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腾讯申请业务系统的测试方法、装置、电子设备及存储介质专利,实现了以接口为单位的测试
Jin Rong Jie· 2025-11-29 12:58
Group 1 - Tencent Technology (Shenzhen) Co., Ltd. has applied for a patent titled "Testing Method, Device, Electronic Equipment, and Storage Medium for Business Systems," with publication number CN121029577A, and the application date is May 2024 [1] - The patent involves a testing method for business systems, which includes obtaining test configuration information for a target interface, determining if the target interface can be called in the first business system, and replaying requests to evaluate the system's response [1] - The method aims to achieve interface-level testing by comparing response data from the first and second business systems [1] Group 2 - Tencent Technology (Shenzhen) Co., Ltd. was established in 2000 and is primarily engaged in software and information technology services, with a registered capital of 2 million USD [2] - The company has made investments in 15 enterprises, participated in 274 bidding projects, and holds 5000 trademark and patent records, along with 574 administrative licenses [2]
人均 “第一”,深圳 3D 打印 “四大天王” 有多卷?
Nan Fang Du Shi Bao· 2025-11-29 12:02
Core Insights - Shenzhen 3D printing companies are intensifying competition, with Chuangxiang Sanwei and Tuozhu Technology leading the charge as they aim for market dominance and public listing [2][5][10] Company Developments - Chuangxiang Sanwei submitted its main board listing application to the Hong Kong Stock Exchange in August 2025, aiming to become the first consumer-grade 3D printing stock in Hong Kong [2] - Tuozhu Technology opened its first flagship store in Shenzhen, featuring a wall made of 28 3D printers, attracting significant industry attention [2] - DJI invested several hundred million yuan in another competitor, Smart派, which holds the title for the highest shipment volume in the global consumer-grade light-curing 3D printer market [5][10] Investment Landscape - Tencent has invested in both Chuangxiang Sanwei and Tuozhu Technology, indicating a strong interest in the sector [5] - Tuozhu Technology's valuation may reach 10 billion USD, although its founder denied any ongoing financing [5] - Snapmaker, another Shenzhen 3D printing company, completed a B round of financing in 2025, attracting new investors like Meituan and Hillhouse Capital [6] Market Positioning - Each of the "Four Kings" in Shenzhen's 3D printing market claims a leading position in specific segments, creating a differentiated competitive landscape [7] - Tuozhu Technology achieved sales of 5.5 to 6 billion CNY in 2024, maintaining its status as the global leader in desktop 3D printer sales [7][8] - Chuangxiang Sanwei, established in 2014, is recognized for its cumulative shipment volume, although its annual shipments decreased to 700,000 units in 2024, capturing 16.9% of the market [8] Competitive Dynamics - The competition is characterized by a struggle for technological talent and market resources, with Tuozhu's team originating from DJI's core development group [10][11] - The rivalry has intensified with DJI's investment in Smart派, which is seen as a strategic move to bolster its ecosystem [5][10] - The ongoing competition is not just about product offerings but also involves talent retention and the establishment of technological barriers [11]
高盛点评“中国AI大厂之战”:阿里 vs 腾讯 vs 字节
美股IPO· 2025-11-29 11:00
Core Insights - The report by Goldman Sachs analyzes the competitive landscape of China's AI industry, focusing on the strategic choices of major players like Alibaba, ByteDance, and Tencent [2][6][18]. Group 1: Alibaba's Strategy - Alibaba is pursuing a "full-stack" approach similar to Google's, with a significant capital expenditure increase of 80% year-on-year, reaching RMB 32 billion [6][7]. - The company aims to build a robust AI infrastructure through vertical integration of "base models + multimodal capabilities," despite challenges in chip supply [6][7]. - Alibaba Cloud's external revenue grew by 29% year-on-year in the September quarter, with AI-related revenue achieving triple-digit growth for nine consecutive quarters [7][8]. Group 2: ByteDance's Approach - ByteDance is leveraging its dominance in consumer applications to enhance its foundational infrastructure, with daily token usage surpassing 30 trillion, approaching Google's 43 trillion [10][14]. - The company's education app Gauth has seen a 394% year-on-year increase in monthly revenue, indicating strong market performance [11]. - ByteDance's Volcano Engine holds a 49.2% market share in the public cloud market for large models, showcasing its competitive edge [14]. Group 3: Tencent's Position - Tencent has adopted a more restrained approach, reducing capital expenditures while focusing on integrating AI capabilities into its extensive social and payment ecosystem [15][17]. - The company has integrated its AI assistant "Yuanbao" into WeChat Pay, enhancing operational efficiency for small and medium-sized businesses [17]. Group 4: US-China AI Competition - The competition between the US and China in AI has entered a "dynamic alternation" phase, with Chinese models expected to rapidly iterate and catch up within 3-6 months following significant advancements in US models [4][19]. - Chinese companies are noted for their resilience and speed, with many leveraging open-source models to enhance their capabilities [19]. Group 5: Valuation Insights - Goldman Sachs indicates that the current state of the Chinese AI sector does not reflect a bubble, with expected P/E ratios for Tencent and Alibaba at 21x and 23x respectively, lower than those of major US tech companies [20].
澳门打造首个微信礼物线下体验店 微信蓝包代替“大包小包”
Yang Guang Wang· 2025-11-29 10:02
以往跨境游客购买手信时面临"大包小包"、"携带不便"等痛点,而本次活动的线下门店——"澳门手信微信礼物体验店"汇聚了超20家澳门商家的特 色手信,并创新引入微信礼物功能,游客在店内只需扫描商品"送礼码"下单,即可借助微信蓝包在线上秒送澳门手信给亲朋好友,免去随身携带入境的 麻烦。 港澳地区一直是内地游客出境游首选目的地,今年1月至10月澳门入境旅客超3000万人次,其中超七成为内地游客。为更好服务内地游客赴澳消 费,推动中小商家利用微信生态创新增长,11月28日在澳门经济及科技发展局的支持下,澳门直播协会联合腾讯正式启动微信小店"礼遇澳门"直播电商 好物节,并在澳门最繁华的商业街区——议事厅前地广场附近澳门何老桂巷5号落地首个微信礼物线下体验店,超20家澳门商家的特色手信汇聚线下体 验店,让跨境游客体验"一站式""零负担"买送澳门手信。 中央驻澳门联络办公室、澳门经济及科技发展局、澳门直播协会、腾讯公司等代表为澳门手信微信礼物体验店揭牌 (澳门手信微信礼物线下体验店正式开业) 澳门微信礼物体验店采用在澳门下单、内地发货的"前店后仓"模式,是数字经济和实体经济深度融合发展的生动实践。这一模式可以为商家提升运 营 ...
高盛点评“中国AI大厂之战”:阿里 vs 腾讯 vs 字节
Hua Er Jie Jian Wen· 2025-11-29 09:18
Core Insights - The report by Goldman Sachs highlights the intense competition in China's AI sector, focusing on the strategic choices of major players like Alibaba, ByteDance, and Tencent, and suggests a new normal of "dynamic alternation" in the US-China AI competition [1][2] Group 1: Alibaba's Strategy - Alibaba is adopting a "full-stack" approach similar to Google's, with a significant increase in capital expenditure, which surged by 80% year-on-year to reach 32 billion RMB in the September quarter [3][4] - The company's cloud revenue grew by 29% year-on-year, with AI-related revenue achieving triple-digit growth for the ninth consecutive quarter, and is expected to accelerate to 38% growth in the December quarter [4][6] Group 2: ByteDance's Approach - ByteDance is leveraging its massive traffic advantage, with a daily token consumption of 30 trillion, approaching Google's 43 trillion, and significantly surpassing competitors like Baidu [9][13] - The company's application "Doubao" leads in domestic AI application activity, while its overseas education app Gauth saw a 394% year-on-year increase in monthly revenue [9][13] Group 3: Tencent's Strategy - Tencent is maintaining a conservative approach, reducing capital expenditure while focusing on seamlessly integrating AI capabilities into its extensive social and payment ecosystem [14][15] - The company has integrated its AI assistant "Yuanbao" into WeChat Pay, enhancing operational efficiency for small and medium-sized businesses [15] Group 4: US-China AI Competition - The report outlines a "dynamic catch-up" cycle in the US-China AI competition, where Chinese models typically follow significant advancements in US models within 3-6 months [16][17] - Chinese companies are noted for their resilience and aggressive cost control, with many leveraging open-source models to enhance their capabilities [17] Group 5: Valuation Insights - Goldman Sachs indicates that the current state of the Chinese AI sector does not reflect a bubble, with projected P/E ratios for Tencent and Alibaba at 21x and 23x respectively, lower than those of major US tech companies [18]
触乐本周行业大事:11月184款版号下发,字节或有意出售沐瞳,腾讯完成对育碧子公司战略投资
Sou Hu Cai Jing· 2025-11-29 07:16
Group 1: Game Approval and Market Trends - In November, the National Press and Publication Administration approved a total of 184 games, bringing the total number of game licenses issued in 2025 to 1,624, with 1,532 being domestic and 92 being imported [1][4] - The number of domestic game licenses approved each month has consistently exceeded 110 over the past year, indicating a stable growth trend compared to last year [4] - Notable games approved this month include Tencent's "No Man's Land," Bilibili's "Shining! Lume," and Perfect World's "Dream New Zhu Xian: Light Enjoy" [1] Group 2: ByteDance and Savvy Games Group Negotiations - ByteDance is reportedly in talks with Saudi Savvy Games Group to sell its gaming subsidiary, Mouton, with negotiations still ongoing and no final agreement reached [5] - Mouton's flagship game, "Mobile Legends: Bang Bang," has over 1.5 billion downloads globally and is considered a core asset of ByteDance's gaming business [5] - There are concerns regarding Savvy's financial situation, which may impact the negotiations, as the Saudi Public Investment Fund is facing funding shortages [7] Group 3: Tencent's Strategic Investments - Tencent has completed a strategic investment of €11.6 billion (approximately 900 million RMB) in Ubisoft's subsidiary, Vantage Studios, acquiring a 26.32% economic interest while Ubisoft retains control [8][10] - Vantage Studios will focus on major Ubisoft IPs like "Assassin's Creed," "Far Cry," and "Rainbow Six," aiming to develop them into evergreen brands with annual revenues of €1 billion [8] Group 4: Game Releases and Updates - Tencent's Level Infinite has secured global publishing rights for the upcoming cross-platform game "Project Spirits" developed by Shift Up, indicating Tencent's deepening involvement in game development [11][13] - Bilibili's game "Yao Guang Lu: Chaos Princess" will cease online operations on December 8, 2025, after a short lifespan, reflecting challenges in sustaining player engagement [16][18] - NetEase's collectible card game "Onmyoji: The Card Game" will stop new content updates after January 1, 2026, although servers will remain operational [19][21] Group 5: Acquisitions and Market Expansion - Nintendo plans to acquire 80% of Bandai Namco Studios Singapore by April 1, 2026, to enhance its game development capabilities [22][24] - The Chinese Embassy in Belarus praised NetEase's "Yanyun Sixteen Sounds," highlighting the increasing success of Chinese ARPGs in international markets [25][28] - Kaien Network's investment in the AI game "EVE" is set for a second test, with plans for a Q1 2026 launch, showcasing the industry's focus on AI-driven gaming experiences [29][31]
超百家企业捐赠总额超12亿港元,企业驰援香港大埔火灾救援
第一财经· 2025-11-29 07:06
Core Points - A significant fire occurred in Hong Kong's Tai Po district, resulting in major casualties and prompting over 100 companies and foundations to donate for emergency relief and community recovery efforts, with total donations exceeding HKD 1.2 billion [2][4]. Donation Summary - Major companies such as Yuexiu Group donated HKD 10 million, while China Overseas and China State Construction contributed HKD 20 million [3]. - Tencent donated HKD 30 million, and Alibaba made an initial donation of HKD 20 million [3]. - Other notable contributions include HKD 30 million from the Li Ka Shing Foundation and HKD 12 million from the Chaozhou Association [4]. - The total amount of donations has surpassed HKD 1.2 billion as of the latest reports [4].
视频|新浪财经对话腾讯云副总裁:金融行业对大模型要求更严格 技术发展为“螺旋式进步”
Xin Lang Zheng Quan· 2025-11-29 06:53
Core Viewpoint - The financial industry has high standards for AI large models, focusing on compliance and content accuracy due to its data-intensive and risk-sensitive nature [1][2]. Group 1: Compliance and Accuracy Requirements - The financial sector's regulatory framework is stringent, necessitating adherence to laws and industry standards, making compliance the first hurdle for AI large models [1]. - The seriousness of financial services leads to a low tolerance for errors, as inaccuracies can directly impact customer asset safety and rights, thus requiring higher accuracy in content output [1]. Group 2: Differentiated Needs in Financial Sub-sectors - Different financial sub-sectors such as retail banking, corporate finance, securities, and insurance have varied requirements for AI large models [2]. - The development of solutions in these sub-sectors is described as a "spiral iteration," where improvements in specific applications enhance the foundational large model [2]. Group 3: Future Focus and Development Strategy - The company aims to continuously focus on compliance and precision needs within the financial industry, optimizing intelligent solutions through deep collaboration between foundational large models and specific applications [2]. - The strategy involves using a combination of "small models + large models" to enhance the effectiveness of AI applications across various financial sectors, facilitating efficient digital transformation under compliance [2].
捐款3000万港元后 腾讯公益、支付上线驰援香港项目
Nan Fang Du Shi Bao· 2025-11-29 05:31
11月26日下午,香港大埔宏福苑发生五级火灾,灾情严峻,牵动各方关注。腾讯、阿里、京东、滴滴、 字节跳动、拼多多、小米等互联网大厂捐款捐物,驰援香港。 微信小游戏WeCare公益计划也同步上线了"守望相助,驰援香江"救灾捐赠项目。小游戏开发者可以在 微信公众号后台选择该项目,善款将从游戏收益中快速捐赠至基金会爱心账户,并获得捐赠证明和相关 收据。截至11月29日上午9点,微信小游戏开发者已经捐赠善款超过230万元。 此外,腾讯旗下WeChat港币钱包紧急上线支援大埔火灾救援捐款专区,开设特区政府"大埔宏福苑援助 基金"数转快识别码捐赠及银行账户捐赠直达入口,并涵盖仁爱堂、仁济医院、香港公益金、香港圣公 会福利协会、东华三院等9家慈善机构捐款专项,还设置支付后捐款引导提示,方便香港市民捐款支 援,过程中不收取任何行政费用或手续费,善款全数转交相关机构。 同时,微信支付也上线了捐赠入口,用户可以在支付完成后,直接进入腾讯公益平台的项目捐赠页面, 为救援项目献一份爱心。 (文章来源:南方都市报) 11月27日上午,腾讯公益慈善基金会(香港)启动首批捐款1000万港元,用于受灾居民的紧急救援、过 渡安置、生活物资补给 ...
混元OCR模型核心技术揭秘:统一框架、真端到端
量子位· 2025-11-29 04:02
Core Insights - Tencent's HunyuanOCR model is a commercial-grade, open-source, lightweight OCR-specific visual language model with 1 billion parameters, combining native ViT and lightweight LLM architectures [1] - The model excels in perception capabilities (text detection and recognition, complex document parsing) and semantic abilities (information extraction, text-image translation), winning the ICDAR 2025 DIMT challenge and achieving SOTA results on OCRBench for models under 3 billion parameters [2] Model Performance and Popularity - HunyuanOCR ranks in the top four on Hugging Face's trending list, has over 700 stars on GitHub, and was integrated by the vllm official team on Day 0 [3] Team Achievements - The HunyuanOCR team has achieved three major breakthroughs: 1. Unified efficiency, supporting various tasks like text detection, complex document parsing, and visual question answering within a lightweight framework [5] 2. Simplified end-to-end architecture, eliminating dependencies on pre-processing and reducing deployment complexity [6] 3. Data-driven innovations using high-quality data and reinforcement learning to enhance OCR task performance [8] Core Technology - HunyuanOCR focuses on lightweight model structure design, high-quality pre-training data production, application-oriented pre-training strategies, and task-specific reinforcement learning [11] Lightweight Model Structure - The model employs an end-to-end training and inference paradigm, requiring only a single inference to achieve complete results, avoiding common issues of error accumulation in traditional architectures [14][19] High-Quality Data Production - The team built a large-scale multimodal training corpus with over 200 million "image-text pairs," covering nine core real-world scenarios and over 130 languages [21] Pre-Training Strategy - HunyuanOCR uses a four-stage pre-training strategy focusing on visual-language alignment and understanding, with specific stages dedicated to long document processing and application-oriented training [29][32] Reinforcement Learning Approach - The model innovatively applies reinforcement learning to enhance performance, using a hybrid strategy for structured tasks and LLM-based rewards for open-ended tasks [36] Data Quality and Reward Design - The data construction process emphasizes quality, diversity, and difficulty balance, utilizing LLM to filter low-quality data and ensuring effective training [39] - Adaptive reward designs are implemented for various tasks, ensuring precise and verifiable outputs [40][42]