SANQI HUYU(002555)
Search documents
万联证券:9月游戏版号发放量维持高位 各大厂商纷纷布局精灵养成赛道
智通财经网· 2025-09-30 06:09
Core Insights - The issuance of game licenses in September remains high, covering various types of products, with notable approvals including miHoYo's "Honkai: Star Rail" [1][2] - The overall supply of games continues to be released, indicating a normalization trend in license issuance and ongoing industry recovery [1][2] Game License Issuance - A total of 1,195 domestic games have been approved since the beginning of the year, with 145 games approved in September, including titles from Tencent, miHoYo, and NetEase [2] - For imported games, 80 have been approved year-to-date, with 11 approved in September, including titles from Chuangmeng Tiandi and Xinghui Games [2] Market Trends - miHoYo's "Honkai: Star Rail" focuses on large-world sprite collection and has garnered significant attention, with over 4.09 million pre-registrations by September 25 [3] - The competitive landscape is intensifying as various companies, including Tencent and Manjiu, are entering the sprite cultivation genre, indicating a crowded market ahead [3]
游戏产业跟踪(15):9月游戏版号发放,新游周期和行业景气向上趋势有望持续
Changjiang Securities· 2025-09-29 14:43
Investment Rating - The report maintains a "Positive" investment rating for the gaming industry [7]. Core Insights - The issuance of game licenses in September, with approvals for companies like Kaiying, Giant Network, and Point Point, indicates a positive trend in the new game cycle and overall industry prosperity. The performance of several new games, such as Giant Network's "Supernatural Action Group" and G-bits' "Staff Sword Legend," is expected to drive the product cycle and industry sentiment upward. The combination of new game cycles, favorable policies, and AI catalysis suggests that the gaming sector still has upward valuation potential, warranting continued attention to investment opportunities in this area [2][4][6]. Summary by Sections Game License Issuance - In September, a total of 156 game licenses were issued, including 145 domestic and 11 imported games. This brings the total number of domestic game licenses issued this year to 1,195, nearing the annual total of 1,306 from 2024 [6][9]. Market Performance - The gaming market in China showed a month-on-month growth, with August revenues reaching 29.263 billion yuan, a 0.61% increase from the previous month. The mobile gaming market accounted for 21.541 billion yuan, reflecting a 0.85% month-on-month growth [9]. New Game Launches - Several new games are set to launch or have recently launched, including Kaiying's "The Legend of the Adventure" and Heartbeat's "Yise," which quickly topped the iOS and TapTap charts. The report highlights a rich pipeline of upcoming games from major developers, indicating potential for revenue growth [6][9].
三七互娱完成晶正电子股权投资
Zheng Quan Shi Bao Wang· 2025-09-29 13:00
Core Viewpoint - Sanqi Interactive Entertainment has officially completed an equity investment in Jinan Jingzheng Electronic Technology Co., Ltd, marking its expansion into the semiconductor materials sector and enhancing its ecosystem in various entertainment technology fields [1] Group 1: Investment Details - The investment in Jingzheng Electronic allows Sanqi Interactive to extend its investment portfolio into the semiconductor materials industry [1] - This move enriches Sanqi Interactive's presence in computing power, optical display, XR integration, entertainment content, semiconductors and materials, spatial computing engines, artificial intelligence, new sensors, and AIGC gaming social platforms [1]
传媒行业月报:业绩优异+政策利好+AI驱动,持续看好游戏板块表现-20250929
Zhongyuan Securities· 2025-09-29 12:57
Investment Rating - The report maintains an "Outperform" rating for the media sector [1] Core Viewpoints - The media sector has shown significant performance with favorable policies and AI-driven growth, particularly in the gaming segment [1][4] - The gaming sector is experiencing robust growth, with a year-on-year revenue increase of nearly 24% and net profit growth of approximately 75% [4][13] - The report highlights a divergence in performance among sub-sectors, with gaming showing strong growth while publishing and film sectors face challenges [4][12] Summary by Sections Investment Recommendations - The media sector's H1 2025 report indicates record-high revenue and significant profit growth, with a positive outlook on gaming, publishing, and IP derivative products [4][12] - The gaming sector benefits from favorable policies and AI advancements, leading to improved valuations and sustained performance [4][13] Market Review - From August 18 to September 26, 2025, the media sector rose by 11.76%, underperforming the ChiNext index by 12.60 percentage points but outperforming the CSI 300 and Shanghai Composite indices [3][16] - Among sub-sectors, the gaming sector increased by 28.36%, while the publishing sector declined by 2.19% [3][16] Industry News - Recent government policies, such as the "Artificial Intelligence +" initiative, are expected to enhance the media sector's growth prospects [25] - The gaming industry saw the approval of 145 domestic game licenses in September 2025, indicating a healthy regulatory environment [50] Monthly Data - In August 2025, the domestic film market generated a box office of 5.991 billion yuan, a year-on-year increase of 48.59% [26][27] - The gaming market's actual sales revenue in August 2025 was 29.263 billion yuan, with a year-on-year decline of 13.01% [44]
游戏板块9月29日跌0.13%,ST华通领跌,主力资金净流出5.9亿元
Zheng Xing Xing Ye Ri Bao· 2025-09-29 08:45
Core Viewpoint - The gaming sector experienced a slight decline of 0.13% on September 29, with ST Huatuo leading the drop, while the overall Shanghai Composite Index rose by 0.9% [1][2]. Market Performance - The Shanghai Composite Index closed at 3862.53, up 0.9% - The Shenzhen Component Index closed at 13479.43, up 2.05% [1]. Individual Stock Performance - Notable gainers included: - ST Dazheng (600892) with a closing price of 3.98, up 5.01% on a trading volume of 245,500 shares and a turnover of 96.50 million yuan - Giant Network (002558) closed at 45.74, up 2.79% with a trading volume of 379,900 shares and a turnover of 1.742 billion yuan - Notable decliners included: - ST Huatuo (002602) closed at 21.13, down 2.09% with a trading volume of 1,514,000 shares and a turnover of 3.244 billion yuan - Glacier Network (300533) closed at 66.86, down 1.74% with a trading volume of 123,000 shares and a turnover of 483 million yuan [1][2]. Capital Flow Analysis - The gaming sector saw a net outflow of 590 million yuan from institutional investors, while retail investors contributed a net inflow of 280 million yuan [2][3]. - Key stocks with significant capital flow included: - Giant Network with a net inflow of 1.62 million yuan from institutional investors - Perfect World (002624) with a net inflow of 2.00 million yuan from institutional investors [3]. ETF Performance - Gaming ETF (product code: 159869) tracked the China Securities Animation and Gaming Index, with a recent five-day change of 3.58% and a net outflow of 220 million yuan [5].
游戏ETF(516010)盘中飘红,近10日净流入超7亿元,机构:9月游戏版号发放量维持高位
Mei Ri Jing Ji Xin Wen· 2025-09-29 06:57
Group 1 - The core viewpoint of the article highlights that the approval volume of game licenses in September remains high, covering various types of products and well-known manufacturers [1] - From the beginning of the year to date, a total of 1,195 domestic games have been approved, with 145 games approved in September, including titles from Tencent, miHoYo, NetEase, and others [1] - For imported games, a total of 80 games have been approved this year, with 11 games approved in September, including titles from Chuangmeng Tiandi and Xinghui Games [1] Group 2 - The game ETF (516010) tracks the animation and gaming index (930901), which selects listed companies involved in animation production, game development, platform operation, and related industry chains to reflect the overall performance of the sector [1] - The index focuses on innovation and growth in the animation and gaming field, covering the entire industry chain from content creation to distribution channels, showcasing distinct industry representation and market vitality [1]
三七互娱20250926
2025-09-28 14:57
Summary of the Conference Call for Sanqi Interactive Entertainment Company Overview - Sanqi Interactive Entertainment has established a competitive edge through industrialized game development and operations, along with leading traffic operation capabilities, achieving a 250% increase in advertising efficiency with its self-developed platforms, Tianji and Quantum [2][4]. Key Industry Insights - The gaming industry is experiencing a slowdown in growth, necessitating new growth engines. Sanqi is leveraging its industrialized development and operational capabilities to quickly respond to market demands [7]. - Mini-games have emerged as a significant growth driver, contributing over 23 billion yuan in the first half of 2025, with a year-on-year growth exceeding 40% [8]. Globalization and Market Position - Sanqi's globalization strategy has yielded significant results, with overseas business contributing nearly 40% of total revenue and achieving a market share of 7-8% among domestic companies venturing abroad [2][6]. - The company has successfully positioned itself among the top 10 domestic game companies in overseas markets, with its product "Puzzles and Survival" generating over 10 billion yuan in revenue since its launch [2][6]. Product Diversification and Development - Sanqi has expanded into various game genres, successfully launching products such as "Douluo Dalu: Soul Master Duel," "Xiaoyao Otherworld," and "Call Me the Grandmaster," demonstrating effective diversification strategies [2][6]. - The company currently has over 20 new products in the pipeline, including 10 SLG (Simulation and Management) titles, indicating confidence in this segment [12]. Competitive Advantages - Sanqi's competitive advantage is built on a mature industrialized development and operation model, supported by multiple studios and research platforms [4]. - The company has established strong partnerships with several CPs (Content Providers) to supplement its production capacity and enhance its product offerings [4][12]. Recent Product Performance - Recent product launches, such as "Heroes Never Flash" and "Time Explosion," have performed well, with "Heroes Never Flash" achieving over 100 million yuan in monthly revenue shortly after its release [13]. Conclusion - Sanqi Interactive Entertainment is well-positioned to navigate the challenges of the gaming industry through its robust operational capabilities, strategic diversification, and strong market presence both domestically and internationally [2][6][12].
游戏产业跟踪:暑期档以来游戏行业保持高热度,看好行业景气度延续
2025-09-28 14:57
Summary of the Gaming Industry Conference Call Industry Overview - The gaming industry in China has maintained high activity levels since the summer, with a market size of approximately 29 billion yuan in July, reflecting a year-on-year growth of nearly 5% [1][4] - Mobile game revenue showed a slight increase, with several new games performing well, such as "Douluo Dalu: Soul Master World," which generated over 100 million yuan in its first month [1][4] - The market size remained stable in August compared to July, but there was a year-on-year decline, with mobile game revenue decreasing by 4% [1][4] Key Insights - The overall performance of the gaming industry has been positive this year, supported by a relaxation of policies and an acceleration in supply growth [2] - The industry is in an upward trend, with new game launches significantly boosting company performance [2] - The release of 156 game licenses in September, including 145 domestic and 11 imported, indicates a healthy regulatory environment [6][7] Company-Specific Developments - Huatuo's core overseas products have shown strong performance, leading to an 11% month-on-month increase in revenue for Diandian Interactive [8] - Giant Network's game "Supernatural" has exceeded expectations in revenue stability, with plans to launch an overseas version next year [8] - Key products approved include new titles from Tencent, NetEase, and miHoYo, indicating strong competition among major players [6][7] International Market Performance - Chinese self-developed games generated nearly 1.7 billion USD in overseas revenue in July, with a year-on-year growth in single digits [5] - Despite a 10% year-on-year decline in August due to high base effects, some products like KingShow's "Frost Knight" maintained strong growth, with a 20% month-on-month increase [5] Future Trends - The legendary game market is substantial, with annual revenues of 30-40 billion yuan, and more legendary games are expected to enter the market [9] - Future growth will come from expanding partnerships with larger companies, the introduction of 25 key legendary games, and enhancements in PC, live streaming, and item trading functionalities [9] Product Development and AI Initiatives - Kaiying Network is entering a new product cycle, with "Blood of the River and Lake" launched in South Korea and plans for several new titles by 2025-2026 [10] - The AI product EVE is expected to launch by the end of the year, and the AI gaming platform Soon may begin commercialization [10] Performance of Key Companies - Gigabit has consistently outperformed expectations, with "Sword of the Hero" showing strong overseas revenue growth of 14% month-on-month in August [11] - Perfect World and Shenzhou Taiyue have new titles in development, with Perfect World's "Yihuan" showcased at the Tokyo Game Show [12] Overall Market Sentiment - The gaming industry remains strong, with companies performing well even in the traditionally slower month of September [13] - Continued investment opportunities are recommended in companies such as Giant Network, Kaiying Network, ST Huatuo, Perfect World, Gigabit, Shenzhou Taiyue, and Sanqi Interactive [13]
行业周报:加码布局游戏及AI应用-20250928
KAIYUAN SECURITIES· 2025-09-28 13:45
Investment Rating - The report maintains a "Positive" investment rating for the media industry [1] Core Insights - The gaming sector is expected to experience a high prosperity cycle driven by stable game license approvals and upcoming holiday promotions, with a recommendation to increase allocations in gaming stocks [4] - AI applications are gaining momentum with significant investments in infrastructure, suggesting a strong growth trajectory for AI-related companies [5] Summary by Sections Industry Data Overview - "Plants vs. Zombies 3" ranks first in the iOS free game chart, while "Honor of Kings" leads the iOS revenue chart as of September 27, 2025 [11][15] - The domestic client game market revenue in August saw a year-on-year increase of 17% [29] Industry News Overview - Nvidia's investment of $100 billion in OpenAI aims to enhance AI infrastructure, indicating a robust future for AI applications [30] - In September, 156 game licenses were issued, with major companies like Tencent, NetEase, and miHoYo receiving approvals [33] Company Recommendations - The report suggests focusing on companies such as Xindong Company, Kaiying Network, Shenzhou Taiyue, Giant Network, and Tencent Holdings for potential investment opportunities in the gaming sector [4] - For AI applications, companies like Huizhong Technology, Kuaishou, and NetEase Cloud Music are highlighted as key players to watch [5]
三七互娱创始人带队校招 诚邀新生代人才共拓全球版图
Huan Qiu Wang· 2025-09-28 08:17
Core Viewpoint - The company emphasizes the urgent need for composite talents skilled in AI technology to drive innovation and growth in the gaming industry, as demonstrated by its recruitment efforts at top universities [1][4][13]. Group 1: Recruitment and Talent Development - The company is actively recruiting at prestigious universities like Tsinghua University, Peking University, and Zhejiang University, showcasing its commitment to integrating AI technology with talent cultivation [1][11]. - The recruitment strategy focuses on high-level talents who possess both technical skills and innovative thinking, particularly those with a background or interest in AI [13]. - The company offers competitive salaries, with technical positions reaching up to 650,000 yuan and non-technical positions up to 400,000 yuan, along with various benefits to support new hires [15]. Group 2: AI Integration and Industry Strategy - The company has invested heavily in AI capabilities, acquiring over a thousand high-performance GPUs and achieving a total computing power of 312 PFLOPS, with nearly 100 million yuan invested since 2022 [4]. - The development of the proprietary industry model "Xiao Qi" has led to the creation of nearly 400 intelligent agents, significantly enhancing operational efficiency [4]. - AI applications have improved productivity, with AI-generated 2D drawings exceeding 2 million per month and AI video production reaching over 40,000 clips annually [4]. Group 3: Global Expansion and Cultural Promotion - The company has been executing a global strategy since 2012, establishing the 37GAMES brand and expanding its gaming business to over 200 countries, positioning itself among the top Chinese gaming companies in international markets [8][10]. - The company utilizes games as a medium to promote Chinese culture, integrating traditional elements into its products to bridge cultural gaps [8][10]. - AI is also employed in localization and operational processes, achieving a 95% accuracy rate in AI translation for overseas markets [8]. Group 4: Future Directions and Industry Trends - The company aims to focus on "premium, diversified, and global" product development, expanding into various game genres to meet diverse user needs [10]. - The company believes that the future of the gaming industry lies in composite talents who can leverage AI and innovation to drive growth [13]. - The company is committed to fostering a dynamic relationship between academia and industry through initiatives like the Global University Game Innovation Competition, which includes a funding pool exceeding 1 million yuan [13].