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雷军官宣小米造芯!自研手机SoC芯片即将发布;吉利揭秘极氪私有化真相,吉利高管:时间不等人;零跑高管:降价只是决定,降本才是能力
雷峰网· 2025-05-16 00:21
Group 1 - Geely announced significant management changes and revealed the rationale behind the privatization of Zeekr, emphasizing the need for integration to enhance competitiveness [4][5] - Geely set ambitious targets post-merger, including a cost reduction goal exceeding 3%, R&D optimization of 10-20%, and management efficiency improvements of 10-20% [4][5] - Zeekr's R&D expenses for Q1 amounted to 2.91 billion, a decrease of 1 billion compared to the previous year [5] Group 2 - Xiaomi's self-developed SoC chip, named "Xuanjie O1," is set to be released, marking a significant milestone in its decade-long chip development journey [7][9] - The new chip will debut in the Xiaomi 15S Pro, showcasing Xiaomi's commitment to high-quality, self-designed technology [7][9] Group 3 - Leap Motor's COO stated that price cuts are merely decisions, while cost reduction is a true capability, indicating ongoing price wars in the automotive industry [11] - The automotive sector is expected to experience continued price competition, driven by technological advancements that will lower overall costs [11] Group 4 - General Motors' Chinese import vehicle platform, Daolang, faced a sudden layoff of approximately 200 employees, with compensation based on tenure [12] - GM stated that the restructuring of Daolang was due to significant changes in the economic landscape, impacting its operations in China [12] Group 5 - XPeng Motors announced a major redesign of the XPeng P7, with the chairman highlighting the emotional investment in the project [13][15] - XPeng's delivery numbers showed a significant year-on-year increase, with a total of 129,053 vehicles delivered in the first four months of 2025, representing a 313% growth [15] Group 6 - Alibaba's entertainment division reported a revenue increase of 12% year-on-year, achieving an adjusted EBITDA of 36 million for Q1 2025, marking a turnaround from previous losses [18] - The overall revenue for Alibaba in Q1 2025 reached 236.45 billion, with a net profit of 12.38 billion [18] Group 7 - Microsoft announced a global layoff of 6,000 employees, with over 40% of the cuts affecting software engineering roles due to the impact of AI on job functions [27] - The introduction of AI tools is reshaping project management roles, leading to a reduction in team sizes and project timelines [27] Group 8 - Great Wall Motors plans to establish a research and development center and manufacturing base in Brazil, with an initial production capacity of 50,000 vehicles [25] - The investment in Brazil is projected to exceed 10 billion Brazilian Reais over the next decade, aiming to cater to the Latin American electric vehicle market [25]
丁磊回归一线、全球化加速“换挡” 网易游戏一季度狂揽240亿元
Mei Ri Jing Ji Xin Wen· 2025-05-15 23:19
Core Insights - The return of founder Ding Lei has led to a gradual recovery for NetEase Games, as evidenced by the positive financial results for Q1 2025 [1][2] - NetEase's global strategy is shifting from merely importing IPs to cultural output, with a focus on quality and sustainable growth in overseas markets [2][8] Financial Performance - NetEase reported a net revenue of 28.8 billion yuan for Q1 2025, with gaming and related value-added services contributing 24 billion yuan, reflecting a year-on-year growth of 12.1% [1] - Classic IPs like "Identity V" and "Party Animals" have played a crucial role in driving revenue growth [1][5] Product Strategy - The dual strategy of "long-term operation + new product explosion" is evident, with classic IPs continuing to generate growth momentum [5] - "Identity V" has surpassed 400 million global registered users, while "Party Animals" achieved record user growth through cultural events [5] - New products like "Yan Yun Sixteen Sounds" and "Marvel Duel" have also performed exceptionally well, with the former attracting significant attention from industry leaders [5][6] Global Expansion - NetEase has been cautious in its global expansion, having shut down some overseas studios to focus on product quality [2][8] - The company has seen success with self-developed titles like "Marvel Duel" in overseas markets, indicating potential for future growth [2][8] Leadership Changes - The departure of Simon Zhu, a key figure in NetEase's global investment and cooperation strategy, raises questions about the continuity of the company's overseas expansion efforts [10][11] - His successor, Li Riqiang, has a strong background in global partnerships, which may influence NetEase's future strategies [10][12] Technological Investment - NetEase is increasing its investment in AI, with 15% of R&D spending directed towards technological innovation, which is expected to enhance productivity across various business lines [6][7] - The integration of AI in gaming, such as the AI crew mode in "Nirvana in Fire," is aimed at enhancing user-generated content [7]
网易一季度游戏及相关增值服务净收入240亿元;《TRIBENINE:战极死游》宣布停运时间丨游戏早参
Mei Ri Jing Ji Xin Wen· 2025-05-15 22:46
Group 1 - NetEase reported a net revenue of 288 billion yuan for Q1 2025, with R&D investment of 44 billion yuan, representing an R&D intensity of 15% [1] - The net revenue from games and related value-added services reached 240 billion yuan, driven by the success of long-term titles like "Identity V" and new releases such as "Yanyun Sixteen Sounds" and "Marvel Showdown" [1] - The new game "Yanyun Sixteen Sounds" has surpassed 10 million users since its launch in December 2024, showcasing NetEase's capability for long-term game operation [1] Group 2 - Sony Interactive Entertainment announced the next round of game updates for PlayStation Plus, set to launch on May 20, which includes popular titles like "Battlefield 5" [2] - The growth of subscription revenue and user retention rates for PS Plus are key indicators for the capital market, with potential revenue growth if user engagement increases significantly [2] - Sony needs to continuously optimize its content ecosystem, pricing strategy, and user experience to compete effectively against rivals like Microsoft [2] Group 3 - Akatsuki Games announced the shutdown of its action RPG "TRIBENINE: Battle Extreme Death Game," effective November 27, 2025, just months after its launch on February 20, 2025 [3] - The game's failure to replicate the success of the "Danganronpa" series highlights the challenges faced by mid-sized developers in content innovation and long-term operation [3] - The gaming industry's valuation logic is shifting from "hit-driven" to "sustainable growth capability," indicating that future competition will test the comprehensive strength of developers [3]
港股公告掘金 | 阿里巴巴2025财年收入净利双增长 归母净利同比增长62%至1294.7亿元
Zhi Tong Cai Jing· 2025-05-15 15:16
Major Events - Heng Rui Medicine (01276) plans to globally issue 224.5 million H-shares, expected to be listed on May 23 [1] - MIRXES-B (02629) will conduct an IPO from May 15 to May 20, aiming to globally issue 46.62 million shares [1] - Green Tea Group (06831) received 317.54 times subscription for its public offering in Hong Kong, with a final issue price of HKD 7.19 per share [1] - CSPC Pharmaceutical Group (01093) signed an exclusive licensing agreement with Cipla for the commercialization of Irinotecan Liposome Injection in the United States [1] - CanSino Biologics (06185) received clinical trial approval for its inhaled tuberculosis booster vaccine in Indonesia [1] - Fuhong Hanlin (02696) has been included in the MSCI Global Small Cap Index [1] - Financial One Account (06638) received a privatization offer from Ping An Group (02318) at a premium of approximately 23.10% [1] Financial Reports - Alibaba-W (09988) reported revenue and net profit growth for the fiscal year 2025, with net profit attributable to shareholders increasing by 62% to CNY 129.47 billion [1] - NetEase-S (09999) announced Q1 results with net profit attributable to shareholders at CNY 10.301 billion, a year-on-year increase of 34.94%, and a quarterly dividend of USD 0.135 per share [1] - Geely Automobile (00175) released Q1 results showing a significant increase in profit attributable to shareholders of CNY 5.672 billion, up 263.59% year-on-year [1] - Beike-W (02423) reported a total transaction volume growth of 34.0% year-on-year in Q1, with net revenue increasing by 42.4% [1] - Minhua Holdings (01999) announced annual results with profit attributable to shareholders of HKD 2.063 billion, a decrease of 10.41% year-on-year [1] - Shoucheng Holdings (00697) reported Q1 results with profit attributable to shareholders of HKD 213 million, an increase of 80.5% year-on-year [1] - Fourth Paradigm (06682) showed strong performance in core business with total revenue of CNY 1.077 billion in Q1, a year-on-year growth of 30.1% [1]
网易20250515
2025-05-15 15:05
Summary of NetEase's Q1 2025 Earnings Call Company Overview - **Company**: NetEase - **Date**: Q1 2025 Earnings Call Key Industry Insights - **Gaming Industry Performance**: The gaming sector continues to thrive with innovative titles and global expansion strategies driving revenue growth. Financial Performance - **Revenue Growth**: NetEase reported a total net revenue of RMB 28.8 billion (USD 4.0 billion), a 7.4% increase year over year [28] - **Gaming Revenue**: Revenue from gaming and value-added services rose by 12% year over year to RMB 24.0 billion [28] - **Online Games Revenue**: Net revenues from online games reached RMB 23.5 billion, up 14% quarter over quarter and 15% year over year [28] - **Gross Profit**: Gross profit increased by 9% year over year to RMB 18.5 billion, with a gross profit margin of 64.1% [28] - **Learning Services Revenue**: Revenue from learning services declined by 7% year over year to RMB 1.3 billion [28] - **Cloud Music Revenue**: Revenue from Cloud Music decreased by about 8% year over year to RMB 1.9 billion [28] Game Performance Highlights - **Marvel Rivals**: Achieved strong global player engagement, reclaiming the top spot on Steam's Global Top Seller chart after the launch of Season 2 [2][5] - **FastPunk**: A new tactical shooter that reached over 110,000 peak concurrent players within three days of its launch, ranking sixth on Steam's global top-selling chart [2][6] - **Once Human Mobile Edition**: Topped iOS download charts in over 160 regions shortly after its launch, indicating successful mobile market penetration [2][7] - **XJA**: Introduced a new district, Hexi, leading to over 30 million players, with plans for further regional expansion [2][9] - **Identity V**: Surpassed 400 million registered players globally, showcasing its sustained popularity [2][15] - **Naraka Bladepoint**: Recorded revenue growth in Q1 2025, highlighting the importance of evergreen titles [3][16] Strategic Initiatives - **Global Expansion**: NetEase is focused on globalizing its game portfolio and diversifying offerings to enhance player engagement [4][27] - **Player Engagement**: Plans to maintain player interest through regular content updates and community outreach efforts [8][30] - **eSports Development**: Selected titles for the 2026 Asian Games, aiming to enhance global esports presence [39][42] Innovations and Future Plans - **New Game Releases**: Upcoming titles include Marvel Mystic Mayhem and Destiny Rising, with a focus on creativity and player insights [20][38] - **AI Integration**: Continued investment in AI technology to enhance game development and player experiences [43] Environmental and Social Governance (ESG) - **Sustainability Efforts**: Achieved a 16% reduction in greenhouse gas emissions, recognized by MSCI and S&P Global for sustainability initiatives [26] Conclusion - **Outlook**: NetEase is well-positioned for future growth through innovative game releases, strategic global expansion, and a commitment to sustainability and player engagement [27][36]
网易2025Q1财报亮点:游戏业务领跑,非核心业务却全面下滑?
Sou Hu Cai Jing· 2025-05-15 13:40
Core Insights - NetEase reported a total net revenue of 28.83 billion RMB (approximately 4 billion USD) for Q1 2025, reflecting a year-over-year growth of 7.4% and a quarter-over-quarter increase of 7.8% [1] - The company's net profit reached 10.3 billion RMB (approximately 1.4 billion USD), marking a significant year-over-year increase of 35% [1] - Operating profit for the quarter was 10.44 billion RMB (approximately 1.44 billion USD), with a year-over-year growth of 36.9% [1] Revenue Breakdown - The gaming and related value-added services segment generated net revenue of 24.05 billion RMB (approximately 3.3 billion USD), showing a year-over-year increase of 12.1% and a quarter-over-quarter increase of 13.2%, accounting for 83.4% of total revenue [3] - Non-core businesses such as Youdao and NetEase Cloud Music experienced slight declines, with Youdao's net revenue at 1.3 billion RMB (approximately 180 million USD), down 6.7% year-over-year, and NetEase Cloud Music's net revenue at 1.86 billion RMB (approximately 260 million USD), down 8.4% year-over-year [3] - Revenue from innovation and other businesses decreased by 17.6% year-over-year, totaling 1.62 billion RMB (approximately 220 million USD) [3] Investment and Shareholder Returns - The board announced a cash dividend of 0.1350 USD per ordinary share (0.6750 USD per ADS), to be distributed on June 10, 2025, enhancing investor confidence [4] - As part of its share repurchase program, the company has repurchased approximately 21.6 million ADS at a total cost of about 1.9 billion USD, with the program initiated on January 10, 2023, and set to last for up to 36 months [4] - Research and development expenses for the quarter reached 4.4 billion RMB, representing 15% of net revenue, indicating a strong commitment to technological innovation [3]
NTES(NTES) - 2025 Q1 - Earnings Call Transcript
2025-05-15 13:02
Financial Data and Key Metrics Changes - Total net revenue for Q1 2025 was RMB 28.8 billion (approximately USD 4.0 billion), representing a 7.4% year-over-year increase [34] - Total net revenue from games and related value-added services was RMB 24.0 billion, up 12% year-over-year [34] - Gross profit for Q1 2025 was RMB 18.5 billion, up 9% year-over-year and 14% quarter-over-quarter [36] - Non-GAAP net income attributable to shareholders for Q1 totaled RMB 11.2 billion (approximately USD 1.5 billion), up 32% year-over-year [38] Business Line Data and Key Metrics Changes - Net revenues from online games were RMB 22.5 billion, up 14% quarter-over-quarter and 15% year-over-year, driven by key PC games and established mobile games [34][35] - NetEase Cloud Music's revenue was RMB 1.9 billion, declining 8% year-over-year and 1% quarter-over-quarter, primarily due to decreased revenue from social entertainment services [36] - Innovative businesses and others saw a revenue decline of 17% year-over-year and 29% quarter-over-quarter, mainly due to decreased revenue from advertising services [36] Market Data and Key Metrics Changes - The gaming segment continues to show strong performance, with flagship titles achieving record highs in player engagement and revenue [5][6] - The mobile version of Once Human quickly gained global attention, reaching the top spot on iOS download charts in over 160 regions [10] - The game Identity V surpassed 400 million registered players globally during its seventh anniversary celebration [17] Company Strategy and Development Direction - The company is focused on globalizing and diversifying its game portfolio, with a commitment to innovative content and exceptional operations [5][6] - Plans to deepen connections with player communities through more frequent content updates and esports events [48][49] - The company aims to enhance its esports operations and leverage its successful titles in international competitions [80][81] Management Comments on Operating Environment and Future Outlook - Management expressed optimism about the global momentum established and the breadth of opportunities across the diversified game portfolio [33] - The company is committed to investing in long-term sustainability and innovation, particularly through AI technologies [30][85] - Management highlighted the importance of continuous improvement and adaptation in response to market demands and player feedback [44][59] Other Important Information - The effective tax rate for Q1 was 15.3%, and the company reported a robust cash position with net cash of approximately RMB 131.5 billion as of March 31, 2025 [39] - The Board of Directors approved a dividend of USD 0.135 per share [39] - The company has a share repurchase program with approximately USD 1.9 billion spent as of March 31, 2025 [39] Q&A Session Summary Question: About Identity V's strong performance and future growth - Management attributed Identity V's success to continuous investment and optimization over six years, with plans to keep enhancing the game [42][44] Question: On mobile title Marvel Rivals and its lifecycle - Management acknowledged user number volatility but emphasized the introduction of shorter seasonal updates and esports events to maintain engagement [46][48] Question: Strategy for overseas markets amid studio closures - Management clarified that studio closures were based on product positioning and quality, with a focus on creating games suitable for global markets [52][53] Question: Performance and monetization of Once Human - Management reported significant user growth and increased monetization on PC following the mobile launch, with plans for new gameplay features [61][63] Question: Differentiation strategy for Fragpunk in the FPS market - Management expressed satisfaction with Fragpunk's foundation and emphasized ongoing support and market engagement strategies [67][70] Question: Resource allocation between domestic and overseas markets - Management confirmed sufficient resources to support both domestic and overseas markets simultaneously [72][73] Question: Evaluation metrics for new titles and esports strategy - Management highlighted the importance of team passion and experience in evaluating new projects, with ongoing investment in esports operations [76][78][80]
NTES(NTES) - 2025 Q1 - Earnings Call Transcript
2025-05-15 13:00
Financial Data and Key Metrics Changes - Total net revenue for Q1 2025 was RMB28.8 billion (approximately USD4.0 billion), representing a 7.4% increase year over year [32] - Total net revenue from gaming and value-added services increased by 12% year over year to RMB24.0 billion [6][33] - Gross profit for Q1 2025 was RMB18.5 billion, up 9% year over year and 14% quarter over quarter [35] - Non-GAAP net income attributable to shareholders for Q1 totaled RMB11.2 billion (approximately USD1.5 billion), up 32% year over year [37] Business Line Data and Key Metrics Changes - Net revenues from online games were RMB22.0 billion, up 14% quarter over quarter and 15% year over year, driven by new titles and established games [33] - NetEase Cloud Music's revenue declined by 8% year over year to RMB1.9 billion, primarily due to decreased revenue from social entertainment services [34] - Innovative businesses and others saw a revenue decline of 17% year over year to RMB1.6 billion, mainly due to decreased revenue from advertising services [34] Market Data and Key Metrics Changes - The gaming segment's revenue growth was supported by key PC games, with PC games accounting for approximately 34% of total online games revenue, representing an increase of 85% year over year [33] - The mobile version of Once Human achieved the top spot on iOS download charts in over 160 regions shortly after its launch [9] Company Strategy and Development Direction - The company is focused on globalizing and diversifying its game portfolio, with a commitment to innovative content and exceptional operations [5] - Plans to deepen connections with player communities through more frequent content updates and the introduction of esports events [47] - The company aims to enhance its esports operations and has invested in esports stadiums in Hangzhou and Shanghai [78] Management's Comments on Operating Environment and Future Outlook - Management expressed optimism about the global momentum and opportunities across the diversified game portfolio [31] - The company is committed to investing in long-term operations and enhancing player engagement through continuous updates and community involvement [56] - Management highlighted the importance of AI technology in game development and its role in improving operational efficiency [82] Other Important Information - The effective tax rate for Q1 was 15.3%, and the company has a robust cash position with net cash of approximately RMB131.5 billion as of March 31, 2025 [38] - The Board of Directors approved a dividend of USD0.135 per share [38] - The company has a share repurchase program with approximately USD1.9 billion spent as of March 31, 2025 [38] Q&A Session Summary Question: What are the reasons behind Identity V's strong performance and future growth? - Management attributed Identity V's success to continuous investment and optimization over six years, with plans to keep investing in the game to maintain its leading position [42][43] Question: How will the company ensure the longevity of Marvel Rivals? - Management mentioned the introduction of a two-month seasonal update cycle and the initiation of esports events to enhance player engagement and retention [47] Question: What is the strategy for overseas markets following the closure of some studios? - Management clarified that the studio closures were based on product positioning and quality considerations, and they plan to develop more games suitable for global markets [51] Question: What are the next steps for the operation of Where Wings Meet? - Management plans to continue investing in the game, focusing on enhancing art representation and gameplay to ensure its long-term success [56] Question: How does the company plan to enhance monetization for Once Human? - Management highlighted the game's cross-play feature and plans to introduce new gameplay elements to satisfy user demand and enhance monetization [61] Question: What is the company's approach to resource allocation between domestic and overseas markets? - Management stated that they have sufficient resources to support both markets simultaneously and will continue to improve understanding of overseas gamer demands [70]
NTES(NTES) - 2025 Q1 - Quarterly Results

2025-05-15 12:51
Financial Performance - Net revenues for Q1 2025 were RMB28.8 billion (US$4.0 billion), a 7.4% increase year-over-year[4] - Net revenues from games and related services were RMB24.0 billion (US$3.3 billion), reflecting a 12.1% increase compared to Q1 2024[4] - Youdao's net revenues decreased by 6.7% year-over-year to RMB1.3 billion (US$178.9 million)[4] - NetEase Cloud Music reported net revenues of RMB1.9 billion (US$256.1 million), down 8.4% from the same quarter last year[4] - NetEase reported net revenues of RMB 28,828,545 (approximately USD 3,972,680) for the three months ended March 31, 2025, representing an increase from RMB 26,747,811 in the previous quarter[43] - Total net revenues for the same period reached RMB 28,828,545 (USD 3,972,680), up 7.7% from RMB 26,747,811 in the previous quarter[46] Profitability - Gross profit for Q1 2025 was RMB18.5 billion (US$2.5 billion), an increase of 8.6% year-over-year[4] - The gross profit for the same period was RMB 18,479,406, up from RMB 16,272,341 in the previous quarter, indicating a gross margin improvement[43] - Net income attributable to shareholders was RMB10.3 billion (US$1.4 billion), up from RMB7.6 billion in Q1 2024[19] - Net income attributable to the Company's shareholders for the three months ended March 31, 2025, was RMB 10,301,157 (approximately USD 1,419,537), compared to RMB 8,766,479 in the previous quarter, reflecting a growth of 17.5%[43] - Non-GAAP net income attributable to shareholders was RMB11.2 billion (US$1.5 billion), a 31.6% increase year-over-year[22] - NetEase reported a net income of RMB 10,546,771 (USD 1,453,384) for the three months ended March 31, 2025, representing a 18.3% increase from RMB 8,918,953 in the previous quarter[45] - Non-GAAP net income attributable to the company's shareholders for the quarter was RMB 11,236,727 (USD 1,548,462), up from RMB 9,681,968 in the previous quarter[50] Expenses and Costs - Total operating expenses decreased by 14.4% year-over-year to RMB8.0 billion (US$1.1 billion)[4] - Research and development expenses for the three months ended March 31, 2025, were RMB 4,386,313, showing a slight decrease from RMB 4,469,868 in the previous quarter[43] - The total cost of revenues for the three months ended March 31, 2025, was RMB 10,349,139 (USD 1,426,149), a decrease from RMB 10,475,470 in the previous quarter[46] - The share-based compensation cost for the three months ended March 31, 2025, was RMB 951,872 (USD 131,170), showing a slight increase from RMB 931,444 in the previous quarter[49] Cash and Assets - As of March 31, 2025, the company's net cash totaled RMB137.0 billion (US$18.9 billion), an increase from RMB131.5 billion at the end of 2024[23] - The total current assets increased to RMB 157,670,710 as of March 31, 2025, from RMB 153,324,656 as of December 31, 2024[42] - Cash and cash equivalents decreased to RMB 41,748,614 as of March 31, 2025, from RMB 51,383,310 as of December 31, 2024[42] - Net cash provided by operating activities was RMB 12,106,652 (USD 1,668,341) for the three months ended March 31, 2025, down from RMB 13,012,200 in the previous quarter[45] - The company reported a total cash, cash equivalents, and restricted cash balance of RMB 45,395,483 (USD 6,255,665) at the end of the period[45] - NetEase's total assets reached RMB 200,858,132 as of March 31, 2025, up from RMB 195,991,550 as of December 31, 2024[42] - Total liabilities decreased slightly to RMB 52,988,888 as of March 31, 2025, from RMB 53,497,412 as of December 31, 2024[42] Business Development - The company maintained a strong game pipeline with multiple new titles under development, including MARVEL Mystic Mayhem and Destiny: Rising[7] - The company emphasized the importance of non-GAAP financial measures in assessing its operating performance, excluding share-based compensation expenses[38] - The company experienced a significant decrease in cash used in investing activities, totaling RMB (12,841,002) (USD (1,769,538)) for the quarter, compared to RMB 20,628,527 in the previous quarter[45] - The gross profit for the games and related value-added services segment was RMB 16,552,745 (USD 2,281,029), reflecting a 16.8% increase compared to RMB 14,166,848 in the previous quarter[46]
刚刚,网易一季度营收净利双增长,美股盘前大涨!
Jin Rong Jie· 2025-05-15 12:14
Core Viewpoint - NetEase reported strong performance in Q1 2025, with net revenue of 28.829 billion RMB, reflecting a year-on-year growth of 7.4% and a quarter-on-quarter growth of 7.8% [1][2] Group 1: Financial Performance - NetEase's Q1 2025 gross profit reached 18.479 billion RMB, marking an 8.6% increase year-on-year, with a gross margin of 64.1% [2] - The company's operating expenses for Q1 2025 were 8.038 billion RMB, a decrease of 14.4% year-on-year, attributed to reduced marketing spending in the gaming sector [2] - Net profit attributable to shareholders for Q1 2025 was 10.301 billion RMB, showing a significant year-on-year increase of 34.9% [2] Group 2: Business Segments - Revenue from games and related value-added services in Q1 2025 was 24.048 billion RMB, accounting for approximately 83.4% of total revenue, with a year-on-year growth of 12.1% [1] - New game releases, such as "Yan Yun Shi Liu Sheng" and "Jie Wai Kuang Chao," contributed to the revenue growth, with the former surpassing 30 million registered players and the latter achieving a peak of over 110,000 concurrent players shortly after launch [1] - Non-gaming segments, including Youdao, NetEase Cloud Music, and other businesses, experienced revenue declines of 6.7%, 8.4%, and 17.6% respectively [1] Group 3: Market Reaction - Following the earnings announcement, NetEase's stock price rose by 1.2% to 168.1 HKD per share, with a market capitalization of 532.5 billion HKD [2] - In pre-market trading in the US, NetEase's stock price increased by 4.85%, reaching 112.3 USD per share [2]