TENCENT(00700)
Search documents
腾讯控股入选“2025中国企业ESG百强”榜单
Xin Lang Cai Jing· 2026-01-12 10:07
新浪财经ESG评级中心提供包括资讯、报告、培训、咨询等在内的14项ESG服务,助力上市公司传播ESG理念,提升ESG可持续发展表现。点 击查看【 ESG评级中心服务手册】 在全球可持续发展浪潮席卷而来的当下,ESG(环境、社会、公司治理)已成为衡量企业高质量发展的核心标尺,更是连接企业价值与社会价值的关键纽 带。随着国内ESG生态体系的加速完善,政策监管持续收紧、资本市场对ESG表现的关注度不断飙升,企业的可持续发展能力愈发成为其核心竞争力的重 要组成部分。 在此行业背景下,新浪财经重磅发布"2025中国企业ESG百强"榜单。该榜单依托新浪财经专业的ESG评级体系,以5000余家A股上市公司及在港上市内地 企业为评价对象,创新性搭建18套行业ESG评价模型,纳入150余项ESG指标,通过量化模型综合演算,对企业ESG表现进行全面、客观的综合评价,最 终筛选出中国ESG实践的标杆企业。榜单不仅为行业树立了发展典范,更为投资者提供了极具参考价值的决策依据。 腾讯控股在环境、社会、公司治理领域开展了大量工作,积累了丰富的创新实践与扎实的落地成果。凭借在ESG各领域的卓越表现,腾讯控股成功入选本 次新浪财经"2025 ...
北水动向|北水成交净买入73.06亿 AI概念股受追捧 快手(01024)获北水加仓超22亿港元
智通财经网· 2026-01-12 09:57
智通财经APP获悉,1月12日港股市场,北水成交净买入73.06亿港元,其中港股通(沪)成交净买入15.46亿港元,港股通(深)成 交净买入57.6亿港元。 北水净买入最多的个股是快手-W(01024)、腾讯(00700)、南方恒生科技(03033)。北水净卖出最多的个股是中国移动(00941)、 金风科技(02208)。 | 股票名称 | 买入额 | 卖出额 | 买卖总额 | | --- | --- | --- | --- | | | | | 净流入 | | 阿里巴巴-W | 43.51 乙 | 44.25亿 | 87.76 乙 | | HK 09988 | | | -7451.44万 | | 腾讯控股 | 23.87 乙 | 12.03亿 | 35.90亿 | | HK 00700 | | | +11.84亿 | | 小米集团-W | 15.46 乙 | 12.56亿 | 28.02亿 | | HK 01810 | | | +2.89 亿 | | 美团-W | 7.88 亿 | 16.62 Z | 24.50亿 | | HK 03690 | | | -8.75 亿 | | 中芯国际 HK 00981 | ...
腾讯控股(00700.HK)1月12日耗资6.36亿港元回购102.4万股

Ge Long Hui· 2026-01-12 09:38
格隆汇1月12日丨腾讯控股(00700.HK)发布公告,2026年1月12日耗资6.36亿港元回购102.4万股,回购价 格每股614-627港元。 ...
腾讯控股(00700)1月12日耗资约6.36亿港元回购102.4万股

智通财经网· 2026-01-12 09:37
智通财经APP讯,腾讯控股(00700)公布,2026年1月12日耗资约6.36亿港元回购102.4万股股份。 ...
腾讯控股1月12日耗资约6.36亿港元回购102.4万股

Zhi Tong Cai Jing· 2026-01-12 09:37
腾讯控股(00700)公布,2026年1月12日耗资约6.36亿港元回购102.4万股股份。 ...
腾讯控股(00700) - 翌日披露报表 - 已发行股份变动及股份购回

2026-01-12 09:30
| | | B. 贖回/購回股份 (擬註銷但截至期終結存日期尚未註銷) (註5及6) | | | | | | --- | --- | --- | --- | --- | --- | --- | | 1). | 已購回作註銷但尚未註銷的股份 | | 1,035,000 | 0.01135 % | HKD | 614.0832 | | | 變動日期 | 2025年12月22日 | | | | | | 2). | | 已購回作註銷但尚未註銷的股份 | 1,051,000 | 0.01152 % | HKD | 604.9789 | | | 變動日期 | 2025年12月23日 | | | | | | 3). | | 已購回作註銷但尚未註銷的股份 | 1,056,000 | 0.01158 % | HKD | 601.8386 | | | 變動日期 | 2025年12月24日 | | | | | | 4). | | 已購回作註銷但尚未註銷的股份 | 1,057,000 | 0.01159 % | HKD | 601.3596 | | | 變動日期 | 2025年12月29日 | | | | | | 5). | | 已 ...
盘点2025年「ACG行业」事件Top100
3 6 Ke· 2026-01-12 08:32
Industry Overview - The year 2025 is described as a "new era" for the ACGN (Animation, Comic, Game, Novel) industry in China, marking significant changes in animation films, series, and AI-driven content [1] - The Chinese animation film "Nezha: Birth of the Demon Child" achieved a record-breaking box office of 15 billion yuan, while "The Wandering Earth" set new records for 2D animation films [1] - The gaming industry continues to grow steadily, with major companies like Tencent and NetEase launching new blockbuster products [1] Animation and Content Trends - 2025 is seen as a transformative year for Chinese animation series, with changes in platform policies and content planning, as well as a focus on female-oriented themes to escape content homogeneity [1] - AI-driven comic series are gaining traction, with platforms like iQIYI and others recognizing the potential of AI technology in the entertainment sector [1] - The rise of AI comic series is reminiscent of the past boom in the comic industry, leading to increased competition and potential market consolidation by 2026 [1] Gaming and E-sports Developments - The gaming industry is experiencing stable growth, with total revenue continuing to increase year-on-year, and new competitive products emerging from major players [1] - 2025 is also noted as a pivotal year for Chinese e-sports projects expanding globally, despite mixed results in international competitions [2] - The first e-sports Olympics is scheduled for 2027, indicating a growing recognition of e-sports on a global stage [7] Financial Performance and Market Dynamics - The report from the Chinese gaming industry indicates a total of 1,771 game licenses were issued in 2025, marking a 25% increase from 2024, with a diverse range of game types being approved [124] - Companies like Reading Group reported a total revenue of 8.12 billion yuan in 2024, a 15.8% increase year-on-year, showcasing the industry's robust growth [19] - Kinsan Software reported a revenue of 10.318 billion yuan in 2024, with a significant increase in gaming-related income [20] Notable Events and Releases - The release of "Nezha 2" and "The Wandering Earth" highlights the success of Chinese animated films in 2025, with both films achieving record box office numbers [5][70] - The launch of various gaming titles and platforms, including the public testing of "Decision Peak" and "Xianjian World," reflects the ongoing innovation in the gaming sector [4][11] - The publication of multiple industry reports, such as the "2025 Trends Report" for domestic animation and GenAI, indicates a focus on understanding and adapting to market changes [6][9]
港股科网股午后持续走强,快手(01024.HK)涨近7%,美团(03690.HK)涨超6%,百度(09888.HK)、阿里巴巴(09988.HK)涨超5...
Jin Rong Jie· 2026-01-12 06:33
港股科网股午后持续走强,快手(01024.HK)涨近7%,美团(03690.HK)涨超6%,百度(09888.HK)、阿里 巴巴(09988.HK)涨超5%,网易-S(09999.HK)、腾讯控股(00700.HK)等跟涨。 本文源自:金融界AI电报 ...
资本市场丨跻身市值榜上市企业 须从规模优势转向质量优势
Sou Hu Cai Jing· 2026-01-12 05:45
Core Insights - The latest "Top 500 Listed Companies in China" list for 2025 showcases leading enterprises in finance, energy, technology, consumption, and intelligent manufacturing, with major players like Tencent and ICBC demonstrating their industry leadership through trillion-level market capitalizations [1][10] - The presence of companies like Industrial Fulian, SMIC, and Cambricon in the rankings reflects the deep structural transformation of China's economy, indicating these firms are both stabilizers and pioneers in industrial upgrades [1][10] Group 1: Market Capitalization Rankings - The companies ranked from 21 to 30 include Sinopec (700.7 billion), Zhongji Xuchuang (677.8 billion), Yangtze Power (665.3 billion), Postal Savings Bank (641.7 billion), SMIC (632.9 billion), NetEase (614.0 billion), Midea Group (592.9 billion), Bank of Communications (590.8 billion), Cambricon (571.6 billion), and Meituan (570.2 billion) [3][10] Group 2: Economic Structural Transformation - The success of these companies is attributed to multiple factors, including industry scarcity, technological barriers, and stable business models, which create competitive advantages [4][11] - Companies like Zhongji Xuchuang and SMIC exemplify the dual drivers of technological innovation and market opportunities, with Zhongji Xuchuang capitalizing on the AI infrastructure wave [4][11] Group 3: Challenges and Opportunities - Companies face the challenge of transitioning from scale advantages to quality advantages, with risks related to technological iteration and high valuation sustainability [6][12] - The need for technological independence and improved profitability models is highlighted, particularly for firms like Zhongji Xuchuang and Cambricon, which must navigate rapid technological changes [6][12] Group 4: Future Trends - Future market leaders are expected to emerge from sectors such as high-end manufacturing, green energy, and innovative pharmaceuticals, with a focus on hard technology like semiconductors and AI [8][9] - The anticipated market structure will feature a three-tier system, with traditional giants at the base, tech newcomers leading, and niche champions filling in [8][9] Group 5: Investment Opportunities - The average market capitalization of the top 500 companies reached 185.6 billion, reflecting a significant increase, particularly in information technology, finance, and consumer discretionary sectors [23] - Companies are expected to enhance their value and market capitalization through innovation, digital transformation, and sustainable practices, aligning with national policies and market demands [21][24]
网易前梦幻事业部负责人离职;世纪华通回购3亿元股份丨游戏周报
2 1 Shi Ji Jing Ji Bao Dao· 2026-01-12 04:57
Industry Dynamics - In December 2025, the global revenue ranking of Chinese mobile game publishers was released, with Tencent and Century Huatong's subsidiary, Point Interactive, taking the top two spots [2][3] - A survey by Quantic Foundry revealed that 85.4% of players hold a negative attitude towards generative AI in games, with 62.7% being "very negative" [4] - The South Korean government plans to request China to expand the issuance of game import licenses for Korean games this year [5] - Tencent announced a new incentive policy for WeChat mini-games, increasing the total cap for new game incentives from 2.4 million to 4 million [6] Company News - Lin Yunfeng, the former head of NetEase Interactive Entertainment's DreamWorks division, announced his departure after over 20 years with the company [7] - Kingsoft's multiplayer social deduction game "Goose Goose Duck" officially launched its public beta on January 7, 2026, achieving 5 million new users within 24 hours [8][9] - Century Huatong completed its first stock buyback of 2026, repurchasing 15,469,800 shares for a total amount of 301 million yuan [10] International Developments - Nintendo released its first annual ranking for Switch 2, with "Mario Kart World" topping the list [10] - Ubisoft officially closed its Halifax studio, resulting in the layoff of 71 employees due to cost control and organizational restructuring [11] - Microsoft executives denied rumors of large-scale layoffs, stating that claims of cutting 11,000 to 22,000 jobs were completely false [12] Esports - The seventh "Rise as One" World Championship officially opened in Jakarta, Indonesia, featuring 16 teams competing for a million-dollar prize [13][14] - Esports teams RNG and FPX confirmed their exit from the LPL league, reducing the total number of participating teams to 14 [14]