National Press and Publication Administration, maintaining a high level of game approvals [2] - The first AI virtual idol in China, Yuri, received identity certification, indicating a growing trend in AI integration within the gaming and eSports sectors [2] - Guangzhou's internet gaming service revenue exceeded 56.8 billion yuan in 2025, with a year-on-year growth of 18.8%, highlighting the sector's rapid development [2] - The Guangzhou Game Industry Service Center has been established to support the lifecycle development of gaming companies [2] Events and Initiatives - Douyin Mini Games launched a cash incentive policy for Q1 2026, offering up to 40% cash rewards for game consumption [3] - The INDIE Live Expo, Asia's largest independent game festival, is scheduled for April 25, 2026, providing a platform for independent game developers [4] - The 2026 AGF Asia Game Fair will take place from October 2 to 5 in Guangzhou, featuring over 1,000 IPs and 7,000 cultural products [4] - The Fourth Sci-Fi Planet Competition is open for global project submissions, with a total prize pool of 1.75 million yuan, including 600,000 yuan for the sci-fi game category [4]
《心动小镇》「受难记」
雷峰网· 2026-02-10 03:33
" 从弃之可惜的「拖油瓶」,到炙手可热的「股价担当」,真的只 有一封解散信的距离。 " 作者丨胡家铭 编辑丨董子博 "还差几个小时,《心动小镇》的解散内部信,就会发到各个项目组人员手上",一想到当时的情景,前心 动员工曼波还是会至今记得那种窒息感。 那是2023年中,心动网络的至暗时刻。股价从云端的113港元跌落至7.4港元/股,市值蒸发逾90%。 但在最后关头,一群由心动元老组成的"白骑士团"拦住了黄一孟。在那场漫长且激烈的博弈后,解散信被 撤回了。 生存的筹码是昂贵的。 黄一孟虽然收回了屠刀,却也开出了近乎苛刻的留存条件:《心动小镇》的项目组 可以保留,但人数从近100锐减到50人以下,且宣发资源近乎清零。一切只为研发,一切只为上线。如 此"铁血"不为其他,只为项目和公司的生存。 直到2026年,《心动小镇》终于在海外数十个国家登顶,新增用户超过1000万,公司股价也离前高不算 太远。《心动小镇》,算是彻底找回了场子。 项目海外多国登顶之后,外界看到的或许是"长期主义的胜利"。那些曾经力劝黄一孟留下项目的"白骑 士"们,或许也会心一笑,又回想起力劝黄一孟"刀下留人"的那个下午。 01 面对接连失利的新游和 ...
高速惊魂!特斯拉续航剩72公里突然断电,售后:续航剩100公里就该充电;欣旺达电池翻车!极氪召回超3.8万辆车;高德打车被约谈整改
雷峰网· 2026-02-10 00:31
Group 1 - Tesla Model Y experienced a sudden power loss on the highway with a remaining range of 72 kilometers, raising safety concerns about the actual usable range of electric vehicles [1][2] - Tesla's after-sales response suggested that drivers should recharge when the battery level reaches 100 kilometers, leading to public debate about the reliability of the advertised range [2] - Previous incidents of Tesla vehicles losing power on highways have been reported, with some requiring complete motor replacements [2] Group 2 - A safety incident involving Aoxin battery resulted in a recall of over 38,000 Zeekr 001 WE vehicles due to potential thermal runaway risks [5][6] - The recall is linked to manufacturing consistency issues in the high-voltage battery, which could lead to performance degradation and safety hazards [6] - A legal dispute between Zeekr's parent company and Aoxin over battery quality has been resolved, with Aoxin responsible for covering battery replacement costs [6] Group 3 - Xiaomi's legal department is assisting car owners who have faced online harassment and physical damage to their vehicles, with 51 cases successfully filed in court [15] - The company has reported a significant number of participants in its assistance program, indicating a growing concern over the safety and reputation of its automotive products [15] Group 4 - ByteDance's new AI video generation model, Seedance 2.0, has gained significant attention for its ability to create high-quality videos from text or images [13] - The model's unique multi-shot narrative feature allows for seamless scene transitions, enhancing the storytelling experience [13] - The introduction of such technology is expected to disrupt traditional video production processes and raise concerns about the authenticity of video content [13] Group 5 - NIO announced a recall of over 246,000 ES8, ES6, and EC6 electric vehicles due to potential black screen issues in the dashboard and central control [38] - The recall will be addressed through remote software upgrades, ensuring that affected vehicles receive necessary updates to mitigate safety risks [38] Group 6 - Google announced plans to issue approximately $20 billion in high-rated dollar bonds to support its capital expenditures, particularly in AI infrastructure [40] - Waymo, Google's autonomous driving unit, has achieved fully autonomous operations in Nashville, expanding its presence in multiple U.S. cities [40] - The company is facing increased competition in the autonomous driving sector, with significant investments being made in this area [40] Group 7 - OpenAI plans to launch an upgraded chat model amid increasing competition, with ChatGPT's active user base exceeding 800 million [41] - The company is also testing advertising within ChatGPT, aiming to diversify its revenue streams while maintaining user experience [41] - OpenAI's growth trajectory remains strong, with significant increases in user engagement and product adoption [41] Group 8 - Nexon is developing a new shooting game based on Blizzard's classic IP, StarCraft, indicating a shift in the franchise's traditional strategy game format [44][45] - The project is in the early development stages, with a focus on creating a unique gaming experience while leveraging the original IP's popularity [45]
米哈游、阅文、网易托举,卡牌第二梯队冲击上市
3 6 Ke· 2026-02-09 09:39
春节临近,卡牌赛道的竞争也日益升温。近日,卡游正式成为中央广播电视总台《2026年春节联欢晚 会》独家卡牌合作伙伴。 其他卡牌品牌也纷纷与央视达成合作:卡卡沃宣布与春晚联名,推出"小马奔奔卡"系列产品;吾流文化 则获得了央视86版《西游记》的卡牌独家授权。 与此同时,卡牌企业也集体在港交所外"排队"。随着Suplay向港交所递交招股书,掀开了2026年卡牌第 二梯队企业冲击上市的热潮。 比起盲盒潮玩赛道,冲击上市的卡牌企业背后站满了豪华资本阵容。闪魂由高瓴创投领投,高榕创投、 凯辉基金跟投。Hitcard背后站着红杉中国种子基金、泡泡玛特和千岛潮玩族等系列机构。而Suplay则因 为最大外部股东是米哈游,引起行业关注。 从营收规模来看,这些成立不久的卡牌企业与卡游还相距甚远。综合企业对外披露的数据以及招股书数 据来看,Hitcard2024年营收为4亿元,Suplay2024年营收为2.81亿元,到2025年前9个月,Suplay营收达 到2.83 亿元,超过2024年全年。相比之下,2024年卡游营收规模为100.57亿元,是卡游新贵们的四五十 倍。 但又因为如今卡牌企业依旧集体依赖授权IP,以及卡牌可拓展 ...
独家对话极映科技高鑫:我们为什么要做一个比Sora难10倍的物理世界模型?|甲子光年
Sou Hu Cai Jing· 2026-02-09 08:26
如果底层范式不改变,工业仿真将成为工程创新的天花板。 作者|周悦 编辑|王博 2025年7月,硅谷完成了工业软件史上最昂贵的一笔交易:半导体设计软件龙头新思科技以350亿美元收购仿真巨头ANSYS。 几乎同期,PhysicsX、Neural Concept等AI工业软件公司相继完成1亿美元级融资。 这意味着资本正在达成共识:AI时代,预测物理世界的能力需要被重新定价。 在半导体、航空航天等领域,物理仿真仍受困于传统范式。一轮复杂计算往往耗时数日,工程师被困在网格划分与参数调试中。 正是这一长期低效,催生了物理世界模型公司极映科技。 今天,「甲子光年」独家获悉,极映科技连续完成了数千万元的种子轮及天使轮融资。其中种子轮由奇绩创坛投资,天使轮由元禾璞华领投,未来光锥跟 投。远山资本担任独家财务顾问。 这家公司并非从风口起步,而是源于创始人高鑫十年前的切身体验。作为迈阿密大学博士、密西根大学博士后,高鑫一直从事仿真与AI研究工作。但在 早年为了跑通数值算法,他曾需对着医学影像手动点击上千次鼠标,清洗"脏"数据。 这种对耐心的极致消耗,让他逐渐确认了一件事:如果底层范式不改变,工业仿真将成为工程创新的天花板。 为了击 ...
腾网米叠马年春节档打起来了
3 6 Ke· 2026-02-09 03:33
Core Insights - The gaming industry is experiencing a significant surge in activity during the Chinese New Year, with various companies launching promotional events and new game versions to attract players [1][3][14] - Online and offline marketing strategies are being employed simultaneously, with a focus on creating immersive experiences and leveraging celebrity endorsements to enhance brand visibility [3][14][25] Online Activities - Online events are central to the gaming industry's strategy, featuring celebrity collaborations, esports tournaments, and live streaming to engage a broad audience [3][5][11] - Major games like "Peacekeeper Elite" and "League of Legends" are hosting live events with celebrity appearances to draw in viewers and enhance user engagement [3][7][9] - The trend of integrating live streaming with promotional sales is evident, as seen in "DNF Mobile" and "League of Legends Mobile," which combine entertainment with shopping experiences [13][14] Offline Activities - Offline events are designed to create immersive experiences that connect players with the game’s IP, enhancing brand recognition and emotional engagement [14][16][20] - Games like "Peacekeeper Elite" and "Reverse Water Cold" are organizing large-scale offline events in various cities, incorporating local culture and attractions to deepen player connections [16][18][22] - The strategy includes targeting high-traffic consumer locations to integrate game IP into everyday life, creating memorable interactions for players [24] Cultural Integration - The gaming industry is increasingly collaborating with traditional cultural events, such as local Spring Festival galas, to showcase the cultural significance of games [28][30] - Games are being featured in major cultural events, indicating a growing recognition of their role as cultural carriers and their importance in mainstream media [28][31] - The shift from mere entertainment to becoming a bridge between virtual and real-life experiences reflects the evolving landscape of the gaming industry [31]
一年落户百余家科创企业 锚定“科创重镇” 华泾镇加快实现产业链协同集聚
Jie Fang Ri Bao· 2026-02-09 01:28
Group 1 - The core focus of Huajing Town during the 14th Five-Year Plan is on cultivating technology-based enterprises and attracting high-energy projects, successfully bringing in major companies like Chery Automobile and Mihayou [1] - Huajing Town has established a strategic technology ecosystem by gathering institutions such as Shanghai Chuangzhi Academy and Hong Kong University of Science and Technology, attracting quality capital like Sequoia China [1] - By 2025, Huajing Town aims to have over 100 technology and artificial intelligence enterprises established, with more than 50 projects in reserve, indicating a continuous increase in innovation density [1] Group 2 - The investment company, Ingevity, has been operating in Huajing for ten years and has experienced significant support from local government services, including personalized guidance during the establishment of regional headquarters [2] - Huajing Town is collaborating with Kuaishou's Keling team to create an AI+ creator aggregation area, aiming to attract more "super creators" and one-person companies to enhance the local AI ecosystem [2] - The town plans to focus on the transformation of results and optimization of spatial carriers, accelerating the construction of entrepreneurial communities and major industrial carriers to support the development of high-tech talent and innovation [3]
游戏中的“海灯节”遇见新春佳节
Xin Lang Cai Jing· 2026-02-08 07:09
灯节"主题展陈 上海南站迎来"海 当虚拟世界的"海灯节"与现实世界的新春佳节相遇,一场跨越次元的文化对话正在上演。近日,米哈游 旗下《原神》迎来上线后的第六个"海灯节",这个脱胎于传统春节与元宵节的游戏节庆,不仅以诗经风 格的原创诗歌引发玩家"补习语文"的热潮,更通过15种语言的精准翻译与多地线下场景联动,让中华优 秀传统文化以年轻群体喜爱的方式走向全球。 从交通枢纽到文旅景区,从线上互动到线下体验,"海灯节"正逐渐突破虚拟边界,成为年轻人在现实中 感受年味、传递文化的"新年俗"。 本报记者 吴旭颖 新年俗正青春 当虚拟的霄灯"飞"出屏幕,"海灯节"的文化温度开始温暖现实。春节期间,上海南站与虹桥火车站内, 多处"海灯节"主题装置悄然亮相:巨大的兹白角色海报旁,"马踏祥云,一飞冲天"的祝福与"万家灯火 映团圆"的标语相映成趣,游戏中标志性的"马型霄灯"伫立在站内。来俄罗斯的留学生丹尼尔特意驻足 合影,他说:"在游戏里过过'海灯节',没想到在火车站也能遇见,这种感觉很奇妙。"他坦言,正是通 过这些细节,自己对中国春节的"团圆"寓意有了更深的理解。 不止于上海,杭州西湖边的"湖光入画,春来同往"主题快闪活动,也将 ...
科技周报|苹果CEO库克谈退休、马云现身阿里千问春节项目组
第一财经网· 2026-02-08 03:36
库克深入谈及退休规划,腾讯、阿里、百度掀起春节前AI大模型的红包大战,松下宣布裁员规模可能 增至1.2万人。 2月5日,苹果CEO库克主持召开一场全员大会,描绘了人工智能(AI)将如何重塑苹果的未来,同时 深入谈及了退休和继任规划。他谈到:"大家都清楚,人到了一定年纪,有些人会选择退休,这是很自 然的事。"库克表示自己花很多时间思考5年后、10年后,甚至15年后谁会坐在这个房间里。思考这些事 情并制订计划,是领导力的重要组成部分。 【点评】:已经年满65岁的库克退休传闻去年下半年开始升温。目前,新任首席运营官萨比·汗已全面 接手运营工作,并正致力于解决行业内普遍面临的内存芯片短缺问题。随着苹果继任者规划逐渐浮出水 面,苹果面临的问题是,公司需要的是一位创新者,还是另一位精明的管理者?是一位像库克那样通过 让公司变得更具可预测性和渐进性而成功的领导者,还是一位像乔布斯那样通过冒险来押注未来的富有 远见的产品规划师? 腾讯、阿里、百度春节撒45亿红包 2026年马年春节前夕,红包大战再度升级,腾讯、阿里、百度三大巨头累计投入超45亿元,且首次将 AI作为核心驱动,开启"红包+AI"的全新玩法。阿里千问斥资最高,达 ...
百款海派年礼打包带回家
Xin Lang Cai Jing· 2026-02-07 07:21
Core Viewpoint - The "Shanghai Gift" New Year Market has officially opened, showcasing local quality brands and offering a variety of cultural, culinary, and wellness products for the Spring Festival, enhancing the festive atmosphere and providing a convenient shopping experience for citizens [2][3]. Group 1: Market Overview - The market features a vibrant atmosphere with decorations and thematic areas for cultural products, food, beauty, and wellness, attracting many visitors [2]. - A one-stop shopping experience is emphasized, allowing citizens to easily purchase New Year goods while enjoying traditional Shanghai culture [3]. Group 2: Brand and Product Highlights - The brand showcase area is a focal point, with 15 "Shanghai Gift" brand enterprises presenting their products and engaging visitors through interactive experiences [3]. - Cultural and aesthetic integration is evident in the creative products, such as the Shanghai Museum's incorporation of cultural relics into designs and the combination of traditional zodiac themes with modern design [3]. Group 3: Culinary Offerings - The market features a collection of traditional and national brands, including renowned Shanghai brands like "Yutang," "Jinfeng," and "First Food," highlighting the heritage of Shanghai's yellow wine brewing techniques [4]. - The integration of local time-honored brands and intangible cultural heritage with modern aesthetics is a key focus, with plans for future collaborations with major companies to enhance product variety and quality [4].