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夏季潮生活创新消费新模式 虹口:上线首创“智慧票根” 嘉定:商场营造“冰雪秘境”
Jie Fang Ri Bao· 2025-07-21 02:04
记者 周楠 小朋友们喜爱的"艾莎女王"和"安娜女王"来上海了!日前,由上海南翔印象城MEGA与迪士尼中国 合作呈现的"迪士尼冰雪奇缘夏雪节"主题活动内地首站在南翔印象城MEGA与消费者见面。活动现场将 阿伦黛尔王国的经典夏季庆典带到上海,让消费者在炎炎夏日感受一步"穿越"的别样体验。 7月18日,两位"女王"来到商场内打造的"冰雪秘境",在摇曳的棕榈树影与斑斓夏日色彩间舞动 挥"雪"。穿过连廊,四周繁花依旧,却逐感"气温"骤降,随着步入L1鹤舞中庭,视线所及雪花风车飘散 出唯美雪景,剔透冰凌悄然显现,奏响夏日寒冬的序曲,高达7米的冰雪城堡引人驻足,期待开启一场 梦幻奇遇。 此次活动为2025"上海之夏"国际消费季嘉定区的标杆活动,将延续至9月14日。在为期2个月的时间 内,上海南翔印象城MEGA将以"舞雪成花 绽放MEGA"为主题,打造多场活动。不仅有"迪士尼冰雪奇 缘夏雪节",还有"迷你世界方块宇宙互动体验夏令营"全国首展,为小朋友提供欢乐天地。 启动仪式上,"崇邦×大麦麦座全国首个商场娱乐购票大会员系统"发布上线,标志着虹口"票根经济 4.0"成功迭代升级。该系统基于滨港20+娱乐业态全新组合,通过以大麦 ...
什么是文化事业建设费?
蓝色柳林财税室· 2025-07-20 04:25
Group 1 - The article discusses the implementation of the Cultural Undertaking Construction Fee, which was established to strengthen socialist spiritual civilization and promote the healthy development of cultural undertakings in China [2][12]. - The fee was officially implemented nationwide starting January 1, 1997, as per the State Council's regulations [2][12]. - The fee applies to advertising service providers and entertainment service units and individuals within the People's Republic of China [6][12]. Group 2 - The calculation method for the Cultural Undertaking Construction Fee is based on a rate of 3% applied to the total taxable sales revenue from advertising and entertainment services [8][12]. - The fee is classified as a government fund and is included in the general public budget, specifically under the category of "Cultural Undertaking Construction Fee Revenue" [10]. - There are preferential policies in place, such as exemptions for small-scale VAT taxpayers with monthly sales not exceeding 20,000 yuan (60,000 yuan quarterly) [12].
看演出、赏夜景、品美食……“夏日夜游”成新宠 “夜时光”点亮消费新活力
Yang Shi Wang· 2025-07-19 05:32
Group 1 - The article highlights the rising popularity of "summer night tours" in the cultural tourism market as a response to high daytime temperatures, with various scenic spots and urban landmarks across the country launching diverse activities to stimulate nighttime consumption [1][4] - In Nanning, the Minjiang Lake International Music Town offers multiple performances each night during the summer vacation, catering to the entertainment needs of citizens and tourists [4] - The Yongzhou Ancient City and the Three Streets and Two Alleys historical cultural district blend traditional architecture with modern urban cultural landscapes, enhancing the nighttime experience [7] Group 2 - Lhasa has introduced a new nighttime economic landmark called "Lhasa Night City," which integrates night tours, shopping, dining, and entertainment, officially opening recently [9][12] - The "Lhasa Night City" project features nearly 160 stalls divided into areas for local products, night market dining, and trendy street atmosphere, preserving historical elements while injecting modern commercial vitality [14] - The initiative aims to operate until the end of October, continuously offering vibrant night market activities and festive events to attract visitors and promote local nighttime economy and cultural tourism [16] Group 3 - In Tongzhou District along the Grand Canal, several free nighttime cultural and recreational projects have been launched, enhancing the summer night life for residents [17] - The Grand Canal area features illuminated night boat tours and free outdoor cinemas, providing unique summer experiences for visitors [19] - New free basketball courts have been established, attracting local professionals for sports and relaxation, complemented by food trucks and bars along the canal, creating a lively atmosphere [23]
英皇166亿债务危局:港娱教父的地产豪赌败局
Xin Lang Zheng Quan· 2025-07-18 09:42
Core Viewpoint - The financial crisis faced by Emperor International (HK.00163) is highlighted by Deloitte's rare warning of "significant uncertainty regarding going concern," as the company grapples with a staggering HKD 16.6 billion in overdue bank loans and only HKD 639 million in cash remaining, leading to a dramatic 98% drop in market value from its peak [1][3][4]. Group 1: Company Background and Historical Context - Yang Shoucheng, the founder of Emperor International, began his business journey in 1964 with a watch shop and later expanded into real estate and entertainment, establishing a diversified empire [2][3]. - The turning point for Yang came in 1973 when he integrated his watch and jewelry business with real estate, leading to significant profits from property development [2][3]. - After facing a major setback during the 1983 Hong Kong dollar crisis, Yang rebuilt his empire in the 1990s, expanding into various sectors including entertainment, where he developed a network of stars and invested in major films [3][4]. Group 2: Financial Crisis and Key Metrics - Emperor International has reported six consecutive years of losses, accumulating a total loss of HKD 13.8 billion, with a current stock price of HKD 0.201, representing a 98% decline in market value from its peak [3][4]. - Approximately 80% of the company's assets are concentrated in prime commercial real estate in Hong Kong, which has become a liability amid a significant downturn in the property market [4]. - The Hong Kong property market has seen residential prices drop by 23% since their peak in 2021, while commercial real estate has faced even steeper declines, with vacancy rates for prime office spaces reaching 12.3% and rental income dropping by 38% [4]. Group 3: Crisis Causes and Strategic Missteps - The crisis was exacerbated by Emperor International's deep ties with Evergrande, leading to significant investments in real estate that became trapped during a market downturn [4]. - In 2023, despite the entertainment division facing severe challenges, the company made a risky decision to invest nearly HKD 5 billion in real estate, resulting in low occupancy rates and insufficient rental income to cover loan interest [4][5]. - The company's attempts to liquidate assets to manage debt have included selling properties at steep discounts, with expectations of further price reductions in a frozen market [5]. Group 4: Industry Implications - The situation reflects the broader challenges faced by the traditional "real estate + entertainment" business model in Hong Kong, highlighting the risks associated with excessive leverage and market dependency [5].
大新银行:美股中长线可望持续受惠人工智能相关发展 看好工业股
Zhi Tong Cai Jing· 2025-07-18 08:28
Group 1: Market Outlook - The upcoming tariff deadline and uncertain trade outlook may lead to volatility in the US stock market, with signs of weakening in certain economic sectors [1] - The performance of leading tech stocks in China’s AI competition will be crucial for the direction of the US stock market [1] - The US is expected to maintain its leading position in research and development, benefiting from advancements in artificial intelligence in the medium to long term [1] Group 2: Sector Analysis - The technology sector is viewed positively, with strong demand for AI chips and US semiconductor companies expected to maintain a technological edge [1] - Large chip manufacturers are anticipated to receive export licenses to restart sales of lower-spec AI chips to China, which may benefit semiconductor and hardware manufacturers' profit outlook [1] - The communications services sector is also seen favorably, with large entertainment stocks benefiting from streaming media and theme park growth [2] Group 3: Challenges in Other Sectors - The healthcare sector outlook is negative due to proposed drug tariffs and uncertainty surrounding pharmaceutical companies' pricing strategies [2] - Measures implemented by the US Department of Health and Human Services may restrict vaccine approvals, potentially impacting vaccine-related stocks [2]
“不孤独经济”崛起:当1/4的中国家庭只有一个人组成
Hua Er Jie Jian Wen· 2025-07-18 03:24
Core Insights - The rise of the "single economy" in China is driven by a significant increase in single-person households, which now account for 25% of families, up from 8% in 2000, indicating a shift in consumption patterns towards services like dining and entertainment [1][2][9] Group 1: Demographic Changes - The proportion of single-person households in China has surged from 8% in 2000 to 25.4% in 2020, with the average family size decreasing from 4.41 in 1982 to 2.62 in 2020 [2][6] - The percentage of individuals aged 25-29 living alone has increased from 5.0% in 2010 to 12.8% in 2020, while the highest rate of single living is among those aged 65 and above, at 15.7% [5][6] Group 2: Consumption Trends - Single-person households are more willing to spend on services, particularly in dining, leisure, and entertainment sectors, reflecting a fundamental change in consumption habits [9] - The "loneliness economy" is characterized by various forms of loneliness experienced by 21% and 24% of the population, leading to new investment opportunities [10] Group 3: Investment Opportunities - **Sports Industry**: The sports sector is growing rapidly, contributing 1.15% to GDP in 2023, with the number of sports facilities expected to rise from 3.2 million in 2018 to 4.9 million by 2024 [12][21] - **Non-Gambling Entertainment in Macau**: The demand for live performances has surged, with ticket sales for live theater increasing by over 30% in the past decade, and Macau hosting over 2,000 large-scale music events in 2023 [24][27] - **Solo Travel**: Solo travelers make up 62.3% of frequent travelers, with a notable trend among women preferring solo trips, indicating a shift in travel preferences [28][32] - **Virtual Emotional Connections**: The decline in marriage rates and the rise of romantic narrative games reflect changing dynamics in intimate relationships, with games like "Love and Deep Space" generating significant revenue shortly after launch [36][39]
韩国最大娱乐公司掌门人陷IPO欺诈风波
Sou Hu Cai Jing· 2025-07-17 15:45
Group 1 - The South Korean financial regulatory authority has reported HYBE's chairman Bang Si-hyuk and former executives to prosecutors, accusing them of fraudulent and improper trading practices [1][3] - HYBE is a leading entertainment company in South Korea, known for its popular artist group BTS, and at one point had a market value reaching several billion dollars [1][3] - The allegations include deceiving shareholders during the company's IPO process and engaging in improper stock transactions to gain substantial profits [5] Group 2 - Bang Si-hyuk allegedly misled early investors in 2019 by claiming there were no plans for an IPO while secretly advancing the listing process and signing agreements with private equity funds [5] - The improper benefits involved over 190 billion KRW (approximately 980 million RMB) from the sale of shares, with a promise of 30% profit from the fund company post-IPO [5] - Following the IPO, the company's stock price plummeted by 70% within a week, resulting in significant losses for ordinary investors in South Korea [7] Group 3 - The financial regulatory authority's action is considered the most severe measure against individuals violating capital market laws, with potential prison sentences of over five years for profits exceeding 5 billion KRW (approximately 26 million RMB) [7] - HYBE has stated that it respects the financial regulatory authority's decision and will actively clarify any related doubts during the investigation [7]
激活消费“主引擎” 释放增长新动能——中国经济年中观察之一
Xin Hua Wang· 2025-07-16 10:43
Core Viewpoint - Consumption is identified as the "main engine" of economic growth in China, contributing 52% to economic growth in the first half of the year, with a year-on-year increase of 5% in total retail sales of consumer goods [1][2]. Group 1: Economic Performance - The total retail sales of consumer goods reached 24.55 trillion yuan, with a year-on-year growth of 5%, and a quarterly acceleration to 5.4% in Q2, up by 0.8 percentage points from Q1 [2]. - Service consumption is accelerating, with service retail sales growing by 5.3%, outpacing goods retail sales [3]. Group 2: Consumer Trends - There is a notable increase in demand for upgraded and green consumption, with new consumption models and formats emerging [2][4]. - The popularity of "China Tour" and "China Purchase" is rising, especially with the expansion of visa-free entry policies, leading to a 72.7% and 59.4% year-on-year increase in foreign visitors during the "May Day" and "Dragon Boat" holidays, respectively [7][8]. Group 3: Market Innovations - New consumption modes such as emotional and personalized consumption are gaining traction, with products like the LABUBU plush toy highlighting the potential for emotional consumption [5]. - Various regions are launching initiatives to stimulate consumption, such as night markets and cultural events, enhancing the consumer experience [6]. Group 4: Tourism and Shopping - The number of foreign tourists benefiting from visa-free policies has increased significantly, with Shanghai seeing an 85% year-on-year growth in duty-free sales [7]. - The development of China's transportation infrastructure, particularly the extensive high-speed rail network, is enhancing the travel experience for both domestic and international tourists [8].
【时代风口】 “窝囊文学经济”:年轻人的新消费信仰
Zheng Quan Shi Bao· 2025-07-14 18:45
Core Viewpoint - "Wangnao Literature Economy" is a subculture characterized by self-deprecation, low desires, and a seemingly negative outlook, which paradoxically generates unique economic benefits, such as the rise of "Wangnao Tourism" that emphasizes relaxed enjoyment over high-adrenaline experiences [1][2]. Group 1: Economic Impact - The "Wangnao Literature Economy" creates a new consumption model of "low expectations, high resonance," becoming a unique growth point in the economic market [2]. - It promotes reverse tourism, with niche attractions gaining popularity as travelers seek relaxation over traditional "check-in" experiences, leading to over a 40% increase in rural tourism orders during the recent holiday [2]. - New entertainment projects, such as "slow bungee jumping," have seen participation increase five to six times compared to traditional offerings, indicating a shift in consumer preferences [2]. Group 2: Consumer Behavior - The economy is witnessing a diversification of consumption patterns, with new travel and leisure activities emerging that align with the "Wangnao" ethos, such as "budget travel" and "night stays at hotpot restaurants" [2]. - The core principle of "Wangnao Literature" is to lower expectations and accept mediocrity, which has led to the expansion of low-cost markets and emotional consumption, with second-hand platforms adopting "laid-back selling" strategies [2]. - Brands are increasingly using "laid-back advertising" to attract younger consumers, exemplified by the popularity of products like Luckin Coffee's "Mofish Coconut Latte" [2]. Group 3: Cultural and Social Implications - While the "Wangnao Literature Economy" fosters new economic benefits in consumption, culture, and social interactions, its negative core may lead to potential issues, such as the erosion of mid-to-high-end markets and a cycle of low quality and low growth [3]. - The acceptance of low achievement and consumption patterns may exacerbate social issues like declining marriage and birth rates [3]. - The "Wangnao Literature Economy" reflects contemporary youth's coping mechanisms for societal pressures, using humor to navigate challenges and express genuine needs [3].
ABeam|中国科技趋势2025系列篇之4——沉浸式互动的新革命
Sou Hu Cai Jing· 2025-07-14 14:55
Core Insights - Immersive interaction is a technology-driven experience that enhances user engagement through various modalities, tracing its roots back to the 1960s with the development of the first computer graphics-driven head-mounted display [2] - The concept of the metaverse in 2021 led to a surge in global shipments of head-mounted devices, surpassing 10 million units for the first time, marking a significant industry trend [2] - The launch of Apple Vision Pro in 2023 represents a major breakthrough in spatial computing technology, attracting widespread industry attention [2] - In China, competitive head-mounted device manufacturers like PICO and DPVR have emerged, and VR large spaces are set to become a new offline entertainment method by 2024, integrating immersive experiences with cultural IP [2] Group 1: Key Technologies of Immersive Interaction - Extended Reality (XR) technology, encompassing VR, AR, and MR, is a crucial driving force in the development of immersive interaction [4] - The four core elements of XR technology are undergoing significant upgrades: - Display technology is evolving towards thinner, lighter devices with improved clarity [7] - Chip technology is advancing towards high computing power, low power consumption, and multifunctionality [7] - Interaction technology is integrating gesture recognition, eye tracking, voice interaction, and brain-computer interfaces for a multimodal experience [7] - Acoustic technology is enhancing sound source localization and creating a multi-sensory immersive experience [8] Group 2: Industry Applications of Immersive Interaction - XR technology has matured in various sectors in China, with active applications in entertainment, sports, cultural tourism, and industrial fields [8] - In the entertainment sector, XR technology is being integrated into gaming, live streaming, and film, with over 21,000 content pieces available on major VR platforms by the end of 2024 [11] - The sports industry is leveraging XR technology to innovate sports experiences, enhancing audience engagement through interactive viewing platforms [14] - In cultural tourism, XR technology is being used for smart guiding, immersive space creation, and digital preservation of cultural heritage, aligning with consumer demand for deep experiences [17] - The industrial sector is utilizing XR technology across various stages, including R&D design, production assembly, quality inspection, and maintenance, improving efficiency and reducing costs [20] Group 3: Future Trends - Generative AI is revolutionizing 3D content production, enabling efficient creation of models, scenes, and animations, and enhancing interactive capabilities [21] - Brain-computer interfaces are expected to deepen immersive experiences by allowing direct communication between the brain and external devices [24] - Spatial computing is emerging as a new paradigm, merging physical and virtual worlds to create seamless interactions and expand user experiences [25][27]