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腾讯控股(00700.HK)9月3日耗资5.51亿港元回购91.6万股

Ge Long Hui· 2025-09-03 09:36
Group 1 - Tencent Holdings announced a share buyback on September 3, spending HKD 551 million to repurchase 916,000 shares [1] - The buyback price per share ranged from HKD 596.5 to HKD 612.5 [1]
腾讯控股(00700)9月3日斥资5.51亿港元回购91.6万股
智通财经网· 2025-09-03 09:33
Group 1 - Tencent Holdings announced a share buyback plan, investing HKD 551 million to repurchase 916,000 shares [1] - The buyback price per share ranges from HKD 596.5 to HKD 612.5 [1]
腾讯控股(00700) - 翌日披露报表 - 已发行股份变动及股份购回

2025-09-03 09:30
FF305 翌日披露報表 (股份發行人 ── 已發行股份或庫存股份變動、股份購回及/或在場内出售庫存股份) 第 1 頁 共 8 頁 v 1.3.0 | | | B. 贖回/購回股份 (擬註銷但截至期終結存日期尚未註銷) (註5及6) | | | | | | --- | --- | --- | --- | --- | --- | --- | | 1). | 已購回作註銷但尚未註銷的股份 | | 931,000 | 0.01015 % | HKD | 591.2352 | | | 變動日期 | 2025年8月18日 | | | | | | 2). | | 已購回作註銷但尚未註銷的股份 | 932,000 | 0.01016 % | HKD | 590.5673 | | | 變動日期 | 2025年8月19日 | | | | | | 3). | | 已購回作註銷但尚未註銷的股份 | 934,000 | 0.01018 % | HKD | 589.7859 | | | 變動日期 | 2025年8月20日 | | | | | | 4). | | 已購回作註銷但尚未註銷的股份 | 928,000 | 0.01012 % ...
港股3日跌0.6% 收报25343.43点
Xin Hua Wang· 2025-09-03 09:21
Market Overview - The Hang Seng Index fell by 153.12 points, a decrease of 0.6%, closing at 25,343.43 points [1] - The total turnover for the day on the main board was 267.647 billion HKD [1] - The Hang Seng China Enterprises Index dropped by 58.1 points, closing at 9,050.02 points, a decline of 0.64% [1] - The Hang Seng Tech Index decreased by 44.72 points, closing at 5,683.74 points, a drop of 0.78% [1] Blue Chip Stocks - Tencent Holdings fell by 0.33%, closing at 598.5 HKD [1] - Hong Kong Exchanges and Clearing decreased by 1.35%, closing at 437.6 HKD [1] - China Mobile increased by 0.12%, closing at 85.7 HKD [1] - HSBC Holdings declined by 0.6%, closing at 99.15 HKD [1] Local Hong Kong Stocks - Cheung Kong Holdings dropped by 1.41%, closing at 36.42 HKD [1] - Sun Hung Kai Properties fell by 1.66%, closing at 92.1 HKD [1] - Henderson Land Development decreased by 1.35%, closing at 26.3 HKD [1] Chinese Financial Stocks - Bank of China fell by 0.92%, closing at 4.31 HKD [1] - China Construction Bank decreased by 0.91%, closing at 7.63 HKD [1] - Industrial and Commercial Bank of China dropped by 1.2%, closing at 5.74 HKD [1] - Ping An Insurance increased by 0.09%, closing at 56.5 HKD [1] - China Life Insurance fell by 0.77%, closing at 23.16 HKD [1] Oil and Petrochemical Stocks - Sinopec fell by 0.92%, closing at 4.29 HKD [1] - PetroChina increased by 0.91%, closing at 7.74 HKD [1] - CNOOC dropped by 0.95%, closing at 19.87 HKD [1]
国信证券:港股互联网已处于全球估值洼地 AI驱动中报业绩释放
Zhi Tong Cai Jing· 2025-09-03 09:03
Group 1: Core Insights - The overall mid-year performance of the internet sector is stable, with strong revenue and profit growth driven by AI, significantly impacting advertising, cloud computing, and operational efficiency for internet giants [1] - Tencent's advertising revenue continues to grow at 20%, while Alibaba Cloud's growth rate has accelerated to 26% quarter-on-quarter, indicating robust performance in the sector [1] - The Hang Seng Technology Index is considered undervalued globally, with continued recommendations for Tencent Holdings, Alibaba, Kuaishou, Meitu, Tencent Music, and NetEase Cloud Music [1] Group 2: Market Performance - In August, the Hang Seng Technology Index rose by 4.1%, while the Nasdaq Internet Index increased by 2.7%, reflecting a positive trend in internet stocks [2] - Notable performers in the Hong Kong market included Yueda Group, JD Health, and Weimob, while in the US market, iQIYI, BOSS Zhipin, and SEA led the gains [2] - The price-to-earnings ratio (PE-TTM) of the Hang Seng Technology Index has rebounded to 21.94x, positioned at the 25.2% percentile since its inception [2] Group 3: AI Developments - Google launched BlenderFusion and Gemini 2.5 FlashImage; OpenAI released GPT-5 and a new voice model GPT-Realtime; Meta restructured its AI department and obtained Midjourney authorization [3] - Microsoft introduced gpt-oss and released its self-developed AI model; Nvidia may pause production of the H20 chip; Tencent released the artistic creation tool VISVISE and open-sourced Youtu-agent [3] - Alibaba announced Qwen3-4B and plans to spin off Zhanma Zhixing for independent listing in Hong Kong; ByteDance released the open-source model Seed-OSS-36B and a digital human generation model [3] Group 4: Internet Industry Dynamics - In the gaming sector, the National Press and Publication Administration approved new domestic game licenses, with NetEase's "Tianxia: Wanxiang" and Tencent's new game "Valorant: Source Action" launching [4] - In fintech, payment institution reserves decreased by 2.4% year-on-year, and WeChat Fenfu launched a "loan" feature [4] - In e-commerce, Taobao's flash purchase surpassed peak transactions with over 300,000 restaurants, and Meituan's Keeta launched in Qatar [4]
世界模型,腾讯混元卷到了榜首
量子位· 2025-09-03 07:30
Core Viewpoint - Tencent's HunyuanWorld-Voyager model has been released and is now open-source, showcasing significant advancements in 3D scene generation and immersive experiences, outperforming existing models in the WorldScore benchmark [1][3][45]. Group 1: Model Features and Innovations - HunyuanWorld-Voyager is the industry's first model supporting native 3D reconstruction for long-distance roaming, allowing for the generation of consistent roaming scenes and direct video export to 3D formats [4][24]. - The model introduces a new "roaming scene" feature, enhancing interactivity compared to traditional 360° panoramic images, enabling users to navigate within the scene using mouse and keyboard [10][11]. - It supports various applications, including video scene reconstruction, 3D object texture generation, and video style customization, demonstrating its spatial intelligence potential [27]. Group 2: Technical Framework - The model innovatively incorporates scene depth prediction into the video generation process, combining spatial and feature information to support native 3D memory and scene reconstruction [29]. - It features a unified architecture for generating aligned RGB and depth video sequences, ensuring global scene consistency [33]. - A scalable data construction engine has been developed to automate video reconstruction, allowing for large-scale and diverse training data without manual annotation [34]. Group 3: Performance Metrics - In the WorldScore benchmark, HunyuanVoyager achieved a score of 77.62, ranking first in overall capability, surpassing existing open-source methods [36]. - The model demonstrated superior video generation quality, with a PSNR of 18.751 and an SSIM of 0.715, indicating its ability to produce highly realistic video sequences [39]. - In subjective quality assessments, HunyuanVoyager received the highest ratings, confirming its exceptional visual authenticity [44]. Group 4: Deployment and Open Source - The model requires a resolution of 540p and a peak GPU memory of 60GB for deployment [47]. - Tencent is accelerating its open-source initiatives, including the release of various models and frameworks, contributing to the broader AI landscape [48].
AIGC标识办法9月开始实施,平台、大模型公司响应“加水印”
Bei Ke Cai Jing· 2025-09-03 06:15
9月1日,此前由国家互联网信息办公室、工业和信息化部等部门发布的《人工智能生成合成内容标识办 法》(以下简称"《标识办法》"),以及配套《标识办法》发布的强制性国家标准《网络安全技术人工 智能生成合成内容标识方法》正式开始施行。 《标识办法》于今年3月发布,要求所有利用人工智能技术生成、合成的文本、图片、音频、视频、虚 拟场景等信息,都必须依法添加相应的身份标识。 新京报贝壳财经记者注意到,截至9月2日,内容平台腾讯、抖音、B站、快手,以及大模型企业 DeepSeek、商汤等均发布了响应添加标识的公告。值得注意的是,作为电商平台,抖音电商安全与信 任中心也发布了相关公告,公布了包括仿冒名人声音带货、生成与现实不符的商品虚假宣传等的典型案 例,强调AI应用必须合规,任何误用、滥用行为将被严厉打击。 内容平台:积极落实《标识办法》各项要求 在《标识办法》正式施行前夕,大部分主流内容平台已提前发布了公告。 大模型公司:已在平台内对AI生成合成内容添加标识 9月1日,DeepSeek公告称,为贯彻落实《标识办法》等国家标准的相关要求,防止AI生成内容可能引 发的公众混淆、误认以及信息失实的风险,DeepSeek已在平 ...
腾讯混元最新开源成“最强翻译”:国际机器翻译比赛获30个语种第一
量子位· 2025-09-03 05:49
Core Viewpoint - Tencent's Hunyuan-MT-7B model has achieved significant success in international translation competitions, demonstrating its advanced capabilities in translating multiple languages and dialects, while also being open-sourced for broader accessibility [1][2][4]. Group 1: Model Performance and Achievements - Hunyuan-MT-7B won first place in 30 out of 31 language pairs in the WMT2025 competition, showcasing its dominance in both high-resource and low-resource languages [4][29]. - The model supports 33 languages and 5 dialects, making it a comprehensive lightweight translation solution [1]. - In the Flores200 evaluation dataset, Hunyuan-MT-7B outperformed other models of similar size and showed competitive results against larger models [6][9]. Group 2: Technical Innovations - The model is built on a complete training paradigm that includes pre-training, supervised fine-tuning, and reinforcement learning, leading to superior translation performance [11][12]. - The Shy framework, which incorporates synergy-enhanced policy optimization, fundamentally changes traditional optimization approaches by using a systematic design with two main components: foundational model development and ensemble strategies [15][19]. - The GRPO algorithm, a key innovation in the Shy framework, reduces gradient variance and improves sample efficiency, enhancing training stability and model convergence [21][24]. Group 3: Deployment and Usability - Hunyuan-MT-7B is designed for high computational efficiency, allowing for faster inference and lower operational costs compared to larger models [30]. - The model's open-source nature promotes transparency and allows for further improvements by the research community, lowering the technical barriers for participation in machine translation advancements [31]. Group 4: Broader Implications - The methodologies and frameworks developed for Hunyuan-MT-7B can serve as a reference for optimizing other specialized fields, promoting a shift from general to specialized technology applications [33].
用“因果规划”解决多智能体协作中的任务依赖难题|港科广&腾讯
量子位· 2025-09-03 05:49
Core Viewpoint - The article discusses the challenges faced by traditional single-agent systems in long-cycle, multi-step collaborative tasks, highlighting the need for a distributed agent framework with global planning and causal dependency management capabilities [1][2]. Group 1: CausalMACE Method - The CausalMACE method is proposed by a research team from Hong Kong University of Science and Technology and Tencent, integrating causal reasoning mechanisms into open-world multi-agent systems to provide scalable engineering solutions for complex task collaboration [2]. - The method includes a "global causal task graph" concept, allowing AI to learn "if-then" logic, enabling dynamic adjustments and clear division of labor among agents [5][6]. Group 2: Framework Components - The CausalMACE framework consists of three main components: Judger, Planner, and Worker [7]. - Judger ("裁判") verifies the legality of actions in real-time and provides feedback on success or failure, ensuring all agents operate under the same game rules [11]. - Planner ("总工") breaks down complex tasks into smaller sub-tasks and creates a rough flowchart based on game rules, refining it through causal reasoning to ensure task dependencies remain valid [12][14]. - Worker ("调度室") utilizes depth-first search to split the causal graph into multiple production lines, calculating a "busy index" for real-time task reassignment among agents [16]. Group 3: Experimental Results - The experimental results indicate that CausalMACE significantly enhances both completion rates and efficiency in benchmark tasks such as construction, cooking, and escape rooms, achieving up to a 12% increase in task completion rates and a maximum efficiency improvement of 1.5 times compared to baseline methods [17]. - In the VillagerBench benchmark tasks, CausalMACE outperformed AgentVerse and VillagerAgent across various metrics, demonstrating its effectiveness in multi-agent collaboration [18]. Group 4: Author Information - The lead author of the paper is Professor Wang Hao, an assistant professor and doctoral supervisor at Hong Kong University of Science and Technology (Guangzhou), with a research background in generative AI models and 3D reconstruction [19][20].
微信、QQ上线绑定 Steam 账号功能,可展示游戏数据
Xin Lang Ke Ji· 2025-09-03 05:14
Core Viewpoint - WeChat and QQ have recently launched a feature that allows users to bind their Steam accounts, enabling them to display and check their Steam gaming data, including the number of games, total playtime, and playtime for individual games [1] Group 1 - The binding feature is accessible through specific paths in both WeChat and QQ applications, with WeChat's path being "Discover Page - Games - Top Right Icon" and QQ's path being "Dynamic - Game Center - My - Bind Steam Account" [1] - Users are advised to optimize their network or use acceleration services if they encounter loading issues during the binding process [1]