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腾讯出手投资育碧,市值腰斩的法国游戏巨头有何吸引力?
声动活泼· 2025-04-25 08:20
3 月底,腾讯入股育碧子公司的交易正式敲定。根据公告,这家子公司将拥有《刺客信条》《孤岛惊 魂》和《彩虹六号》的开发团队、历史作品以及所有未来的新作品。 育碧通过向该子公司授予全球 独家永久 IP 授权许可,来换取版权费。 华尔街日报指出,1986 年,吉尔莫特家族(Guillemot)五兄弟创立了育碧,至今仍然掌握着公司的 控制权。他们不仅在十年前成功抵御了法国传媒集团威望迪(Vivendi)的收购企图,即便在 2022 年微软收购动视暴雪、Take-Two 和索尼频频出手的行业并购潮中,育碧依然保持独立。当时其 CEO 表示,健康的资产负债表和游戏组合是他们能够保持独立的关键。然而,最近两年,情况发生了变 化。彭博社分析认为,育碧一直在努力摆脱疫情造成的开发困境,不得不取消部分项目,延期发布新 游戏,加上已推出的产品未获得玩家认可,去年损失了超过一半的市值。 ▲ 刺客信条游戏画面 | 图源:育碧 那么,育碧近年来究竟遇到了哪些挑战呢? 根据彭博社 2019 年的报道,育碧平均每年推出约 5-6 款 3A 大作,而其竞争对手,即同样主营高成 本单机游戏的厂商如 EA 和 Take-Two 等,已将每年上架的 ...
腾讯控股营收创历史新高,但腾讯游戏遇“中年危机”
Xi Niu Cai Jing· 2025-04-02 07:54
作者:马赫环 如果以2000年中国首款图形化网络游戏《万王之王》的上线,作为中国游戏行业起步的标志。那么如今的中国游戏业芳龄25岁,正处在"摽梅之年"。 虽还没到职场人敏感的35岁,可中国的游戏业就已经遇上了"中年危机"。 游戏业"中年危机",整体增长放缓 不久前,腾讯控股2024年全年业绩公布,全年营收达到6603亿元,同比增长达到8%,创下历史新高。 分解腾讯财报可以看出,游戏业务自然还是当仁不让的老大。财报数据显示,增值服务部分实现营收3191.68亿元,同比增长7%,占到腾讯总收入的49%, 国际游戏贡献收入580亿元,本土市场游戏收入1397亿元,同比增长10%。 不说别的,单论游戏业务在业绩层面的表现,已经标志着腾讯走出了当初《原神》爆火后的迷茫状态,重新回到了正轨,尤其是在2024年这种环境里,腾讯 能在很大的体量基础上,于国内游戏市场获得两位数的增长率,真心不容易。 不过除了腾讯以外,中国游戏业已整体性遭遇"中年危机",直接体现就是腾讯之外的游戏巨头成长放缓。 网易2024年网易净收入为1053亿元,同比增长1.7%,其中游戏及相关增值服务净收入为836亿元,同比增长仅为2.5%。 凭借《原神 ...
腾讯向内“动刀”,游戏再变阵
虎嗅APP· 2025-03-01 09:32
Core Viewpoint - Tencent Games is undergoing significant organizational restructuring within its Interactive Entertainment Group (IEG) to enhance operational efficiency and focus on vertical market segments, reflecting a strategic shift towards a more refined game development approach [2][3][5][7]. Group 1: Organizational Changes - Tencent IEG has announced the establishment of five new departments, including a distribution support center and various product departments focused on specific game genres [2]. - The restructuring involves streamlining the domestic distribution line, with the aim of improving cross-project collaboration through a flatter management structure [3][5]. - This marks the second major organizational change within IEG in 2025, indicating a commitment to continuous adaptation and improvement in response to market dynamics [8]. Group 2: Strategic Focus - The adjustments reflect Tencent's strategy to concentrate on "evergreen games," which are expected to maintain long-term revenue potential rather than pursuing short-term gains from less competitive projects [7][12]. - Tencent's internal communication emphasizes a shift from a focus on immediate profitability to exploring new opportunities and innovative game concepts [14][15]. - The company is increasingly recognizing the importance of content-driven strategies over traditional channel advantages, indicating a broader industry trend towards valuing creativity in game development [17][18]. Group 3: Market Performance - Tencent's games, such as "Honor of Kings" and "Peacekeeper Elite," continue to dominate the market, with "Honor of Kings" achieving over 100 million daily active users [9][13]. - The competitive landscape shows a widening revenue gap between Tencent and its main competitor, NetEase, highlighting Tencent's strong market position [13]. - The company's focus on long-term game sustainability is evident, with 19 titles classified as having high potential for longevity, including 7 in international markets [12].