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9月游戏版号发放,DeepSeek-V3.1-Terminus发布
GOLDEN SUN SECURITIES· 2025-09-28 11:51
Investment Rating - The report maintains an "Accumulate" rating for the media industry [6] Core Insights - The media sector saw a slight increase of 0.16% during the week of September 22-26, driven by performance in gaming and film [11][12] - The report expresses optimism for the gaming sector in the second half of 2025, while also highlighting potential recovery in the film and television sector due to new policy drivers [1][11] - AI applications and IP monetization are identified as key areas of focus, with specific attention on companies that can leverage data and traditional cultural IP [1][11] Summary by Sections Market Overview - The media sector's performance was influenced by gaming and film, with a 0.16% increase noted [11] - The top-performing sectors included electronics and non-ferrous metals, while consumer services saw the largest decline [11][12] Key Events Review - A total of 156 games were approved for release in September, with 145 being domestic and 11 imported, indicating a stable rhythm in game approvals [2][18] - The launch of DeepSeek-V3.1-Terminus has improved reasoning and agent capabilities significantly, enhancing its competitive position in the AI space [3][18] - Tencent introduced the Hunyuan 3D Studio, a professional AI workstation aimed at streamlining the 3D design process [4][18] Subsector Data Tracking - The gaming sector is highlighted with specific companies to watch, including ST Huatuo, Giant Network, and Perfect World [1][19] - The film sector's box office for the week was approximately 225 million yuan, with "731" leading the charts [20][22] - The report tracks viewership for popular series and variety shows, with "赴山海" and "披荆斩棘 2025" being top performers [24][23]
【干货】商业智能产业链全景梳理及区域热力地图
Qian Zhan Wang· 2025-09-28 09:31
Core Insights - The article discusses the current state and dynamics of the Chinese Business Intelligence (BI) industry, highlighting key players, market trends, and technological advancements in the sector. Industry Overview - The Chinese BI industry is structured into three main segments: upstream (enterprise information system suppliers, data integration, infrastructure suppliers), midstream (big data management system suppliers, vertical product suppliers, scenario solution providers), and downstream (application fields such as finance, e-commerce, logistics, travel, media, and industry) [1]. - Upstream players include traditional IT vendors, cloud service providers, and big data platform service providers, while midstream focuses on technology-enabled companies that provide solutions for various business scenarios [1]. Key Players - Major participants in the BI industry include infrastructure layer vendors like Unisplendour, Huawei, Megvii, Inspur, and Alibaba Cloud; technology platform vendors like Baidu and Alibaba; and technology empowerment vendors like Ant Group, Tencent, Ping An Technology, and Shichuang Medical [2]. Regional Distribution - The BI industry in China shows a concentrated distribution in the eastern region, with Beijing, Guangdong, and Shanghai leading in multiple segments, while provinces like Hunan, Shandong, and Shaanxi are making strides in specific segments [4]. Product Offerings and Market Penetration - Key BI products from representative companies include Alibaba's QuickBI, Baidu's SugarBI, NetEase's Shufan BI, Inspur's Haiyue ChatBI 3.0, Meilin Data's TempoBI, and Shuju Software's Data E-View [8]. - Alibaba's QuickBI has over 1,000 benchmark cases in finance, manufacturing, and retail, with a 65% year-on-year growth in overseas customers expected in 2024 [9]. - Baidu's SugarBI serves multiple industries including government, finance, and education, while NetEase's Shufan BI has assisted over 450 leading clients in digital transformation [9]. Recent Developments - The latest trends in the BI sector emphasize deep integration with AI technologies. Alibaba is enhancing QuickBI with AI capabilities, launching a data analysis agent and AI travel solutions [11]. - NetEase is optimizing its BI products using DeepSeek's large model technology for intelligent applications in customer service [11]. - Inspur has released Haiyue Commercial AI and Model 3.0, integrating best practices from 1.2 million enterprises to provide comprehensive intelligent solutions for business management and production operations [11].
在投漫剧近2000部,中文在线、网易、剧点、魔方、友和、时刻互动已入局,超6成播放量不足100万?
3 6 Ke· 2025-09-28 09:21
Market Overview - The dynamic animation market is experiencing significant growth, with nearly 2000 new dynamic animations launched, but over 60% have accumulated less than 1 million views [1] - In August, the number of dynamic animations reached a historical high of 1802, with a month-on-month increase of 15% [1] - Total views for dynamic animations surpassed 9.5 billion, with an increase of 2.524 billion views in August alone, marking a 32% month-on-month growth [1] - The top 100 dynamic animations accounted for over 80% of the total view increase in August, indicating a concentration of viewership among leading titles [1] Content Trends - The share of popular content is increasingly concentrated, with the top 20 accounts accounting for 77% of the view increase in the last three months [2] - The proportion of comedic animations has significantly decreased, dropping from over 60% to around 30% in terms of quantity, and from 63% to 26% in view increase [2] - Other genres, particularly fantasy and adventure themes, have seen a surge in popularity, with view increases reaching 1.563 billion in August, nearly three times that of comedic animations [2] Popular Titles - In June, the top three dynamic animations were all comedic, with "Mountain Village Little Master Season 1" leading the view increase [3] - The trend continued in July, with "Genius Falls to Pick Up Medicine Residue" topping the list, and a significant number of older titles maintaining their popularity [5] - By August, the top title shifted to "Hong Huang: Managing the Teachings, Fooling a Bunch of Saints," with a notable increase in new titles [7] Player Landscape - Major players in the dynamic animation sector include Chinese Online, Judian, Mofang, Youhe, and Jiangyou, all of which have established a presence in the market [10] - The top 20 accounts accounted for over 5.4 billion views, representing 57% of the total platform views, highlighting the strong siphoning effect of leading accounts [10] - Institutional accounts dominate the market, with 15 out of 20 top accounts being operated by organizations, while individual creators primarily focus on comedic animations [11] Monetization Strategies - The majority of dynamic animations are available for free, but there is a noticeable shift towards paid models, especially as the share of comedic animations declines [6][9] - In August, 23 out of the top 30 animations adopted a paid strategy, indicating a significant change in monetization approaches [9]
2025网易未来大会启幕:以智能见未来,技术与产业共探新图景
Sou Hu Cai Jing· 2025-09-28 01:23
Core Insights - The 2025 NetEase Future Conference, themed "Intelligent Future," was held in Hangzhou, attracting nearly a thousand participants from academia, industry, and investment sectors, focusing on AI trends and its implications for the economy [1][11] Group 1: AI Development Trends - AI is evolving along two lines: "cognitive simulation" and "action simulation," with a focus on developing specialized large models to address issues like hallucinations [2] - Current large models are limited in understanding the three-dimensional world, and the concept of "embodied intelligence" is seen as outdated, with a greater emphasis on spatial intelligence [5] - The next 10 to 15 years are expected to see AI create a long-term wave of transformation comparable to the shift from PCs to the internet, fundamentally altering enterprise logic and global order [9] Group 2: Industry Implications - AI is not just a technological revolution but also a new engine for economic growth, driving industrial upgrades and improving work efficiency [11] - NetEase is leveraging content innovation to interpret technology and business models, enhancing efficiency through AI and expanding into new content consumption and community scenarios [13] Group 3: Gaming and AI Integration - NetEase Games showcased several unique projects at the digital entertainment exhibition, highlighting its strong R&D capabilities and collaborations with top global firms [14] - A collaboration with VAST in AI 3D technology was revealed, enabling real-time scene generation in games, significantly lowering the barriers for user-generated content creation [16]
中国游戏闪耀东京电玩展“C位”
Jie Fang Ri Bao· 2025-09-27 23:52
Core Insights - The Tokyo Game Show (TGS) is taking place from September 25 to 28, 2023, in Chiba, Tokyo, with expected attendance exceeding 300,000 [2] - Chinese gaming companies are making a significant presence at TGS this year, showcasing a record number of products [2] - Notable titles highlighted include Eagle Horn Network's "Arknights: End of the World," NetEase's "Infinite," "Reverse Water Cold," and Paper Games' "Infinite Warmth" and "Love and Deep Space" [2]
暴走东京电玩展,Game Show也AI上了
量子位· 2025-09-27 07:00
Core Viewpoint - The article highlights the significant presence and influence of Chinese companies at the Tokyo Game Show (TGS), showcasing advancements in AI technology and its integration into the gaming industry [1][36]. Group 1: Chinese Companies at TGS - Major Chinese gaming companies such as NetEase, Tencent, and others have established impressive exhibition spaces, attracting numerous players [2][8]. - AI companies are also making their mark at TGS, demonstrating their capabilities and innovations in the gaming sector [8][10]. Group 2: AI Technology Showcase - Alibaba's booth prominently featured its open-source models, including Tongyi Qianwen and Tongyi Wanxiang, offering a range of commercial solutions from IaaS to SaaS [11][12]. - The Model Studio platform and AI development platform PAI were highlighted as part of Alibaba's offerings, indicating a strong push for AI integration in gaming [13][15]. Group 3: 3D Generation Technology - Tencent Cloud emphasized its cloud computing capabilities for game security and operations, while also discussing the potential of mixed reality 3D technology [21][22]. - VAST's Tripo, a leading open-source 3D generation project, is gaining attention from game developers both domestically and internationally [26][27]. Group 4: AI Applications in Gaming - HakkoAI, an AI gaming companion, showcased its ability to understand and interact with various games, outperforming several top general models in specific gaming scenarios [34]. - The integration of AI in gaming is creating new possibilities and enhancing player experiences, indicating a growing trend in the industry [36].
智通ADR统计|9月27日





智通财经网· 2025-09-27 00:06
Market Overview - The Hang Seng Index (HSI) closed at 26,253.57, up by 125.37 points or 0.48% as of September 26, 16:00 [1] - The index reached a high of 26,319.20 and a low of 26,156.64 during the trading session, with a trading volume of 63.71 million [1] Major Blue-Chip Stocks Performance - HSBC Holdings closed at HKD 108.633, an increase of 1.081% from the previous close [2] - Tencent Holdings closed at HKD 648.733, up by 0.73% compared to the last trading session [2] ADR Performance Summary - Tencent Holdings (ADR: TCEHY) increased by HKD 4.733, or 0.73% [3] - Alibaba Group (ADR: BABA) rose by HKD 0.672, or 0.40% [3] - HSBC Holdings (ADR: HSBC) saw an increase of HKD 1.933, or 1.81% [3] - Xiaomi Group (ADR: XIACY) gained HKD 0.584, or 1.07% [3] - AIA Group (ADR: AAGIY) increased by HKD 0.222, or 0.31% [3] - Meituan (ADR: MPNGY) rose by HKD 0.534, or 0.53% [3] - Ctrip Group (ADR: TCOM) increased by HKD 8.120, or 1.39% [3] - JD.com (ADR: ID) rose by HKD 1.696, or 1.28% [3]
网易游戏《射雕》宣布停运:江湖茫茫 后会无期
Yang Zi Wan Bao Wang· 2025-09-26 10:07
停运公告 扬子晚报网9月26日讯(记者姜天圣)9月24日,网易游戏《射雕》在官方账号发布停运公告,称网易公司 与明河社就《射雕三部曲》IP之合作期即将结束,及游戏运营策略的调整,《射雕》游戏将于2025年11 月24日15时终止运营。 在补偿方案中,网易官方表示,《射雕》玩家的网易邮箱/手机账号中尚未使用的收费金锭(特指玩家通 过法定货币充值获得的金锭),网易将以等额点数的方式存储于玩家网易邮箱/手机账号里以作为补偿, 玩家可继续在网易公司旗下的其他相关游戏中使用该点数;此外,9月24日前登录过《射雕》账号的玩 家,可以在其他几款网易游戏中获一些游戏道具。 据悉,《射雕》在2024年3月公测上线1.0版本,后续游戏持续在美术风格、武学系统等方面进行优化, 2025年3月上线2.0版本,获得了一些游戏行业媒体的肯定。"回到数值MMO的舒适区后,《射雕》已经 是一款合格的MMO类产品……甚至在很多玩法上都很有特色。" 公开资料显示,《射雕》是一款由网易游戏开发的武侠冒险RPG游戏,2022年12月16日正式开启"铁血 丹心"封测。2024年3月28日开启公测。2025年3月13日正式上线其经过"回炉重制"的2.0 ...
重磅!2025年中国及31省市游戏行业政策汇总及解读(全) “出海增长”是主旋律
Qian Zhan Wang· 2025-09-26 06:07
Core Viewpoint - The article discusses the evolution of China's gaming industry policies, highlighting the government's support and regulatory measures aimed at fostering growth and addressing challenges within the sector [2][3][4]. Policy Evolution - The gaming industry in China has transitioned from "cultural market management" to "digital content industry cultivation" and finally to "cultural industry pillarization and digital strategy" as outlined in national economic plans from the "Eighth Five-Year Plan" to the "Fourteenth Five-Year Plan" [2][3][4]. - The "Eleventh Five-Year Plan" (2006-2010) encouraged the development of digital content industries, including gaming, and emphasized cultural innovation and quality improvement [3]. - The "Twelfth Five-Year Plan" (2011-2015) aimed to make the cultural industry a pillar of the national economy, enhancing its overall strength and competitiveness [3]. - The "Thirteenth Five-Year Plan" (2016-2020) introduced the term "gaming" and focused on accelerating the development of emerging industries such as online audio-visual, mobile multimedia, and digital publishing [3]. - The "Fourteenth Five-Year Plan" (2021-2025) emphasizes expanding the supply of quality cultural products and implementing a digital strategy for the cultural industry [4]. National Policy Summary - Since 2000, various government bodies have issued policies to support and regulate the gaming industry, covering aspects such as technological development, industry standards, and minor user regulations [7][8]. - Key policies include the "Network Game Management Measures" aimed at ensuring the healthy development of the gaming industry and the "Technical Requirements for Minor User Monitoring Systems" which impose restrictions on gaming time and spending for minors [9][10]. Provincial Policies - Coastal provinces like Guangdong, Beijing, and Zhejiang have introduced supportive policies for the gaming industry, focusing on high-quality development, technological innovation, and overseas expansion [23][24]. - Specific measures include optimizing game approval processes, encouraging the development of 3A games, and supporting collaborations with historical IPs [24][25]. Market Outlook - As of mid-2025, China's gaming industry is projected to have an overseas market size of $9.501 billion, reflecting a year-on-year growth of 11.07% [20]. - The government aims to enhance the global competitiveness of the gaming industry by promoting the entire value chain from IP creation to overseas operations [20].
网易合资厂商海外开测知名IP新游:前作运营近7年流水还在增长,此次续作5天下载量超81万
3 6 Ke· 2025-09-26 04:13
在休闲纸牌这个大类别里,各类玩法分支不可谓不众多,具体的游戏形式以及载体更是可以从手游、PC追溯到桌游,诞生于1971年的"UNO(优诺 牌)"玩法便是其中之一,其在国内虽然热度一般,但在海外尤其是欧美却拥有着较高的普及度,由于规则简单易上手、节奏轻快且充满变数,更是做到 全年龄段玩家的覆盖且男女比例较为平均。 然而,尽管《UNO!™》依然保持着相当"旺盛的生命力",但随着产品周期的不断后移,寻找"接棒者"也开始愈发重要。 就在9月17日,美泰163正式在全球170多个国家及地区上线了第二款UNO游戏——《UNO Wonder》,当天便登上35个区域市场iOS游戏免费榜TOP20(其 中位于美国第2、德国第6、丹麦第7),预计可能成为新的长线爆款。 拥有这样一系列优势的UNO玩法自然逃不过手游化的浪潮,而目前强势把持这一细分赛道龙头位置的游戏厂商则是网易投资创立的合资公司——美泰163 (Mattel163),该公司旗下的《UNO!™》是正版IP授权的首款手游产品,运营近7年,当前月流水依然稳定在2500万元以上。 那么《UNO Wonder》具体的市场数据和玩法究竟如何?其从初期测试到正式上线经历了怎样的迭 ...