《万民长歌:三国》

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网易2025Q2财报:游戏很赚钱,但还不够
3 6 Ke· 2025-08-20 07:25
Core Viewpoint - NetEase's Q2 2025 financial report shows a net revenue of 27.9 billion yuan, a year-on-year increase of 9.4%, but the results fell short of market expectations, leading to a stock price drop of over 10% [2]. Group 1: Financial Performance - NetEase's Q2 net revenue reached 27.9 billion yuan, with game business revenue accounting for 22.8 billion yuan [2]. - The company achieved a net profit of 8.6 billion yuan in Q2, but faces increasing pressure due to declining revenues from non-gaming products [5]. Group 2: Product Performance and Market Challenges - The company has seen fluctuations in revenue from successful new products launched in the past two years, with no major new releases this year contributing to a challenging situation [2]. - Management is focusing on the performance of older products and their expansion in overseas markets, while newer products launched in the first half of the year were not mentioned in the earnings call [2]. - The gaming market in China is becoming increasingly competitive, with major players like Tencent emphasizing the importance of content-driven games, adding pressure on NetEase [5]. Group 3: Development and Investment Issues - NetEase's high investment in game development has not yielded corresponding returns in the short term, with some high-cost projects, such as "Wanmin Changge: Three Kingdoms," being halted [3]. - The company is facing challenges with ongoing disputes over alleged plagiarism between its games, which could further impact its reputation and performance [3].
索尼前总裁直言3A游戏不赚钱,但这或许是国产单机最好的时代
Xin Lang Cai Jing· 2025-07-12 04:17
Group 1 - NetEase's first major single-player game, "Wanmin Changge: Three Kingdoms," was canceled shortly after its demo release, indicating a cautious approach to project viability based on market demand [4][17] - The success of "Black Myth: Wukong" has revitalized the single-player game market in China, showcasing its potential beyond direct sales revenue and changing perceptions about the quality of domestic single-player games [4][5] - The number of new F2P games in China is declining, with a reported drop of over 22% year-on-year in the first half of 2025, indicating a challenging environment for free-to-play titles [4][12] Group 2 - The single-player game market in China saw significant growth, with sales reaching approximately 10.22 billion yuan in 2024, largely driven by "Black Myth: Wukong," which alone generated around 9 billion yuan [7][9] - Despite the growth in single-player games, they still lag behind top F2P games in revenue, with "Honor of Kings" generating approximately 2.419 billion USD (about 17.359 billion yuan) in 2024 [9][10] - The cost of developing AAA games has become a significant challenge, with budgets often exceeding 100 million USD, leading to a focus on fewer, more secure projects by major publishers [18][20] Group 3 - The cancellation of "Wanmin Changge: Three Kingdoms" highlights the high development costs associated with single-player games, where a team of 70 could incur costs of around 150 million yuan over three years, necessitating substantial sales to break even [17][21] - The industry is witnessing a shift towards mid-tier 2A games and independent titles as viable options for developers, allowing for better cost control while still delivering creative content [21] - The current landscape suggests that the single-player game market may be entering a favorable era, where both creative aspirations and financial viability can coexist [21]
完美、B站内部反腐;网易《万民长歌》停止开发丨游戏周报
2 1 Shi Ji Jing Ji Bao Dao· 2025-07-07 05:08
Industry Trends - The gaming industry is projected to generate $234 billion (approximately 1.68 trillion RMB) in revenue by 2025, with about $71 billion (approximately 508.66 billion RMB) directed towards technology suppliers [3] Domestic Company News - Perfect World has launched an internal anti-corruption investigation, revealing that 8 current and former employees are suspected of colluding with suppliers and engaging in misconduct, leading to a police report [5] - Bilibili (B站) reported the arrest of its former game cooperation department general manager for serious job-related crimes during his tenure [6] - NetEase has halted the development of its single-player strategy game "Wanmin Changge: Three Kingdoms," which was under the supervision of its tenth business unit [7] - Tencent's QQ client will now support running WeChat mini-programs, allowing developers to migrate existing QQ mini-programs to WeChat for better interface support and dual traffic benefits [8] - Kaixin Network has launched an AI development platform named "SOON," aimed at providing automated solutions for game developers from art asset generation to code deployment [10] Overseas News - Xbox head Phil Spencer confirmed that Microsoft will conduct large-scale layoffs in its gaming division as part of a broader plan to cut over 9,000 jobs, affecting various departments including Bethesda's London office [11] - Blizzard Entertainment announced that "Warcraft: Battle for Azeroth" will only support regular system events and bug fixes, with no new content updates due to layoffs impacting the development team [11]
网易第一款大战略单机被砍 制作人:我已经坚持很久了
3 6 Ke· 2025-07-03 00:19
Core Viewpoint - The recent news highlights the dissolution of NetEase's single-player game project "Wanjin Changge: Three Kingdoms," which was initially anticipated to be a significant entry in the domestic 4X game market. The project faced challenges in marketing, gameplay maturity, and market positioning, leading to its cancellation [2][12][17]. Group 1: Project Overview - "Wanjin Changge: Three Kingdoms" was developed by a team with nearly ten years of experience from "Rate of the Land" and aimed to compete with the classic "Romance of the Three Kingdoms" series. The project had a development cycle of nearly three years, initially starting with a team of fewer than 20 people and later expanding to under 50 [4][7]. - The game was designed to feature seamless large-map battles and a hybrid gameplay model combining turn-based strategy with real-time combat, which posed significant technical challenges [8][9]. Group 2: Market Context - The cancellation of "Wanjin Changge: Three Kingdoms" reflects the broader challenges faced by major domestic companies in transitioning to single-player games. The high development costs and long return cycles of AAA single-player games, averaging over 150 million yuan, conflict with the quick monetization strategies of traditional mobile game businesses [12][14]. - The single-player strategy game market has been dominated by established titles like "Civilization" and "Total War," making it difficult for new entrants to gain traction without innovative gameplay [14][17]. Group 3: Future Implications - The failure of "Wanjin Changge: Three Kingdoms" may impact NetEase's strategy in the single-player game sector, as the company had aimed to leverage its experience from mobile games to create a differentiated product. The cancellation could hinder its ability to capitalize on the potential user base created by the decline of existing titles in the market [16][17]. - The project’s dissolution also raises questions about the future of the team members, with some being reassigned to other projects while others face layoffs, indicating a potential loss of talent in the industry [12][18].
2025 ChinaJoy新闻发布会在沪召开,展会亮点全解析
Xin Lang Cai Jing· 2025-06-25 01:24
Core Viewpoint - The 2025 ChinaJoy will be held from August 1 to August 4 in Shanghai, showcasing a significant number of exhibitors and events focused on digital interactive entertainment and gaming industry advancements [1][10]. Exhibition Aspects: Major Works and Technological Innovations - The theme for this year's ChinaJoy is "Gathering What You Love," with 743 companies registered to participate, including 237 foreign enterprises from 37 countries, representing 31.8% of total exhibitors [10][11]. - The BTOC Interactive Entertainment Hall will feature over 283 companies, while the BTOB Business Negotiation Hall will host more than 460 companies, with foreign enterprises making up 45.2% of the latter [11]. - Notable exhibitors include Tencent, NetEase, and Perfect World, showcasing popular games and new releases, with many offering on-site play experiences [13][15][16]. Conference Aspects: Industry Leaders and Global Collaboration - The event will host several key conferences, including the China International Digital Entertainment Industry Conference (CDEC) and the China Game Developers Conference (CGDC), featuring hundreds of industry leaders and experts [19][20]. - CDEC will focus on new directions for industry development, with over 100 industry leaders expected to participate [19]. Event Activities: Engaging Competitions and Performances - The Cosplay Super League will cover 12 regions with nearly 30,000 participants, while the National Dance Group Ceremony will feature over 300 competitors [21]. Highlights of the Exhibition - The event will emphasize AI technology innovation and new consumer experiences, including a "Creator Zone" aimed at engaging younger audiences [22][23]. - The international presence is expected to increase, with foreign exhibitors making up 46.5% of the BTOB Business Negotiation Hall, marking a historical high [25]. Safety Measures: Ensuring a Secure Environment - A comprehensive safety management system will be implemented, including content review processes and on-site management protocols to ensure a safe and orderly event [31][33]. Ticketing Information: Early Bird Pricing - Early bird tickets for ChinaJoy will be available through various platforms starting July 2, with different phases for ticket sales [35].
ChinaJoy外资展商占比超三成,聚焦AI新消费场景创新
Di Yi Cai Jing· 2025-06-24 08:44
Group 1 - The gaming industry is recognized as a significant part of the digital cultural industry and is positioned as an important engine for economic growth, contributing to service consumption and cultural potential release [1][3] - The 2025 ChinaJoy will take place from August 1 to August 4 in Shanghai, with over 743 companies registered to participate, including 237 foreign enterprises from 37 countries and regions, accounting for 31.8% of total participants [1][3] - Major companies like Tencent Games, NetEase Games, and Perfect World are actively preparing to showcase their products, including over 40 existing games and several new titles [3] Group 2 - This year's ChinaJoy will focus on AI technology innovation and new consumption scenarios, featuring a variety of technological products in the smart hardware pavilion and introducing a "smart entertainment robot" exhibit [3] - The event will also host the ChinaJoy AIGC Conference and the inaugural "Dragon Cup" global AI gaming and application innovation competition in collaboration with Century Huatong [3]
大和:升网易-S(09999)目标价至235港元 新游戏产品线稳健
智通财经网· 2025-05-26 06:29
Group 1 - Daiwa forecasts that NetEase's gaming business growth momentum will strengthen, driven by a robust product line of new games and the resilience of traditional games [1] - Based on higher gaming revenue projections, Daiwa has raised NetEase's earnings per share forecast for 2025 to 2027 by 2% to 5%, reiterating a "Buy" rating and increasing the 12-month target price from HKD 210 to HKD 235 [1] - NetEase showcased upcoming games at its annual gaming day, including titles like "Marvel Secret Wars" (expected in H2 2025, not yet licensed) and "Fate: Stars" (approved in May 2025) [1] Group 2 - The rising proportion of PC and console games is easing NetEase's profit margin performance, with domestic PC games offering higher gross margins due to lower platform fees [2] - The growth of cross-platform and international games is expected to cause fluctuations in profit margins, but overall profitability should remain stable through strict cost and resource management [2] - Marketing expenditures are projected to rise from Q1 2025 levels, with a renewed focus on brand building in the coming quarters [2]
网易将至未至的「大DAU」野望,藏在520的夜幕里
雷峰网· 2025-05-21 13:08
Core Viewpoint - The article discusses the recent game announcements by NetEase, highlighting the company's strategy to diversify its game offerings and seek opportunities in the global market, particularly through platforms like Steam, while navigating the competitive landscape dominated by Tencent [2][7]. Group 1: Game Announcements and Strategy - On May 20, NetEase announced over 40 new games, including 9 that are not yet officially launched in China, following a strong Q1 performance that exceeded industry expectations, resulting in a 14% increase in its US stock [2]. - The release strategy appears to focus on a mix of self-developed and IP collaboration projects, with a significant emphasis on global distribution through Steam, indicating a shift towards international markets [2][7]. - The game "SUPERVIVE," a pure import, has received over 17,000 positive reviews since its release, showcasing the potential for successful game adaptations [3]. Group 2: Market Opportunities and Challenges - The article notes a potential market opportunity for NetEase with the game "无主星渊," which could attract players looking for alternatives to Tencent's offerings in the "search and destroy" genre, especially given the current fatigue with existing popular games [5]. - There is a suggestion that the IP "命运:群星" may be overvalued in terms of its commercial potential, as its appeal in China is limited compared to its performance on platforms like PS and Steam [6]. - The article emphasizes that despite the industry's innovation fatigue, NetEase's approach of embracing global markets through Steam could allow it to connect with a more discerning player base, thus avoiding direct competition with Tencent [7][8].
今年的520发布会,网易游戏稳中求进
3 6 Ke· 2025-05-21 07:09
Core Viewpoint - NetEase held its annual 520 game launch event, unveiling over 40 new products, including key titles like "Yanyun Sixteen Sounds" and "Identity V" [1][30]. Product Announcements - "Wanmin Changge: Three Kingdoms" is a single-player strategy game developed by the team behind "Rate the Land." It received positive feedback during its initial testing [1][4]. - "Marvel Secret War" is a card RPG based on the Marvel IP, which has already opened pre-registration [7]. - "unVEIL the world," a collaboration between NetEase and Shueisha, is a playable manga with details revealed during the event [10]. - "Top Chase" is a fast-paced battle royale game that has received over 90% positive reviews during its overseas early access [13]. - "Uncharted Star Abyss," a space-themed FPS, will undergo its final open testing on Steam [16]. - "Spirit Beast Adventure" is a turn-based strategy mobile game with a focus on Chinese mythology [19]. - "Planet Party Time," a social game similar to Animal Crossing, will begin testing later this year [22]. - "Forgotten Sea," an ocean adventure RPG from the Joker studio, is expected to be significant given its development team's background [25]. Market Trends and Company Strategy - The trend of single-player games is on the rise, and NetEase's focus on this area is seen as a strategic move [4]. - The company has a diverse product matrix, including popular IPs like "Onmyoji" and "Dream Journey to the West," indicating its ability to cater to various gaming genres [33]. - The success of "Yanyun Sixteen Sounds," which surpassed 30 million players, highlights NetEase's potential for long-term growth in the gaming sector [30][31]. - The 520 event reflects NetEase's ongoing strategy of exploring and developing new gaming possibilities rather than rushing to market [28].
9款新品有5款上PC,网易这是打算卷端游?
3 6 Ke· 2025-05-21 02:17
Core Insights - The core themes of the recent NetEase conference are "stability" and "transformation," focusing on long-term game development and the introduction of new titles [1]. Group 1: Long-term Strategy - NetEase emphasizes the development of evergreen games, with CEO Ding Lei stating that titles like "Egg Party" and "Marvel Showdown" are expected to operate for at least 10 years [1]. - The company showcased its commitment to long-term projects, highlighting "Yanyun Sixteen Sounds" as a sustainable project for the next 5-10 years [1]. Group 2: New Game Releases - The conference introduced 9 new games, indicating a desire to break out of comfort zones and explore new genres [2]. - The new titles include various genres such as strategy, shooting, card games, and adventure RPGs, with a focus on unique gameplay experiences [2][3]. Group 3: Platform and Quality Breakthroughs - A significant portion of the new games are PC-based, marking a strategic push into the PC gaming market [3]. - The new titles are backed by notable collaborations, including partnerships with Bungie and Marvel, indicating a focus on high-quality game development [3]. Group 4: Game Details - "Ten Thousand People Long Song: Three Kingdoms" is highlighted as NetEase's first standalone PC strategy game, featuring a seamless open world and strategic depth [6][8]. - "Destiny: Rising" is a shooting mobile game developed in collaboration with Bungie, featuring both FPS and TPS perspectives [10][12]. - "Marvel Mystic Mayhem" is a tactical RPG that incorporates dynamic storytelling and card-based gameplay [14][15]. - "unVEIL the world" is a card game developed with Shueisha, featuring character designs by renowned manga artists [17][19]. - "Supervive" is a tactical competition game developed by a studio founded by a former executive of "League of Legends," showcasing a unique gameplay style [20][22]. - "Uncharted Stars" is a team shooting game set in space, developed by a studio founded by Blizzard's co-founder [24][25]. - "Spirit Beast Adventure" is a flagship MMO with a focus on pet mechanics and lightweight gameplay [28]. - "Planet Party Time" is a life simulation game with party elements, expected to launch in the domestic market [29][31]. - "Forgotten Sea" is an ocean adventure RPG that recently revealed its concept trailer and is set for testing [32][34].