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三七互娱跌2.04%,成交额7.15亿元,主力资金净流出9360.20万元
Xin Lang Cai Jing· 2025-10-28 05:52
今年以来三七互娱已经1次登上龙虎榜,最近一次登上龙虎榜为9月8日,当日龙虎榜净买入2.66亿元; 买入总计8.33亿元 ,占总成交额比20.38%;卖出总计5.67亿元 ,占总成交额比13.87%。 资料显示,三七互娱网络科技集团股份有限公司位于安徽省芜湖市瑞祥路88号皖江财富广场B1座7层 7001号,成立日期1995年5月26日,上市日期2011年3月2日,公司主营业务涉及手机游戏和网页游戏的 研发、发行和运营。主营业务收入构成为:移动游戏97.09%,网页游戏2.08%,其他0.83%。 10月28日,三七互娱(维权)盘中下跌2.04%,截至13:40,报19.64元/股,成交7.15亿元,换手率 2.25%,总市值434.48亿元。 资金流向方面,主力资金净流出9360.20万元,特大单买入2271.74万元,占比3.18%,卖出8948.11万 元,占比12.51%;大单买入1.60亿元,占比22.42%,卖出1.87亿元,占比26.17%。 三七互娱今年以来股价涨32.22%,近5个交易日跌1.60%,近20日跌11.69%,近60日涨17.60%。 截至6月30日,三七互娱股东户数15.05万, ...
【27日资金路线图】电子板块净流入逾34亿元居首 龙虎榜机构抢筹多股
证券时报· 2025-10-27 13:11
Market Overview - The A-share market experienced an overall increase, with the Shanghai Composite Index closing at 3996.94 points, up 1.18%, the Shenzhen Component Index at 13489.4 points, up 1.51%, and the ChiNext Index at 3234.45 points, up 1.98%. The Northbound 50 Index saw a slight decline of 0.2%. Total trading volume in the A-share market reached 23567.99 billion yuan, an increase of 3649.94 billion yuan compared to the previous trading day [1]. Capital Flow Analysis - The main capital in the A-share market saw a net outflow of 75.9 billion yuan today, with an opening net outflow of 19.28 billion yuan and a closing net inflow of 1.68 billion yuan [2]. - The CSI 300 index recorded a net outflow of 37.83 billion yuan, while the ChiNext saw a net outflow of 49.68 billion yuan, and the Sci-Tech Innovation Board had a net inflow of 11.01 billion yuan [4]. Sector Performance - Among the 14 sectors tracked, the electronics sector led with a net inflow of 34.32 billion yuan, followed by public utilities with 28.22 billion yuan, and non-bank financials with 14.79 billion yuan. The power equipment sector experienced the largest net outflow at -50.06 billion yuan [6][7]. Institutional Activity - The institutional buying activity was notable in several stocks, with institutions net buying shares in companies like Jingzhida and Xuri Technology, while selling in stocks such as Demingli [9][10]. - Recent institutional focus includes stocks like Tiannai Technology, with a target price of 78.00 yuan, indicating a potential upside of 39.73% from the latest closing price [11].
电子竞技概念下跌0.84%,主力资金净流出23股
Core Viewpoint - The esports sector experienced a decline of 0.84% as of the market close on October 27, with significant losses in stocks such as ST Huatong and Youzu Interactive, while a few stocks like Yuntu Holdings and Tianjian Co. saw gains [1] Market Performance - The esports concept ranked among the top sectors for declines, with ST Huatong hitting the daily limit down, and other notable decliners including Giant Network and Youzu Interactive [1] - In contrast, the storage chip sector led the gains with an increase of 3.49%, followed by the Tonghuashun Fruit Index at 3.45% [1] Capital Flow - The esports sector saw a net outflow of 1.327 billion yuan, with 23 stocks experiencing outflows, and 6 stocks seeing outflows exceeding 50 million yuan [1] - ST Huatong had the highest net outflow at 722.64 million yuan, followed by Giant Network and 37 Interactive Entertainment with outflows of 234.14 million yuan and 100.17 million yuan respectively [1] Notable Stocks - Stocks with significant net inflows included Kaiying Network, Deep Sage, and New Media Co., with inflows of 82.09 million yuan, 51.81 million yuan, and 18.04 million yuan respectively [1] - Among the top decliners in the esports sector, ST Huatong fell by 5.01%, while Youzu Interactive dropped by 5.86% [2]
游戏股跳水,002558盘初闪崩
Di Yi Cai Jing Zi Xun· 2025-10-27 02:33
Group 1 - The gaming stocks experienced a significant drop, with Giant Network plunging over 8% to a price of 37.13 yuan and a trading volume exceeding 1 billion yuan [1] - Youzu Network fell nearly 6%, while other companies such as Kaiying Network, Perfect World, 37 Interactive Entertainment, and Glacier Network also showed weakness [3] - Specific stock performance included Youzu Network at 12.69 yuan (-5.86%), Kaiying Network at 23.66 yuan (-5.40%), and Perfect World at 16.82 yuan (-2.77%) [4]
三七互娱跌2.11%,成交额3.49亿元,主力资金净流出729.76万元
Xin Lang Cai Jing· 2025-10-27 02:06
Core Viewpoint - The stock of Sanqi Interactive Entertainment has experienced fluctuations, with a year-to-date increase of 34.58% and a recent decline of 15.08% over the past 20 days [1][2] Company Overview - Sanqi Interactive Entertainment, established on May 26, 1995, and listed on March 2, 2011, is based in Wuhu, Anhui Province. The company specializes in the development, publishing, and operation of mobile and web games [1] - The revenue composition of the company is as follows: mobile games account for 97.09%, web games for 2.08%, and other sources for 0.83% [1] Financial Performance - For the first half of 2025, Sanqi Interactive Entertainment reported a revenue of 8.486 billion yuan, a year-on-year decrease of 8.08%. The net profit attributable to shareholders was 1.4 billion yuan, reflecting a year-on-year increase of 10.72% [2] - The company has distributed a total of 11.038 billion yuan in dividends since its A-share listing, with 5.926 billion yuan distributed over the past three years [3] Shareholder Information - As of June 30, 2025, the number of shareholders for Sanqi Interactive Entertainment was 150,500, a decrease of 16.31% from the previous period. The average number of circulating shares per shareholder increased by 19.50% to 10,622 shares [2] - The largest circulating shareholder is Hong Kong Central Clearing Limited, holding 133 million shares, an increase of 62.129 million shares from the previous period [3]
“十五五”规划点名,十万亿级市场启幕,脑机接口升维“国家战略”
Hua Xia Shi Bao· 2025-10-25 09:45
Core Viewpoint - The article discusses the comprehensive deployment of China's 15th Five-Year Plan, emphasizing the development of a modern industrial system, a strong domestic market, and coordinated regional development, with a particular focus on emerging industries like brain-machine interfaces [2][3][4]. Industry Development - The 15th Five-Year Plan aims to cultivate new pillar industries, with a focus on future industries such as quantum technology, bio-manufacturing, hydrogen energy, nuclear fusion, brain-machine interfaces, embodied intelligence, and 6G mobile communication [3][4]. - Brain-machine interface technology is highlighted for its potential to transform economic structures and improve societal welfare, enabling applications in medical rehabilitation, industrial manufacturing, and consumer electronics [3][4]. Policy Support - The brain-machine interface has been officially recognized as a future industry by the Ministry of Industry and Information Technology and other departments, marking its entry into national strategic planning [4][5]. - The "Implementation Opinions" released in July 2025 set clear goals for the brain-machine interface industry, aiming for breakthroughs in core technologies by 2027 and positioning the industry among the world's leaders by 2030 [4][5]. Market Potential - The brain-machine interface industry is projected to create a market scale in the hundreds of billions, generating numerous high-skilled job opportunities and establishing a new competitive advantage for China in global technology [6][7]. - The industry is expected to evolve towards more precise, safer, and more accessible technologies during the 15th Five-Year Plan, with significant advancements in hardware and software capabilities [6][7]. Commercial Applications - Companies are actively engaging in the brain-machine interface space, with various business models targeting both B2B and B2C markets, including medical rehabilitation and consumer electronics [7][8]. - Examples of commercial initiatives include partnerships for developing implantable systems, clinical transformation centers, and innovative products like brain-controlled games and smart mattresses [7][8]. Conclusion - The emphasis on brain-machine interfaces in the 15th Five-Year Plan signifies a shift from following to leading in this technology, aligning with China's development philosophy centered on improving human welfare [8].
三七互娱10月23日获融资买入9413.02万元,融资余额19.35亿元
Xin Lang Cai Jing· 2025-10-24 01:51
Group 1 - On October 23, 2023, Sanqi Interactive Entertainment's stock rose by 2.76%, with a trading volume of 1.028 billion yuan [1] - The financing data for Sanqi Interactive on the same day showed a financing purchase amount of 94.13 million yuan and a financing repayment of 99.94 million yuan, resulting in a net financing outflow of 580.77 thousand yuan [1] - As of October 23, the total balance of margin trading for Sanqi Interactive was 1.936 billion yuan, with the financing balance accounting for 4.28% of the circulating market value, indicating a high level compared to the past year [1] Group 2 - As of June 30, 2025, the number of shareholders for Sanqi Interactive was 150,500, a decrease of 16.31% from the previous period [2] - For the first half of 2025, Sanqi Interactive reported operating revenue of 8.486 billion yuan, a year-on-year decrease of 8.08%, while the net profit attributable to shareholders increased by 10.72% to 1.4 billion yuan [2] - Since its A-share listing, Sanqi Interactive has distributed a total of 11.038 billion yuan in dividends, with 5.926 billion yuan distributed over the past three years [2]
10月游戏版号发放维持高位,聚焦游戏ETF(159869)布局窗口
Mei Ri Jing Ji Xin Wen· 2025-10-23 08:23
Group 1 - The gaming sector is experiencing a volatile correction, with the gaming ETF (159869) down nearly 1.5%, while stocks like Xinghui Entertainment, Shunwang Technology, and others are among the biggest decliners, whereas companies like Aofei Entertainment and Guangxian Media are performing well [1] - As of October 22, the gaming ETF (159869) has seen a net inflow of funds amounting to 1.421 billion yuan over the past 10 trading days, indicating strong investor interest, with the product's scale reaching 11.048 billion yuan [1] - The National Press and Publication Administration approved 159 domestic games and 7 imported games in October, maintaining a high issuance level, second only to August's 173 games, with major companies like Tencent and Youzu Network having new games included [1] Group 2 - According to Guangfa Securities, the gaming industry's performance is driven by long-term supply and demand dynamics rather than just quarterly product releases, suggesting that companies with high-quality long-term products will continue to see performance growth [1] - Tencent's gaming fundamentals are showing marginal improvement, and the A-share gaming sector is expected to perform well in Q3, with a focus on companies with outstanding core product performance and quality product reserves [1] - The gaming sector is catalyzed by multiple factors including AI, content, and commercialization model transformations, with the gaming ETF (159869) tracking the Zhongzheng Animation and Gaming Index, reflecting the overall performance of A-share listed companies in the animation and gaming industry [1]
游戏板块10月23日涨0.34%,*ST大晟领涨,主力资金净流出5.14亿元
Core Insights - The gaming sector experienced a slight increase of 0.34% on October 23, with *ST Dazheng leading the gains [1] - The Shanghai Composite Index closed at 3922.41, up 0.22%, while the Shenzhen Component Index closed at 13025.45, also up 0.22% [1] Stock Performance - *ST Dazheng (600892) closed at 4.29, with a rise of 3.12% and a trading volume of 121,600 shares, amounting to a transaction value of 51.48 million yuan [1] - Other notable performers included: - Sanqi Interactive Entertainment (002555) at 20.45, up 2.76%, with a trading volume of 512,400 shares and a transaction value of 1.028 billion yuan [1] - ST Huaton (002602) at 19.51, up 2.15%, with a trading volume of 1,290,300 shares and a transaction value of 2.469 billion yuan [1] Capital Flow - The gaming sector saw a net outflow of 514 million yuan from major funds, while retail investors contributed a net inflow of 336 million yuan [2] - Notable capital flows included: - Sanqi Interactive Entertainment (002555) had a net inflow of 51.41 million yuan from major funds, but a net outflow of 4.35 million yuan from retail investors [3] - Giant Network (002558) experienced a net inflow of 14.78 million yuan from major funds, while retail investors contributed a net inflow of 0.56 million yuan [3]
10月国产网络游戏版号下发 共159款游戏获批 祖龙娱乐(09990)在列
智通财经网· 2025-10-23 00:49
Core Insights - In October 2025, the National Press and Publication Administration approved a total of 159 domestic online games [1] Group 1: Approved Games - Notable approved games include Tencent's "Ba Huang Qi Lu," 37 Interactive Entertainment's "Survival for 33 Days," Zulong Entertainment's "Cloud Dream Westward," and Friendship Time's "Firefly Expedition" [1]