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腾讯视频VIP设备超限被封7天,知情人士称系行业通用规则
Xin Lang Ke Ji· 2025-10-09 07:36
【#知情人士回应腾讯视频设备超限被封##腾讯视频VIP设备超限被封号7天#】近日有网友在社交平台 发文称,因腾讯视频VIP登录设备超过3台限制而被封号7天。据截图,该网友腾讯视频VIP账号累计在4 台设备上播放,超过最多3台的上限,已于10月7日第 4 次进入账号安全保护期,至10月14日自动恢复。 一位接近腾讯视频的知情人士表示,整个影视行业里的黑灰产非常猖獗,包括盗版、账号共享租赁等现 象,平台设立账号安全保护期是为了防止黑灰产,这也是行业的通用规则。同时,在账号即将到达设备 上限时,用户也会收到站内信提示。 根据腾讯视频《账号保护规则》,腾讯视频VIP同时间最多1台设备播放,累计最多3台登录;腾讯视频 SVIP同时间最多3台设备播放,累计最多8台登录。"如果用户账号持续超限,账号就会进入安全保护 期,7天属于较长时间的封禁期。"前述知情人士表示。 据了解,腾讯视频VIP账号进入安全保护期后有多种恢复方式,包括等待安全保护时间结束;手动恢复 (每名会员用户有2次机会,机会用完则无法再手动恢复);非腾讯视频SVIP用户升级为腾讯视频 SVIP,使用家庭设备权益最多可在10个设备上使用。(新浪科技) VIP: ...
腾讯视频VIP设备超限被封号7天?知情人士:为防止黑灰产
Xin Lang Ke Ji· 2025-10-09 07:08
新浪科技讯 10月9日下午消息,近日有网友在社交平台发文称,因腾讯视频VIP登录设备超过3台限制而 被封号7天。据截图,该网友腾讯视频VIP账号累计在4台设备上播放,超过最多3台的上限,已于10月7 日第 4 次进入账号安全保护期,至10月14日自动恢复。 一位接近腾讯视频的知情人士表示,整个影视行业里的黑灰产非常猖獗,包括盗版、账号共享租赁等现 象,平台设立账号安全保护期是为了防止黑灰产,这也是行业的通用规则。同时,在账号即将到达设备 上限时,用户也会收到站内信提示。 根据腾讯视频《账号保护规则》,腾讯视频VIP同时间最多1台设备播放,累计最多3台登录;腾讯视频 SVIP同时间最多3台设备播放,累计最多8台登录。"如果用户账号持续超限,账号就会进入安全保护 期,7天属于较长时间的封禁期。"前述知情人士表示。 据了解,腾讯视频VIP账号进入安全保护期后有多种恢复方式,包括等待安全保护时间结束;手动恢复 (每名会员用户有2次机会,机会用完则无法再手动恢复);非腾讯视频SVIP用户升级为腾讯视频 SVIP,使用家庭设备权益最多可在10个设备上使用。 责任编辑:杨赐 ...
中国手游厂商9月全球表现亮眼:32家入围百强,腾讯四款产品包揽App Store收入前四
Huan Qiu Wang· 2025-10-09 05:28
Core Insights - In September, 32 Chinese mobile game publishers entered the global top 100 revenue list, generating a total of $1.95 billion, accounting for 36.1% of the total revenue of the global top 100 publishers [1][2] Group 1: Company Performance - NetEase secured the 3rd position in the global revenue ranking, with significant contributions from multiple mobile games, particularly "Dream of Jianghu Mobile Light Enjoyment Server," which saw a 46% month-over-month revenue increase in September [1] - Another notable title from NetEase, "Destiny: Stars," experienced a threefold revenue increase in September, ranking 1st in the U.S. mobile revenue growth list and 2nd in the Chinese overseas mobile revenue growth list [1] - miHoYo achieved a 33% month-over-month revenue growth in September, elevating it to the 5th position in the global revenue ranking, driven by major updates for "Genshin Impact" and "Honkai: Star Rail" [2] - "Genshin Impact" launched its new 6.0 version on September 10, leading to a 94% year-over-year revenue increase and securing the top position in the Chinese overseas mobile revenue growth list [2] - Tencent's "Honor of Kings" and three other mobile games dominated the top four positions in the Chinese App Store revenue list for September, showcasing the strong market appeal of leading Chinese mobile games [2] Group 2: Industry Trends - The overall performance of Chinese mobile game publishers in the global market remains robust, with high revenue share and a significant number of entries in the top rankings [2] - Leading companies are enhancing their core competitiveness through product updates, gameplay innovations, and expansion into overseas markets, contributing to the sustainable development of the Chinese mobile gaming industry [2]
腾讯在杭州成立光跃互娱科技公司
Xin Lang Cai Jing· 2025-10-09 03:33
Core Insights - Hangzhou Guangyue Huyu Technology Co., Ltd. was established on September 30, with a registered capital of 1 million RMB [1] - The company is fully owned by Tencent Technology (Shanghai) Co., Ltd. [1] Company Overview - The legal representative of the newly established company is Lu Yao [1] - The business scope includes software development, information technology consulting services, technical services, technical development, technical consulting, technical exchange, technical transfer, technical promotion, advertising production, advertising publishing, advertising design, agency, and software sales [1]
华为腾讯比亚迪名列“双榜”前十
Shen Zhen Shang Bao· 2025-10-09 03:21
【深圳商报讯】(记者 苑伟斌)近日,全国工商联发布《2025研发投入前1000家民营企业创新状况报 告》和民营企业研发投入500家、发明专利500家榜单。深圳27家民企上榜民营企业研发投入500家榜 单,29家民企上榜发明专利500家榜单。其中,华为、腾讯、比亚迪上榜"双榜"前十名,研发投入分列 第1、2、4位;发明专利分列第1、2、9位。 连续9年两位数增长 《2025研发投入前1000家民营企业创新状况报告》显示,2024年,研发投入前1000家民营企业创新投入 稳中有升,研发费用总额1.43万亿元,比上年增长2.78%,平均研发强度3.59%;创新成果量质齐升,共 持有国内外有效专利142.81万件,同比增长27.58%,其中,发明专利59.46万件,同比增长15.55%。 科技创新与产业创新深度融合,2024年实现营业收入39.92万亿元,同比增长6.87%;利润总额2.31万亿 元,同比增长7.85%;共有30万项有效专利实现产业化,产值合计1721.53亿元。此外,国际竞争力稳步 提升,2024年全球研发投入1000强企业中,有112家是民营企业,平均研发强度7.42%。 根据国家统计局2024年 ...
港股科技指数持续攀升 投资机会显现
Xin Lang Cai Jing· 2025-10-09 03:13
Core Viewpoint - The recent performance of the Hang Seng Tech Index has attracted market attention, reaching a new high since November 2021 without the injection of southbound funds, prompting discussions among investors about potential opportunities in the Hong Kong stock market, especially for those who missed the A-share rebound [1] Group 1: Valuation Advantage - The valuation of the Hang Seng Tech Index remains significantly lower compared to its peak in 2021, with a current P/E ratio of approximately 24 times, which is about 40% lower than the 70 times seen at its peak [2] - Historical data indicates that the current valuation is at the 33rd percentile, suggesting that two-thirds of the time, valuations have been higher than the current level [2] - In comparison, the A-share Sci-Tech 50 Index has a P/E ratio exceeding 180 times, while the Nasdaq Index's valuation is at the 95th percentile, highlighting the relative attractiveness of Hong Kong tech stocks [2] Group 2: Performance Recovery - The fundamentals of Hong Kong tech companies are showing signs of recovery, with major firms like Alibaba, Tencent, and Meituan reporting better-than-expected earnings in Q1 2023 [4] - These companies are increasing investments in AI, with Alibaba announcing additional capital expenditures beyond the previously planned 380 billion, aiming to establish a strong position in the AI sector [4] - Market expectations indicate that the earnings growth rate for Hang Seng Tech constituents will remain between 15% and 25% over the next three years, which is considered substantial in the current market environment [4] Group 3: Investment Opportunities in ETFs - The recent launch of the Tianhong Hang Seng Tech ETF (520920) provides a new tool for investing in Hong Kong tech, with top holdings including Tencent, Alibaba, and BYD, which together account for nearly 70% of the ETF [5] - The presence of high-quality tech companies in the Hong Kong market, combined with their low valuations, suggests that a valuation recovery could significantly boost the Hang Seng Tech Index [5] Group 4: Long-term Investment Value - The long-term investment value of Hong Kong tech stocks is reaffirmed by the ongoing growth trend of the Chinese economy and the central role of technological innovation in economic development [7] - The internationalization of the Hong Kong market and the maturity of its valuation system imply a high likelihood of valuation recovery once market sentiment improves [7] - Current domestic policies aimed at stabilizing growth and the onset of a U.S. interest rate cut cycle are improving the external environment for Hong Kong stocks, making it a potentially opportune time for investors to enter the market [7]
Sensor Tower:9月共32个中国厂商入围全球手游发行商收入榜TOP100 合计吸金19.5亿美元
Zhi Tong Cai Jing· 2025-10-09 03:00
Core Insights - In September 2025, 32 Chinese companies made it to the global mobile game publisher revenue TOP 100, collectively earning $1.95 billion, which accounts for 36.1% of the total revenue of the global TOP 100 mobile game publishers [1] Group 1: Tencent's Performance - Tencent's tactical shooting game "Delta Force" launched a new season "Blazing Fire" on September 17, leading to a 76% month-on-month revenue increase [2] - "Delta Force" topped the iOS mobile game sales chart in China and maintained its position for several consecutive days, contributing to Tencent's top position in the Chinese mobile game publisher revenue ranking [2] - Tencent's other major titles, including "Honor of Kings" and "Peacekeeper Elite," also performed exceptionally well [2] Group 2: NetEase's Growth - NetEase secured the third position in the revenue ranking, driven by the strong performance of multiple mobile games [2] - The newly launched "Dream Journey Mobile Light Enjoyment" saw a 46% month-on-month revenue increase due to its lowered gameplay barriers and enhanced social features [2] - The sci-fi shooting game "Destiny: Stars" launched at the end of August experienced a threefold revenue increase in September, ranking second in the revenue growth list for Chinese mobile games going overseas [2] Group 3: Other Notable Publishers - Lemon Microfun maintained its fourth position in the revenue ranking with a 10% month-on-month revenue increase, supported by several successful titles [3] - MiHoYo's games, including "Genshin Impact" and "Honkai: Star Rail," saw a 33% month-on-month revenue increase, elevating the publisher to the fifth position [3] - "Genshin Impact" launched a new version on September 10, resulting in a 94% revenue surge, making it the top mobile game in terms of revenue growth for overseas markets [3] Group 4: Emerging Publishers - Florere Game's revenue increased by 15% month-on-month, ranking sixth in the revenue list, with a notable 250% increase compared to January 2025 [4] - Mu Tong Technology's new game "ACECRAFT" quickly gained popularity, leading to a 10% month-on-month revenue increase and elevating its ranking to 11th [4] - Lingxi Interactive's "Three Kingdoms: Strategic Edition" saw its revenue double in September due to a successful anniversary event, contributing to a 38% overall revenue increase for the publisher [4] Group 5: Additional Publishers - Other Chinese mobile game publishers in the global TOP 100 include ONEMT and Mattel163, totaling 32 companies [5] Group 6: App Store Rankings - Tencent's "Honor of Kings," "Delta Force," "Peacekeeper Elite," and "Gold Shovel" occupied the top four positions in the Chinese App Store mobile game revenue ranking [6] - "Delta Force" achieved a 78% month-on-month revenue increase, reaching a new daily revenue high [6] - MiHoYo's "Genshin Impact" experienced a 53% month-on-month revenue increase, re-entering the revenue ranking at 17th place [7]
9月32个中国厂商入围全球手游发行商收入榜TOP100 吸金19.5亿美元
Zheng Quan Shi Bao Wang· 2025-10-09 02:48
Core Insights - In September 2025, 32 Chinese companies made it to the global mobile game publisher revenue ranking TOP 100, collectively generating $1.95 billion, which accounts for 36.1% of the total revenue of the global TOP 100 mobile game publishers [1] Group 1 - The strong performance of the game "Delta Force" led to a 76% month-on-month revenue increase in September [1] - Tencent remains the top mobile game publisher in China, driven by the success of flagship games such as "Honor of Kings" and "Peacekeeper Elite" [1]
广东民企100强名单来了,这些城市才是真的“藏富于民”
3 6 Ke· 2025-10-09 02:37
Core Insights - The Guangdong Provincial Federation of Industry and Commerce released the "Top 100 Private Enterprises in Guangdong Province for 2025," with the entry threshold set at 12.332 billion yuan in revenue for 2024 [1][2] - The list features 12 companies with revenues exceeding 100 billion yuan, indicating a strong presence of large-scale private enterprises in the region [1] - Notably, many private real estate companies have dropped off the list compared to previous years, reflecting a shift in the industry landscape [1] Group 1: Rankings and Revenue - The top five private enterprises in Guangdong are Huawei, BYD, Tencent, Midea, and SF Express, with revenues of 86.2072 billion, 77.7102 billion, 66.0257 billion, 40.9084 billion, and 28.442 billion yuan respectively [5][6] - The top ten list includes Gree Electric, TCL Technology, TCL Industry, Digital China, and Guangdong Haid Group, showcasing a diverse range of industries from technology to consumer goods [5][6] - The geographical distribution shows that Shenzhen leads with 40 companies, followed by Guangzhou with 22, and Foshan with 16, indicating a concentration of private enterprises in these cities [1] Group 2: Notable Exclusions - Several well-known companies did not participate in the ranking, including Ping An Group and Vanke from Shenzhen, as well as Xi Yin and NetEase from Guangzhou, highlighting potential shifts in corporate strategies or market conditions [2]
消费专场-2025研究框架线上培训
2025-10-09 02:00
Summary of Key Points from Conference Call Records Industry Overview - The consumer industry is driven by both technology and consumption concepts, transitioning from traditional commerce to e-commerce, significantly enhancing supply chain efficiency [1][2][4] - The rise of e-commerce has disrupted traditional retail, with logistics cost reduction and changing shopping habits being key factors [1][5] - New retail and live-streaming e-commerce have emerged, creating opportunities for consumer goods companies through innovative models and traffic generation [1][8][9] Market Dynamics - The Chinese consumer market exhibits a stratified phenomenon, with significant differences in income levels, birth years, and consumption habits across regions [1][10][11] - Companies need to adopt STP (Segmentation, Targeting, Positioning) strategies to effectively market to diverse consumer groups, as demonstrated by Proya's successful market entry [1][12] - The market has shifted towards quality consumption, with approximately 390 million consumers in lower-tier cities becoming a new growth point [1][15] Investment Insights - Evaluating the market space of emerging industries or single products is crucial for making informed investment decisions in primary and secondary markets [1][18] - High ROE industries like food and beverage, and home appliances are more likely to produce "bull stocks," while industries with barriers, such as liquor, have long-term advantages [1][19][21] Consumer Behavior - The investment framework for the consumer industry requires interdisciplinary knowledge, including economics, finance, sociology, and psychology [2] - Consumer spending is influenced by population size and income levels, with a significant portion of savings remaining unspent due to changing future expectations [2] - Different consumer groups show distinct preferences, with urban consumers leaning towards high-end brands while lower-tier city consumers prefer cost-effective products [16][17] Industry Barriers and Management - Barriers in the consumer industry include brand, operational, technological, and policy barriers, with brand and operational barriers being particularly significant in general consumer goods [3][22] - A company's ability to create value is largely dependent on its management capabilities, which encompass both hardware (organizational structure) and software (corporate culture) [23] Trends and Future Outlook - The consumer industry is characterized as a "long slope, thick snow" type, indicating its potential for substantial growth and the emergence of large-cap companies [19] - The industry is expected to continue evolving with technological advancements, particularly in logistics and information flow, which have historically driven profitability in e-commerce [6][7] Conclusion - The consumer market in China is undergoing significant changes, with emerging trends in e-commerce, consumer behavior, and investment opportunities. Companies must adapt to these changes to capitalize on growth potential and navigate the competitive landscape effectively.