谷子周边

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杰森娱乐创始人林俊:以热爱为帆,铸就走向世界的中国文创品牌
财富FORTUNE· 2025-09-05 13:09
Core Insights - The article highlights the recognition of Lin Junrong, founder and chairman of Jason Entertainment Group, as one of the "40 Under 40 Most Promising Business Elites in China" by Fortune China, reflecting the potential of the Chinese cultural and creative industry, particularly the "Guzhuan" (anime peripheral enthusiasts) market [1][4] - According to iResearch's report, the domestic "Guzhuan" market is projected to exceed 60 billion yuan in 2024, with a compound annual growth rate of 28%, positioning Jason Entertainment as a significant player in this emerging market [1] Company Overview - Jason Entertainment is a comprehensive cultural and entertainment group that operates in IP copyright management, film and animation content investment, and the design, development, and sales of IP derivatives, with a global business footprint [1] - The company has grown from a small team of 4 in 2019 to over 600 employees, securing the second-largest market share in the "Guzhuan" sector [1][6] Business Strategy - The company focuses on creating emotionally resonant products, guided by the brand philosophy of "passion ignited from the heart," and has attracted a team of like-minded young creative talents [1] - The core revenue driver is the card business, which contributes over 60% of total revenue, with successful product launches like the collectible card series based on popular IPs such as "Douluo Dalu" and "Nezha" [1][6] Market Expansion - Jason Entertainment has successfully leveraged live-streaming e-commerce, particularly through the innovative "card unpacking" format, which has significantly increased user engagement and sales [10][11] - The company has established both online and offline channels, with plans to expand its physical store presence across 30 cities in China, aiming for annual sales to exceed 1 billion yuan [11] Cultural Integration - The company emphasizes the cultural value of its products, integrating traditional Chinese craftsmanship with modern design, and aims to tell Chinese stories through its card products [12][13] - Notable products include collectible cards that incorporate traditional cultural elements and modern technology, enhancing their appeal both domestically and internationally [13][15]
竞争加剧晨光文具业绩承压,拥抱二次元零售大店业务营收增长
Nan Fang Du Shi Bao· 2025-08-28 05:59
Core Insights - The company reported a revenue of 10.808 billion yuan for the first half of 2025, a decrease of 2.19% year-on-year, and a net profit attributable to shareholders of 557 million yuan, down 11.97% year-on-year [1][2][3] - The traditional core business, which includes writing tools and student stationery, faced significant challenges, with revenue of 4.026 billion yuan, a decline of 7.18% year-on-year [1][3] - The company is adapting to changes in consumer preferences by embracing collaborations with popular IPs and focusing on emotional value in its products [4][6] Financial Performance - Total revenue for the first half of 2025 was 10.808 billion yuan, compared to 11.051 billion yuan in the same period last year, reflecting a decrease of 2.19% [2] - The total profit for the period was 726.6 million yuan, down 11.70% from 822.9 million yuan year-on-year [2] - The net profit attributable to shareholders decreased to 557.2 million yuan, down 11.97% from 632.9 million yuan [2] - The net cash flow from operating activities was 654.1 million yuan, a decline of 10.88% year-on-year [2] Business Strategy - The company is shifting its strategy from being a "functional provider" to an "emotional value provider," targeting younger consumers who seek emotional connections through products [4][6] - New retail store formats, such as Jiuwu Zawush and Chenguang Life Hall, have shown growth, with a combined revenue of 779 million yuan, up 6.98% year-on-year [1][6] - Jiuwu Zawush generated 756 million yuan in revenue, reflecting a growth of 9.48% [6] Industry Context - The overall revenue of the educational and office supplies manufacturing industry is projected to decline by 1.6% in 2024, influenced by product homogenization and intense price competition [3] - The company faces challenges from changing consumer demographics, with a focus on personalized products driven by younger generations [3]
【时尚经济】 情绪价值的经济价值
Zheng Quan Shi Bao· 2025-08-04 18:39
Core Insights - The article discusses the significance of emotional value in branding and consumer relationships, emphasizing that understanding consumer psychology is crucial for brands to thrive in a competitive market [1][2][4]. Group 1: Emotional Value and Consumer Behavior - Emotional value translates into economic value as consumers are willing to pay a premium for positive emotional experiences associated with brands [2]. - Brand premium is explained through emotional value, where consumers expect emotional satisfaction and are willing to pay for it, reflecting their identity and values [2]. - Examples of brands like Labubu demonstrate how emotional value can lead to significant market prices, with blind boxes being sold for thousands, showcasing the strong monetization potential of emotional value in consumer markets [2]. Group 2: Experience-Driven Consumption - The shift from material consumption to experience consumption is highlighted, particularly in Japan, where consumers seek emotional fulfillment through unique experiences [3]. - Japanese agricultural marketing strategies focus on providing consumers with experiences, such as fruit picking and farm visits, which enhance emotional connections to products [3]. - Social media amplifies the influence of emotional value, with seemingly trivial products gaining popularity as emotional outlets for consumers [3][4]. Group 3: Emerging Trends in Emotional Consumption - The rise of products that provide immediate emotional relief, such as stress-relief toys, indicates a growing market for emotional consumption [4]. - The popularity of niche products, like "谷子" merchandise, reflects the vast potential of the emotional consumption market as it transitions from niche to mainstream [4]. - Emotional value is reshaping consumer values, allowing for spiritual satisfaction beyond material needs, and presenting new business opportunities for companies [4].
22岁的ChinaJoy变大型“吃谷现场”, 国产IP要打造“中国万代”
3 6 Ke· 2025-08-03 09:04
Core Insights - The "Guzi Economy" has emerged as a cultural phenomenon among Generation Z, transcending its origins in the anime and gaming communities to become a significant market force [1][3] - The market size of the "Guzi Economy" in China reached 168.9 billion yuan in 2024, with projections to exceed 300 billion yuan by 2029 [1] Group 1: Generation Z Consumer Behavior - Generation Z, particularly those born in the 1990s to 2010s, is driving a consumption trend centered around emotional resonance with IPs, leading to a surge in "Guzi" product purchases [3][5] - Young consumers are willing to pay a premium for merchandise related to their favorite IPs, viewing these items as social currency [3][5] - Events like ChinaJoy showcase the strong engagement of fans, with attendees often spending over a thousand yuan on merchandise [1][3] Group 2: IP Innovation and Market Strategies - The industry is focusing on how to transition IPs from content to products, with various strategies being explored, including crowdfunding and cross-industry collaborations [8][9] - Successful examples include the use of crowdfunding platforms to gauge emotional engagement and validate market demand before large-scale production [9] - Companies like Aofei Entertainment are leveraging user-generated content and community engagement to enhance the emotional connection between consumers and IPs [5][10] Group 3: Future Trends and Ecosystem Development - The domestic IP landscape is shifting from a "follower" to a "leader" position, with an emphasis on creating a comprehensive ecosystem that integrates various consumer experiences [12][14] - The industry is exploring sustainable models, including the use of AI in character design and collaborative production approaches to enhance efficiency and creativity [14] - Balancing innovation with standardization is crucial for the "Guzi Economy" to evolve from niche markets to broader consumer acceptance [14]
一站吃喝玩乐购!首届美好生活博览会在京开幕
Bei Jing Ri Bao Ke Hu Duan· 2025-06-27 12:50
Group 1 - The first "Beautiful Life Expo" opened in Beijing, featuring over 300 companies showcasing a variety of products including specialty agricultural products, outdoor gear, electronics, and new energy vehicles [1][3] - The expo spans 15,000 square meters and offers free entry for the public, creating a vibrant marketplace atmosphere with exhibitors inviting visitors to sample food products [3][5] - Notable products include unique agricultural offerings from Beijing, such as pigeon meat and eggs, and new varieties of sweet melons, highlighting innovation in local agriculture [5][6] Group 2 - The expo also features high-tech products, including Xiaomi's first SUV model, attracting significant interest from attendees [6][8] - Interactive robots, such as humanoid robots and emotion-responsive models, are showcased, reflecting a shift in consumer preferences towards products that understand and engage with users [8] - A dedicated area for the "two-dimensional" culture attracts younger audiences, with activities including card games and gaming competitions, enhancing the overall engagement of the event [10][12]