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律师谈网易游戏遭大量玩家维权
Bei Jing Ri Bao Ke Hu Duan· 2025-08-08 08:23
Core Viewpoint - The recent controversies surrounding gaming companies like NetEase and Tencent highlight the legal and ethical implications of user agreements, particularly regarding account ownership and data management, leading to significant player dissatisfaction and potential legal challenges [1][2]. Group 1: User Agreements and Rights - Many gaming companies, including NetEase and Tencent, assert that game account ownership belongs to the company, while players only have usage rights, causing confusion among players regarding their investments in the game [2]. - Legal experts indicate that clauses limiting player rights, such as account usage and data control, may be deemed invalid under the Civil Code and Consumer Rights Protection Law, especially if companies fail to notify players before account deletions or price changes [2]. Group 2: Company Practices and Player Reactions - Game companies implement these agreements to manage data storage costs and encourage player engagement, but this can lead to perceived "unfair terms" that prioritize company interests over consumer rights [1]. - Players have expressed outrage over sudden price increases and the loss of virtual assets without compensation, as seen in the case of the game "Zhenhun Street: Born to be King," where a player lost nearly 10,000 yuan in virtual assets after the game was shut down [1].
游戏玩家的数字资产究竟属于谁
Bei Jing Ri Bao Ke Hu Duan· 2025-08-08 07:26
记者梳理发现,"在一定期限内不登录游戏则不予保管"的类似表述,在腾讯游戏、搜狐畅游等行业头部 公司的服务协议中均有提及。此类协议是否涉及"霸王条款"?玩家的数字资产究竟属于谁?这成为游戏 行业不容回避的问题。@北京日报 记者 鹿杨 【#游戏玩家的数字资产究竟属于谁#】#网易游戏一年不登录或被删号#"网易游戏一年不登录或被删除 账号""网易游戏遭大量玩家维权"等词条近日相继登上微博热搜,网易多款游戏开机页面出现的使用许 可及服务协议引发玩家争议。 ...
网易有道取得预测写作内容相关专利
Jin Rong Jie· 2025-08-08 06:21
Group 1 - The core point of the article is that NetEase Youdao Information Technology (Beijing) Co., Ltd. has obtained a patent for a method, device, and storage medium for predictive writing content implemented by machines, with the patent announcement number CN114911907B and an application date of May 2022 [1] Group 2 - NetEase Youdao Information Technology (Beijing) Co., Ltd. was established in 2006 and is located in Beijing, primarily engaged in the accommodation industry [1] - The company has a registered capital of 105.2 million USD [1] - According to data analysis from Tianyancha, the company has invested in 7 enterprises, participated in 73 bidding projects, has 364 trademark information entries, 368 patent information entries, and holds 10 administrative licenses [1]
中国互联网_ ChinaJoy 2025 年- A 股游戏公司预期更高-China Internet_ ChinaJoy 2025 Highlights - Higher Anticipation for A-Share Gaming Companies
2025-08-08 05:01
Summary of ChinaJoy 2025 Highlights Industry Overview - The report focuses on the **China online gaming industry**, particularly highlighting the activities and trends observed during **ChinaJoy 2025** held in Shanghai from **August 1-4, 2025**. [1] Key Companies and Their Highlights Century Huatong - Century Huatong's booth was strategically placed next to Tencent's, themed "Game for Gamers" - The booth prominently featured **Whiteout Survival**, which attracted significant audience engagement through gameplay demos and lucky draws [2] - The company is noted for its collaborative efforts with other major players like Tencent and NetEase to drive traffic [1] Giant Network - Giant Network experienced increased traffic due to the launch of **Supernatural Action**, a new party game that has gained popularity for its unique gameplay and frequent content updates [3] - Existing titles like **Battle of Balls** also drew considerable audience interest [3] Perfect World - Perfect World showcased a variety of eSports titles, including **CS: Go** and **Dota 2**, with a notable audience presence at the CS: Go tournaments [4] - The company announced the upcoming launch of **Zhuxian 2** on **August 7, 2025** [4] Kingnet - Kingnet did not have a dedicated booth but showcased new games like **Soul Land** at Tanwan Games' booth [7] - The company promoted its **996 Game Center**, which features various Chuanqi games [7] IGG - IGG's booth featured all existing titles under the theme "Gamers at Heart," successfully attracting higher traffic through gameplay demos and rewards [8] Huya - Huya promoted its upcoming **Huya AI Robot**, expected to launch by late 2025 or early 2026, indicating a focus on AI in gaming [9] Market Sentiment and Future Outlook - The overall sentiment towards the **China online gaming market** remains positive, with expectations for healthy and sustainable development driven by product innovation and creativity [1] - There is an increasing awareness and interest in **hardcore AAA titles** and AI-related gaming products, suggesting a shift in consumer preferences [1] Investment Recommendations - Within the A-share gaming sector, **Century Huatong** and **Kingnet** are identified as preferred picks, while **Giant Network** and **Perfect World** show increasing upside risks [10] - Greater downside risks are anticipated for **G-Bits** and **XD** [10] Conclusion - The report highlights a vibrant and evolving landscape in the China online gaming industry, with significant participation from major companies and a positive outlook for future growth driven by innovation and market expansion [1][10]
女玩家情感投入反遭套路?多款头部乙游频发大规模投诉
Guan Cha Zhe Wang· 2025-08-07 11:09
(文/观察者网 万肇生;编辑/张广凯) 目前已有玩家联名发律师函,相关话题7日登上微博热搜,相关讨论量达到2.4万。 据中国电子商会旗下消费者服务保障平台"消费保"统计,近一年来,来自网易《世界之外》和叠纸《恋 与深空》两款游戏玩家的投诉,占近一年来乙女游戏总投诉的九成。 | 序号 | 游戏名称 | 品 | | --- | --- | --- | | 1 | 世界之外 | 66. 23% | | 2 | 恋与深空 | 23. 94% | | 3 | 恋与制作人 | 6.10% | | র্ব | 如善 | 1.66% | | 5 | 光与夜之恋 | 1.23% | | 6 | 未定事件簿 | 0. 47% | | 7 | 时空中的绘旅人 | 0. 37% | | | | 来源:消费保数据研究院 | 仅7月29日至7月31日短短3日内,《恋与深空》玩家投诉量累计超1500条,众多投诉案例均指向游戏最 新活动"沈星回·暗蚀国王"。 玩家钟女士(化名)在投诉中就表示:"我观看(新卡池)PV技能前瞻展示,加之活动前叠纸四处广告 宣传超强战斗力,让我毫不怀疑地氪金购买礼包。因此我在7月25-至26日期间共花费1461元 ...
谁撕开了乙女游戏的遮羞布?
Hu Xiu· 2025-08-07 10:54
Core Viewpoint - NetEase is facing significant backlash from players due to a series of controversial decisions, particularly related to the pricing strategy of its game "World Beyond," which has led to widespread dissatisfaction and calls for boycotts [2][6][8]. Group 1: Pricing Controversy - The price increase for the new card pool in "World Beyond" from 300 diamonds to 400 diamonds represents a 33% hike, which was not communicated to players through official channels [6][7]. - Players have reported a total of 3,251 complaints regarding "World Beyond," with a total claim amount exceeding 5.78 million yuan within a short period [8]. - The backlash has been exacerbated by controversial user agreement terms that players feel infringe on their rights, such as account deletion after a year of inactivity [7]. Group 2: Public Relations Missteps - NetEase's attempts to address the situation through social media responses have backfired, leading to increased public outrage and trending topics mocking the company's approach [11][12]. - The company's statement that "wanting to make money" is a straightforward admission of its commercial intentions, which has alienated its core user base [22][25]. Group 3: Financial Pressures - The revenue pressure on "World Beyond" is evident, with estimates suggesting that its highest daily iOS revenue has dropped significantly from over 1.5 million dollars in 2024 to around 50,000 dollars in 2025 [18][19]. - NetEase's gaming business constitutes nearly 80% of its overall revenue, but growth has slowed considerably, necessitating a reevaluation of its business strategies [21]. Group 4: Emotional Disconnect - The essence of "World Beyond" as an otome game relies on emotional engagement, and players expect a deep connection rather than a purely commercial interaction [23][24]. - The company's failure to maintain this emotional connection has led to a significant erosion of trust among players, who feel exploited rather than valued [36][37]. Group 5: Industry-Wide Implications - The issues faced by "World Beyond" are reflective of broader challenges within the otome game sector, where companies often prioritize profit over the emotional bonds with players [30][34]. - The recent controversies highlight a misunderstanding among developers regarding the importance of emotional narratives in justifying player spending [35].
网易再出顶级阳谋,MMO圈也迎来自己的百亿补贴?
Sou Hu Cai Jing· 2025-08-07 09:17
这两天,各大外卖平台的商战打得不可开交,你出一份十亿补贴,我直接拉到百亿,比得就是持久战和内功,众网友直呼:"也是吃上时代的红利了!" 然而诸君莫慌,外卖的红利吃满还不够,MMO圈的福利已经接踵而至,网易旗下元老级MMO《新倩女幽魂》现已打响MMO"百亿补贴"第一枪,西游特色 双服将于8月15日全面登场,福利力度堪称无解阳谋! 来玩,真打金!在斗战服,杀人/打怪都有概率掉落来自现实世界的稀有投放碎片,集齐后可兑换黄金或现金! 太多福利,太多羊毛,不薅不行!上述所列举,不过是11重福利中的一部分,更多福利,诸如「迎新奖励」「抽特殊坐骑」「战令礼」等实在太多,恕小编 难以一一罗列! 7月31日,《新倩女幽魂》的西游版本特色服正式开启预约,截止8月14日18点前都可随时报名预约!其即将推出的"斗战成佛"(PVP)与"天命归来"(PVE)双特 色服,没有藏着掖着的连环套路,只有开诚布公的福利体系,为的就是让玩家心甘情愿地入局! 双特色服福利包含充值全返、真黄金掉落、1元50套时装等11重福利,每一项都精准戳中MMO玩家的核心诉求,主打以真心换真心! 充值返利!玩家在特色服"点数兑换元宝"的所有消耗,均可在结算后1:1 ...
中证香港100通信服务指数报1759.35点,前十大权重包含网易-S等
Jin Rong Jie· 2025-08-06 07:44
Group 1 - The core viewpoint of the article highlights the performance of the China Securities Hong Kong 100 Communication Services Index, which has shown significant growth over various time frames, including an increase of 31.30% year-to-date [1] - The index has risen by 8.48% in the past month and 14.52% over the last three months, indicating strong momentum in the communication services sector [1] - The index is composed entirely of securities listed on the Hong Kong Stock Exchange, with the largest sector being interactive media, which accounts for 61.64% of the index [1] Group 2 - The index sample is adjusted biannually, with changes implemented on the next trading day following the second Friday of June and December each year [2] - Weight factors are generally fixed until the next scheduled adjustment, although temporary adjustments can occur under special circumstances [2] - Adjustments to the index sample occur in response to events such as delistings, mergers, or changes in industry classification [2]
游戏ETF(516010)盘中涨近2%,行业数据与技术创新共振支撑景气度
Mei Ri Jing Ji Xin Wen· 2025-08-06 06:18
Core Insights - The 2025 ChinaJoy event features multiple industry activities, including the "Shulong Cup" global AI game and application innovation competition, highlighting a focus on technology-driven industry upgrades and creative value enhancement [1] - The National Press and Publication Administration issued 127 domestic game licenses and 7 imported game licenses, indicating a positive regulatory environment for the gaming industry [1] - The gaming sector shows signs of recovery, with companies like Giant Network achieving over 1 million concurrent users for their new map launch, reflecting increased product activity during the summer season [1] Industry Trends - The media and gaming industries are experiencing a fundamental bottoming out, with a need for a bottom-up approach to capture product cycles and performance in the gaming sector [1] - The advertising spending is expected to grow due to economic recovery, while the film and television content sector should focus on potential supply-side improvements [1] - The recent ChinaJoy exhibition saw high attendance with 743 participating companies, of which 31.8% were foreign, indicating strong industry interest and engagement [1] Product Performance - In the gaming field, products like "Whiteout Survival" are leading in revenue, showcasing robust industry demand [1] - Significant advancements in AI technology are noted, with Grok launching video generation features and Kimi K2 increasing output speed to 40 tokens per second, alongside the release of the GLM 4.5 model by Zhipu AI, driving innovation in the sector [1]
大摩:外资7月加速流入中国股市,主动资金增持腾讯、网易等股
智通财经网· 2025-08-06 05:28
大摩称,本季以来,主动基金增持最多的板块是传媒与娱乐、制药和保险,减持最多的是消费服务、耐 用消费品与服装。从个股看,腾讯(00700)、网易(09999)、恒瑞医药(01276)和药明康德(02359)获增持最 多,美团(03690)和小米(01810)减持最多。 大摩报告表示,7月外资净流入达27亿美元,高于6月的12亿美元。截至7月31日,今年以来境外被动型 资金累计流入达110亿美元,超过2024年全年70亿美元的水平,境外主动型资金累计流出达110亿美元, 也低于2024年全年。 智通财经APP获悉,大摩表示,外资基金7月加速净流入中国股市,其中被动型基金流入39亿美元,主 动型基金则流出12亿美元。被动型基金主要集中在月底入场,恰逢多项"反内卷"政策发布。 大摩表示,7月南向资金流入港股进一步提速至170亿美元,高于6月的100亿美元。今年前7个月累计净 流入达1100亿美元,超过2024年全年的1030亿美元。 ...