广告

Search documents
1306 科技日报 2 中英
2025-06-15 16:04
Good morning. QQQs - 1.1% although well off their lows fter Israel began launching missiles at Israel, targeting missile and nuclear infrastructure along with senior military and nuclear officials. Crude is up 8%. Here's what Trump said: 早安。QQQ 指数下跌 1.1%,不过在以色列开始向本土发射 导弹(目标是导弹与核设施及高级军事核官员)后已从低点 明显回升。原油上涨 8%。以下是特朗普的发言: Donald J. Trump o @realDonaldTrump I gave Iran chance after chance to make a deal. I told them, in the strongest o words, to "just do it," but no matter how hard they tried, no matter how clos ...
传媒行业周报:浙江17部门印发《关于支持游戏出海的若干措施》,OpenAI发布o3-pro模型-20250615
Guoyuan Securities· 2025-06-15 14:44
[Table_Main] 行业研究|可选消费|媒体Ⅱ 证券研究报告 媒体Ⅱ行业周报、月报 2025 年 06 月 15 日 [Table_Title] 浙江 17 部门印发《关于支持游戏出海的若干措 施》,OpenAI 发布 o3-pro 模型 ——传媒行业周报 [Table_Summary] 报告要点: 市场表现 周度涨跌情况(2025.6.7-2025.6.13):传媒行业(申万)上涨 1.55%, 排名行业第 4 名,同期沪深 300 跌 0.25%,上证指数跌 0.25%,深证 成指跌 0.60%,创业板指涨 0.22%,恒生科技指数跌 0.89%。元隆雅 图、川网传媒、粤传媒、中文在线、巨人网络表现较优,恒生科技成 分股中哔哩哔哩-W(周涨幅 9.00%)、阅文集团(周涨幅 4.81%)和 网易-S(周涨幅 4.02%)表现较好。 行业重点数据及动态更新 AI:AI 产品榜发布 5 月 web 端 AI 产品排行榜,5 月 Gemini 本月访 问量环比增长 28.9%,进入前三。此外 Sora 本月访问量环比增长 121.25%,达到 6334 万次。国内方面,DeepSeek、纳米 AI 搜索、 ...
互联网传媒周报:巨人网络《超自然行动组》表现突出-20250615
Shenwan Hongyuan Securities· 2025-06-15 13:30
行 业 及 产 业 行 业 研 究 / 行 业 点 相关研究 证 券 研 究 报 告 证券分析师 林起贤 A0230519060002 linqx@swsresearch.com 袁伟嘉 A0230519080013 yuanwj@swsresearch.com 任梦妮 A0230521100005 renmn@swsresearch.com 夏嘉励 A0230522090001 xiajl@swsresearch.com 赵航 A0230522100002 zhaohang@swsresearch.com 研究支持 黄俊儒 A0230123070011 huangjr@swsresearch.com 张淇元 A0230124080001 zhangqy@swsresearch.com 联系人 林起贤 (8621)23297818× linqx@swsresearch.com 本研究报告仅通过邮件提供给 中庚基金 使用。1 传媒 - ⚫ 继续推荐游戏板块,其中巨人网络《超自然行动组》数据亮眼,中期成长性未被充分预 期。游戏板块政策宽松明确、作为弱周期属性的消费,PE 不到 20x,赔率突出。(1)巨 人《超自 ...
“广进”时代的生存逻辑:“好员工”失业,“差员工”幸存?
虎嗅APP· 2025-06-15 10:35
以下文章来源于瞎说职场 ,作者Sean Ye 瞎说职场 . 时代变了,职场的规则也在变,但很多人的思维方式却没有变。 知乎80万人关注的职场话题优秀回答 者,人力资源行业浸淫10年+,先后服务于顶级人力资源招聘和咨询公司,Sean和你一起破除职场毒鸡 汤,把最真实的职场展现出来 本文来自微信公众号: 瞎说职场 ,作者:Sean Ye,原文标题:《"广进"时代的生存逻辑:为何"好 员工"可能失业,"差员工"反而幸存?》,题图来自:视觉中国 今年上半年,因为业绩问题不少互联网公司裁了一波,而外企这边,从花旗、微软到奔驰,无论哪个 行业,外企也在做调整。 很多打工人面对裁员的第一反应往往是:"为什么被裁的是我?" 我能理解这种心情,但事实上,答案并不在你我个人的能力,而藏在公司启动裁员程序的"第一 因"里。 裁员,是一道复杂的公司生存逻辑题。当它发生的时候,你我作为个体的能力如何,并不是能让我们 逃脱裁员名单的决定性因素。 管理层不同的解题思路,决定了截然不同的裁员对象和方式,也深刻影响着留下的每一个人。 裁员的'第一因',就是那只看不见的"筛子",决定了最终漏下去的是哪些人,也决定了留下来的那些 人会有怎样的前途 ...
每周股票复盘:电声股份(300805)完成工商变更,每股派发现金股利0.2元
Sou Hu Cai Jing· 2025-06-14 07:37
截至2025年6月13日收盘,电声股份(300805)报收于10.76元,较上周的10.46元上涨2.87%。本周,电 声股份6月11日盘中最高价报11.58元。6月10日盘中最低价报10.42元。电声股份当前最新总市值45.65亿 元,在广告营销板块市值排名19/29,在两市A股市值排名3166/5150。 电声股份进行了2024年年度权益分派,以截至2025年3月31日公司总股本424,253,592股为基数,向全体 股东每10股派发现金股利人民币0.2元(含税),合计派发现金股利8,485,071.84元,不送红股,不进行 资本公积金转增股本。本次权益分派股权登记日为2025年6月16日,除权除息日为2025年6月17日。 此外,电声股份完成了工商变更登记及备案,注册资本由人民币423,230,000元变更为人民币424,253,592 元,并取得了广州市市场监督管理局换发的《营业执照》。公司的基本登记信息包括:统一社会信用代 码914401015505981158,名称为广东电声市场营销股份有限公司,法定代表人为梁定郊,注册资本为肆 亿贰仟肆佰贰拾伍万叁仟伍佰玖拾贰元人民币,成立日期为2010年02月 ...
装了广告拦截器,为何色情广告还是防不胜防?
Hu Xiu· 2025-06-13 06:15
Core Viewpoint - A movement initiated by parents in Japan is calling for stricter regulations on online pornography advertisements, aiming to isolate such content from children's access [1][8]. Group 1: Background and Context - The movement, named "Target Pornography Advertisement Isolation Association," has gathered over 100,000 signatures since September 2024, urging the government to address the issue and promote stricter industry self-regulation [1][10]. - The prevalence of pornography advertisements online is attributed to the complex advertising distribution mechanisms that rely on algorithms, which do not consider the age of users [2][6]. Group 2: Current Situation and Challenges - Many websites, even those aimed at children, display inappropriate advertisements, leading to significant concern among parents [5][6]. - Japan's regulatory environment for online advertisements is relatively lax compared to traditional media, resulting in a lack of effective self-regulation by companies [6][7]. Group 3: Proposed Solutions and Industry Response - The movement advocates for a "zoning isolation" approach, similar to urban planning, where adult content is restricted to specific areas, preventing exposure to minors [8][10]. - In response to complaints, major electronic comic platforms in Japan have begun to stop advertising sexually explicit content on "all-age" websites, significantly reducing the number of complaints [10][12]. Group 4: Future Outlook - The movement has raised awareness about the issue, prompting discussions among government bodies about the need for cross-departmental research and potential regulatory changes [12][14]. - While the complete elimination of pornography advertisements is unlikely, there is optimism that future regulations will lead to a more controlled online environment, similar to television advertising standards [14][15].
32亿美元规模的市场迎来开闸放水,Meta新政带来哪些机会?
3 6 Ke· 2025-06-13 02:14
Core Insights - Meta has modified its advertising policy for the Indian market, allowing advertisers to promote real money gambling games, subject to specific requirements [1][4] - The Indian real money gambling market is projected to reach $3.2 billion in 2024, accounting for 85.7% of the online gaming market [1][5] - The new policy simplifies the process for advertisers by recognizing licenses issued by the All India Gaming Federation (AIGF) [4] Group 1: Policy Changes - Meta now requires advertisers to submit a special application form along with their legal gambling operating license for approval [2] - The policy change includes age restrictions, allowing advertisements only for users aged 18 and above [4] - Advertisers must specify the regions where ads will be displayed, avoiding areas where gambling is prohibited [4] Group 2: Market Overview - The real money gambling market in India is primarily dominated by two categories: card games (mainly Rummy) and fantasy sports [5] - In 2023, card games accounted for approximately 37% of the total revenue in the real money gambling sector, while fantasy sports made up 52% [5][6] - The total revenue for the real money gambling market is expected to grow from $150 million in 2022 to $222 million in 2024 [6] Group 3: Industry Players - Dream11, a leading fantasy sports platform, previously attracted a $100 million investment from Tencent in 2018 [7][9] - Gameskraft is the largest player in the card game segment, focusing on the Rupee card game, with annual revenue exceeding $400 million in 2024 [9] - The opening of Meta's advertising for real money gambling may lead to significant changes in the market landscape and the emergence of new key players [9]
WPP走下神坛
Hu Xiu· 2025-06-13 00:20
Group 1 - Mars Inc. announced a $1.7 billion advertising deal with Publicis Group, covering brands like M&M's and Snickers across 70 markets [1] - WPP, previously a major client of Mars, lost Coca-Cola's North American media business and has seen other significant clients end long-term relationships [2] - WPP's revenue is projected to decline, with Publicis Group expected to surpass WPP in revenue rankings by the end of 2024 [3] Group 2 - WPP CEO Mark Read announced his resignation after 30 years with the company, amid speculation about his performance and the company's struggles [4] - Following Read's departure, WPP's stock fell by 1.5%, with the company's market value dropping 65.6% from $23.5 billion in 2018 to $8.08 billion [5] - WPP's Q1 revenue decreased by 5%, with a 29% drop in stock price year-over-year, while emerging markets, particularly China, saw a significant decline of 17.4% [7] Group 3 - In contrast, Publicis Group reported a 9.4% increase in net income and a 4.9% organic growth, highlighting WPP's struggles in comparison [8] - The advertising industry faces challenges from tech giants like Meta, which announced plans for fully automated AI advertising by 2026 [9][10] - WPP is perceived to be in a precarious position, facing leadership changes, loss of major accounts, and declining performance [11][12] Group 4 - WPP's complex structure, resulting from aggressive acquisitions, has led to inefficiencies and internal competition among its 400+ agencies [14][20] - The shift towards digital marketing and AI has left WPP struggling to adapt, with internal divisions causing resource duplication and operational delays [23][24] - Read's "Radical Evolution" strategy aimed to streamline operations and integrate technology, but execution challenges have persisted [25][43] Group 5 - Significant mergers and acquisitions under Read's leadership aimed to reduce redundancy, but employee morale has suffered due to ongoing restructuring and layoffs [44][46] - The forced return to office policy sparked employee backlash, indicating deeper issues with internal communication and morale [47][49] - Despite investments in technology and AI, WPP has not been perceived as a tech company, limiting its market valuation potential [60][66]
省广集团: 2024年年度权益分派实施公告
Zheng Quan Zhi Xing· 2025-06-12 10:16
广东省广告集团股份有限公司 本公司及董事会全体成员保证公告内容的真实、准确、完整,不存在虚假记载、误导性 陈述或重大遗漏。 广东省广告集团股份有限公司(以下简称"公司")2024 年度利润分配方案 已经 2025 年 4 月 25 日召开的 2024 年年度股东会审议通过,现将权益分派事宜 公告如下: 一、股东会审议通过利润分配方案情况 股东会审议通过,具体方案为:以公司当前总股本 1,743,337,128 股为基数,按 每 10 股派发现金股利人民币 0.18 元(含税),共计人民币 31,380,068.31 元;不 送红股,不以资本公积转增股本。若公司股本总额在权益分派实施前发生变化, 公司将按照分配总额固定的原则对分配比例进行调整。 二、权益分派方案 证券代码:002400 证券简称:省广集团 公告编号:2025-020 咨询部门:公司董事会办公室 地 址:广州市海珠区新港东路 996 号保利世界贸易中心 G 座 邮 编:510220 公司 2024 年年度权益分派方案为:以公司现有总股本 1,743,337,128 股为基 数,向全体股东每 10 股派 0.18 元人民币现金(含税;扣税后,通过深 ...
沪深300媒体(二级行业)指数报805.98点,前十大权重包含芒果超媒等
Jin Rong Jie· 2025-06-12 07:37
Group 1 - The A-share market's three major indices closed mixed, with the CSI 300 Media (secondary industry) index at 805.98 points [1] - The CSI 300 Media index has increased by 0.50% over the past month, decreased by 1.56% over the past three months, and has declined by 4.08% year-to-date [1] - The CSI 300 index categorizes its 300 sample stocks into 11 primary industries, 35 secondary industries, over 90 tertiary industries, and more than 200 quaternary industries [1] Group 2 - The CSI 300 Media index is entirely composed of stocks from the Shenzhen Stock Exchange, with a 100.00% allocation [1] - Within the CSI 300 Media index, the industry composition includes 51.48% from Other Advertising and Marketing, 20.50% from Interactive Media, 16.19% from Gaming, and 11.83% from Video Media [1] - The index sample is adjusted biannually, with adjustments occurring on the next trading day after the second Friday of June and December [2]