游戏业务增长
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开源证券:维持心动公司(02400)“买入”评级 好游戏/TapTap/ADN共驱成长
智通财经网· 2026-01-07 01:18
智通财经APP获悉,开源证券发布研报称,维持心动公司(02400)"买入"评级,心动公司宣布港元回购计 划,展现发展信心。核心游戏《心动小镇》及《火炬之光:无限》通过新活动、IP联动与赛季更新驱动 流水增长,储备新作《RO2》也受关注。公司预计TapTap平台有望借助多款高关注度游戏上线实现用户 拓展,并通过广告算法优化与ADN业务驱动增长,看好其游戏与平台业务的长期潜力。 2025年11月29日,《心动小镇》新展演带动内地iOS游戏畅销榜排名升至第14。1月3日,游戏官宣新年 联动"喜羊羊与灰太狼",计划1月8日上架全新展演、后续推出累计登录福利并将于1月24日启用以"瑞雪 迎春"为主题的新年版本,该行认为活跃用户奖励、系列活动及联名有望提升活跃玩家数及ARPU,驱 动流水增长。 《火炬之光:无限》历久弥新,据Sensor Tower公众号,2025年10月推出的SS10赛季"叠界"推动月收入 增长632%,七麦数据显示10月内地iOS游戏畅销榜排名最高达第26(除上线的2023年外最高)。2025年12 月29日,公司宣布将收购《火炬之光》系列IP,经典IP衍生布局有望贡献业绩增量。 储备游戏中,开放世界 ...
网易-S(9999.HK):长青游戏持续修复 《燕云十六声》全球表现亮眼
Ge Long Hui· 2025-11-27 20:04
Group 1: Financial Performance - Net revenue for Q3 2025 was 28.4 billion, representing a year-over-year increase of 8%, but 3% lower than Bloomberg's expectations, primarily due to deferred game revenue [1] - GAAP net profit attributable to shareholders was 8.6 billion, up 32% year-over-year, in line with Bloomberg's expectations [1] - Non-GAAP net profit attributable to shareholders was 9.5 billion, a 27% increase year-over-year, slightly below Bloomberg's expectations by 1% [1] Group 2: Gaming Segment Insights - Total revenue from games and related value-added services reached 23.3 billion, a 12% year-over-year increase, but 2% lower than Bloomberg's expectations, mainly due to unrecognized revenue from contract liabilities [1] - The active user base for the game "Dream of the Red Chamber" continues to reach new highs, while "Yanyun Sixteen Sounds" is expected to perform well in Q4 overseas [1] - Anticipated stable performance for mobile games in Q4, driven by recovery growth in "Egg Party" and significant contributions from "Yanyun Sixteen Sounds" [1] Group 3: Online Music Business - Cloud music revenue for Q3 2025 was 2 billion, a decrease of 2% year-over-year, and 3% lower than Bloomberg's expectations, attributed to fluctuations in digital album content [2] - The company expects stable growth in traffic and paid memberships due to the return of copyrights and continuous content additions in the second half of the year [2] - Online music revenue is projected to maintain a 10% growth rate in Q4, driven by an improved music library and increasing paid user rates [2] Group 4: Future Growth Prospects - The company anticipates the launch of the new game "Forgotten Sea" in 2026, which is expected to drive growth [2] - Profit forecasts for the company from 2025 to 2027 are adjusted to 36.2 billion, 39.8 billion, and 45 billion respectively, based on game performance and Q3 financial adjustments [2] - The company maintains a target price of 248.49 HKD / 226.29 CNY, with a "Buy" rating [2]
网易第三季度游戏业务收入同比增长11.8%,游戏ETF(159869)早盘震荡攀升涨近1.5%
Mei Ri Jing Ji Xin Wen· 2025-11-21 02:16
11月21日,游戏板块拉升,富春股份涨超15%,巨人网络、游族网络、电魂网络跟涨,游戏ETF (159869)持续震荡上行,现涨近1.5%。截至11月20日,游戏ETF(159869)产品规模达110.77亿元, 助力投资者一键布局A股游戏龙头。 新游方面,2025年以来,网易游戏共上线约9款新游。其中,《燕云十六声》不仅在国内备受欢迎,还 于近期成功打入欧美主流市场,在未开放国区的情况下,Steam全球同时在线人数峰值超过19万,强势 冲入Steam全球最畅销游戏榜Top4。 11月20日,网易发布2025年第三季度财务报告。财报数据显示,第三季度网易净收入达284亿元,同比 增长8.2%,归母净利润达到86亿元,同比增长32%。研发投入达45亿元,研发投入强度达16%。 据网易官方披露,季度内,网易多款长青精品为业绩增长提供了坚实支撑。其中,运营22年的《梦幻西 游》通过不断革新迭代,于11月2日同时在线人数突破358万,这已是《梦幻西游》畅玩服上线后,第四 次在线人数创新高。此外,《梦幻西游》手游版还推出轻享服,让玩家更低门槛享受回合制战斗乐趣, 月活跃用户创两年以来新高。 具体到游戏业务,第三季度,游 ...
完美世界(002624):《诛仙2》、《P5X》贡献Q3增量 期待《异环》上线
Xin Lang Cai Jing· 2025-11-13 00:37
Group 1 - The core viewpoint of the articles highlights the significant growth in revenue and profitability for the company, driven primarily by the success of its gaming and film segments [1][2] - In Q3 2025, the company's revenue reached 1.73 billion yuan, representing a year-over-year increase of 31%, largely attributed to the contribution from the online game "Zhu Xian World" [1] - The gross margin improved to 64.8%, up 13.1 percentage points year-over-year, mainly due to enhanced profitability in the film segment [1] Group 2 - The film segment reported a revenue of 920 million yuan for Q1-Q3 2025, showing a remarkable year-over-year increase of 433%, with a net profit of 26 million yuan, marking a turnaround from losses [2] - Upcoming film projects are in post-production, and new policies in the broadcasting sector are expected to drive a recovery in the long-form drama market [2] - The company anticipates that its core game "Yihuan" will launch in 2026, contributing to future revenue growth, with projected net profits of 780 million, 1.571 billion, and 1.607 billion yuan for 2025 to 2027 [2]
完美世界三季度净利润大增176%
Bei Jing Ri Bao Ke Hu Duan· 2025-10-31 02:56
Group 1: Financial Performance - In Q3 2025, the company achieved revenue of 1.726 billion yuan, a year-on-year increase of 31.45%, and a net profit attributable to shareholders of 162 million yuan, up 176.59% [1] - For the first three quarters of the year, the company reported total revenue of 5.417 billion yuan, a 33% increase year-on-year, and a net profit of 666 million yuan, marking a turnaround from losses in the previous year [1] - The company's cash flow from operating activities for the first three quarters was 889 million yuan, primarily driven by revenue growth in the gaming sector and cost reduction measures [1] Group 2: Gaming Business - The gaming segment generated revenue of 4.475 billion yuan in the first three quarters, reflecting a year-on-year growth of 15.64%, with a net profit of 717 million yuan and an increase in gross margin from 65.78% to 69.29% [1] - New games such as "Zhu Xian World" and "Zhu Xian 2" contributed positively to revenue, while the game "Persona: Nightshade" expanded into international markets, gaining recognition [1] Group 3: Other Business Segments - The esports business continued to grow, with revenue increasing compared to the previous year [2] - The film and television segment reported revenue of 918 million yuan in the first three quarters, a significant year-on-year increase of 432.90%, with a net profit of 31.73 million yuan due to multiple successful releases [2] Group 4: Future Outlook - The company is preparing for the launch of the original game "Yihuan" and is planning an international esports event in Shanghai in 2026, indicating a focus on global market expansion [2] - The overall gaming market in China saw a revenue increase to 88.026 billion yuan in Q3 2025, ending a trend of decline since Q4 2024, driven by new product launches and updates to mature products [2]
哔哩哔哩-W再涨超5% 近六日累涨约25% 新游《三国百将牌》测试定档10月
Zhi Tong Cai Jing· 2025-09-16 02:10
Core Viewpoint - Bilibili's stock has seen a significant increase of over 25% in the last six trading days, driven by positive developments in its gaming segment and strong advertising performance [1] Group 1: Stock Performance - Bilibili's stock rose by 5.08% to HKD 219.2, with a trading volume of HKD 584 million [1] - The stock has accumulated a total increase of 25% over the past six trading days [1] Group 2: Gaming Developments - Bilibili announced the upcoming release of its new strategy card game "Three Kingdoms Hundred Generals Card," which is currently available for pre-registration and will enter public testing in October [1] - Management expects "Three Kingdoms Hundred Generals Card" to achieve daily active users (DAU) in the million range, with a formal launch planned for the 2026 Spring Festival [1] Group 3: Advertising and Business Performance - According to Goldman Sachs, Bilibili reported stable advertising performance in the gaming sector during the first half of the year, with year-on-year growth in ad spending from major game publishers on its platform [1] - The 3C digital business experienced unexpected growth in the second quarter, driven by the 618 shopping festival and national subsidies [1] - Home and household products also benefited from subsidies and performed well during the 618 period, with trends expected to continue through the end of the year [1]
ST华通2025年1-6月净利润为26.56亿元,较去年同期增长129.33%
Jin Rong Jie· 2025-08-29 14:31
Core Insights - ST Huatuo reported a total revenue of 17.207 billion yuan for the first half of 2025, representing an 85.50% increase compared to the same period last year [1] - The net profit for the same period was 2.656 billion yuan, showing a significant growth of 129.33% year-on-year [1] - The company achieved an earnings per share (EPS) of 0.37 yuan and a return on equity (ROE) of 10.15% [1] Company Overview - ST Huatuo was established in 2005 and is located in Shaoxing, Zhejiang Province, primarily engaged in internet gaming, automotive parts manufacturing, and cloud data services [1] - The registered capital of the company is 7.428 billion yuan, with Xie Fei serving as the legal representative [1] Investment and Intellectual Property - Zhejiang Century Huatuo Group Co., Ltd. has invested in 17 enterprises and participated in 5 bidding projects [1] - The company holds 99 trademark registrations and 30 patents, along with 5 administrative licenses [1]
哔哩哔哩-W(09626):广告收入稳健增长,利润侧持续提升
Huaan Securities· 2025-08-28 09:37
Investment Rating - The investment rating for the company is "Buy" (maintained) [3] Core Views - The company achieved revenue of 7.338 billion yuan in Q2 2025, representing a year-over-year increase of 19.8%, and adjusted net profit of 561 million yuan, marking a return to profitability [6] - The gross margin for Q2 was 36.5%, an increase of 6.5 percentage points year-over-year [6] - Mobile game revenue reached 1.61 billion yuan, up 60% year-over-year; value-added services revenue was 2.84 billion yuan, up 11% year-over-year; advertising revenue exceeded expectations at 2.45 billion yuan, up 20% year-over-year; while IP derivatives and other income decreased by 15% year-over-year to 440 million yuan [6][7] - The core user base is growing healthily, with daily active users (DAU) reaching 108 million, up 6% year-over-year, and monthly active users (MAU) at 365 million, up 8% year-over-year [8] - The company expects revenues of 30.08 billion yuan, 33.12 billion yuan, and 36.15 billion yuan for 2025, 2026, and 2027 respectively, with adjusted net profits of 2.11 billion yuan, 2.96 billion yuan, and 3.89 billion yuan for the same years [9] Financial Summary - Total revenue for 2024 is projected at 26.832 billion yuan, with a year-over-year growth of 19.1% [12] - Adjusted net profit for 2025 is expected to be 2.114 billion yuan, a significant increase from a loss of 22 million yuan in 2024 [12] - The company’s gross margin is projected to improve from 32.7% in 2024 to 39.7% in 2027 [14] - The earnings per share (EPS) is forecasted to rise from -0.05 yuan in 2024 to 9.42 yuan in 2027 [15]
祖龙娱乐涨超6% 上半年营收同比增长四成 多品类布局丰富产品矩阵
Zhi Tong Cai Jing· 2025-08-25 06:28
Core Viewpoint - Zulong Entertainment (09990) has shown a significant increase in stock price, rising over 6% following the release of its mid-year performance announcement for 2025, indicating strong revenue growth and improved financial health [1] Financial Performance - For the first half of 2025, Zulong Entertainment reported a revenue of 634.3 million yuan, representing a year-on-year growth of 44.4% [1] - This marks the third consecutive increase in revenue, following growth rates of 25.6% in 2024 and 55.5% in 2023 [1] - The adjusted net loss has been reduced by 93.6% compared to the same period last year, reflecting ongoing improvements in operational performance [1] Reasons for Performance Improvement - The company attributes its performance improvement primarily to the successful launches of games such as "Dragon Tribe: Cassel's Gate" and "Treading the Wind," which are set to release in the second half of 2024 and the first half of 2025, respectively [1] - Additionally, the stable performance of the game "In the Name of Shining" has contributed to the positive results [1] Future Plans - Zulong Entertainment plans to diversify its game portfolio by launching seven different types of game products globally between the second half of 2025 and 2027 [1]
网易(9999.HK)25Q2点评:《蛋仔派对》暑期表现优异 预期Q3长青游戏修复
Ge Long Hui· 2025-08-23 02:51
Group 1 - The core viewpoint of the article highlights that NetEase's Q2 2025 financial results showed a revenue of 27.9 billion (up 9% year-on-year), which was 2% lower than Bloomberg's expectations, primarily due to gaming impacts [1] - The gaming and related value-added services revenue totaled 22.8 billion (up 14% year-on-year), also 2% below Bloomberg's expectations, mainly due to declines in titles like "Nirvana in Fire" and "Party of Eggs" [2] - The company expects Q3 2025 mobile gaming performance to improve, driven by strong summer releases and a favorable comparison to last year's high base [2] Group 2 - Online music revenue for Q2 2025 was 1.97 billion (down 4% year-on-year), below Bloomberg's expectations, mainly due to declines in the social entertainment segment [3] - The core online music business is anticipated to maintain a high growth rate of 15% in Q3 2025, supported by an improved music library and increasing monthly active users (MAU) and payment rates [3] - The company has adjusted its net profit forecasts for 2025-2027 to 36.3 billion, 39 billion, and 43.3 billion respectively, based on improved gross margin and reduced sales expense rates [3]