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腾讯控股(00700) - 翌日披露报表 - 已发行股份变动及股份购回
2025-10-09 09:58
FF305 翌日披露報表 (股份發行人 ── 已發行股份或庫存股份變動、股份購回及/或在場内出售庫存股份) 表格類別: 股票 狀態: 新提交 公司名稱: 騰訊控股有限公司 呈交日期: 2025年10月9日 如上市發行人的已發行股份或庫存股份出現變動而須根據《香港聯合交易所有限公司(「香港聯交所」)證券上市規則》(「《主板上市規則》」)第13.25A條 / 《香港聯合交易所有限公司GEM證券 上市規則》(「《GEM上市規則》」)第17.27A條作出披露,必須填妥第一章節 。 | 第一章節 | | | | | | | | | | --- | --- | --- | --- | --- | --- | --- | --- | --- | | 1. 股份分類 | 普通股 | 股份類別 | 不適用 | | 於香港聯交所上市 | 是 | | | | 證券代號 (如上市) | 00700 | 說明 | | | | | | | | 多櫃檯證券代號 | 80700 | RMB 說明 | | | | | | | | A. 已發行股份或庫存股份變動 | | | | | | | | | | | | | 已發行股份(不包括庫存股份)變 ...
9月手游数据出炉:腾讯“霸榜”,《三角洲行动》收入排名超过《和平精英》
Guan Cha Zhe Wang· 2025-10-09 09:39
本文系观察者网独家稿件,未经授权,不得转载。 手游收入排行榜 Sensor Tower 据悉,在前五个赛季,《三角洲行动》的畅销榜成绩就表现出了明确的上升势态。在S5期间,《三角 洲行动》一度登上IOS畅销榜单的Top 2,并能持续停留在畅销榜Top 5。 目前,在国服iOS端游戏畅销榜Top 10中,腾讯旗下产品已能长期占据7-8个席位。 除了《三角洲行动》《王者荣耀》《和平精英》外,能够较为稳定留在Top 10内的腾讯系游戏还包括 《金铲铲之战》《穿越火线:枪战王者》《地下城与勇士:起源》《火影忍者》《英雄联盟手游》,以 及8月19日公测上线的《无畏契约:源能行动》,此外还有近期被腾讯集团高级副总裁马晓轶点名跨 越"长青游戏收入线"的《鸣潮》。 10月9日上午,Sensor Tower商店情报平台发布9月中国手游发行商全球收入排行榜,榜单显示《三角洲 行动》9月收入环比大涨76%,加之《王者荣耀》与《和平精英》等头部游戏的出色表现,腾讯稳居中 国手游发行商收入榜之首。 发行商收入排行榜 Sensor Tower 腾讯战术射击手游《三角洲行动》,2025年9月升至中国App Store手游收入榜的第二名。据 ...
中国手游新晋第二!Sensor Tower:《三角洲行动》收入超过《和平精英》
Guan Cha Zhe Wang· 2025-10-09 09:32
10月9日上午,Sensor Tower商店情报平台发布9月中国手游发行商全球收入排行榜,榜单显示《三角洲 行动》9月收入环比大涨76%,加之《王者荣耀》与《和平精英》等头部游戏的出色表现,腾讯稳居中 国手游发行商收入榜之首。 榜单显示,腾讯旗下的四款游戏《王者荣耀》、《三角洲行动》、《和平精英》和《金铲铲之战》包揽 本期中国App Store手游收入榜TOP4。 手游收入排行榜 Sensor Tower 据悉,在前五个赛季,《三角洲行动》的畅销榜成绩就表现出了明确的上升势态。在S5期间,《三角 洲行动》一度登上IOS畅销榜单的Top 2,并能持续停留在畅销榜Top 5。 目前,在国服iOS端游戏畅销榜Top 10中,腾讯旗下产品已能长期占据7-8个席位。 除了《三角洲行动》《王者荣耀》《和平精英》外,能够较为稳定留在Top 10内的腾讯系游戏还包括 《金铲铲之战》《穿越火线:枪战王者》《地下城与勇士:起源》《火影忍者》《英雄联盟手游》,以 及8月19日公测上线的《无畏契约:源能行动》,此外还有近期被腾讯集团高级副总裁马晓轶点名跨 越"长青游戏收入线"的《鸣潮》。 本文系观察者网独家稿件,未经授权,不得转载。 ...
日本手游泡沫的破灭和米哈游的第二次冲击
3 6 Ke· 2025-10-09 08:59
Group 1 - The Japanese mobile game industry has a unique development trajectory, originating from social games that thrived post-2007, with market size growing from 4.9 billion yen to 342.9 billion yen within five years [2] - The rise of social games led to a bubble, characterized by high costs and a surge in game failures, resulting in significant job losses and a shift towards outsourcing [3] - The first bubble burst in the social game sector was accelerated by the proliferation of smartphones, leading to a decline in social games, which were later replaced by mobile games with character collection and gacha mechanics [3] Group 2 - The introduction of smartphones allowed for more complex storytelling in games, with titles like "Chain Chronicle" and "Granblue Fantasy" setting new standards for narrative depth in mobile games [19][22] - The success of "Fate/Grand Order" (FGO) in 2015 marked a turning point, emphasizing the importance of narrative in mobile games and leading to a surge in demand for game scripts [25][37] - The influx of Chinese mobile games into the Japanese market, such as "Knives Out" and "Azur Lane," has disrupted the traditional Japanese mobile game landscape, leading to a decline in revenue for local companies [66][69] Group 3 - The Japanese mobile game industry is facing a crisis, with many companies experiencing revenue declines and struggling to adapt to changing consumer preferences [69][70] - The concept of "social game bubble burst" has been reintroduced, highlighting the industry's challenges in meeting the evolving demands of players for richer experiences and higher production values [81] - The competitive landscape is shifting, with companies needing to invest in high-quality narratives and production values to remain relevant in the face of successful foreign titles like "Genshin Impact" [75][80]
腾讯视频账号6次超限或面临封号
Xin Jing Bao· 2025-10-09 08:16
Core Points - Tencent Video's VIP accounts may face a 7-day suspension for exceeding the device limit, which has sparked widespread discussion among users [1] - The platform allows for manual解除限制 for the first two instances of exceeding the limit, but subsequent violations lead to longer protection periods [1] - If a user exceeds the limit six times, there is a possibility of permanent account suspension [1]
AI大模型加速迭代,港股通互联网ETF(513040)连续获资金加码
Mei Ri Jing Ji Xin Wen· 2025-10-09 07:38
港股互联网板块今日震荡,截至14:40,中证港股通互联网指数下跌0.7%。Wind数据显示,相关ETF 中,港股通互联网ETF(513040)已连续37个交易日获资金净流入,合计超33亿元,规模再创历史新 高。 中国银河证券研报表示,随着底层大模型能力的不断迭代,当前AI应用已经初步具备发展基础;AI在 各个行业不断展开试水,AI应用落地将对多数行业产生变革性的影响。 中证港股通互联网指数聚焦AI应用,由港股通范围内30家涉及互联网相关业务的股票组成,前四大成 分股为腾讯控股、阿里巴巴、小米集团、美团,合计占比超50%。指数当前滚动市盈率为26.7倍,处于 2021年发布以来34.1%分位处,配置价值值得关注。投资者可借道港股通互联网ETF(513040)便捷布 局AI应用发展机遇。 近日,OpenAI发布Sora2,实现音视频同步生成、物理一致性与可控性显著提升,AI应用预期随之提 升。国产模型也加速迭代,腾讯"混元图像3.0"在LMArena文生图榜单"盲测"登顶、智谱发布并开源 GLM-4.6、阿里通义千问开源Qwen3-VL-30B-A3B并推出FP8版本,显示国内开源与国产化协同强化。 ...
腾讯视频VIP设备超限被封7天,知情人士称系行业通用规则
Xin Lang Ke Ji· 2025-10-09 07:36
【#知情人士回应腾讯视频设备超限被封##腾讯视频VIP设备超限被封号7天#】近日有网友在社交平台 发文称,因腾讯视频VIP登录设备超过3台限制而被封号7天。据截图,该网友腾讯视频VIP账号累计在4 台设备上播放,超过最多3台的上限,已于10月7日第 4 次进入账号安全保护期,至10月14日自动恢复。 一位接近腾讯视频的知情人士表示,整个影视行业里的黑灰产非常猖獗,包括盗版、账号共享租赁等现 象,平台设立账号安全保护期是为了防止黑灰产,这也是行业的通用规则。同时,在账号即将到达设备 上限时,用户也会收到站内信提示。 根据腾讯视频《账号保护规则》,腾讯视频VIP同时间最多1台设备播放,累计最多3台登录;腾讯视频 SVIP同时间最多3台设备播放,累计最多8台登录。"如果用户账号持续超限,账号就会进入安全保护 期,7天属于较长时间的封禁期。"前述知情人士表示。 据了解,腾讯视频VIP账号进入安全保护期后有多种恢复方式,包括等待安全保护时间结束;手动恢复 (每名会员用户有2次机会,机会用完则无法再手动恢复);非腾讯视频SVIP用户升级为腾讯视频 SVIP,使用家庭设备权益最多可在10个设备上使用。(新浪科技) VIP: ...
腾讯视频VIP设备超限被封号7天?知情人士:为防止黑灰产
Xin Lang Ke Ji· 2025-10-09 07:08
新浪科技讯 10月9日下午消息,近日有网友在社交平台发文称,因腾讯视频VIP登录设备超过3台限制而 被封号7天。据截图,该网友腾讯视频VIP账号累计在4台设备上播放,超过最多3台的上限,已于10月7 日第 4 次进入账号安全保护期,至10月14日自动恢复。 一位接近腾讯视频的知情人士表示,整个影视行业里的黑灰产非常猖獗,包括盗版、账号共享租赁等现 象,平台设立账号安全保护期是为了防止黑灰产,这也是行业的通用规则。同时,在账号即将到达设备 上限时,用户也会收到站内信提示。 根据腾讯视频《账号保护规则》,腾讯视频VIP同时间最多1台设备播放,累计最多3台登录;腾讯视频 SVIP同时间最多3台设备播放,累计最多8台登录。"如果用户账号持续超限,账号就会进入安全保护 期,7天属于较长时间的封禁期。"前述知情人士表示。 据了解,腾讯视频VIP账号进入安全保护期后有多种恢复方式,包括等待安全保护时间结束;手动恢复 (每名会员用户有2次机会,机会用完则无法再手动恢复);非腾讯视频SVIP用户升级为腾讯视频 SVIP,使用家庭设备权益最多可在10个设备上使用。 责任编辑:杨赐 ...
中国手游厂商9月全球表现亮眼:32家入围百强,腾讯四款产品包揽App Store收入前四
Huan Qiu Wang· 2025-10-09 05:28
Core Insights - In September, 32 Chinese mobile game publishers entered the global top 100 revenue list, generating a total of $1.95 billion, accounting for 36.1% of the total revenue of the global top 100 publishers [1][2] Group 1: Company Performance - NetEase secured the 3rd position in the global revenue ranking, with significant contributions from multiple mobile games, particularly "Dream of Jianghu Mobile Light Enjoyment Server," which saw a 46% month-over-month revenue increase in September [1] - Another notable title from NetEase, "Destiny: Stars," experienced a threefold revenue increase in September, ranking 1st in the U.S. mobile revenue growth list and 2nd in the Chinese overseas mobile revenue growth list [1] - miHoYo achieved a 33% month-over-month revenue growth in September, elevating it to the 5th position in the global revenue ranking, driven by major updates for "Genshin Impact" and "Honkai: Star Rail" [2] - "Genshin Impact" launched its new 6.0 version on September 10, leading to a 94% year-over-year revenue increase and securing the top position in the Chinese overseas mobile revenue growth list [2] - Tencent's "Honor of Kings" and three other mobile games dominated the top four positions in the Chinese App Store revenue list for September, showcasing the strong market appeal of leading Chinese mobile games [2] Group 2: Industry Trends - The overall performance of Chinese mobile game publishers in the global market remains robust, with high revenue share and a significant number of entries in the top rankings [2] - Leading companies are enhancing their core competitiveness through product updates, gameplay innovations, and expansion into overseas markets, contributing to the sustainable development of the Chinese mobile gaming industry [2]
腾讯在杭州成立光跃互娱科技公司
Xin Lang Cai Jing· 2025-10-09 03:33
Core Insights - Hangzhou Guangyue Huyu Technology Co., Ltd. was established on September 30, with a registered capital of 1 million RMB [1] - The company is fully owned by Tencent Technology (Shanghai) Co., Ltd. [1] Company Overview - The legal representative of the newly established company is Lu Yao [1] - The business scope includes software development, information technology consulting services, technical services, technical development, technical consulting, technical exchange, technical transfer, technical promotion, advertising production, advertising publishing, advertising design, agency, and software sales [1]